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<h1>simd_mat4.hpp</h1> </div>
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</div>
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<div class="contents">
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00038"></a>00038 <span class="preprocessor">#ifndef GLM_GTX_simd_mat4</span>
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<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_simd_mat4 GLM_VERSION</span>
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<a name="l00040"></a>00040 <span class="preprocessor"></span>
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<a name="l00041"></a>00041 <span class="comment">// Dependency:</span>
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<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="a00050.html" title="OpenGL Mathematics (glm.g-truc.net)">../glm.hpp</a>"</span>
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<a name="l00043"></a>00043
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<a name="l00044"></a>00044 <span class="preprocessor">#if(GLM_ARCH != GLM_ARCH_PURE)</span>
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<a name="l00045"></a>00045 <span class="preprocessor"></span>
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<a name="l00046"></a>00046 <span class="preprocessor">#if(GLM_ARCH & GLM_ARCH_SSE2)</span>
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># include "../core/intrinsic_matrix.hpp"</span>
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<a name="l00048"></a>00048 <span class="preprocessor"># include "<a class="code" href="a00100.html" title="OpenGL Mathematics (glm.g-truc.net)">../gtx/simd_vec4.hpp</a>"</span>
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<a name="l00049"></a>00049 <span class="preprocessor">#else</span>
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<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor"># error "GLM: GLM_GTX_simd_mat4 requires compiler support of SSE2 through intrinsics"</span>
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<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00052"></a>00052 <span class="preprocessor"></span>
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<a name="l00053"></a>00053 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_simd_mat4 extension included")</span>
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<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00056"></a>00056 <span class="preprocessor"></span>
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<a name="l00057"></a>00057 <span class="keyword">namespace </span>glm{
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<a name="l00058"></a>00058 <span class="keyword">namespace </span>detail
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<a name="l00059"></a>00059 {
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<a name="l00062"></a>00062 GLM_ALIGNED_STRUCT(16) fmat4x4SIMD
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<a name="l00063"></a>00063 {
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<a name="l00064"></a>00064 <span class="keyword">enum</span> ctor{null};
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<a name="l00065"></a>00065
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<a name="l00066"></a>00066 <span class="keyword">typedef</span> <span class="keywordtype">float</span> value_type;
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<a name="l00067"></a>00067 <span class="keyword">typedef</span> fvec4SIMD col_type;
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<a name="l00068"></a>00068 <span class="keyword">typedef</span> fvec4SIMD row_type;
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<a name="l00069"></a>00069 <span class="keyword">typedef</span> std::size_t size_type;
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<a name="l00070"></a>00070 <span class="keyword">static</span> size_type value_size();
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<a name="l00071"></a>00071 <span class="keyword">static</span> size_type col_size();
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<a name="l00072"></a>00072 <span class="keyword">static</span> size_type row_size();
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<a name="l00073"></a>00073 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_matrix();
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<a name="l00074"></a>00074
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<a name="l00075"></a>00075 fvec4SIMD Data[4];
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<a name="l00076"></a>00076
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<a name="l00078"></a>00078 <span class="comment">// Constructors</span>
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<a name="l00079"></a>00079
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<a name="l00080"></a>00080 fmat4x4SIMD();
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<a name="l00081"></a>00081 <span class="keyword">explicit</span> fmat4x4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
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<a name="l00082"></a>00082 <span class="keyword">explicit</span> fmat4x4SIMD(
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<a name="l00083"></a>00083 <span class="keywordtype">float</span> <span class="keyword">const</span> & x0, <span class="keywordtype">float</span> <span class="keyword">const</span> & y0, <span class="keywordtype">float</span> <span class="keyword">const</span> & z0, <span class="keywordtype">float</span> <span class="keyword">const</span> & w0,
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<a name="l00084"></a>00084 <span class="keywordtype">float</span> <span class="keyword">const</span> & x1, <span class="keywordtype">float</span> <span class="keyword">const</span> & y1, <span class="keywordtype">float</span> <span class="keyword">const</span> & z1, <span class="keywordtype">float</span> <span class="keyword">const</span> & w1,
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<a name="l00085"></a>00085 <span class="keywordtype">float</span> <span class="keyword">const</span> & x2, <span class="keywordtype">float</span> <span class="keyword">const</span> & y2, <span class="keywordtype">float</span> <span class="keyword">const</span> & z2, <span class="keywordtype">float</span> <span class="keyword">const</span> & w2,
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<a name="l00086"></a>00086 <span class="keywordtype">float</span> <span class="keyword">const</span> & x3, <span class="keywordtype">float</span> <span class="keyword">const</span> & y3, <span class="keywordtype">float</span> <span class="keyword">const</span> & z3, <span class="keywordtype">float</span> <span class="keyword">const</span> & w3);
