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<div class="title">vector_angle.hpp</div> </div>
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<a href="a00146.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#ifndef GLM_GTX_vector_angle</span></div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_vector_angle</span></div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor"></span></div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment">// Dependency:</span></div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor">#include "../glm.hpp"</span></div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#include "../gtc/epsilon.hpp"</span></div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#include "../gtx/quaternion.hpp"</span></div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#include "../gtx/rotate_vector.hpp"</span></div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))</span></div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_vector_angle extension included")</span></div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="preprocessor"></span></div>
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<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="keyword">namespace </span>glm</div>
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<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> {</div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> </div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> vecType></div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  GLM_FUNC_QUALIFIER <span class="keyword">typename</span> vecType::value_type <a class="code" href="a00179.html#ga23a3fc7ada5bbb665ff84c92c6e0542c">angle</a>(</div>
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<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  vecType <span class="keyword">const</span> & x, </div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  vecType <span class="keyword">const</span> & y);</div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> </div>
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<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  GLM_FUNC_QUALIFIER T <a class="code" href="a00234.html#gad5793268991cf881b374af147003afc4">orientedAngle</a>(</div>
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<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  detail::tvec2<T, P> <span class="keyword">const</span> & x,</div>
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<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  detail::tvec2<T, P> <span class="keyword">const</span> & y);</div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> </div>
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<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  GLM_FUNC_QUALIFIER T <a class="code" href="a00234.html#gad5793268991cf881b374af147003afc4">orientedAngle</a>(</div>
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<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  detail::tvec3<T, P> <span class="keyword">const</span> & x,</div>
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<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  detail::tvec3<T, P> <span class="keyword">const</span> & y,</div>
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<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  detail::tvec3<T, P> <span class="keyword">const</span> & ref);</div>
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<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div>
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<div class="line"><a name="l00084"></a><span class="lineno"> 84</span> }<span class="comment">// namespace glm</span></div>
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<div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="preprocessor">#include "vector_angle.inl"</span></div>
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<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div>
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="preprocessor">#endif//GLM_GTX_vector_angle</span></div>
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<div class="ttc" id="a00234_html_gad5793268991cf881b374af147003afc4"><div class="ttname"><a href="a00234.html#gad5793268991cf881b374af147003afc4">glm::orientedAngle</a></div><div class="ttdeci">GLM_FUNC_QUALIFIER T orientedAngle(detail::tvec2< T, P > const &x, detail::tvec2< T, P > const &y)</div><div class="ttdoc">Returns the oriented angle between two 2d vectors Parameters need to be normalized. </div></div>
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<div class="ttc" id="a00179_html_ga23a3fc7ada5bbb665ff84c92c6e0542c"><div class="ttname"><a href="a00179.html#ga23a3fc7ada5bbb665ff84c92c6e0542c">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(detail::tquat< T, P > const &x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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