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<div class="title">func_noise.hpp</div> </div>
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<a href="a00031.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00038"></a>00038 <span class="preprocessor">#ifndef glm_core_func_noise</span>
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<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_noise GLM_VERSION</span>
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<a name="l00040"></a>00040 <span class="preprocessor"></span>
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<a name="l00041"></a>00041 <span class="keyword">namespace </span>glm
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<a name="l00042"></a>00042 {
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<a name="l00045"></a>00045
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<a name="l00052"></a>00052 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00053"></a>00053 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00132.html#ga687ac48ae4591c0da916052e469aad74" title="Returns a 1D noise value based on the input value x.">noise1</a>(genType <span class="keyword">const</span> & x);
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<a name="l00054"></a>00054
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<a name="l00061"></a>00061 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00062"></a>00062 detail::tvec2<typename genType::value_type> <a class="code" href="a00132.html#ga528fc75920119a7ab65ef6dccef28752" title="Returns a 2D noise value based on the input value x.">noise2</a>(genType <span class="keyword">const</span> & x);
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<a name="l00070"></a>00070 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00071"></a>00071 detail::tvec3<typename genType::value_type> <a class="code" href="a00132.html#gaf1589bc1859b8dc53d737ece36b59b85" title="Returns a 3D noise value based on the input value x.">noise3</a>(genType <span class="keyword">const</span> & x);
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<a name="l00079"></a>00079 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00080"></a>00080 detail::tvec4<typename genType::value_type> <a class="code" href="a00132.html#ga7b3cd0ab6f03142dd9ff3054e7fe5299" title="Returns a 4D noise value based on the input value x.">noise4</a>(genType <span class="keyword">const</span> & x);
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<a name="l00081"></a>00081
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<a name="l00083"></a>00083 }<span class="comment">//namespace glm</span>
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<a name="l00085"></a>00085 <span class="preprocessor">#include "func_noise.inl"</span>
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<a name="l00087"></a>00087 <span class="preprocessor">#endif//glm_core_func_noise</span>
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</pre></div></div>
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