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298 lines
11 KiB
C++
298 lines
11 KiB
C++
/// @brief Include to use generic textures which can represent any texture target but they don't have target specific built-in caches making accesses slower.
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/// @file gli/texture.hpp
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#pragma once
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#include "image.hpp"
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#include "target.hpp"
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#include "levels.hpp"
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#include <array>
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namespace gli
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{
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/// Genetic texture class. It can support any target.
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class texture
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{
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public:
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typedef size_t size_type;
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typedef gli::target target_type;
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typedef gli::format format_type;
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typedef gli::swizzles swizzles_type;
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typedef storage_linear storage_type;
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typedef storage_type::data_type data_type;
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typedef storage_type::extent_type extent_type;
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/// Create an empty texture instance
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texture();
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/// Create a texture object and allocate a texture storage for it
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/// @param Target Type/Shape of the texture storage_linear
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/// @param Format Texel format
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/// @param Extent Size of the texture: width, height and depth.
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/// @param Layers Number of one-dimensional or two-dimensional images of identical size and format
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/// @param Faces 6 for cube map textures otherwise 1.
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/// @param Levels Number of images in the texture mipmap chain.
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/// @param Swizzles A mechanism to swizzle the components of a texture before they are applied according to the texture environment.
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texture(
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target_type Target,
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format_type Format,
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extent_type const& Extent,
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size_type Layers,
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size_type Faces,
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size_type Levels,
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swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
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/// Create a texture object by sharing an existing texture storage_type from another texture instance.
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/// This texture object is effectively a texture view where the layer, the face and the level allows identifying
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/// a specific subset of the texture storage_linear source.
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/// This texture object is effectively a texture view where the target and format can be reinterpreted
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/// with a different compatible texture target and texture format.
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texture(
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texture const& Texture,
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target_type Target,
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format_type Format,
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size_type BaseLayer, size_type MaxLayer,
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size_type BaseFace, size_type MaxFace,
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size_type BaseLevel, size_type MaxLevel,
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swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
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/// Create a texture object by sharing an existing texture storage_type from another texture instance.
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/// This texture object is effectively a texture view where the target and format can be reinterpreted
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/// with a different compatible texture target and texture format.
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texture(
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texture const& Texture,
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target_type Target,
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format_type Format,
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swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
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virtual ~texture(){}
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/// Return whether the texture instance is empty, no storage_type or description have been assigned to the instance.
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bool empty() const;
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/// Return the target of a texture instance.
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target_type target() const{return this->Target;}
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/// Return the texture instance format
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format_type format() const;
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swizzles_type swizzles() const;
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/// Return the base layer of the texture instance, effectively a memory offset in the actual texture storage_type to identify where to start reading the layers.
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size_type base_layer() const;
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/// Return the max layer of the texture instance, effectively a memory offset to the beginning of the last layer in the actual texture storage_type that the texture instance can access.
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size_type max_layer() const;
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/// Return max_layer() - base_layer() + 1
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size_type layers() const;
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/// Return the base face of the texture instance, effectively a memory offset in the actual texture storage_type to identify where to start reading the faces.
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size_type base_face() const;
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/// Return the max face of the texture instance, effectively a memory offset to the beginning of the last face in the actual texture storage_type that the texture instance can access.
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size_type max_face() const;
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/// Return max_face() - base_face() + 1
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size_type faces() const;
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/// Return the base level of the texture instance, effectively a memory offset in the actual texture storage_type to identify where to start reading the levels.
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size_type base_level() const;
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/// Return the max level of the texture instance, effectively a memory offset to the beginning of the last level in the actual texture storage_type that the texture instance can access.
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size_type max_level() const;
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/// Return max_level() - base_level() + 1.
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size_type levels() const;
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/// Return the size of a texture instance: width, height and depth.
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extent_type extent(size_type Level = 0) const;
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/// Return the memory size of a texture instance storage_type in bytes.
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size_type size() const;
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/// Return the number of blocks contained in a texture instance storage_type.
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/// genType size must match the block size conresponding to the texture format.
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template <typename genType>
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size_type size() const;
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/// Return the memory size of a specific level identified by Level.
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size_type size(size_type Level) const;
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/// Return the memory size of a specific level identified by Level.
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/// genType size must match the block size conresponding to the texture format.
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template <typename gen_type>
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size_type size(size_type Level) const;
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/// Return a pointer to the beginning of the texture instance data.
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void* data();
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/// Return a pointer of type genType which size must match the texture format block size
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template <typename gen_type>
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gen_type* data();
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/// Return a pointer to the beginning of the texture instance data.
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void const* data() const;
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/// Return a pointer of type genType which size must match the texture format block size
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template <typename gen_type>
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gen_type const* data() const;
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/// Return a pointer to the beginning of the texture instance data.
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void* data(size_type Layer, size_type Face, size_type Level);
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/// Return a pointer to the beginning of the texture instance data.
