glm/glm/core/func_common.inl
2011-01-20 11:40:14 +00:00

1543 lines
33 KiB
C++
Raw Blame History

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-01-26
// Licence : This source is under MIT License
// File : glm/core/func_common.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace detail
{
template <typename genFIType, bool /*signed*/>
struct Abs_
{
};
template <typename genFIType>
struct Abs_<genFIType, true>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_float ||
detail::type<genFIType>::is_int, "'abs' only accept floating-point and integer inputs");
return x >= genFIType(0) ? x : -x;
}
};
template <typename genFIType>
struct Abs_<genFIType, false>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_uint, "'abs' only accept floating-point and integer inputs");
return x;
}
};
}//namespace detail
namespace core{
namespace function{
namespace common{
// abs
template <typename genFIType>
inline genFIType abs(
genFIType const & x)
{
return detail::Abs_<genFIType, std::numeric_limits<genFIType>::is_signed>::get(x);
}
//template <typename T>
//inline detail::tvec1<T> abs(
// detail::tvec1<T> const & v)
//{
// return detail::tvec1<T>(
// abs(v.x));
//}
template <typename T>
inline detail::tvec2<T> abs(
detail::tvec2<T> const & v)
{
return detail::tvec2<T>(
abs(v.x),
abs(v.y));
}
template <typename T>
inline detail::tvec3<T> abs(
detail::tvec3<T> const & v)
{
return detail::tvec3<T>(
abs(v.x),
abs(v.y),
abs(v.z));
}
template <typename T>
inline detail::tvec4<T> abs(
detail::tvec4<T> const & v)
{
return detail::tvec4<T>(
abs(v.x),
abs(v.y),
abs(v.z),
abs(v.w));
}
// sign
//Try something like based on x >> 31 to get the sign bit
template <typename genFIType>
inline genFIType sign(
genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_float ||
detail::type<genFIType>::is_int, "'sign' only accept signed inputs");
genFIType result;
if(x > genFIType(0))
result = genFIType(1);
else if(x < genFIType(0))
result = genFIType(-1);
else
result = genFIType(0);
return result;
}
template <typename valFIType>
inline detail::tvec2<valFIType> sign(
detail::tvec2<valFIType> const & x)
{
return detail::tvec2<valFIType>(
sign(x.x),
sign(x.y));
}
template <typename valFIType>
inline detail::tvec3<valFIType> sign(
detail::tvec3<valFIType> const & x)
{
return detail::tvec3<valFIType>(
sign(x.x),
sign(x.y),
sign(x.z));
}
template <typename valFIType>
inline detail::tvec4<valFIType> sign(
detail::tvec4<valFIType> const & x)
{
return detail::tvec4<valFIType>(
sign(x.x),
sign(x.y),
sign(x.z),
sign(x.w));
}
// floor
template <>
inline detail::thalf floor<detail::thalf>(detail::thalf const& x)
{
return detail::thalf(::std::floor(float(x)));
}
template <typename genType>
inline genType floor(genType const& x)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'floor' only accept floating-point inputs");
return ::std::floor(x);
}
template <typename valType>
inline detail::tvec2<valType> floor(detail::tvec2<valType> const& x)
{
return detail::tvec2<valType>(
floor(x.x),
floor(x.y));
}
template <typename valType>
inline detail::tvec3<valType> floor(detail::tvec3<valType> const& x)
{
return detail::tvec3<valType>(
floor(x.x),
floor(x.y),
floor(x.z));
}
template <typename valType>
inline detail::tvec4<valType> floor(detail::tvec4<valType> const& x)
{
return detail::tvec4<valType>(
floor(x.x),
floor(x.y),
floor(x.z),
floor(x.w));
}
// trunc
template <typename genType>
inline genType trunc(genType const & x)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'trunc' only accept floating-point inputs");
return floor(abs(x));
}
template <typename valType>
inline detail::tvec2<valType> trunc(detail::tvec2<valType> const & x)
{
return detail::tvec2<valType>(
trunc(x.x),
trunc(x.y));
}
template <typename valType>
inline detail::tvec3<valType> trunc(detail::tvec3<valType> const & x)
