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226 lines
6.0 KiB
C++
226 lines
6.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file test/gtc/gtc_integer.cpp
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/// @date 2014-11-17 / 2014-11-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#define GLM_FORCE_INLINE
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/integer.hpp>
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#include <glm/gtc/type_precision.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <glm/gtx/type_aligned.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <ctime>
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#include <cstdio>
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#include <vector>
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#include <cmath>
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namespace log2_
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{
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int test()
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{
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int Error = 0;
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int A0 = static_cast<int>(glm::log2(16.f));
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glm::ivec1 B0(glm::log2(glm::vec1(16.f)));
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glm::ivec2 C0(glm::log2(glm::vec2(16.f)));
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glm::ivec3 D0(glm::log2(glm::vec3(16.f)));
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glm::ivec4 E0(glm::log2(glm::vec4(16.f)));
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int A1 = glm::log2(int(16));
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glm::ivec1 B1 = glm::log2(glm::ivec1(16));
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glm::ivec2 C1 = glm::log2(glm::ivec2(16));
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glm::ivec3 D1 = glm::log2(glm::ivec3(16));
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glm::ivec4 E1 = glm::log2(glm::ivec4(16));
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Error += A0 == A1 ? 0 : 1;
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Error += glm::all(glm::equal(B0, B1)) ? 0 : 1;
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Error += glm::all(glm::equal(C0, C1)) ? 0 : 1;
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Error += glm::all(glm::equal(D0, D1)) ? 0 : 1;
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Error += glm::all(glm::equal(E0, E1)) ? 0 : 1;
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glm::uint64 A2 = glm::log2(glm::uint64(16));
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glm::u64vec1 B2 = glm::log2(glm::u64vec1(16));
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glm::u64vec2 C2 = glm::log2(glm::u64vec2(16));
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glm::u64vec3 D2 = glm::log2(glm::u64vec3(16));
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glm::u64vec4 E2 = glm::log2(glm::u64vec4(16));
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Error += A2 == glm::uint64(4) ? 0 : 1;
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Error += glm::all(glm::equal(B2, glm::u64vec1(4))) ? 0 : 1;
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Error += glm::all(glm::equal(C2, glm::u64vec2(4))) ? 0 : 1;
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Error += glm::all(glm::equal(D2, glm::u64vec3(4))) ? 0 : 1;
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Error += glm::all(glm::equal(E2, glm::u64vec4(4))) ? 0 : 1;
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return Error;
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}
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int perf()
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{
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int Error = 0;
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std::size_t const Count(100000000);
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{
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std::vector<int> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(int i = 0; i < static_cast<int>(Count); ++i)
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Result[i] = glm::log2(static_cast<int>(i));
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std::clock_t End = clock();
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printf("glm::log2<int>: %ld clocks\n", End - Begin);
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}
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{
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std::vector<glm::ivec4> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(int i = 0; i < static_cast<int>(Count); ++i)
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Result[i] = glm::log2(glm::ivec4(i));
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std::clock_t End = clock();
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printf("glm::log2<ivec4>: %ld clocks\n", End - Begin);
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}
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# if GLM_HAS_BITSCAN_WINDOWS
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{
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std::vector<glm::ivec4> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(std::size_t i = 0; i < Count; ++i)
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{
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glm::tvec4<unsigned long, glm::defaultp> Tmp(glm::uninitialize);
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_BitScanReverse(&Tmp.x, i);
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_BitScanReverse(&Tmp.y, i);
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_BitScanReverse(&Tmp.z, i);
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_BitScanReverse(&Tmp.w, i);
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Result[i] = glm::ivec4(Tmp);
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}
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std::clock_t End = clock();
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printf("glm::log2<ivec4> inlined: %ld clocks\n", End - Begin);
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}
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{
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std::vector<glm::tvec4<unsigned long, glm::defaultp> > Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(std::size_t i = 0; i < Count; ++i)
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{
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_BitScanReverse(&Result[i].x, i);
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_BitScanReverse(&Result[i].y, i);
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_BitScanReverse(&Result[i].z, i);
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_BitScanReverse(&Result[i].w, i);
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}
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std::clock_t End = clock();
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printf("glm::log2<ivec4> inlined no cast: %ld clocks\n", End - Begin);
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}
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{
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std::vector<glm::ivec4> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(std::size_t i = 0; i < Count; ++i)
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{
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].x), i);
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].y), i);
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].z), i);
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].w), i);
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}
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std::clock_t End = clock();
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printf("glm::log2<ivec4> reinterpret: %ld clocks\n", End - Begin);
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}
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# endif//GLM_HAS_BITSCAN_WINDOWS
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{
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std::vector<float> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(std::size_t i = 0; i < Count; ++i)
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Result[i] = glm::log2(static_cast<float>(i));
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std::clock_t End = clock();
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printf("glm::log2<float>: %ld clocks\n", End - Begin);
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}
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{
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std::vector<glm::vec4> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(int i = 0; i < static_cast<int>(Count); ++i)
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Result[i] = glm::log2(glm::vec4(i));
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std::clock_t End = clock();
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printf("glm::log2<vec4>: %ld clocks\n", End - Begin);
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}
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return Error;
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}
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}//namespace log2_
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int main()
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{
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int Error(0);
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Error += ::log2_::test();
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# ifdef NDEBUG
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Error += ::log2_::perf();
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# endif//NDEBUG
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return Error;
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}
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