glm/doc/html/a00087_source.html
Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>simd_mat4.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-07</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-07</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/simd_vec4.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - intrinsic</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_simd_mat4</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_simd_mat4</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &lt;xmmintrin.h&gt;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &lt;emmintrin.h&gt;</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>glm
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <span class="keyword">namespace </span>detail
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 GLM_ALIGN(16) struct fmat4x4SIMD
<a name="l00027"></a>00027 {
<a name="l00028"></a>00028 <span class="keyword">static</span> __m128 one;
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="keyword">enum</span> no_init
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 NO_INIT
<a name="l00033"></a>00033 };
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="keyword">typedef</span> <span class="keywordtype">float</span> value_type;
<a name="l00036"></a>00036 <span class="keyword">typedef</span> fvec4SIMD col_type;
<a name="l00037"></a>00037 <span class="keyword">typedef</span> fvec4SIMD row_type;
<a name="l00038"></a>00038 <span class="keyword">typedef</span> glm::sizeType size_type;
<a name="l00039"></a>00039 <span class="keyword">static</span> size_type value_size();
<a name="l00040"></a>00040 <span class="keyword">static</span> size_type col_size();
<a name="l00041"></a>00041 <span class="keyword">static</span> size_type row_size();
<a name="l00042"></a>00042 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_matrix();
<a name="l00043"></a>00043
<a name="l00044"></a>00044 fvec4SIMD Data[4];
<a name="l00045"></a>00045
<a name="l00047"></a>00047 <span class="comment">// Constructors</span>
<a name="l00048"></a>00048
<a name="l00049"></a>00049 fmat4x4SIMD();
<a name="l00050"></a>00050 <span class="keyword">explicit</span> fmat4x4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00051"></a>00051 <span class="keyword">explicit</span> fmat4x4SIMD(
<a name="l00052"></a>00052 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x0, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y0, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z0, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w0,
<a name="l00053"></a>00053 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w1,
<a name="l00054"></a>00054 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x2, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y2, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z2, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w2,
<a name="l00055"></a>00055 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x3, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y3, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z3, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w3);
<a name="l00056"></a>00056 <span class="keyword">explicit</span> fmat4x4SIMD(
<a name="l00057"></a>00057 fvec4SIMD <span class="keyword">const</span> &amp; v0,
<a name="l00058"></a>00058 fvec4SIMD <span class="keyword">const</span> &amp; v1,
<a name="l00059"></a>00059 fvec4SIMD <span class="keyword">const</span> &amp; v2,
<a name="l00060"></a>00060 fvec4SIMD <span class="keyword">const</span> &amp; v3);
<a name="l00061"></a>00061 <span class="keyword">explicit</span> fmat4x4SIMD(
<a name="l00062"></a>00062 tmat4x4 <span class="keyword">const</span> &amp; m);
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="comment">// Conversions</span>
<a name="l00065"></a>00065 <span class="comment">//template &lt;typename U&gt; </span>
<a name="l00066"></a>00066 <span class="comment">//explicit tmat4x4(tmat4x4&lt;U&gt; const &amp; m);</span>
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="comment">//explicit tmat4x4(tmat2x2&lt;T&gt; const &amp; x);</span>
<a name="l00069"></a>00069 <span class="comment">//explicit tmat4x4(tmat3x3&lt;T&gt; const &amp; x);</span>
<a name="l00070"></a>00070 <span class="comment">//explicit tmat4x4(tmat2x3&lt;T&gt; const &amp; x);</span>
<a name="l00071"></a>00071 <span class="comment">//explicit tmat4x4(tmat3x2&lt;T&gt; const &amp; x);</span>
<a name="l00072"></a>00072 <span class="comment">//explicit tmat4x4(tmat2x4&lt;T&gt; const &amp; x);</span>
<a name="l00073"></a>00073 <span class="comment">//explicit tmat4x4(tmat4x2&lt;T&gt; const &amp; x);</span>
<a name="l00074"></a>00074 <span class="comment">//explicit tmat4x4(tmat3x4&lt;T&gt; const &amp; x);</span>
<a name="l00075"></a>00075 <span class="comment">//explicit tmat4x4(tmat4x3&lt;T&gt; const &amp; x);</span>
<a name="l00076"></a>00076
<a name="l00077"></a>00077 <span class="comment">// Accesses</span>
<a name="l00078"></a>00078 fvec4SIMD &amp; operator[](size_type i);
