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Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>func_matrix.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-03</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-03</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_matrix.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_matrix</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_matrix</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>test{
<a name="l00016"></a>00016 <span class="keywordtype">void</span> main_core_func_matrix();
<a name="l00017"></a>00017 }<span class="comment">//namespace test</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>core{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>function{
<a name="l00022"></a><a class="code" href="a00130.html">00022</a> <span class="keyword">namespace </span>matrix{
<a name="l00023"></a>00023
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> matType&gt;
<a name="l00028"></a>00028 matType <a class="code" href="a00130.html#ad27896f9d5be202b8d39552eeb352c87" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product...">matrixCompMult</a>(matType <span class="keyword">const</span> &amp; x, matType <span class="keyword">const</span> &amp; y);
<a name="l00029"></a>00029
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType, <span class="keyword">typename</span> matType&gt;
<a name="l00035"></a>00035 matType <a class="code" href="a00130.html#a04b83f76e97124e8e91d923dd7ba326c" title="Treats the first parameter c as a column vector and the second parameter r as a row...">outerProduct</a>(vecType <span class="keyword">const</span> &amp; c, vecType <span class="keyword">const</span> &amp; r);
<a name="l00036"></a>00036
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> matType&gt;
<a name="l00040"></a>00040 <span class="keyword">typename</span> matType::transpose_type <a class="code" href="a00130.html#a8b1a22512f73b0176ad062d3d480e906" title="Returns the transposed matrix of x (From GLSL 1.30.08 specification, section 8.5)...">transpose</a>(matType <span class="keyword">const</span> &amp; x);
<a name="l00041"></a>00041
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00045"></a>00045 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00130.html#ae463e0ea522ea3147e2fd7ecb95a2274" title="Return the determinant of a matrix.">determinant</a>(
<a name="l00046"></a>00046 genType <span class="keyword">const</span> &amp; m);
<a name="l00047"></a>00047
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00051"></a>00051 genType <a class="code" href="a00130.html#a748536c65c9e13fd538c4499a631a680" title="Return the inverse of a matrix.">inverse</a>(
<a name="l00052"></a>00052 genType <span class="keyword">const</span> &amp; m);
<a name="l00053"></a>00053
<a name="l00054"></a>00054 }<span class="comment">//namespace matrix</span>
<a name="l00055"></a>00055 }<span class="comment">//namespace function</span>
<a name="l00056"></a>00056 }<span class="comment">//namespace core</span>
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="keyword">using namespace </span>core::function::matrix;
<a name="l00059"></a>00059 }<span class="comment">//namespace glm</span>
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="preprocessor">#include &quot;func_matrix.inl&quot;</span>
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="preprocessor">#endif//glm_core_func_matrix</span>
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