{
return detail::tvec3<valType>(
trunc(x.x),
trunc(x.y),
trunc(x.z));
}
template <typename valType>
inline detail::tvec4<valType> trunc(detail::tvec4<valType> const & x)
{
return detail::tvec4<valType>(
trunc(x.x),
trunc(x.y),
trunc(x.z),
trunc(x.w));
}
// round
template <typename genType>
inline genType round(genType const& x)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'round' only accept floating-point inputs");
return genType(int(x + genType(0.5)));
}
template <typename valType>
inline detail::tvec2<valType> round(detail::tvec2<valType> const& x)
{
return detail::tvec2<valType>(
round(x.x),
round(x.y));
}
template <typename valType>
inline detail::tvec3<valType> round(detail::tvec3<valType> const& x)
{
return detail::tvec3<valType>(
round(x.x),
round(x.y),
round(x.z));
}
template <typename valType>
inline detail::tvec4<valType> round(detail::tvec4<valType> const& x)
{
return detail::tvec4<valType>(
round(x.x),
round(x.y),
round(x.z),
round(x.w));
}
// roundEven
template <typename genType>
inline genType roundEven(genType const& x)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
return genType(int(x + genType(int(x) % 2)));
}
template <typename valType>
inline detail::tvec2<valType> roundEven(detail::tvec2<valType> const& x)
{
return detail::tvec2<valType>(
roundEven(x.x),
roundEven(x.y));
}
template <typename valType>
inline detail::tvec3<valType> roundEven(detail::tvec3<valType> const& x)
{
return detail::tvec3<valType>(
roundEven(x.x),
roundEven(x.y),
roundEven(x.z));
}
template <typename valType>
inline detail::tvec4<valType> roundEven(detail::tvec4<valType> const& x)
{
return detail::tvec4<valType>(
roundEven(x.x),
roundEven(x.y),
roundEven(x.z),
roundEven(x.w));
}
// ceil
template <typename genType>
inline genType ceil(genType const & x)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'ceil' only accept floating-point inputs");
return ::std::ceil(x);
}
template <typename valType>
inline detail::tvec2<valType> ceil(detail::tvec2<valType> const & x)
{
return detail::tvec2<valType>(
ceil(x.x),
ceil(x.y));
}
template <typename valType>
inline detail::tvec3<valType> ceil(detail::tvec3<valType> const & x)
{
return detail::tvec3<valType>(
ceil(x.x),
ceil(x.y),
ceil(x.z));
}
template <typename valType>
inline detail::tvec4<valType> ceil(detail::tvec4<valType> const & x)
{
return detail::tvec4<valType>(
ceil(x.x),
ceil(x.y),
ceil(x.z),
ceil(x.w));
}
// fract
template <typename genType>
inline genType fract
(
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'fract' only accept floating-point inputs");
return x - ::std::floor(x);
}
template <typename valType>
inline detail::tvec2<valType> fract
(
detail::tvec2<valType> const & x
)
{
return detail::tvec2<valType>(
fract(x.x),
fract(x.y));
}
template <typename valType>
inline detail::tvec3<valType> fract
(
detail::tvec3<valType> const & x
)
{
return detail::tvec3<valType>(
fract(x.x),
fract(x.y),
fract(x.z));
}
template <typename valType>
inline detail::tvec4<valType> fract
(
detail::tvec4<valType> const & x
)
{
return detail::tvec4<valType>(
fract(x.x),
fract(x.y),
fract(x.z),
fract(x.w));
}
// mod
template <typename genType>
inline genType mod
(
genType const & x,
genType const & y
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mod' only accept floating-point inputs");
return x - y * floor(x / y);
}
template <typename T>
inline detail::tvec2<T> mod
(
detail::tvec2<T> const & x,
typename detail::tvec2<T>::value_type const & y
)
{
return detail::tvec2<T>(
mod(x.x, y),
mod(x.y, y));
}
template <typename T>
inline detail::tvec3<T> mod
(
detail::tvec3<T> const & x,
typename detail::tvec3<T>::value_type const & y
)
{
return detail::tvec3<T>(
mod(x.x, y),
mod(x.y, y),
mod(x.z, y));
}
template <typename T>
inline detail::tvec4<T> mod
(
