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<div class="title">type_mat4x3.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-08-04</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-11</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_mat4x3.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_mat4x3</span>
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<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_mat4x3</span>
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<a name="l00012"></a>00012 <span class="preprocessor"></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#include "type_mat.hpp"</span>
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<a name="l00014"></a>00014
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<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm{
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<a name="l00016"></a>00016 <span class="keyword">namespace </span>detail
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<a name="l00017"></a>00017 {
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<a name="l00018"></a>00018 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec1;
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<a name="l00019"></a>00019 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec2;
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<a name="l00020"></a>00020 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec3;
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<a name="l00021"></a>00021 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec4;
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<a name="l00022"></a>00022 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat2x2;
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<a name="l00023"></a>00023 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat2x3;
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<a name="l00024"></a>00024 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat2x4;
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<a name="l00025"></a>00025 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat3x2;
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<a name="l00026"></a>00026 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat3x3;
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<a name="l00027"></a>00027 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat3x4;
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<a name="l00028"></a>00028 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat4x2;
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<a name="l00029"></a>00029 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat4x3;
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<a name="l00030"></a>00030 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat4x4;
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<a name="l00031"></a>00031
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<a name="l00034"></a>00034 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00035"></a><a class="code" href="a00017.html">00035</a> <span class="keyword">struct </span><a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3</a>
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<a name="l00036"></a>00036 {
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<a name="l00037"></a>00037 <span class="keyword">enum</span> ctor{null};
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<a name="l00038"></a>00038 <span class="keyword">typedef</span> T value_type;
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<a name="l00039"></a>00039 <span class="keyword">typedef</span> std::size_t size_type;
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<a name="l00040"></a>00040 <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3<T></a> <a class="code" href="a00021.html" title="Basic 3D vector type.">col_type</a>;
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<a name="l00041"></a>00041 <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4<T></a> <a class="code" href="a00022.html" title="Basic 4D vector type.">row_type</a>;
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<a name="l00042"></a>00042 <span class="keyword">static</span> GLM_FUNC_DECL size_type col_size();
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<a name="l00043"></a>00043 <span class="keyword">static</span> GLM_FUNC_DECL size_type row_size();
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<a name="l00044"></a>00044
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<a name="l00045"></a>00045 <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">type</a>;
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<a name="l00046"></a>00046 <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4<T></a> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">transpose_type</a>;
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<a name="l00047"></a>00047
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<a name="l00048"></a>00048 <span class="keyword">private</span>:
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<a name="l00049"></a>00049 <span class="comment">// Data </span>
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<a name="l00050"></a>00050 <a class="code" href="a00021.html" title="Basic 3D vector type.">col_type</a> value[4];
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 <span class="keyword">public</span>:
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<a name="l00053"></a>00053 <span class="comment">// Constructors</span>
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<a name="l00054"></a>00054 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3</a>();
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<a name="l00055"></a>00055 GLM_FUNC_DECL tmat4x3(tmat4x3 <span class="keyword">const</span> & m);
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<a name="l00056"></a>00056
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<a name="l00057"></a>00057 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(
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<a name="l00058"></a>00058 ctor Null);
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<a name="l00059"></a>00059 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(
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<a name="l00060"></a>00060 value_type <span class="keyword">const</span> & x);
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<a name="l00061"></a>00061 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(
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<a name="l00062"></a>00062 value_type <span class="keyword">const</span> & x0, value_type <span class="keyword">const</span> & y0, value_type <span class="keyword">const</span> & z0,
