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<div id="projectname">0.9.6
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<a href="#func-members">Functions</a> </div>
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<div class="title">Floating-Point Pack and Unpack Functions<div class="ingroups"><a class="el" href="a00160.html">GLM Core</a></div></div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:gaa916ca426b2bb0343ba17e3753e245c2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL double </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#gaa916ca426b2bb0343ba17e3753e245c2">packDouble2x32</a> (uvec2 const &v)</td></tr>
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<tr class="separator:gaa916ca426b2bb0343ba17e3753e245c2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga20f134b07db3a3d3a38efb2617388c92"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#ga20f134b07db3a3d3a38efb2617388c92">packHalf2x16</a> (vec2 const &v)</td></tr>
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<tr class="separator:ga20f134b07db3a3d3a38efb2617388c92"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga977ab172da5494e5ac63e952afacfbe2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#ga977ab172da5494e5ac63e952afacfbe2">packSnorm2x16</a> (vec2 const &v)</td></tr>
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<tr class="separator:ga977ab172da5494e5ac63e952afacfbe2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga85e8f17627516445026ab7a9c2e3531a"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#ga85e8f17627516445026ab7a9c2e3531a">packSnorm4x8</a> (vec4 const &v)</td></tr>
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<tr class="separator:ga85e8f17627516445026ab7a9c2e3531a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga0e2d107039fe608a209497af867b85fb"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#ga0e2d107039fe608a209497af867b85fb">packUnorm2x16</a> (vec2 const &v)</td></tr>
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<tr class="separator:ga0e2d107039fe608a209497af867b85fb"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaf7d2f7341a9eeb4a436929d6f9ad08f2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#gaf7d2f7341a9eeb4a436929d6f9ad08f2">packUnorm4x8</a> (vec4 const &v)</td></tr>
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<tr class="separator:gaf7d2f7341a9eeb4a436929d6f9ad08f2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaafb099c61f00a002d975a5b67e1e8eb1"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uvec2 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#gaafb099c61f00a002d975a5b67e1e8eb1">unpackDouble2x32</a> (double const &v)</td></tr>
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<tr class="separator:gaafb099c61f00a002d975a5b67e1e8eb1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga8d431ee6df169088a08f4464976925d9"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#ga8d431ee6df169088a08f4464976925d9">unpackHalf2x16</a> (uint const &v)</td></tr>
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<tr class="separator:ga8d431ee6df169088a08f4464976925d9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga77a35a82ffa538f921379c362bbeb017"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#ga77a35a82ffa538f921379c362bbeb017">unpackSnorm2x16</a> (uint const &p)</td></tr>
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<tr class="memitem:ga0ae75b1ab2ff410274fc0b7d8d5b6c7d"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec4 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#ga0ae75b1ab2ff410274fc0b7d8d5b6c7d">unpackSnorm4x8</a> (uint const &p)</td></tr>
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<tr class="separator:ga0ae75b1ab2ff410274fc0b7d8d5b6c7d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga7203eea0c2c897acddee6936c9bd5343"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#ga7203eea0c2c897acddee6936c9bd5343">unpackUnorm2x16</a> (uint const &p)</td></tr>
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<tr class="memitem:gaa2dee2a1ff4707d710d90c17985d0b40"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec4 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html#gaa2dee2a1ff4707d710d90c17985d0b40">unpackUnorm4x8</a> (uint const &p)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>These functions do not operate component-wise, rather as described in each case. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<a class="anchor" id="gaa916ca426b2bb0343ba17e3753e245c2"></a>
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<td class="memname">GLM_FUNC_DECL double glm::packDouble2x32 </td>
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<td>(</td>
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<td class="paramtype">uvec2 const & </td>
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<td class="paramname"><em>v</em></td><td>)</td>
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<p>Returns a double-precision value obtained by packing the components of v into a 64-bit value. </p>
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<p>If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL uint glm::packHalf2x16 </td>
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<td>(</td>
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<td class="paramtype">vec2 const & </td>
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<td class="paramname"><em>v</em></td><td>)</td>
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<p>Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. </p>
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<p>The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL uint glm::packSnorm2x16 </td>
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<td>(</td>
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<td class="paramtype">vec2 const & </td>
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<td class="paramname"><em>v</em></td><td>)</td>
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<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
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<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
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<p>The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)</p>
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<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL uint glm::packSnorm4x8 </td>
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<td>(</td>
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<td class="paramtype">vec4 const & </td>
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<td class="paramname"><em>v</em></td><td>)</td>
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<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
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<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
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<p>The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)</p>
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<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL uint glm::packUnorm2x16 </td>
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<td>(</td>
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<td class="paramtype">vec2 const & </td>
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<td class="paramname"><em>v</em></td><td>)</td>
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<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
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<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
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<p>The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)</p>
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<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL uint glm::packUnorm4x8 </td>
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<td>(</td>
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<td class="paramtype">vec4 const & </td>
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<td class="paramname"><em>v</em></td><td>)</td>
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<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
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<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
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<p>The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)</p>
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<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL uvec2 glm::unpackDouble2x32 </td>
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<td>(</td>
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<td class="paramtype">double const & </td>
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<p>Returns a two-component unsigned integer vector representation of v. </p>
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<p>The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec2 glm::unpackHalf2x16 </td>
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<td>(</td>
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<td class="paramtype">uint const & </td>
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<p>Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. </p>
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<p>The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec2 glm::unpackSnorm2x16 </td>
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<td>(</td>
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<td class="paramtype">uint const & </td>
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
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<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
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<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)</p>
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<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<a class="anchor" id="ga0ae75b1ab2ff410274fc0b7d8d5b6c7d"></a>
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<td class="memname">GLM_FUNC_DECL vec4 glm::unpackSnorm4x8 </td>
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<td>(</td>
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<td class="paramtype">uint const & </td>
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<td class="paramname"><em>p</em></td><td>)</td>
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<td></td>
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
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<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
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<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)</p>
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<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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</div>
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<a class="anchor" id="ga7203eea0c2c897acddee6936c9bd5343"></a>
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<td class="memname">GLM_FUNC_DECL vec2 glm::unpackUnorm2x16 </td>
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<td>(</td>
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<td class="paramtype">uint const & </td>
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<td class="paramname"><em>p</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
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<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
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<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0</p>
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<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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</div>
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<a class="anchor" id="gaa2dee2a1ff4707d710d90c17985d0b40"></a>
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<td class="memname">GLM_FUNC_DECL vec4 glm::unpackUnorm4x8 </td>
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<td>(</td>
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<td class="paramtype">uint const & </td>
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<td class="paramname"><em>p</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
|
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<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
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<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0</p>
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<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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