<a name="l00079"></a>00079 fvec4SIMD <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00080"></a>00080
<a name="l00081"></a>00081 <span class="comment">// Unary updatable operators</span>
<a name="l00082"></a>00082 fmat4x4SIMD &amp; operator= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00083"></a>00083 fmat4x4SIMD &amp; operator+= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00084"></a>00084 fmat4x4SIMD &amp; operator+= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00085"></a>00085 fmat4x4SIMD &amp; operator-= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00086"></a>00086 fmat4x4SIMD &amp; operator-= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00087"></a>00087 fmat4x4SIMD &amp; operator*= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00088"></a>00088 fmat4x4SIMD &amp; operator*= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00089"></a>00089 fmat4x4SIMD &amp; operator/= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00090"></a>00090 fmat4x4SIMD &amp; operator/= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00091"></a>00091 fmat4x4SIMD &amp; operator++ ();
<a name="l00092"></a>00092 fmat4x4SIMD &amp; operator-- ();
<a name="l00093"></a>00093 };
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <span class="comment">// Binary operators</span>
<a name="l00096"></a>00096 fmat4x4SIMD operator+ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00097"></a>00097 fmat4x4SIMD operator+ (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00098"></a>00098 fmat4x4SIMD operator+ (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);
<a name="l00099"></a>00099
<a name="l00100"></a>00100 fmat4x4SIMD operator- (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00101"></a>00101 fmat4x4SIMD operator- (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00102"></a>00102 fmat4x4SIMD operator- (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);
<a name="l00103"></a>00103
<a name="l00104"></a>00104 fmat4x4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00105"></a>00105 fmat4x4SIMD operator* (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00106"></a>00106
<a name="l00107"></a>00107 fvec4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> &amp; m, fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00108"></a>00108 fvec4SIMD operator* (fvec4SIMD <span class="keyword">const</span> &amp; v, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00109"></a>00109
<a name="l00110"></a>00110 fmat4x4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);
<a name="l00111"></a>00111
<a name="l00112"></a>00112 fmat4x4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00113"></a>00113 fmat4x4SIMD operator/ (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00114"></a>00114
<a name="l00115"></a>00115 fvec4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00116"></a>00116 fvec4SIMD operator/ (fvec4SIMD <span class="keyword">const</span> &amp; v, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00117"></a>00117
<a name="l00118"></a>00118 fmat4x4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);
<a name="l00119"></a>00119
<a name="l00120"></a>00120 <span class="comment">// Unary constant operators</span>
<a name="l00121"></a>00121 fmat4x4SIMD <span class="keyword">const</span> operator- (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00122"></a>00122 fmat4x4SIMD <span class="keyword">const</span> operator-- (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00123"></a>00123 fmat4x4SIMD <span class="keyword">const</span> operator++ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00124"></a>00124
<a name="l00125"></a>00125 }<span class="comment">//namespace detail</span>
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="keyword">namespace </span>gtx{
<a name="l00129"></a><a class="code" href="a00202.html">00129</a> <span class="keyword">namespace </span>simd_mat4
<a name="l00130"></a>00130 {
<a name="l00131"></a>00131 <span class="keyword">typedef</span> detail::fmat4SIMD mat4SIMD;
<a name="l00132"></a>00132
<a name="l00133"></a>00133 }<span class="comment">//namespace simd_mat4</span>
<a name="l00134"></a>00134 }<span class="comment">//namespace gtx</span>
<a name="l00135"></a>00135 }<span class="comment">//namespace glm</span>
<a name="l00136"></a>00136
<a name="l00137"></a>00137 <span class="preprocessor">#define GLM_GTX_simd_mat4 namespace gtx::simd_mat4;</span>
<a name="l00138"></a>00138 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00139"></a>00139 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_simd_mat4;}
<a name="l00140"></a>00140 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00141"></a>00141 <span class="preprocessor"></span>
<a name="l00142"></a>00142 <span class="preprocessor">#include &quot;simd_mat4.inl&quot;</span>
<a name="l00143"></a>00143
<a name="l00144"></a>00144 <span class="preprocessor">#endif//glm_gtx_simd_mat4</span>
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