glm/doc/html/a00038_source.html
Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>half_float.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/half_float.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_quaternion</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_half_float</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_half_float</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../gtx/quaternion.hpp&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">namespace </span>test{
<a name="l00026"></a>00026 <span class="keywordtype">void</span> main_ext_gtx_half_float();
<a name="l00027"></a>00027 }<span class="comment">//namespace test</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
<a name="l00031"></a><a class="code" href="a00170.html">00031</a> <span class="keyword">namespace </span>half_float
<a name="l00032"></a>00032 {
<a name="l00035"></a><a class="code" href="a00170.html#a552e75db1669a7a86b59070d4efd6941">00035</a> <span class="keyword">typedef</span> detail::tquat&lt;detail::thalf&gt; <a class="code" href="a00170.html#a552e75db1669a7a86b59070d4efd6941" title="Quaternion of half-precision floating-point numbers.">hquat</a>;
<a name="l00036"></a>00036
<a name="l00037"></a>00037 }<span class="comment">//namespace half_float</span>
<a name="l00038"></a>00038 }<span class="comment">//namespace gtx</span>
<a name="l00039"></a>00039 }<span class="comment">//namespace glm</span>
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="preprocessor">#define GLM_GTX_half_float namespace gtc::half_float; using namespace gtx::half_float; using namespace gtx::quaternion</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_half_float;}
<a name="l00044"></a>00044 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#include &quot;half_float.inl&quot;</span>
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="preprocessor">#endif//glm_gtx_half_float</span>
</pre></div></div>
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