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Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>spline.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-01-25</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/spline.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_spline</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_spline</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtx/optimum_pow.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">namespace </span>gtx{
<a name="l00024"></a><a class="code" href="a00204.html">00024</a> <span class="keyword">namespace </span>spline
<a name="l00025"></a>00025 {
<a name="l00028"></a>00028 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00029"></a>00029 genType <a class="code" href="a00204.html#a6d766320c088b0681697bfbcbee7bf6f" title="Return a point from a catmull rom curve.">catmullRom</a>(
<a name="l00030"></a>00030 <span class="keyword">const</span> genType&amp; v1,
<a name="l00031"></a>00031 <span class="keyword">const</span> genType&amp; v2,
<a name="l00032"></a>00032 <span class="keyword">const</span> genType&amp; v3,
<a name="l00033"></a>00033 <span class="keyword">const</span> genType&amp; v4,
<a name="l00034"></a>00034 <span class="keyword">const</span> GLMvalType&amp; s);
<a name="l00035"></a>00035
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00039"></a>00039 genType <a class="code" href="a00204.html#aad2bfd635926809af681e70911e04e49" title="Return a point from a hermite curve.">hermite</a>(
<a name="l00040"></a>00040 <span class="keyword">const</span> genType&amp; v1,
<a name="l00041"></a>00041 <span class="keyword">const</span> genType&amp; t1,
<a name="l00042"></a>00042 <span class="keyword">const</span> genType&amp; v2,
<a name="l00043"></a>00043 <span class="keyword">const</span> genType&amp; t2,
<a name="l00044"></a>00044 <span class="keyword">const</span> GLMvalType&amp; s);
<a name="l00045"></a>00045
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00049"></a>00049 genType <a class="code" href="a00204.html#af17e3e208f055822519cb075a303aa1d" title="Return a point from a cubic curve.">cubic</a>(
<a name="l00050"></a>00050 <span class="keyword">const</span> genType&amp; v1,
<a name="l00051"></a>00051 <span class="keyword">const</span> genType&amp; v2,
<a name="l00052"></a>00052 <span class="keyword">const</span> genType&amp; v3,
<a name="l00053"></a>00053 <span class="keyword">const</span> genType&amp; v4,
<a name="l00054"></a>00054 <span class="keyword">const</span> GLMvalType&amp; s);
<a name="l00055"></a>00055
<a name="l00056"></a>00056 }<span class="comment">//namespace spline</span>
<a name="l00057"></a>00057 }<span class="comment">//namespace gtx</span>
<a name="l00058"></a>00058 }<span class="comment">//namespace glm</span>
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="preprocessor">#define GLM_GTX_spline namespace gtx::optimum_pow; using namespace gtx::spline</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_spline;}
<a name="l00063"></a>00063 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span>
<a name="l00065"></a>00065 <span class="preprocessor">#include &quot;spline.inl&quot;</span>
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="preprocessor">#endif//glm_gtx_spline</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span>
</pre></div></div>
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