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OpenGL Mathematics (GLM)
doc | ||
glm | ||
util | ||
CMakeLists.txt | ||
copying.txt | ||
FindGLM.cmake | ||
readme.txt |
============================= G-Truc Creation ----------------------------- www.g-truc.net glm@g-truc.net ============================= GLM 0.9.0.6: 2010-12-21 ----------------------------- - Many matrices bugs fixed ============================= GLM 0.9.0.5: 2010-11-01 ----------------------------- - Improved Clang support - Fixed bugs ============================= GLM 0.9.0.4: 2010-10-04 ----------------------------- - Added autoexp for GLM - Fixed bugs ============================= GLM 0.9.0.3: 2010-08-26 ----------------------------- - Fixed non-squared matrix operators ============================= GLM 0.9.0.2: 2010-07-08 ----------------------------- - Added GLM_GTX_int_10_10_10_2 - Fixed bugs ============================= GLM 0.9.0.1: 2010-06-21 ----------------------------- - Fixed extensions errors ============================= GLM 0.9.0.0: 2010-05-25 ----------------------------- - Objective-C support - Fixed warnings - Updated documentation ============================= GLM 0.9.B.2: 2010-04-30 ----------------------------- - Git transition - Removed experimental code from releases - Fixed bugs ============================= GLM 0.9.B.1: 2010-04-03 ----------------------------- - Based on GLSL 4.00 specification - Added the new core functions - Added some implicit conversion support ============================= GLM 0.9.A.2: 2010-02-20 ----------------------------- - Improved some possible errors messages - Improved declarations and definitions match ============================= GLM 0.9.A.1: 2010-02-09 ----------------------------- - Removed deprecated features - Internal redesign ============================= GLM 0.8.4.4 final: 2010-01-25 ----------------------------- - Fixed warnings ============================= GLM 0.8.4.3 final: 2009-11-16 ----------------------------- - Fixed Half float arithmetic - Fixed setup defines ============================= GLM 0.8.4.2 final: 2009-10-19 ----------------------------- - Fixed Half float adds ============================= GLM 0.8.4.1 final: 2009-10-05 ----------------------------- - Updated documentation - Fixed MacOS X build ============================= GLM 0.8.4.0 final: 2009-09-16 ----------------------------- - Added GCC 4.4 and VC2010 support - Added matrix optimizations ============================= GLM 0.8.3.5 final: 2009-08-11 ----------------------------- - Fixed bugs ============================= GLM 0.8.3.4 final: 2009-08-10 ----------------------------- - Updated GLM according GLSL 1.5 spec - Fixed bugs ============================= GLM 0.8.3.3 final: 2009-06-25 ----------------------------- - Fixed bugs ============================= GLM 0.8.3.2 final: 2009-06-04 ----------------------------- - Added GLM_GTC_quaternion - Added GLM_GTC_type_precision ============================= GLM 0.8.3.1 final: 2009-05-21 ----------------------------- - Fixed old extension system. ============================= GLM 0.8.3.0 final: 2009-05-06 ----------------------------- - Added stable extensions. - Added new extension system. ============================= GLM 0.8.2.3 final: 2009-04-01 ----------------------------- - Fixed bugs. ============================= GLM 0.8.2.2 final: 2009-02-24 ----------------------------- - Fixed bugs. ============================= GLM 0.8.2.1 final: 2009-02-13 ----------------------------- - Fixed bugs. ============================= GLM 0.8.2 final: 2009-01-21 ----------------------------- - Fixed bugs. ============================= GLM 0.8.1 final: 2008-10-30 ----------------------------- - Fixed bugs. ============================= GLM 0.8.0 final: 2008-10-23 ----------------------------- - New method to use extension. ============================= GLM 0.8.0 beta3: 2008-10-10 ----------------------------- - Added CMake support for GLM tests. ============================= GLM 0.8.0 beta2: 2008-10-04 ----------------------------- - Improved half scalars and vectors support. ============================= GLM 0.8.0 beta1: 2008-09-26 ----------------------------- - Improved GLSL conformance - Added GLSL 1.30 support - Improved API documentation ============================= GLM 0.7.6 final: 2008-08-08 --------------------------- - Improved C++ standard comformance - Added Static assert for types checking =========================== GLM 0.7.5 final: 2008-07-05 --------------------------- - Added build message system with Visual Studio - Pedantic build with GCC =========================== GLM 0.7.4 final: 2008-06-01 --------------------------- - Added external dependencies system. =========================== GLM 0.7.3 final: 2008-05-24 --------------------------- - Fixed bugs - Added new extension group =========================== GLM 0.7.2 final: 2008-04-27 --------------------------- - Updated documentation - Added preprocessor options =========================== GLM 0.7.1 final: 2008-03-24 --------------------------- - Disabled half on GCC - Fixed extensions =========================== GLM 0.7.0 final: 2008-03-22 --------------------------- - Changed to MIT license - Added new documentation =========================== GLM 0.6.4 : 2007-12-10 --------------------------- - Fixed swizzle operators =========================== GLM 0.6.3 : 2007-11-05 --------------------------- - Fixed type data accesses - Fixed 3DSMax sdk conflict =========================== GLM 0.6.2 : 2007-10-08 --------------------------- - Fixed extension =========================== GLM 0.6.1 : 2007-10-07 --------------------------- - Fixed a namespace error - Added extensions =========================== GLM 0.6.0 : 2007-09-16 --------------------------- - Added new extension namespace mecanium - Added Automatic compiler detection =========================== GLM 0.5.1 : 2007-02-19 --------------------------- - Fixed swizzle operators =========================== GLM 0.5.0 : 2007-01-06 --------------------------- - Upgrated to GLSL 1.2 - Added swizzle operators - Added setup settings =========================== GLM 0.4.1 : 2006-05-22 --------------------------- - Added OpenGL examples =========================== GLM 0.4.0 : 2006-05-17 --------------------------- - Added missing operators to vec* and mat* - Added first GLSL 1.2 features - Fixed windows.h before glm.h when windows.h required =========================== GLM 0.3.2 : 2006-04-21 --------------------------- - Fixed texcoord components access. - Fixed mat4 and imat4 division operators. =========================== GLM 0.3.1 : 2006-03-28 --------------------------- - Added GCC 4.0 support under MacOS X. - Added GCC 4.0 and 4.1 support under Linux. - Added code optimisations. =========================== GLM 0.3 : 2006-02-19 --------------------------- - Improved GLSL type conversion and construction compliance. - Added experimental extensions. - Added Doxygen Documentation. - Added code optimisations. - Fixed bugs. =========================== GLM 0.2: 2005-05-05 --------------------------- - Improve adaptative from GLSL. - Add experimental extensions based on OpenGL extension process. - Fixe bugs. =========================== GLM 0.1: 2005-02-21 --------------------------- - Add vec2, vec3, vec4 GLSL types - Add ivec2, ivec3, ivec4 GLSL types - Add bvec2, bvec3, bvec4 GLSL types - Add mat2, mat3, mat4 GLSL types - Add almost all functions