glm/test/gtc/gtc_quaternion.cpp
2011-05-25 09:50:01 +01:00

90 lines
2.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2011-05-25
// Licence : This source is under MIT licence
// File : test/gtc/quaternion.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/epsilon.hpp>
int test_quat_type()
{
glm::quat A;
glm::dquat B;
return 0;
}
int test_quat_slerp()
{
int Error = 0;
glm::quat A(0.0f, glm::vec3(0, 0, 1));
glm::quat B(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::mix(A, B, 0.5f);
Error += C != glm::quat(45.f, glm::vec3(0, 0, 1)) ? 0 : 1;
return Error;
}
int test_quat_length()
{
int Error = 0;
float A = glm::length(glm::quat(45.0f, glm::vec3(0, 0, 1)));
Error += A == 1.0f ? 0 : 1;
float B = glm::length(glm::quat(90.0f, glm::vec3(0, 0, 2)));
Error += B == 2.0f ? 0 : 1;
return Error;
}
int test_quat_normalize()
{
int Error = 0;
{
glm::quat Q(45.0f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += L == 1.0f ? 0 : 1;
float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
}
{
glm::quat Q(45.0f, glm::vec3(0, 0, 2));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += L == 1.0f ? 0 : 1;
float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
}
{
glm::quat Q(45.0f, glm::vec3(1, 2, 3));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += L == 1.0f ? 0 : 1;
float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_quat_type();
Error += test_quat_slerp();
Error += test_quat_length();
Error += test_quat_normalize();
return Error;
}