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<a name="l00063"></a>00063 value_type <span class="keyword">const</span> & x1, value_type <span class="keyword">const</span> & y1, value_type <span class="keyword">const</span> & z1,
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<a name="l00064"></a>00064 value_type <span class="keyword">const</span> & x2, value_type <span class="keyword">const</span> & y2, value_type <span class="keyword">const</span> & z2,
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<a name="l00065"></a>00065 value_type <span class="keyword">const</span> & x3, value_type <span class="keyword">const</span> & y3, value_type <span class="keyword">const</span> & z3);
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<a name="l00066"></a>00066 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(
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<a name="l00067"></a>00067 <a class="code" href="a00021.html" title="Basic 3D vector type.">col_type</a> <span class="keyword">const</span> & v0,
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<a name="l00068"></a>00068 <a class="code" href="a00021.html" title="Basic 3D vector type.">col_type</a> <span class="keyword">const</span> & v1,
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<a name="l00069"></a>00069 <a class="code" href="a00021.html" title="Basic 3D vector type.">col_type</a> <span class="keyword">const</span> & v2,
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<a name="l00070"></a>00070 <a class="code" href="a00021.html" title="Basic 3D vector type.">col_type</a> <span class="keyword">const</span> & v3);
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<a name="l00071"></a>00071
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<a name="l00073"></a>00073 <span class="comment">// Conversions</span>
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<a name="l00074"></a>00074 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00075"></a>00075 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(
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<a name="l00076"></a>00076 U <span class="keyword">const</span> & x);
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<a name="l00077"></a>00077
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<a name="l00078"></a>00078 <span class="keyword">template</span> <
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<a name="l00079"></a>00079 <span class="keyword">typename</span> X1, <span class="keyword">typename</span> Y1, <span class="keyword">typename</span> Z1,
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<a name="l00080"></a>00080 <span class="keyword">typename</span> X2, <span class="keyword">typename</span> Y2, <span class="keyword">typename</span> Z2,
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<a name="l00081"></a>00081 <span class="keyword">typename</span> X3, <span class="keyword">typename</span> Y3, <span class="keyword">typename</span> Z3,
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<a name="l00082"></a>00082 <span class="keyword">typename</span> X4, <span class="keyword">typename</span> Y4, <span class="keyword">typename</span> Z4>
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<a name="l00083"></a>00083 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(
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<a name="l00084"></a>00084 X1 <span class="keyword">const</span> & x1, Y1 <span class="keyword">const</span> & y1, Z1 <span class="keyword">const</span> & z1,
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<a name="l00085"></a>00085 X2 <span class="keyword">const</span> & x2, Y2 <span class="keyword">const</span> & y2, Z2 <span class="keyword">const</span> & z2,
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<a name="l00086"></a>00086 X3 <span class="keyword">const</span> & x3, Y3 <span class="keyword">const</span> & y3, Z3 <span class="keyword">const</span> & z3,
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<a name="l00087"></a>00087 X4 <span class="keyword">const</span> & x4, Y4 <span class="keyword">const</span> & y4, Z4 <span class="keyword">const</span> & z4);
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<a name="l00088"></a>00088
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<a name="l00089"></a>00089 <span class="keyword">template</span> <<span class="keyword">typename</span> V1, <span class="keyword">typename</span> V2, <span class="keyword">typename</span> V3, <span class="keyword">typename</span> V4>
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<a name="l00090"></a>00090 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(
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<a name="l00091"></a>00091 <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3<V1></a> <span class="keyword">const</span> & v1,
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<a name="l00092"></a>00092 <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3<V2></a> <span class="keyword">const</span> & v2,
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<a name="l00093"></a>00093 <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3<V3></a> <span class="keyword">const</span> & v3,
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<a name="l00094"></a>00094 <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3<V4></a> <span class="keyword">const</span> & v4);
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<a name="l00095"></a>00095
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<a name="l00096"></a>00096 <span class="comment">// Matrix conversions</span>
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<a name="l00097"></a>00097 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00098"></a>00098 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(<a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<U></a> <span class="keyword">const</span> & m);
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<a name="l00099"></a>00099
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<a name="l00100"></a>00100 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(<a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2<T></a> <span class="keyword">const</span> & x);
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<a name="l00101"></a>00101 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(<a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">tmat3x3<T></a> <span class="keyword">const</span> & x);
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<a name="l00102"></a>00102 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(<a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & x);
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<a name="l00103"></a>00103 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(<a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">tmat2x3<T></a> <span class="keyword">const</span> & x);
