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51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2009-05-08
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// Updated : 2009-05-08
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// Licence : This source is under MIT License
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// File : glm/core/intrinsic_geometric.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_intrinsic_geometric
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#define glm_core_intrinsic_geometric
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#include "intrinsic_common.hpp"
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namespace glm{
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namespace detail
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{
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//length
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__m128 sse_len_ps(__m128 x);
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//distance
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__m128 sse_dst_ps(__m128 p0, __m128 p1);
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//dot
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__m128 sse_dot_ps(__m128 v1, __m128 v2);
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// SSE1
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__m128 sse_dot_ss(__m128 v1, __m128 v2);
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//cross
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__m128 sse_xpd_ps(__m128 v1, __m128 v2);
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//normalize
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__m128 sse_nrm_ps(__m128 v);
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//faceforward
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__m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
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//reflect
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__m128 sse_rfe_ps(__m128 I, __m128 N);
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//refract
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__m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
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}//namespace detail
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}//namespace glm
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#include "intrinsic_geometric.inl"
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#endif//glm_core_intrinsic_geometric
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