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<a name="l00087"></a>00087 <span class="keyword">explicit</span> fmat4x4SIMD(
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<a name="l00088"></a>00088 fvec4SIMD <span class="keyword">const</span> & v0,
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<a name="l00089"></a>00089 fvec4SIMD <span class="keyword">const</span> & v1,
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<a name="l00090"></a>00090 fvec4SIMD <span class="keyword">const</span> & v2,
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<a name="l00091"></a>00091 fvec4SIMD <span class="keyword">const</span> & v3);
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<a name="l00092"></a>00092 <span class="keyword">explicit</span> fmat4x4SIMD(
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<a name="l00093"></a>00093 tmat4x4<float> <span class="keyword">const</span> & m);
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<a name="l00094"></a>00094
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<a name="l00095"></a>00095 <span class="comment">// Conversions</span>
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<a name="l00096"></a>00096 <span class="comment">//template <typename U> </span>
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<a name="l00097"></a>00097 <span class="comment">//explicit tmat4x4(tmat4x4<U> const & m);</span>
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<a name="l00098"></a>00098
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<a name="l00099"></a>00099 <span class="comment">//explicit tmat4x4(tmat2x2<T> const & x);</span>
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<a name="l00100"></a>00100 <span class="comment">//explicit tmat4x4(tmat3x3<T> const & x);</span>
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<a name="l00101"></a>00101 <span class="comment">//explicit tmat4x4(tmat2x3<T> const & x);</span>
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<a name="l00102"></a>00102 <span class="comment">//explicit tmat4x4(tmat3x2<T> const & x);</span>
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<a name="l00103"></a>00103 <span class="comment">//explicit tmat4x4(tmat2x4<T> const & x);</span>
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<a name="l00104"></a>00104 <span class="comment">//explicit tmat4x4(tmat4x2<T> const & x);</span>
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<a name="l00105"></a>00105 <span class="comment">//explicit tmat4x4(tmat3x4<T> const & x);</span>
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<a name="l00106"></a>00106 <span class="comment">//explicit tmat4x4(tmat4x3<T> const & x);</span>
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<a name="l00107"></a>00107
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<a name="l00108"></a>00108 <span class="comment">// Accesses</span>
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<a name="l00109"></a>00109 fvec4SIMD & operator[](size_type i);
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<a name="l00110"></a>00110 fvec4SIMD <span class="keyword">const</span> & operator[](size_type i) <span class="keyword">const</span>;
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<a name="l00111"></a>00111
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<a name="l00112"></a>00112 <span class="comment">// Unary updatable operators</span>
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<a name="l00113"></a>00113 fmat4x4SIMD & operator= (fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00114"></a>00114 fmat4x4SIMD & operator+= (<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
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<a name="l00115"></a>00115 fmat4x4SIMD & operator+= (fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00116"></a>00116 fmat4x4SIMD & operator-= (<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
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<a name="l00117"></a>00117 fmat4x4SIMD & operator-= (fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00118"></a>00118 fmat4x4SIMD & operator*= (<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
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<a name="l00119"></a>00119 fmat4x4SIMD & operator*= (fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00120"></a>00120 fmat4x4SIMD & operator/= (<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
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<a name="l00121"></a>00121 fmat4x4SIMD & operator/= (fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00122"></a>00122 fmat4x4SIMD & operator++ ();
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<a name="l00123"></a>00123 fmat4x4SIMD & operator-- ();
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<a name="l00124"></a>00124 };
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<a name="l00125"></a>00125
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<a name="l00126"></a>00126 <span class="comment">// Binary operators</span>
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<a name="l00127"></a>00127 fmat4x4SIMD operator+ (fmat4x4SIMD <span class="keyword">const</span> & m, <span class="keywordtype">float</span> <span class="keyword">const</span> & s);
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<a name="l00128"></a>00128 fmat4x4SIMD operator+ (<span class="keywordtype">float</span> <span class="keyword">const</span> & s, fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00129"></a>00129 fmat4x4SIMD operator+ (fmat4x4SIMD <span class="keyword">const</span> & m1, fmat4x4SIMD <span class="keyword">const</span> & m2);
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<a name="l00130"></a>00130
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<a name="l00131"></a>00131 fmat4x4SIMD operator- (fmat4x4SIMD <span class="keyword">const</span> & m, <span class="keywordtype">float</span> <span class="keyword">const</span> & s);
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<a name="l00132"></a>00132 fmat4x4SIMD operator- (<span class="keywordtype">float</span> <span class="keyword">const</span> & s, fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00133"></a>00133 fmat4x4SIMD operator- (fmat4x4SIMD <span class="keyword">const</span> & m1, fmat4x4SIMD <span class="keyword">const</span> & m2);
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<a name="l00134"></a>00134
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<a name="l00135"></a>00135 fmat4x4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> & m, <span class="keywordtype">float</span> <span class="keyword">const</span> & s);
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<a name="l00136"></a>00136 fmat4x4SIMD operator* (<span class="keywordtype">float</span> <span class="keyword">const</span> & s, fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00137"></a>00137
