glm/test/gtx/gtx_quaternion.cpp
Christophe f86092a658
Remove disabled warnings (#1213)
* Remove disabled warnings
2024-01-20 10:11:13 +01:00

113 lines
2.5 KiB
C++

#define GLM_ENABLE_EXPERIMENTAL
#include <glm/ext/quaternion_relational.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/compatibility.hpp>
static int test_quat_fastMix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
glm::quat C = glm::fastMix(A, B, 0.5f);
glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
static int test_quat_shortMix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
glm::quat C = glm::shortMix(A, B, 0.5f);
glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
static int test_orientation()
{
int Error = 0;
{
glm::quat q(1.0f, 0.0f, 0.0f, 1.0f);
float p = glm::roll(q);
Error += glm::epsilonEqual(p, glm::pi<float>() * 0.5f, 0.0001f) ? 0 : 1;
}
{
glm::quat q(1.0f, 0.0f, 0.0f, 1.0f);
float p = glm::pitch(q);
Error += glm::epsilonEqual(p, 0.f, 0.0001f) ? 0 : 1;
}
{
glm::quat q(1.0f, 0.0f, 0.0f, 1.0f);
float p = glm::yaw(q);
Error += glm::epsilonEqual(p, 0.f, 0.0001f) ? 0 : 1;
}
return Error;
}
static int test_rotation()
{
int Error = 0;
glm::vec3 v(1, 0, 0);
glm::vec3 u(0, 1, 0);
glm::quat Rotation = glm::rotation(v, u);
float Angle = glm::angle(Rotation);
Error += glm::abs(Angle - glm::pi<float>() * 0.5f) < glm::epsilon<float>() ? 0 : 1;
return Error;
}
static int test_log()
{
int Error = 0;
glm::vec3 v(1, 0, 0);
glm::vec3 u(0, 1, 0);
glm::quat q = glm::rotation(v, u);
glm::quat p = glm::log(q);
glm::quat r = glm::exp(p);
Error += glm::all(glm::equal(q, r, 0.0001f)) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_log();
Error += test_rotation();
Error += test_orientation();
Error += test_quat_fastMix();
Error += test_quat_shortMix();
return Error;
}