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<a name="l00104"></a>00104 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(<a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">tmat3x2<T></a> <span class="keyword">const</span> & x);
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<a name="l00105"></a>00105 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(<a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">tmat2x4<T></a> <span class="keyword">const</span> & x);
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<a name="l00106"></a>00106 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(<a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">tmat4x2<T></a> <span class="keyword">const</span> & x);
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<a name="l00107"></a>00107 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x3(<a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4<T></a> <span class="keyword">const</span> & x);
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<a name="l00108"></a>00108
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<a name="l00109"></a>00109 <span class="comment">// Accesses</span>
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<a name="l00110"></a>00110 <a class="code" href="a00021.html" title="Basic 3D vector type.">col_type</a> & operator[](size_type i);
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<a name="l00111"></a>00111 <a class="code" href="a00021.html" title="Basic 3D vector type.">col_type</a> <span class="keyword">const</span> & operator[](size_type i) <span class="keyword">const</span>;
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<a name="l00112"></a>00112
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<a name="l00113"></a>00113 <span class="comment">// Unary updatable operators</span>
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<a name="l00114"></a>00114 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator= (<a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m);
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<a name="l00115"></a>00115 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00116"></a>00116 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator= (<a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<U></a> <span class="keyword">const</span> & m);
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<a name="l00117"></a>00117 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00118"></a>00118 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator+= (U <span class="keyword">const</span> & s);
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<a name="l00119"></a>00119 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00120"></a>00120 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator+= (<a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<U></a> <span class="keyword">const</span> & m);
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<a name="l00121"></a>00121 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00122"></a>00122 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator-= (U <span class="keyword">const</span> & s);
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<a name="l00123"></a>00123 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00124"></a>00124 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator-= (<a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<U></a> <span class="keyword">const</span> & m);
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<a name="l00125"></a>00125 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00126"></a>00126 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator*= (U <span class="keyword">const</span> & s);
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<a name="l00127"></a>00127 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00128"></a>00128 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator*= (<a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<U></a> <span class="keyword">const</span> & m);
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<a name="l00129"></a>00129 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00130"></a>00130 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator/= (U <span class="keyword">const</span> & s);
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<a name="l00131"></a>00131
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<a name="l00132"></a>00132 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator++ ();
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<a name="l00133"></a>00133 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> & operator-- ();
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<a name="l00134"></a>00134 };
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<a name="l00135"></a>00135
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<a name="l00136"></a>00136 <span class="comment">// Binary operators</span>
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<a name="l00137"></a>00137 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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|
<a name="l00138"></a>00138 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> operator+ (
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<a name="l00139"></a>00139 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m,
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<a name="l00140"></a>00140 <span class="keyword">typename</span> tmat4x3<T>::value_type <span class="keyword">const</span> & s);
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<a name="l00141"></a>00141
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|
<a name="l00142"></a>00142 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00143"></a>00143 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> operator+ (
|
|
<a name="l00144"></a>00144 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m1,
|
|
<a name="l00145"></a>00145 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m2);
|
|
<a name="l00146"></a>00146
|
|
<a name="l00147"></a>00147 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00148"></a>00148 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> operator- (
|
|
<a name="l00149"></a>00149 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m,
|
|
<a name="l00150"></a>00150 <span class="keyword">typename</span> tmat4x3<T>::value_type <span class="keyword">const</span> & s);
|
|
<a name="l00151"></a>00151
|
|
<a name="l00152"></a>00152 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00153"></a>00153 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> operator- (
|
|
<a name="l00154"></a>00154 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m1,
|
|
