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<h1>transform2.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/transform2.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_transform</span>
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<a name="l00013"></a>00013 <span class="comment"></span>
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<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_transform2</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_transform2</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span>
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<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
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<a name="l00018"></a>00018 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00019"></a>00019 <span class="preprocessor">#include "../gtx/transform.hpp"</span>
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
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<a name="l00022"></a>00022 {
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<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
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<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_transform2();
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<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
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<a name="l00026"></a>00026
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<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
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<a name="l00029"></a><a class="code" href="a00209.html">00029</a> <span class="keyword">namespace </span>transform2
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<a name="l00030"></a>00030 {
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<a name="l00031"></a>00031 <span class="keyword">using namespace </span>gtx::transform;
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<a name="l00032"></a>00032
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<a name="l00035"></a>00035 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00036"></a>00036 detail::tmat3x3<T> <a class="code" href="a00209.html#af9900000ffffcb4e50f0f97101a35a27" title="Transforms a matrix with a shearing on X axis.">shearX2D</a>(
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<a name="l00037"></a>00037 detail::tmat3x3<T> <span class="keyword">const</span> & m,
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<a name="l00038"></a>00038 T y);
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<a name="l00039"></a>00039
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<a name="l00042"></a>00042 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00043"></a>00043 detail::tmat3x3<T> <a class="code" href="a00209.html#a73d1c5572f57bc69cd8296fa6411370a" title="Transforms a matrix with a shearing on Y axis.">shearY2D</a>(
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<a name="l00044"></a>00044 detail::tmat3x3<T> <span class="keyword">const</span> & m,
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<a name="l00045"></a>00045 T x);
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<a name="l00046"></a>00046
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<a name="l00049"></a>00049 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00050"></a>00050 detail::tmat4x4<T> <a class="code" href="a00209.html#a8b165c7be525526861e19675cca6e192" title="Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.">shearX3D</a>(
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<a name="l00051"></a>00051 <span class="keyword">const</span> detail::tmat4x4<T> & m,
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<a name="l00052"></a>00052 T y,
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<a name="l00053"></a>00053 T z);
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<a name="l00054"></a>00054
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00058"></a>00058 detail::tmat4x4<T> <a class="code" href="a00209.html#ab059e40261cbfe782efb81aa866f1399" title="Transforms a matrix with a shearing on Y axis.">shearY3D</a>(
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<a name="l00059"></a>00059 <span class="keyword">const</span> detail::tmat4x4<T> & m,
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<a name="l00060"></a>00060 T x,
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<a name="l00061"></a>00061 T z);
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<a name="l00062"></a>00062
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<a name="l00065"></a>00065 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00066"></a>00066 detail::tmat4x4<T> <a class="code" href="a00209.html#a3fbd91d387fea4c3f2d74e0ef2250996" title="Transforms a matrix with a shearing on Z axis.">shearZ3D</a>(
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<a name="l00067"></a>00067 <span class="keyword">const</span> detail::tmat4x4<T> & m,
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<a name="l00068"></a>00068 T x,
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<a name="l00069"></a>00069 T y);
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<a name="l00070"></a>00070
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<a name="l00071"></a>00071 <span class="comment">//template <typename T> inline detail::tmat4x4<T> shear(const detail::tmat4x4<T> & m, shearPlane, planePoint, angle)</span>
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<a name="l00072"></a>00072 <span class="comment">// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0</span>
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<a name="l00073"></a>00073 <span class="comment">// - dot(PointOnPlane, normal) * OnPlaneVector 1</span>
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<a name="l00074"></a>00074
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<a name="l00075"></a>00075 <span class="comment">// Reflect functions seem to don't work</span>
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<a name="l00076"></a>00076 <span class="comment">//template <typename T> detail::tmat3x3<T> reflect2D(const detail::tmat3x3<T> & m, const detail::tvec3<T>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
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<a name="l00077"></a>00077 <span class="comment">//template <typename T> detail::tmat4x4<T> reflect3D(const detail::tmat4x4<T> & m, const detail::tvec3<T>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
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<a name="l00078"></a>00078
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<a name="l00081"></a>00081 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00082"></a>00082 detail::tmat3x3<T> <a class="code" href="a00209.html#ad67f97fe49fb1709d6d8b6810c7c52fb" title="Build planar projection matrix along normal axis.">proj2D</a>(
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<a name="l00083"></a>00083 <span class="keyword">const</span> detail::tmat3x3<T> & m,
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<a name="l00084"></a>00084 <span class="keyword">const</span> detail::tvec3<T>& normal);
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<a name="l00085"></a>00085
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<a name="l00088"></a>00088 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00089"></a>00089 detail::tmat4x4<T> <a class="code" href="a00209.html#abc160967cd323027f973976457590482" title="Build planar projection matrix along normal axis.">proj3D</a>(
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<a name="l00090"></a>00090 <span class="keyword">const</span> detail::tmat4x4<T> & m,
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<a name="l00091"></a>00091 <span class="keyword">const</span> detail::tvec3<T>& normal);
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<a name="l00092"></a>00092
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<a name="l00095"></a>00095 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00096"></a>00096 detail::tmat4x4<T> <a class="code" href="a00209.html#a9be9a1bde99241e45ac1fdd77159daa1" title="Build a look at view matrix.">lookAt</a>(
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<a name="l00097"></a>00097 detail::tvec3<T> <span class="keyword">const</span> & eye,
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<a name="l00098"></a>00098 detail::tvec3<T> <span class="keyword">const</span> & center,
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<a name="l00099"></a>00099 detail::tvec3<T> <span class="keyword">const</span> & up);
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<a name="l00100"></a>00100
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<a name="l00103"></a>00103 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00104"></a>00104 detail::tmat4x4<valType> <a class="code" href="a00209.html#ae193c4807264f8454b1786ceeac02455" title="Build a scale bias matrix.">scaleBias</a>(
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<a name="l00105"></a>00105 valType <a class="code" href="a00147.html#a6dcab6e67350b3ccd2473a571727c4a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>,
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<a name="l00106"></a>00106 valType bias);
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<a name="l00107"></a>00107
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<a name="l00110"></a>00110 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00111"></a>00111 detail::tmat4x4<valType> <a class="code" href="a00209.html#ae193c4807264f8454b1786ceeac02455" title="Build a scale bias matrix.">scaleBias</a>(
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<a name="l00112"></a>00112 detail::tmat4x4<valType> <span class="keyword">const</span> & m,
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<a name="l00113"></a>00113 valType scale,
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<a name="l00114"></a>00114 valType bias);
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<a name="l00115"></a>00115
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<a name="l00116"></a>00116 }<span class="comment">//namespace transform2</span>
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<a name="l00117"></a>00117 }<span class="comment">//namespace gtx</span>
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<a name="l00118"></a>00118 }<span class="comment">//namespace glm</span>
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<a name="l00119"></a>00119
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<a name="l00120"></a>00120 <span class="preprocessor">#define GLM_GTX_transform2 namespace gtx::transform2</span>
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<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
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<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_transform2;}
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<a name="l00123"></a>00123 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
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<a name="l00124"></a>00124 <span class="preprocessor"></span>
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<a name="l00125"></a>00125 <span class="preprocessor">#include "transform2.inl"</span>
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<a name="l00126"></a>00126
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<a name="l00127"></a>00127 <span class="preprocessor">#endif//glm_gtx_transform2</span>
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</pre></div></div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:23 2009 for GLM by
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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