detail::tvec4<T> const & x,
typename detail::tvec4<T>::value_type const & y
)
{
return detail::tvec4<T>(
mod(x.x, y),
mod(x.y, y),
mod(x.z, y),
mod(x.w, y));
}
template <typename T>
inline detail::tvec2<T> mod
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y
)
{
return detail::tvec2<T>(
mod(x.x, y.x),
mod(x.y, y.y));
}
template <typename T>
inline detail::tvec3<T> mod
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y
)
{
return detail::tvec3<T>(
mod(x.x, y.x),
mod(x.y, y.y),
mod(x.z, y.z));
}
template <typename T>
inline detail::tvec4<T> mod
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y
)
{
return detail::tvec4<T>(
mod(x.x, y.x),
mod(x.y, y.y),
mod(x.z, y.z),
mod(x.w, y.w));
}
// modf
template <typename genType>
inline genType modf
(
genType const & x,
genType & i
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'modf' only accept floating-point inputs");
i = glm::floor(x);
return x - i;
}
template <typename valType>
inline detail::tvec2<valType> modf
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y
)
{
return detail::tvec2<valType>(
modf(x.x, y.x),
modf(x.y, y.y));
}
template <typename valType>
inline detail::tvec3<valType> modf
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y
)
{
return detail::tvec3<valType>(
modf(x.x, y.x),
modf(x.y, y.y),
modf(x.z, y.z));
}
template <typename valType>
inline detail::tvec4<valType> modf
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y
)
{
return detail::tvec4<valType>(
modf(x.x, y.x),
modf(x.y, y.y),
modf(x.z, y.z),
modf(x.w, y.w));
}
//// Only valid if (INT_MIN <= x-y <= INT_MAX)
//// min(x,y)
//r = y + ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT <20> 1)));
//// max(x,y)
//r = x - ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT - 1)));
// min
template <typename genType>
inline genType min
(
genType const & x,
genType const & y
)
{
GLM_STATIC_ASSERT(
detail::type<genType>::is_float ||
detail::type<genType>::is_int ||
detail::type<genType>::is_uint, "'min' only accept numbers");
return x < y ? x : y;
}
template <typename T>
inline detail::tvec2<T> min
(
detail::tvec2<T> const & x,
typename detail::tvec2<T>::value_type const & y
)
{
return detail::tvec2<T>(
min(x.x, y),
min(x.y, y));
}
template <typename T>
inline detail::tvec3<T> min
(
detail::tvec3<T> const & x,
typename detail::tvec3<T>::value_type const & y
)
{
return detail::tvec3<T>(
min(x.x, y),
min(x.y, y),
min(x.z, y));
}
template <typename T>
inline detail::tvec4<T> min
(
detail::tvec4<T> const & x,
typename detail::tvec4<T>::value_type const & y
)
{
return detail::tvec4<T>(
min(x.x, y),
min(x.y, y),
min(x.z, y),
min(x.w, y));
}
template <typename T>
inline detail::tvec2<T> min
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y
)
{
return detail::tvec2<T>(
min(x.x, y.x),
min(x.y, y.y));
}
template <typename T>
inline detail::tvec3<T> min
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y
)
{
return detail::tvec3<T>(
min(x.x, y.x),
min(x.y, y.y),
min(x.z, y.z));
}
template <typename T>
inline detail::tvec4<T> min
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y
)
{
return detail::tvec4<T>(
min(x.x, y.x),
min(x.y, y.y),
min(x.z, y.z),
min(x.w, y.w));
}
// max
template <typename genType>
inline genType max
(
genType const & x,
genType const & y
)
{
GLM_STATIC_ASSERT(
detail::type<genType>::is_float ||
detail::type<genType>::is_int ||
detail::type<genType>::is_uint, "'max' only accept numbers");
return x > y ? x : y;
}
template <typename T>
inline detail::tvec2<T> max
(
detail::tvec2<T> const & x,
typename detail::tvec2<T>::value_type y
)
{
return detail::tvec2<T>(
max(x.x, y),
max(x.y, y));
}
template <typename T>
inline detail::tvec3<T> max
(
detail::tvec3<T> const & x,
typename detail::tvec3<T>::value_type y
)
{
return detail::tvec3<T>(
max(x.x, y),
max(x.y, y),
