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48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
/// @brief Include to copy textures or a subset of either textures. These operations are performed without memory allocations.
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/// @file gli/clear.hpp
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#pragma once
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namespace gli
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{
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/// Clear a complete texture
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template <typename texture_type>
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void clear(texture_type& Texture);
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/// Clear a complete texture
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template <typename texture_type, typename gen_type>
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void clear(texture_type& Texture, gen_type const& BlockData);
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/// Clear a specific image of a texture
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template <typename texture_type, typename gen_type>
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void clear(texture_type& Texture, size_t Layer, size_t Face, size_t Level, gen_type const& BlockData);
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// Clear an entire level of a texture
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template <typename texture_type, typename gen_type>
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void clear_level(texture_type& Texture, size_t BaseLevel, gen_type const& BlockData);
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// Clear multiple levels of a texture
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template <typename texture_type, typename gen_type>
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void clear_level(texture_type& Texture, size_t BaseLevel, size_t LevelCount, gen_type const& BlockData);
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// Clear an entire face of a texture
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template <typename texture_type, typename gen_type>
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void clear_face(texture_type& Texture, size_t BaseFace, gen_type const& BlockData);
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// Clear multiple faces of a texture
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template <typename texture_type, typename gen_type>
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void clear_face(texture_type& Texture, size_t BaseFace, size_t FaceCount, gen_type const& BlockData);
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// Clear an entire layer of a texture
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template <typename texture_type, typename gen_type>
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void clear_layer(texture_type& Texture, size_t BaseLayer, gen_type const& BlockData);
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// Clear multiple layers of a texture
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template <typename texture_type, typename gen_type>
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void clear_layer(texture_type& Texture, size_t BaseLayer, size_t LayerCount, gen_type const& BlockData);
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}//namespace gli
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#include "./core/clear.inl"
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