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 <span id="projectnumber">0.9.5</span>
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_euler_angles<div class="ingroups"><a class="el" href="a00165.html">GTX Extensions (Experimental)</a></div></div> </div>
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Functions</h2></td></tr>
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<tr class="memitem:ga651d7f93f1773ddda9279196bfd9adbe"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr class="memitem:ga651d7f93f1773ddda9279196bfd9adbe"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00193.html#ga651d7f93f1773ddda9279196bfd9adbe">eulerAngleX</a> (T const &angleX)</td></tr>
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<tr class="memitem:ga046a8b74b81568b888a31e70c3740e8c"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00193.html#ga046a8b74b81568b888a31e70c3740e8c">eulerAngleXZ</a> (T const &angleX, T const &angleZ)</td></tr>
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<tr class="memitem:gadf24b9fd127b463c42a8ce72b9d46287"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00193.html#gadf24b9fd127b463c42a8ce72b9d46287">eulerAngleYX</a> (T const &angleY, T const &angleX)</td></tr>
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<tr class="memitem:gaef17010aabe7b3a1b9f071b959da8d6c"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00193.html#gaef17010aabe7b3a1b9f071b959da8d6c">eulerAngleYZ</a> (T const &angleY, T const &angleZ)</td></tr>
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<tr class="memitem:gab56d532bc06ddcab172cf63119380c64"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat2x2< T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00193.html#gab56d532bc06ddcab172cf63119380c64">orientate2</a> (T const &angle)</td></tr>
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<tr class="memitem:gae0986bf2d3703d69d5319e97e71fc6a8"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3< T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00193.html#gae0986bf2d3703d69d5319e97e71fc6a8">orientate3</a> (T const &angle)</td></tr>
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<tr class="memitem:ga90356d3d444d9c83a4083378a79bbc41"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga90356d3d444d9c83a4083378a79bbc41"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00193.html#ga90356d3d444d9c83a4083378a79bbc41">orientate3</a> (detail::tvec3< T, P > const &angles)</td></tr>
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<tr class="memitem:gad29ebe3491118547ebf95f4668a1528c"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00193.html#gad29ebe3491118547ebf95f4668a1528c">orientate4</a> (detail::tvec3< T, P > const &angles)</td></tr>
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<tr class="memitem:gafce41e36e0a7f202c5a612c88e50de6f"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr class="memitem:gafce41e36e0a7f202c5a612c88e50de6f"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00193.html#gafce41e36e0a7f202c5a612c88e50de6f">yawPitchRoll</a> (T const &yaw, T const &pitch, T const &roll)</td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Build matrices from Euler angles. </p>
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<p><<a class="el" href="a00024.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtx/euler_angles.hpp</a>> need to be included to use these functionalities. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">detail::tmat4x4<T, defaultp> glm::eulerAngleX </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleX</em></td><td>)</td>
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<td></td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<T, defaultp> glm::eulerAngleXY </td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleX</em>, </td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleY</em> </td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<T, defaultp> glm::eulerAngleXZ </td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleX</em>, </td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleZ</em> </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<T, defaultp> glm::eulerAngleY </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="paramtype">T const & </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
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<td class="paramname"><em>angleY</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleZ</em> </td>
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<td></td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<T, defaultp> glm::eulerAngleZ </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleZ</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<T, defaultp> glm::eulerAngleZX </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleX</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</div><div class="memdoc">
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<T, defaultp> glm::eulerAngleZY </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleZ</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angleY</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</div><div class="memdoc">
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat2x2<T, defaultp> glm::orientate2 </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em></td><td>)</td>
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<td></td>
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<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat3x3<T, defaultp> glm::orientate3 </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat3x3<T, P> glm::orientate3 </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T, P > const & </td>
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<td class="paramname"><em>angles</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<T, P> glm::orientate4 </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T, P > const & </td>
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<td class="paramname"><em>angles</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
|
|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<T, defaultp> glm::yawPitchRoll </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>yaw</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>pitch</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>roll</em> </td>
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</tr>
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<tr>
|
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
|
|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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