max(x.z, y));
}
template <typename T>
inline detail::tvec4<T> max
(
detail::tvec4<T> const & x,
typename detail::tvec4<T>::value_type y
)
{
return detail::tvec4<T>(
max(x.x, y),
max(x.y, y),
max(x.z, y),
max(x.w, y));
}
template <typename T>
inline detail::tvec2<T> max
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y
)
{
return detail::tvec2<T>(
max(x.x, y.x),
max(x.y, y.y));
}
template <typename T>
inline detail::tvec3<T> max
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y
)
{
return detail::tvec3<T>(
max(x.x, y.x),
max(x.y, y.y),
max(x.z, y.z));
}
template <typename T>
inline detail::tvec4<T> max
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y)
{
return detail::tvec4<T>(
max(x.x, y.x),
max(x.y, y.y),
max(x.z, y.z),
max(x.w, y.w));
}
// clamp
template <typename valType>
inline valType clamp
(
valType const & x,
valType const & minVal,
valType const & maxVal
)
{
GLM_STATIC_ASSERT(
detail::type<valType>::is_float ||
detail::type<valType>::is_int ||
detail::type<valType>::is_uint, "'clamp' only accept numbers");
if(x >= maxVal) return maxVal;
if(x <= minVal) return minVal;
return x;
}
template <typename T>
inline detail::tvec2<T> clamp
(
detail::tvec2<T> const & x,
typename detail::tvec2<T>::value_type const & minVal,
typename detail::tvec2<T>::value_type const & maxVal
)
{
return detail::tvec2<T>(
clamp(x.x, minVal, maxVal),
clamp(x.y, minVal, maxVal));
}
template <typename T>
inline detail::tvec3<T> clamp
(
detail::tvec3<T> const & x,
typename detail::tvec3<T>::value_type const & minVal,
typename detail::tvec3<T>::value_type const & maxVal
)
{
return detail::tvec3<T>(
clamp(x.x, minVal, maxVal),
clamp(x.y, minVal, maxVal),
clamp(x.z, minVal, maxVal));
}
template <typename T>
inline detail::tvec4<T> clamp
(
detail::tvec4<T> const & x,
typename detail::tvec4<T>::value_type const & minVal,
typename detail::tvec4<T>::value_type const & maxVal
)
{
return detail::tvec4<T>(
clamp(x.x, minVal, maxVal),
clamp(x.y, minVal, maxVal),
clamp(x.z, minVal, maxVal),
clamp(x.w, minVal, maxVal));
}
template <typename T>
inline detail::tvec2<T> clamp
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & minVal,
detail::tvec2<T> const & maxVal
)
{
return detail::tvec2<T>(
clamp(x.x, minVal.x, maxVal.x),
clamp(x.y, minVal.y, maxVal.y));
}
template <typename T>
inline detail::tvec3<T> clamp
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & minVal,
detail::tvec3<T> const & maxVal
)
{
return detail::tvec3<T>(
clamp(x.x, minVal.x, maxVal.x),
clamp(x.y, minVal.y, maxVal.y),
clamp(x.z, minVal.z, maxVal.z));
}
template <typename T>
inline detail::tvec4<T> clamp
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & minVal,
detail::tvec4<T> const & maxVal
)
{
return detail::tvec4<T>(
clamp(x.x, minVal.x, maxVal.x),
clamp(x.y, minVal.y, maxVal.y),
clamp(x.z, minVal.z, maxVal.z),
clamp(x.w, minVal.w, maxVal.w));
}
// mix
template <typename genTypeT, typename genTypeU>
inline genTypeT mix
(
genTypeT const & x,
genTypeT const & y,
genTypeU const & a
)
{
// It could be a vector too
//GLM_STATIC_ASSERT(
// detail::type<genTypeT>::is_float &&
// detail::type<genTypeU>::is_float);
//return x + a * (y - x);
return genTypeT(genTypeU(x) + a * genTypeU(y - x));
}
template <typename valTypeA, typename valTypeB>
inline detail::tvec2<valTypeA> mix
(
detail::tvec2<valTypeA> const & x,
detail::tvec2<valTypeA> const & y,
valTypeB const & a
)
{
return detail::tvec2<valTypeA>(
detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
}
template <typename valTypeA, typename valTypeB>
inline detail::tvec3<valTypeA> mix
(
detail::tvec3<valTypeA> const & x,
detail::tvec3<valTypeA> const & y,
valTypeB const & a
)
{
return detail::tvec3<valTypeA>(
detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
}
template <typename valTypeA, typename valTypeB>
