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https://github.com/g-truc/glm.git
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53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#include "precompiled.h"
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#include "sse_vec4.h"
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void test_shufps(const glm::sse::vec4& v1, const glm::sse::vec4& v2)
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{
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glm::sse::vec4 Result0;
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__asm
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{
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mov esi, v1
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mov edi, v2
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movaps xmm0, [esi]
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movaps xmm1, [edi]
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shufps xmm0, xmm1, _MM_SHUFFLE(3, 2, 1, 0)
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movaps Result0, xmm0
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}
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glm::sse::vec4 Result1;
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__asm
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{
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mov esi, v1
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mov edi, v2
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movaps xmm2, [esi]
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movaps xmm3, [edi]
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pshufd xmm2, xmm3, _MM_SHUFFLE(3, 2, 1, 0)
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movaps Result1, xmm2
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}
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glm::sse::vec4 end;
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}
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void test_sse_vec4()
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{
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test_shufps(
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glm::sse::vec4(1.0f, 2.0f, 3.0f, 4.0f),
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glm::sse::vec4(5.0f, 6.0f, 7.0f, 8.0f));
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glm::sse::vec4 v0;
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glm::sse::vec4 v1(76.f);
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glm::sse::vec4 v2(5.f, 1.f, 2.f, 3.f);
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v2 += v1;
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glm::sse::vec4 v3 = v2;
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glm::sse::vec4 v4(1.0f);
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float dot = glm::sse::dot(v4, v1);
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++v4;
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glm::sse::vec4 v5 = -v4;
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glm::sse::vec4 v6(2.f);
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glm::sse::vec4 v7 = glm::sse::cross(v2, v6);
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glm::vec3 v8 = glm::cross(glm::vec3(5.f, 1.f, 2.f), glm::vec3(2.f));
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printf("vec4(%f, %f, %f, %f)\n", v4.x, v4.y, v4.z, v4.w);
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glm::sse::vec4 v9 = glm::sse::normalize(glm::sse::vec4(1.0f, 1.0f, 1.0f, 0.0f));
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glm::sse::vec4 vx;
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}
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