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<a name="l00138"></a>00138 fvec4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> & m, fvec4SIMD <span class="keyword">const</span> & v);
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<a name="l00139"></a>00139 fvec4SIMD operator* (fvec4SIMD <span class="keyword">const</span> & v, fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00140"></a>00140
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<a name="l00141"></a>00141 fmat4x4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> & m1, fmat4x4SIMD <span class="keyword">const</span> & m2);
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<a name="l00142"></a>00142
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<a name="l00143"></a>00143 fmat4x4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> & m, <span class="keywordtype">float</span> <span class="keyword">const</span> & s);
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<a name="l00144"></a>00144 fmat4x4SIMD operator/ (<span class="keywordtype">float</span> <span class="keyword">const</span> & s, fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00145"></a>00145
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<a name="l00146"></a>00146 fvec4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> & m, fvec4SIMD <span class="keyword">const</span> & v);
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<a name="l00147"></a>00147 fvec4SIMD operator/ (fvec4SIMD <span class="keyword">const</span> & v, fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00148"></a>00148
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<a name="l00149"></a>00149 fmat4x4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> & m1, fmat4x4SIMD <span class="keyword">const</span> & m2);
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<a name="l00150"></a>00150
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<a name="l00151"></a>00151 <span class="comment">// Unary constant operators</span>
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<a name="l00152"></a>00152 fmat4x4SIMD <span class="keyword">const</span> operator- (fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00153"></a>00153 fmat4x4SIMD <span class="keyword">const</span> operator-- (fmat4x4SIMD <span class="keyword">const</span> & m, <span class="keywordtype">int</span>);
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<a name="l00154"></a>00154 fmat4x4SIMD <span class="keyword">const</span> operator++ (fmat4x4SIMD <span class="keyword">const</span> & m, <span class="keywordtype">int</span>);
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<a name="l00155"></a>00155 }<span class="comment">//namespace detail</span>
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<a name="l00156"></a>00156
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<a name="l00157"></a>00157 <span class="keyword">typedef</span> detail::fmat4x4SIMD simdMat4;
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<a name="l00158"></a>00158
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<a name="l00161"></a>00161
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<a name="l00164"></a>00164 detail::tmat4x4<float> <a class="code" href="a00164.html#ga2515d70c9edd4c6e68b11969a6e8549d" title="Converts a quaternion to a 4 * 4 matrix.">mat4_cast</a>(
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<a name="l00165"></a>00165 detail::fmat4x4SIMD <span class="keyword">const</span> & x);
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<a name="l00166"></a>00166
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<a name="l00170"></a>00170 detail::fmat4x4SIMD <a class="code" href="a00146.html#ga7fa88b00e3f2d7aabfeac9ff722eaddf" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...">matrixCompMult</a>(
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<a name="l00171"></a>00171 detail::fmat4x4SIMD <span class="keyword">const</span> & x,
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<a name="l00172"></a>00172 detail::fmat4x4SIMD <span class="keyword">const</span> & y);
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<a name="l00173"></a>00173
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<a name="l00178"></a>00178 detail::fmat4x4SIMD <a class="code" href="a00146.html#ga79343e6eb94fd12734763f74e1df42ff" title="Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...">outerProduct</a>(
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<a name="l00179"></a>00179 detail::fvec4SIMD <span class="keyword">const</span> & c,
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<a name="l00180"></a>00180 detail::fvec4SIMD <span class="keyword">const</span> & r);
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<a name="l00181"></a>00181
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<a name="l00184"></a>00184 detail::fmat4x4SIMD <a class="code" href="a00146.html#ga1c6f81fdca31fef3639e4b0642387c3c" title="Returns the transposed matrix of x.">transpose</a>(
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<a name="l00185"></a>00185 detail::fmat4x4SIMD <span class="keyword">const</span> & x);
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<a name="l00186"></a>00186
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<a name="l00189"></a>00189 <span class="keywordtype">float</span> <a class="code" href="a00146.html#ga87c2e4aadca7b8cae5aee6f152e87ef0" title="Return the determinant of a mat2 matrix.">determinant</a>(
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<a name="l00190"></a>00190 detail::fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00191"></a>00191
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<a name="l00194"></a>00194 detail::fmat4x4SIMD <a class="code" href="a00146.html#gaf845b72628caa525a914e7f0f85bbb66" title="Return the inverse of a mat2 matrix.">inverse</a>(
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<a name="l00195"></a>00195 detail::fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00196"></a>00196
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<a name="l00198"></a>00198 }<span class="comment">// namespace glm</span>
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<a name="l00199"></a>00199
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<a name="l00200"></a>00200 <span class="preprocessor">#include "simd_mat4.inl"</span>
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<a name="l00201"></a>00201
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<a name="l00202"></a>00202 <span class="preprocessor">#endif//(GLM_ARCH != GLM_ARCH_PURE)</span>
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<a name="l00203"></a>00203 <span class="preprocessor"></span>
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<a name="l00204"></a>00204 <span class="preprocessor">#endif//GLM_GTX_simd_mat4</span>
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