inline detail::tvec4<valTypeA> mix
(
detail::tvec4<valTypeA> const & x,
detail::tvec4<valTypeA> const & y,
valTypeB const & a
)
{
return detail::tvec4<valTypeA>(
detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
}
template <typename valTypeA, typename valTypeB>
inline detail::tvec2<valTypeA> mix
(
detail::tvec2<valTypeA> const & x,
detail::tvec2<valTypeA> const & y,
detail::tvec2<valTypeB> const & a
)
{
return detail::tvec2<valTypeA>(
detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
}
template <typename valTypeA, typename valTypeB>
inline detail::tvec3<valTypeA> mix
(
detail::tvec3<valTypeA> const & x,
detail::tvec3<valTypeA> const & y,
detail::tvec3<valTypeB> const & a
)
{
return detail::tvec3<valTypeA>(
detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
}
template <typename valTypeA, typename valTypeB>
inline detail::tvec4<valTypeA> mix
(
detail::tvec4<valTypeA> const & x,
detail::tvec4<valTypeA> const & y,
detail::tvec4<valTypeB> const & a
)
{
return detail::tvec4<valTypeA>(
detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
}
//template <typename genTypeT>
//inline genTypeT mix
//(
// genTypeT const & x,
// genTypeT const & y,
// float const & a
//)
//{
// // It could be a vector too
// //GLM_STATIC_ASSERT(
// // detail::type<genTypeT>::is_float &&
// // detail::type<genTypeU>::is_float);
// return x + a * (y - x);
//}
template <typename genType>
inline genType mix
(
genType const & x,
genType const & y,
bool a
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
return a ? x : y;
}
template <typename T>
inline detail::tvec2<T> mix
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y,
typename detail::tvec2<T>::bool_type a
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
detail::tvec2<T> result;
for
(
typename detail::tvec2<T>::size_type i = 0;
i < detail::tvec2<T>::value_size();
++i
)
{
result[i] = a[i] ? x[i] : y[i];
}
return result;
}
template <typename T>
inline detail::tvec3<T> mix
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y,
typename detail::tvec3<T>::bool_type a
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
detail::tvec3<T> result;
for
(
typename detail::tvec3<T>::size_type i = 0;
i < detail::tvec3<T>::value_size();
++i
)
{
result[i] = a[i] ? x[i] : y[i];
}
return result;
}
template <typename T>
inline detail::tvec4<T> mix
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y,
typename detail::tvec4<T>::bool_type a
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
detail::tvec4<T> result;
for
(
typename detail::tvec4<T>::size_type i = 0;
i < detail::tvec4<T>::value_size();
++i
)
{
result[i] = a[i] ? x[i] : y[i];
}
return result;
}
// step
template <typename genType>
inline genType step
(
genType const & edge,
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
return x <= edge ? genType(0) : genType(1);
}
template <typename T>
inline detail::tvec2<T> step
(
typename detail::tvec2<T>::value_type const & edge,
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
x.x <= edge ? T(0) : T(1),
x.y <= edge ? T(0) : T(1));
}
template <typename T>
inline detail::tvec3<T> step
(
typename detail::tvec3<T>::value_type const & edge,
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
x.x <= edge ? T(0) : T(1),
x.y <= edge ? T(0) : T(1),
x.z <= edge ? T(0) : T(1));
}
template <typename T>
inline detail::tvec4<T> step
(
typename detail::tvec4<T>::value_type const & edge,
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
x.x <= edge ? T(0) : T(1),
x.y <= edge ? T(0) : T(1),
x.z <= edge ? T(0) : T(1),
x.w <= edge ? T(0) : T(1));
}
template <typename T>
inline detail::tvec2<T> step
(
detail::tvec2<T> const & edge,
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
x.x <= edge.x ? T(0) : T(1),
x.y <= edge.y ? T(0) : T(1));
}
template <typename T>
inline detail::tvec3<T> step
(
