mirror of
https://github.com/g-truc/glm.git
synced 2024-11-27 02:34:35 +00:00
62 lines
2.6 KiB
HTML
62 lines
2.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml">
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
|
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
|
<meta name="generator" content="Doxygen 1.8.5"/>
|
|
<title>GLM: Differences between GLSL and GLM core</title>
|
|
<link href="tabs.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="jquery.js"></script>
|
|
<script type="text/javascript" src="dynsections.js"></script>
|
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
|
</head>
|
|
<body>
|
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
|
<div id="titlearea">
|
|
<table cellspacing="0" cellpadding="0">
|
|
<tbody>
|
|
<tr style="height: 56px;">
|
|
<td style="padding-left: 0.5em;">
|
|
<div id="projectname">GLM
|
|
 <span id="projectnumber">0.9.5</span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<!-- end header part -->
|
|
<!-- Generated by Doxygen 1.8.5 -->
|
|
<div id="navrow1" class="tabs">
|
|
<ul class="tablist">
|
|
<li><a href="index.html"><span>Main Page</span></a></li>
|
|
<li class="current"><a href="pages.html"><span>Related Pages</span></a></li>
|
|
<li><a href="modules.html"><span>Modules</span></a></li>
|
|
<li><a href="namespaces.html"><span>Namespaces</span></a></li>
|
|
<li><a href="files.html"><span>Files</span></a></li>
|
|
</ul>
|
|
</div>
|
|
</div><!-- top -->
|
|
<div class="header">
|
|
<div class="headertitle">
|
|
<div class="title">Differences between GLSL and GLM core </div> </div>
|
|
</div><!--header-->
|
|
<div class="contents">
|
|
<div class="textblock"><p>GLM comes very close to replicating GLSL, but it is not exact. Here is a list of differences between GLM and GLSL:</p>
|
|
<ul>
|
|
<li>
|
|
<p class="startli">Precision qualifiers. In GLSL numeric types can have qualifiers that define the precision of that type. While OpenGL's GLSL ignores these qualifiers, OpenGL ES's version of GLSL uses them.</p>
|
|
<p>C++ has no language equivalent to precision qualifiers. Instead, GLM provides a set of typedefs for each kind of precision qualifier and type. These types can be found in <a class="el" href="a00169.html">their own section</a>.</p>
|
|
<p class="endli">Functions that take types tend to be templated on those types, so they can take these qualified types just as well as the regular ones. </p>
|
|
</li>
|
|
</ul>
|
|
</div></div><!-- contents -->
|
|
<!-- start footer part -->
|
|
<hr class="footer"/><address class="footer"><small>
|
|
Generated by  <a href="http://www.doxygen.org/index.html">
|
|
<img class="footer" src="doxygen.png" alt="doxygen"/>
|
|
</a> 1.8.5
|
|
</small></address>
|
|
</body>
|
|
</html>
|