<a name="l00155"></a>00155 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m2);
|
|
<a name="l00156"></a>00156
|
|
<a name="l00157"></a>00157 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00158"></a>00158 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> operator* (
|
|
<a name="l00159"></a>00159 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m,
|
|
<a name="l00160"></a>00160 <span class="keyword">typename</span> tmat4x3<T>::value_type <span class="keyword">const</span> & s);
|
|
<a name="l00161"></a>00161
|
|
<a name="l00162"></a>00162 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00163"></a>00163 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> operator* (
|
|
<a name="l00164"></a>00164 <span class="keyword">typename</span> tmat4x3<T>::value_type <span class="keyword">const</span> & s,
|
|
<a name="l00165"></a>00165 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m);
|
|
<a name="l00166"></a>00166
|
|
<a name="l00167"></a>00167 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00168"></a>00168 <span class="keyword">typename</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">tmat4x3<T>::col_type</a> operator* (
|
|
<a name="l00169"></a>00169 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m,
|
|
<a name="l00170"></a>00170 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x3<T>::row_type</a> <span class="keyword">const</span> & v);
|
|
<a name="l00171"></a>00171
|
|
<a name="l00172"></a>00172 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00173"></a>00173 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x3<T>::row_type</a> operator* (
|
|
<a name="l00174"></a>00174 <span class="keyword">typename</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">tmat4x3<T>::col_type</a> <span class="keyword">const</span> & v,
|
|
<a name="l00175"></a>00175 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m);
|
|
<a name="l00176"></a>00176
|
|
<a name="l00177"></a>00177 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00178"></a>00178 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">tmat3x3<T></a> operator* (
|
|
<a name="l00179"></a>00179 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m1,
|
|
<a name="l00180"></a>00180 <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4<T></a> <span class="keyword">const</span> & m2);
|
|
<a name="l00181"></a>00181
|
|
<a name="l00182"></a>00182 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00183"></a>00183 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> operator/ (
|
|
<a name="l00184"></a>00184 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m,
|
|
<a name="l00185"></a>00185 <span class="keyword">typename</span> tmat4x3<T>::value_type <span class="keyword">const</span> & s);
|
|
<a name="l00186"></a>00186
|
|
<a name="l00187"></a>00187 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00188"></a>00188 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> operator/ (
|
|
<a name="l00189"></a>00189 <span class="keyword">typename</span> tmat4x3<T>::value_type <span class="keyword">const</span> & s,
|
|
<a name="l00190"></a>00190 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m);
|
|
<a name="l00191"></a>00191
|
|
<a name="l00192"></a>00192 <span class="comment">// Unary constant operators</span>
|
|
<a name="l00193"></a>00193 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00194"></a>00194 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> operator- (
|
|
<a name="l00195"></a>00195 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m);
|
|
<a name="l00196"></a>00196
|
|
<a name="l00197"></a>00197 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00198"></a>00198 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> operator-- (
|
|
<a name="l00199"></a>00199 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m,
|
|
<a name="l00200"></a>00200 <span class="keywordtype">int</span>);
|
|
<a name="l00201"></a>00201
|
|
<a name="l00202"></a>00202 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00203"></a>00203 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> operator++ (
|
|
<a name="l00204"></a>00204 <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & m,
|
|
<a name="l00205"></a>00205 <span class="keywordtype">int</span>);
|
|
<a name="l00206"></a>00206
|
|
<a name="l00207"></a>00207 }<span class="comment">//namespace detail</span>
|
|
<a name="l00208"></a>00208
|
|
<a name="l00209"></a>00209 <span class="keyword">namespace </span>core{
|
|
<a name="l00210"></a>00210 <span class="keyword">namespace </span>type{
|
|
<a name="l00211"></a>00211 <span class="keyword">namespace </span>precision
|
|
<a name="l00212"></a>00212 {
|
|
<a name="l00217"></a><a class="code" href="a00236.html#ga0072cb659f9360a7bb2c3e6646609ad7">00217</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3<lowp_float></a> <a class="code" href="a00236.html#ga0072cb659f9360a7bb2c3e6646609ad7" title="4 columns of 3 components matrix of low precision floating-point numbers.">lowp_mat4x3</a>;
|
|
<a name="l00218"></a>00218
|
|
<a name="l00223"></a><a class="code" href="a00236.html#ga236d4c1060c1ce9908d3de61b3d9334e">00223</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3<mediump_float></a> <a class="code" href="a00236.html#ga236d4c1060c1ce9908d3de61b3d9334e" title="4 columns of 3 components matrix of medium precision floating-point numbers.">mediump_mat4x3</a>;
|
|
<a name="l00224"></a>00224
|
|
<a name="l00229"></a><a class="code" href="a00236.html#ga00d8bf8ebaab7d6647a3b7f73ae324af">00229</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3<highp_float></a> <a class="code" href="a00236.html#ga00d8bf8ebaab7d6647a3b7f73ae324af" title="4 columns of 3 components matrix of high precision floating-point numbers.">highp_mat4x3</a>;
|
|
<a name="l00230"></a>00230
|
|
<a name="l00231"></a>00231 }<span class="comment">//namespace precision</span>
|
|
<a name="l00232"></a>00232 }<span class="comment">//namespace type</span>
|
|
<a name="l00233"></a>00233 }<span class="comment">//namespace core</span>
|
|
<a name="l00234"></a>00234 }<span class="comment">//namespace glm</span>
|
|
<a name="l00235"></a>00235
|
|
<a name="l00236"></a>00236 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
|
|
<a name="l00237"></a>00237 <span class="preprocessor"></span><span class="preprocessor">#include "type_mat4x3.inl"</span>
|
|
<a name="l00238"></a>00238 <span class="preprocessor">#endif //GLM_EXTERNAL_TEMPLATE</span>
|
|
<a name="l00239"></a>00239 <span class="preprocessor"></span>
|
|
<a name="l00240"></a>00240 <span class="preprocessor">#endif//glm_core_type_mat4x3</span>
|
|
</pre></div></div>
|
|
</div>
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<hr class="footer"/><address class="footer"><small>Generated by 
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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