detail::tvec3<T> const & edge,
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
x.x <= edge.x ? T(0) : T(1),
x.y <= edge.y ? T(0) : T(1),
x.z <= edge.z ? T(0) : T(1));
}
template <typename T>
inline detail::tvec4<T> step
(
detail::tvec4<T> const & edge,
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
x.x <= edge.x ? T(0) : T(1),
x.y <= edge.y ? T(0) : T(1),
x.z <= edge.z ? T(0) : T(1),
x.w <= edge.w ? T(0) : T(1));
}
// smoothstep
template <typename genType>
inline genType smoothstep
(
genType const & edge0,
genType const & edge1,
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1));
return tmp * tmp * (genType(3) - genType(2) * tmp);
}
template <typename T>
inline detail::tvec2<T> smoothstep
(
typename detail::tvec2<T>::value_type const & edge0,
typename detail::tvec2<T>::value_type const & edge1,
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
smoothstep(edge0, edge1, x.x),
smoothstep(edge0, edge1, x.y));
}
template <typename T>
inline detail::tvec3<T> smoothstep
(
typename detail::tvec3<T>::value_type const & edge0,
typename detail::tvec3<T>::value_type const & edge1,
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
smoothstep(edge0, edge1, x.x),
smoothstep(edge0, edge1, x.y),
smoothstep(edge0, edge1, x.z));
}
template <typename T>
inline detail::tvec4<T> smoothstep
(
typename detail::tvec4<T>::value_type const & edge0,
typename detail::tvec4<T>::value_type const & edge1,
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
smoothstep(edge0, edge1, x.x),
smoothstep(edge0, edge1, x.y),
smoothstep(edge0, edge1, x.z),
smoothstep(edge0, edge1, x.w));
}
template <typename T>
inline detail::tvec2<T> smoothstep
(
detail::tvec2<T> const & edge0,
detail::tvec2<T> const & edge1,
detail::tvec2<T> const & x
)
{
return detail::tvec2<T>(
smoothstep(edge0.x, edge1.x, x.x),
smoothstep(edge0.y, edge1.y, x.y));
}
template <typename T>
inline detail::tvec3<T> smoothstep
(
detail::tvec3<T> const & edge0,
detail::tvec3<T> const & edge1,
detail::tvec3<T> const & x
)
{
return detail::tvec3<T>(
smoothstep(edge0.x, edge1.x, x.x),
smoothstep(edge0.y, edge1.y, x.y),
smoothstep(edge0.z, edge1.z, x.z));
}
template <typename T>
inline detail::tvec4<T> smoothstep
(
detail::tvec4<T> const & edge0,
detail::tvec4<T> const & edge1,
detail::tvec4<T> const & x
)
{
return detail::tvec4<T>(
smoothstep(edge0.x, edge1.x, x.x),
smoothstep(edge0.y, edge1.y, x.y),
smoothstep(edge0.z, edge1.z, x.z),
smoothstep(edge0.w, edge1.w, x.w));
}
template <typename genType>
inline typename genType::bool_type isnan
(
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
#if(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_VC)
return typename genType::bool_type(_isnan(x));
#else
return typename genType::bool_type(std::isnan(x));
#endif
}
template <typename T>
inline typename detail::tvec2<T>::bool_type isnan
(
detail::tvec2<T> const & x
)
{
return typename detail::tvec2<T>::bool_type(
isnan(x.x),
isnan(x.y));
}
template <typename T>
inline typename detail::tvec3<T>::bool_type isnan
(
detail::tvec3<T> const & x
)
{
return typename detail::tvec3<T>::bool_type(
isnan(x.x),
isnan(x.y),
isnan(x.z));
}
template <typename T>
inline typename detail::tvec4<T>::bool_type isnan
(
detail::tvec4<T> const & x
)
{
return typename detail::tvec4<T>::bool_type(
isnan(x.x),
isnan(x.y),
isnan(x.z),
isnan(x.w));
}
template <typename genType>
inline typename genType::bool_type isinf
(
genType const & x
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isinf' only accept floating-point inputs");
#if(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_VC)
return typename genType::bool_type(_fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF);
#else
return typename genType::bool_type(std::isinf(x));
#endif
}
template <typename T>
inline typename detail::tvec2<T>::bool_type isinf
