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33 lines
2.6 KiB
Plaintext
33 lines
2.6 KiB
Plaintext
/*!
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@mainpage OpenGL Mathematics
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<a href="http://glm.g-truc.net">OpenGL Mathematics (GLM)</a> is a header only C++ mathematics library for graphics software based on the <a href="https://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification.
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GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
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This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, noise, etc...
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This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
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GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
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- <a href="https://developer.apple.com/Library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html">Apple Clang</a> 4.0 and higher
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- <a href="https://gcc.gnu.org/">GCC</a> 4.2 and higher
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- <a href="http://llvm.org/">LLVM</a> 3.0 and higher
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- <a href="https://software.intel.com/en-us/intel-compilers">Intel C++ Composer</a> XE 2013 and higher
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- <a href="http://www.visualstudio.com/">Visual Studio</a> 2010 and higher
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- <a href="https://developer.nvidia.com/about-cuda">CUDA</a> 4.0 and higher (experimental)
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- Any conform C++98 compiler
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@note The Doxygen-generated documentation will often state that a type or function
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is defined in a namespace that is a child of the @link glm glm @endlink namespace.
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Please ignore this; All publicly available types and functions can be accessed as a direct children
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of the glm namespace.
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The source code is licensed under the <a href="http://glm.g-truc.net/copying.txt">Happy Bunny License (Modified MIT)</a> and <a href="http://glm.g-truc.net/copying.txt">MIT license</a>.
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These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="http://glm.g-truc.net/glm.pdf">the manual</a>.
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Thanks for contributing to the project by <a href="https://github.com/g-truc/glm/issues">submitting tickets for bug reports and feature requests</a>.
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Any feedback is welcome at glm@g-truc.net.
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**/
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