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void const* const data(size_type Layer, size_type Face, size_type Level) const;
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/// Return a pointer of type genType which size must match the texture format block size
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template <typename gen_type>
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gen_type* data(size_type Layer, size_type Face, size_type Level);
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/// Return a pointer of type genType which size must match the texture format block size
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template <typename gen_type>
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gen_type const* const data(size_type Layer, size_type Face, size_type Level) const;
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/// Clear the entire texture storage_linear with zeros
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void clear();
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/// Clear the entire texture storage_linear with Texel which type must match the texture storage_linear format block size
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/// If the type of gen_type doesn't match the type of the texture format, no conversion is performed and the data will be reinterpreted as if is was of the texture format.
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template <typename gen_type>
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void clear(gen_type const& Texel);
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/// Clear a specific image of a texture.
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template <typename gen_type>
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void clear(size_type Layer, size_type Face, size_type Level, gen_type const& BlockData);
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/// Clear a subset of a specific image of a texture.
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template <typename gen_type>
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void clear(size_type Layer, size_type Face, size_type Level, extent_type const& TexelOffset, extent_type const& TexelExtent, gen_type const& BlockData);
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/// Copy a specific image of a texture
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void copy(
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texture const& TextureSrc,
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size_t LayerSrc, size_t FaceSrc, size_t LevelSrc,
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size_t LayerDst, size_t FaceDst, size_t LevelDst);
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/// Copy a subset of a specific image of a texture
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void copy(
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texture const& TextureSrc,
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size_t LayerSrc, size_t FaceSrc, size_t LevelSrc, extent_type const& OffsetSrc,
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size_t LayerDst, size_t FaceDst, size_t LevelDst, extent_type const& OffsetDst,
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extent_type const& Extent);
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/// Reorder the component in texture memory.
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template <typename gen_type>
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void swizzle(gli::swizzles const& Swizzles);
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/// Fetch a texel from a texture. The texture format must be uncompressed.
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template <typename gen_type>
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gen_type load(extent_type const & TexelCoord, size_type Layer, size_type Face, size_type Level) const;
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/// Write a texel to a texture. The texture format must be uncompressed.
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template <typename gen_type>
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void store(extent_type const& TexelCoord, size_type Layer, size_type Face, size_type Level, gen_type const& Texel);
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protected:
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std::shared_ptr<storage_type> Storage;
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target_type Target;
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format_type Format;
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size_type BaseLayer;
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size_type MaxLayer;
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size_type BaseFace;
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size_type MaxFace;
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size_type BaseLevel;
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size_type MaxLevel;
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swizzles_type Swizzles;
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// Pre compute at texture instance creation some information for faster access to texels
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struct cache
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{
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public:
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enum ctor
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{
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DEFAULT
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};
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explicit cache(ctor)
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{}
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cache
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(
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storage_type& Storage,
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format_type Format,
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size_type BaseLayer, size_type Layers,
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size_type BaseFace, size_type MaxFace,
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size_type BaseLevel, size_type MaxLevel
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)
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: Faces(MaxFace - BaseFace + 1)
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, Levels(MaxLevel - BaseLevel + 1)
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{
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GLI_ASSERT(static_cast<size_t>(gli::levels(Storage.extent(0))) < this->ImageMemorySize.size());
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this->BaseAddresses.resize(Layers * this->Faces * this->Levels);
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for(size_type Layer = 0; Layer < Layers; ++Layer)
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for(size_type Face = 0; Face < this->Faces; ++Face)
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for(size_type Level = 0; Level < this->Levels; ++Level)
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{
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size_type const Index = index_cache(Layer, Face, Level);
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this->BaseAddresses[Index] = Storage.data() + Storage.base_offset(
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BaseLayer + Layer, BaseFace + Face, BaseLevel + Level);
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}
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for(size_type Level = 0; Level < this->Levels; ++Level)
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{
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extent_type const& SrcExtent = Storage.extent(BaseLevel + Level);
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extent_type const& DstExtent = SrcExtent * block_extent(Format) / Storage.block_extent();
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this->ImageExtent[Level] = glm::max(DstExtent, extent_type(1));
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this->ImageMemorySize[Level] = Storage.level_size(BaseLevel + Level);
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}
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this->GlobalMemorySize = Storage.layer_size(BaseFace, MaxFace, BaseLevel, MaxLevel) * Layers;
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}
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// Base addresses of each images of a texture.
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data_type* get_base_address(size_type Layer, size_type Face, size_type Level) const
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{
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return this->BaseAddresses[index_cache(Layer, Face, Level)];
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}
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// In texels
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extent_type get_extent(size_type Level) const
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{
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return this->ImageExtent[Level];
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};
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// In bytes
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size_type get_memory_size(size_type Level) const
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{
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return this->ImageMemorySize[Level];
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};
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// In bytes
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size_type get_memory_size() const
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{
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return this->GlobalMemorySize;
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};
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private:
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size_type index_cache(size_type Layer, size_type Face, size_type Level) const
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{
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return ((Layer * this->Faces) + Face) * this->Levels + Level;
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}
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size_type Faces;
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size_type Levels;
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std::vector<data_type*> BaseAddresses;
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std::array<extent_type, 16> ImageExtent;
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std::array<size_type, 16> ImageMemorySize;
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size_type GlobalMemorySize;
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} Cache;
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};
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}//namespace gli
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#include "./core/texture.inl"
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