(
detail::tvec2<T> const & x
)
{
return typename detail::tvec2<T>::bool_type(
isnan(x.x),
isnan(x.y));
}
template <typename T>
inline typename detail::tvec3<T>::bool_type isinf
(
detail::tvec3<T> const & x
)
{
return typename detail::tvec3<T>::bool_type(
isnan(x.x),
isnan(x.y),
isnan(x.z));
}
template <typename T>
inline typename detail::tvec4<T>::bool_type isinf
(
detail::tvec4<T> const & x
)
{
return typename detail::tvec4<T>::bool_type(
isnan(x.x),
isnan(x.y),
isnan(x.z),
isnan(x.w));
}
inline int floatBitsToInt(float const & value)
{
union
{
float f;
int i;
} fi;
fi.f = value;
return fi.i;
}
template <typename T>
inline detail::tvec2<int> floatBitsToInt
(
detail::tvec2<T> const & value
)
{
return detail::tvec2<T>(
floatBitsToInt(value.x),
floatBitsToInt(value.y));
}
template <typename T>
inline detail::tvec3<int> floatBitsToInt
(
detail::tvec3<T> const & value
)
{
return detail::tvec3<T>(
floatBitsToInt(value.x),
floatBitsToInt(value.y));
}
template <typename T>
inline detail::tvec4<int> floatBitsToInt
(
detail::tvec4<T> const & value
)
{
return detail::tvec4<T>(
floatBitsToInt(value.x),
floatBitsToInt(value.y));
}
inline uint floatBitsToUint(float const & value)
{
union
{
float f;
uint u;
} fu;
fu.f = value;
return fu.u;
}
template <typename T>
inline detail::tvec2<uint> floatBitsToUint
(
detail::tvec2<T> const & value
)
{
return detail::tvec2<T>(
floatBitsToUint(value.x),
floatBitsToUint(value.y));
}
template <typename T>
inline detail::tvec3<uint> floatBitsToUint
(
detail::tvec3<T> const & value
)
{
return detail::tvec3<T>(
floatBitsToUint(value.x),
floatBitsToUint(value.y));
}
template <typename T>
inline detail::tvec4<uint> floatBitsToUint
(
detail::tvec4<T> const & value
)
{
return detail::tvec4<T>(
floatBitsToUint(value.x),
floatBitsToUint(value.y));
}
inline float intBitsToFloat(int const & value)
{
union
{
float f;
int i;
} fi;
fi.i = value;
return fi.f;
}
inline float intBitsToFloat(uint const & value)
{
union
{
float f;
uint u;
} fu;
fu.u = value;
return fu.f;
}
template <typename T>
inline detail::tvec2<float> intBitsToFloat
(
detail::tvec2<T> const & value
)
{
return detail::tvec2<T>(
intBitsToFloat(value.x),
intBitsToFloat(value.y));
}
template <typename T>
inline detail::tvec3<float> intBitsToFloat
(
detail::tvec3<T> const & value
)
{
return detail::tvec3<T>(
intBitsToFloat(value.x),
intBitsToFloat(value.y));
}
template <typename T>
inline detail::tvec4<float> intBitsToFloat
(
detail::tvec4<T> const & value
)
{
return detail::tvec4<T>(
intBitsToFloat(value.x),
intBitsToFloat(value.y));
}
template <typename genType>
inline genType fma
(
genType const & a,
genType const & b,
genType const & c
)
{
return a * b + c;
}
template <typename genType>
genType frexp
(
genType const & x,
int & exp
)
{
return std::frexp(x, exp);
}
template <typename T>
detail::tvec2<T> frexp
(
detail::tvec2<T> const & x,
detail::tvec2<int> & exp
)
{
return std::frexp(x, exp);
}
template <typename T>
detail::tvec3<T> frexp
(
detail::tvec3<T> const & x,
detail::tvec3<int> & exp
)
{
return std::frexp(x, exp);
}
template <typename T>
detail::tvec4<T> frexp
(
detail::tvec4<T> const & x,
detail::tvec4<int> & exp
)
{
return std::frexp(x, exp);
}
template <typename genType>
genType ldexp
(
genType const & x,
int const & exp
)
{
return std::frexp(x, exp);
}
template <typename T>
detail::tvec2<T> ldexp
(
detail::tvec2<T> const & x,
detail::tvec2<int> const & exp
)
{
return std::frexp(x, exp);
}
template <typename T>
detail::tvec3<T> ldexp
(
detail::tvec3<T> const & x,
detail::tvec3<int> const & exp
)
{
return std::frexp(x, exp);
}
template <typename T>
detail::tvec4<T> ldexp
(
detail::tvec4<T> const & x,
detail::tvec4<int> const & exp
)
{
return std::frexp(x, exp);
}
}//namespace common
}//namespace function
}//namespace core
}//namespace glm