glm/test/gtx/gtx_noise.cpp
2011-05-15 21:43:41 +01:00

28 lines
1.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-21
// Updated : 2011-04-26
// Licence : This source is under MIT licence
// File : test/gtx/noise.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/noise.hpp>
#include <iostream>
int main()
{
float ValueSNoise2D = glm::simplex(glm::vec2(0.5f));
float ValueSNoise3D = glm::simplex(glm::vec3(0.5f));
float ValueSNoise4D = glm::simplex(glm::vec4(0.5f));
float ValueCNoise2D = glm::perlin(glm::vec2(0.5f));
float ValueCNoise3D = glm::perlin(glm::vec3(0.5f));
float ValueCNoise4D = glm::perlin(glm::vec4(0.5f));
float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f));
float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f));
float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f));
}