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<title>GLM: glm::gtc::matrix_projection Namespace Reference</title>
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<div class="navpath"><a class="el" href="a00124.html">glm</a>::<a class="el" href="a00142.html">gtc</a>::<a class="el" href="a00146.html">matrix_projection</a>
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<div class="contents">
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<h1>glm::gtc::matrix_projection Namespace Reference</h1>
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<p>GLM_GTC_matrix_projection: Varius ways to build and operate on projection matrices.
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<a href="#_details">More...</a></p>
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<table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><h2>Functions</h2></td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename valType > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00146.html#a2768981d9e4c77432d862173962461a3">frustum</a> (valType const &left, valType const &right, valType const &bottom, valType const &top, valType const &nearVal, valType const &farVal)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a frustum matrix. <a href="#a2768981d9e4c77432d862173962461a3"></a><br/></td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename valType > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00146.html#a63c655a72e82f8574ac412ad89815fa5">ortho</a> (valType const &left, valType const &right, valType const &bottom, valType const &top, valType const &zNear, valType const &zFar)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a matrix for an orthographic parallel viewing volume. <a href="#a63c655a72e82f8574ac412ad89815fa5"></a><br/></td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename valType > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00146.html#a5876cb090446e96852d28d91b2a11845">ortho</a> (valType const &left, valType const &right, valType const &bottom, valType const &top)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a matrix for projecting two-dimensional coordinates onto the screen. <a href="#a5876cb090446e96852d28d91b2a11845"></a><br/></td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename valType > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00146.html#a5a6ef082a2d34e5a048a3b3260bdb38d">perspective</a> (valType const &fovy, valType const &aspect, valType const &zNear, valType const &zFar)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a matrix for a symetric perspective-view frustum. <a href="#a5a6ef082a2d34e5a048a3b3260bdb38d"></a><br/></td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename valTypeT , typename valTypeU > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3< valTypeT > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00146.html#a43f4cc5449cfc265575a8f840eae746f">project</a> (detail::tvec3< valTypeT > const &obj, detail::tmat4x4< valTypeT > const &model, detail::tmat4x4< valTypeT > const &proj, detail::tvec4< valTypeU > const &viewport)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. <a href="#a43f4cc5449cfc265575a8f840eae746f"></a><br/></td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename valTypeT , typename valTypeU > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3< valTypeT > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00146.html#a46841c68eb0fb92ee341308df60c125d">unProject</a> (detail::tvec3< valTypeT > const &win, detail::tmat4x4< valTypeT > const &model, detail::tmat4x4< valTypeT > const &proj, detail::tvec4< valTypeU > const &viewport)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. <a href="#a46841c68eb0fb92ee341308df60c125d"></a><br/></td></tr>
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</table>
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<hr/><a name="_details"></a><h2>Detailed Description</h2>
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<p>GLM_GTC_matrix_projection: Varius ways to build and operate on projection matrices. </p>
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<hr/><h2>Function Documentation</h2>
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<a class="anchor" id="a2768981d9e4c77432d862173962461a3"></a><!-- doxytag: member="glm::gtc::matrix_projection::frustum" ref="a2768981d9e4c77432d862173962461a3" args="(valType const &left, valType const &right, valType const &bottom, valType const &top, valType const &nearVal, valType const &farVal)" -->
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<td class="memname">detail::tmat4x4<valType> glm::gtc::matrix_projection::frustum </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"> <em>left</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">valType const & </td>
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<td class="paramtype">valType const & </td>
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<td class="paramtype">valType const & </td>
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<td class="paramkey"></td>
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<td class="paramtype">valType const & </td>
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<td class="paramkey"></td>
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<td class="paramtype">valType const & </td>
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<td></td>
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<td>)</td>
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<div class="memdoc">
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<p>Creates a frustum matrix. </p>
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<p>From GLM_GTC_matrix_projection extension. </p>
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</div>
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</div>
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<a class="anchor" id="a63c655a72e82f8574ac412ad89815fa5"></a><!-- doxytag: member="glm::gtc::matrix_projection::ortho" ref="a63c655a72e82f8574ac412ad89815fa5" args="(valType const &left, valType const &right, valType const &bottom, valType const &top, valType const &zNear, valType const &zFar)" -->
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<td class="memname">detail::tmat4x4<valType> glm::gtc::matrix_projection::ortho </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"> <em>left</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"> <em>right</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">valType const & </td>
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<td class="paramtype">valType const & </td>
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<td class="paramkey"></td>
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<td class="paramtype">valType const & </td>
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<td></td>
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<td>)</td>
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<div class="memdoc">
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<p>Creates a matrix for an orthographic parallel viewing volume. </p>
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<p>From GLM_GTC_matrix_projection extension. </p>
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</div>
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</div>
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<a class="anchor" id="a5876cb090446e96852d28d91b2a11845"></a><!-- doxytag: member="glm::gtc::matrix_projection::ortho" ref="a5876cb090446e96852d28d91b2a11845" args="(valType const &left, valType const &right, valType const &bottom, valType const &top)" -->
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<td class="memname">detail::tmat4x4<valType> glm::gtc::matrix_projection::ortho </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"> <em>left</em>, </td>
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<td class="paramkey"></td>
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<td>)</td>
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<div class="memdoc">
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<p>Creates a matrix for projecting two-dimensional coordinates onto the screen. </p>
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<p>From GLM_GTC_matrix_projection extension. </p>
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</div>
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</div>
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<a class="anchor" id="a5a6ef082a2d34e5a048a3b3260bdb38d"></a><!-- doxytag: member="glm::gtc::matrix_projection::perspective" ref="a5a6ef082a2d34e5a048a3b3260bdb38d" args="(valType const &fovy, valType const &aspect, valType const &zNear, valType const &zFar)" -->
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<div class="memdoc">
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<p>Creates a matrix for a symetric perspective-view frustum. </p>
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<p>From GLM_GTC_matrix_projection extension. </p>
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</div>
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</div>
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<a class="anchor" id="a43f4cc5449cfc265575a8f840eae746f"></a><!-- doxytag: member="glm::gtc::matrix_projection::project" ref="a43f4cc5449cfc265575a8f840eae746f" args="(detail::tvec3< valTypeT > const &obj, detail::tmat4x4< valTypeT > const &model, detail::tmat4x4< valTypeT > const &proj, detail::tvec4< valTypeU > const &viewport)" -->
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<td>(</td>
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<td class="paramtype">detail::tvec3< valTypeT > const & </td>
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<p>Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </p>
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<p>From GLM_GTC_matrix_projection extension. </p>
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</div>
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<a class="anchor" id="a46841c68eb0fb92ee341308df60c125d"></a><!-- doxytag: member="glm::gtc::matrix_projection::unProject" ref="a46841c68eb0fb92ee341308df60c125d" args="(detail::tvec3< valTypeT > const &win, detail::tmat4x4< valTypeT > const &model, detail::tmat4x4< valTypeT > const &proj, detail::tvec4< valTypeU > const &viewport)" -->
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<p>Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </p>
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<p>From GLM_GTC_matrix_projection extension. </p>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:24 2009 for GLM by
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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