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Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>matrix_projection.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc/matrix_projection.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matrix_operation</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtc_matrix_projection</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_matrix_projection</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/matrix_operation.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">bool</span> main_gtc_matrix_projection();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtc{
<a name="l00029"></a><a class="code" href="a00146.html">00029</a> <span class="keyword">namespace </span>matrix_projection
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">using namespace </span>gtc::matrix_operation;
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00036"></a>00036 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00146.html#a5876cb090446e96852d28d91b2a11845" title="Creates a matrix for projecting two-dimensional coordinates onto the screen.">ortho</a>(
<a name="l00037"></a>00037 valType <span class="keyword">const</span> &amp; left,
<a name="l00038"></a>00038 valType <span class="keyword">const</span> &amp; right,
<a name="l00039"></a>00039 valType <span class="keyword">const</span> &amp; bottom,
<a name="l00040"></a>00040 valType <span class="keyword">const</span> &amp; top);
<a name="l00041"></a>00041
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00045"></a>00045 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00146.html#a5876cb090446e96852d28d91b2a11845" title="Creates a matrix for projecting two-dimensional coordinates onto the screen.">ortho</a>(
<a name="l00046"></a>00046 valType <span class="keyword">const</span> &amp; left,
<a name="l00047"></a>00047 valType <span class="keyword">const</span> &amp; right,
<a name="l00048"></a>00048 valType <span class="keyword">const</span> &amp; bottom,
<a name="l00049"></a>00049 valType <span class="keyword">const</span> &amp; top,
<a name="l00050"></a>00050 valType <span class="keyword">const</span> &amp; zNear,
<a name="l00051"></a>00051 valType <span class="keyword">const</span> &amp; zFar);
<a name="l00052"></a>00052
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00056"></a>00056 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00146.html#a2768981d9e4c77432d862173962461a3" title="Creates a frustum matrix.">frustum</a>(
<a name="l00057"></a>00057 valType <span class="keyword">const</span> &amp; left,
<a name="l00058"></a>00058 valType <span class="keyword">const</span> &amp; right,
<a name="l00059"></a>00059 valType <span class="keyword">const</span> &amp; bottom,
<a name="l00060"></a>00060 valType <span class="keyword">const</span> &amp; top,
<a name="l00061"></a>00061 valType <span class="keyword">const</span> &amp; nearVal,
<a name="l00062"></a>00062 valType <span class="keyword">const</span> &amp; farVal);
<a name="l00063"></a>00063
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00067"></a>00067 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00146.html#a5a6ef082a2d34e5a048a3b3260bdb38d" title="Creates a matrix for a symetric perspective-view frustum.">perspective</a>(
<a name="l00068"></a>00068 valType <span class="keyword">const</span> &amp; fovy,
<a name="l00069"></a>00069 valType <span class="keyword">const</span> &amp; aspect,
<a name="l00070"></a>00070 valType <span class="keyword">const</span> &amp; zNear,
<a name="l00071"></a>00071 valType <span class="keyword">const</span> &amp; zFar);
<a name="l00072"></a>00072
<a name="l00075"></a>00075 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valTypeT, <span class="keyword">typename</span> valTypeU&gt;
<a name="l00076"></a>00076 detail::tvec3&lt;valTypeT&gt; <a class="code" href="a00146.html#a43f4cc5449cfc265575a8f840eae746f" title="Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates...">project</a>(
<a name="l00077"></a>00077 detail::tvec3&lt;valTypeT&gt; <span class="keyword">const</span> &amp; obj,
<a name="l00078"></a>00078 detail::tmat4x4&lt;valTypeT&gt; <span class="keyword">const</span> &amp; model,
<a name="l00079"></a>00079 detail::tmat4x4&lt;valTypeT&gt; <span class="keyword">const</span> &amp; proj,
<a name="l00080"></a>00080 detail::tvec4&lt;valTypeU&gt; <span class="keyword">const</span> &amp; viewport);
<a name="l00081"></a>00081
<a name="l00084"></a>00084 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valTypeT, <span class="keyword">typename</span> valTypeU&gt;
<a name="l00085"></a>00085 detail::tvec3&lt;valTypeT&gt; <a class="code" href="a00146.html#a46841c68eb0fb92ee341308df60c125d" title="Map the specified window coordinates (win.x, win.y, win.z) into object coordinates...">unProject</a>(
<a name="l00086"></a>00086 detail::tvec3&lt;valTypeT&gt; <span class="keyword">const</span> &amp; win,
<a name="l00087"></a>00087 detail::tmat4x4&lt;valTypeT&gt; <span class="keyword">const</span> &amp; model,
<a name="l00088"></a>00088 detail::tmat4x4&lt;valTypeT&gt; <span class="keyword">const</span> &amp; proj,
<a name="l00089"></a>00089 detail::tvec4&lt;valTypeU&gt; <span class="keyword">const</span> &amp; viewport);
<a name="l00090"></a>00090
<a name="l00091"></a>00091 }<span class="comment">//namespace matrix_projection</span>
<a name="l00092"></a>00092 }<span class="comment">//namespace gtc</span>
<a name="l00093"></a>00093 }<span class="comment">//namespace glm</span>
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <span class="preprocessor">#define GLM_GTC_matrix_projection namespace gtc::matrix_projection</span>
<a name="l00096"></a>00096 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTC_GLOBAL</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTC_matrix_projection;}
<a name="l00098"></a>00098 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00099"></a>00099 <span class="preprocessor"></span>
<a name="l00100"></a>00100 <span class="preprocessor">#include &quot;matrix_projection.inl&quot;</span>
<a name="l00101"></a>00101
<a name="l00102"></a>00102 <span class="preprocessor">#endif//glm_gtc_matrix_projection</span>
</pre></div></div>
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