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<h1>bit.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-14</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-11-14</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/bit.h</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
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<a name="l00013"></a>00013 <span class="comment"></span>
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<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_bit</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_bit</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span>
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<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
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<a name="l00018"></a>00018 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00019"></a>00019 <span class="preprocessor">#include "../gtc/half_float.hpp"</span>
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<a name="l00020"></a>00020 <span class="preprocessor">#include <limits></span>
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<a name="l00021"></a>00021
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<a name="l00022"></a>00022 <span class="keyword">namespace </span>glm
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<a name="l00023"></a>00023 {
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<a name="l00024"></a>00024 <span class="keyword">namespace </span>test{
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<a name="l00025"></a>00025 <span class="keywordtype">void</span> main_gtx_bit();
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<a name="l00026"></a>00026 }<span class="comment">//namespace test</span>
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028 <span class="keyword">namespace </span>gtx{
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<a name="l00030"></a><a class="code" href="a00152.html">00030</a> <span class="keyword">namespace </span>bit
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<a name="l00031"></a>00031 {
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<a name="l00032"></a>00032 <span class="keyword">using namespace </span>gtc::half_float;
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<a name="l00033"></a>00033
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<a name="l00036"></a>00036 <span class="keyword">template</span> <<span class="keyword">typename</span> genIType>
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<a name="l00037"></a>00037 genIType <a class="code" href="a00152.html#a31dbf05c851060984e107afb39dde5fe" title="Build a mask of &#39;count&#39; bits From GLM_GTX_bit extension.">mask</a>(genIType <span class="keyword">const</span> & count);
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<a name="l00038"></a>00038
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<a name="l00042"></a>00042 <span class="keyword">template</span> <<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genIType>
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<a name="l00043"></a>00043 genIType <a class="code" href="a00152.html#ad89330d7f51a294c8cc57c71ebbe38ca" title="Component wise extraction of bit fields.">extractField</a>(genType <span class="keyword">const</span> & v, genIType <span class="keyword">const</span> & first, genIType <span class="keyword">const</span> & count);
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<a name="l00044"></a>00044
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<a name="l00047"></a>00047 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00048"></a>00048 <span class="keywordtype">int</span> <a class="code" href="a00152.html#ace8029d9e9090f2aaa0248e320b3f24c" title="Find the lowest bit set to 1 in a integer variable.">lowestBit</a>(genType <span class="keyword">const</span> & value);
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<a name="l00049"></a>00049
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<a name="l00052"></a>00052 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00053"></a>00053 <span class="keywordtype">int</span> <a class="code" href="a00152.html#a55e17a1e9347ca10d206f62ffe294608" title="Find the highest bit set to 1 in a integer variable.">highestBit</a>(genType <span class="keyword">const</span> & value);
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<a name="l00054"></a>00054
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00058"></a>00058 genType <a class="code" href="a00152.html#a2e2ba1398ef471e40e6a07cbab9a75fe" title="Find the highest bit set to 1 in a integer variable and return its value.">highestBitValue</a>(genType <span class="keyword">const</span> & value);
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<a name="l00059"></a>00059
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<a name="l00062"></a>00062 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00063"></a>00063 <span class="keywordtype">bool</span> <a class="code" href="a00152.html#adddfcaa01efe60218e52323707331415" title="Return true if the value is a power of two number.">isPowerOfTwo</a>(genType <span class="keyword">const</span> & value);
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<a name="l00064"></a>00064
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<a name="l00067"></a>00067 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00068"></a>00068 genType <a class="code" href="a00152.html#a0a1683dffc58011a161c0b3cb867c93c" title="Return the power of two number which value is just higher the input value.">powerOfTwoAbove</a>(genType <span class="keyword">const</span> & value);
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<a name="l00069"></a>00069
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<a name="l00072"></a>00072 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00073"></a>00073 genType <a class="code" href="a00152.html#a9adeb3bc22e67933665600e0dc2e1f8d" title="Return the power of two number which value is just lower the input value.">powerOfTwoBelow</a>(genType <span class="keyword">const</span> & value);
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<a name="l00074"></a>00074
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<a name="l00077"></a>00077 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00078"></a>00078 genType <a class="code" href="a00152.html#a12d57451c94950bafe2e1fb57346f082" title="Return the power of two number which value is the closet to the input value.">powerOfTwoNearest</a>(genType <span class="keyword">const</span> & value);
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<a name="l00079"></a>00079
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<a name="l00082"></a>00082 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00083"></a>00083 genType <a class="code" href="a00152.html#a2f145f264c334caba22e6949e015d208" title="Revert all bits of any integer based type.">bitRevert</a>(genType <span class="keyword">const</span> & value);
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<a name="l00084"></a>00084
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<a name="l00087"></a>00087 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00088"></a>00088 genType <a class="code" href="a00152.html#aeec0d4179d7a092056e2201fff385ef6" title="Rotate all bits to the right.">bitRotateRight</a>(genType <span class="keyword">const</span> & In, std::size_t Shift);
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<a name="l00089"></a>00089
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<a name="l00092"></a>00092 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00093"></a>00093 genType <a class="code" href="a00152.html#aa8de15434b73178fd1d2ea7ee16b59bd" title="Rotate all bits to the left.">bitRotateLeft</a>(genType <span class="keyword">const</span> & In, std::size_t Shift);
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<a name="l00094"></a>00094
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<a name="l00095"></a>00095 }<span class="comment">//namespace bit</span>
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<a name="l00096"></a>00096 }<span class="comment">//namespace gtx</span>
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<a name="l00097"></a>00097 }<span class="comment">//namespace glm</span>
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<a name="l00098"></a>00098
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<a name="l00099"></a>00099 <span class="preprocessor">#define GLM_GTX_bit namespace gtx::bit</span>
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<a name="l00100"></a>00100 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
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<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_bit;}
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<a name="l00102"></a>00102 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
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<a name="l00103"></a>00103 <span class="preprocessor"></span>
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<a name="l00104"></a>00104 <span class="preprocessor">#include "bit.inl"</span>
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<a name="l00105"></a>00105
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<a name="l00106"></a>00106 <span class="preprocessor">#endif//glm_gtx_bit</span>
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</pre></div></div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:22 2009 for GLM by
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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