glm/doc/api/a00283.html
Christophe Riccio 50dfd18b91 Updated API doc
2019-09-07 17:38:31 +02:00

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<a href="#typedef-members">Typedefs</a> </div>
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<div class="title">Matrix types<div class="ingroups"><a class="el" href="a00280.html">Core features</a></div></div> </div>
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<p>Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.
<a href="#details">More...</a></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga21dbd1f987775d7cc7607c139531c7e6"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga21dbd1f987775d7cc7607c139531c7e6">dmat2</a></td></tr>
<tr class="memdesc:ga21dbd1f987775d7cc7607c139531c7e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga21dbd1f987775d7cc7607c139531c7e6">More...</a><br /></td></tr>
<tr class="separator:ga21dbd1f987775d7cc7607c139531c7e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga66b6a9af787e468a46dfe24189e87f9b"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga66b6a9af787e468a46dfe24189e87f9b">dmat2x2</a></td></tr>
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<tr class="memitem:ga92cd388753d48e20de69ea2dbedf826a"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 3, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga92cd388753d48e20de69ea2dbedf826a">dmat2x3</a></td></tr>
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<tr class="memitem:ga001e3e0638fbf8719788fc64c5b8cf39"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 2, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga001e3e0638fbf8719788fc64c5b8cf39">dmat3x2</a></td></tr>
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<tr class="memitem:ga970cb3306be25a5ca5db5a9456831228"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga970cb3306be25a5ca5db5a9456831228">dmat3x3</a></td></tr>
<tr class="memdesc:ga970cb3306be25a5ca5db5a9456831228"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga970cb3306be25a5ca5db5a9456831228">More...</a><br /></td></tr>
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<tr class="memitem:ga0412a634d183587e6188e9b11869f8f4"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 4, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga0412a634d183587e6188e9b11869f8f4">dmat3x4</a></td></tr>
<tr class="memdesc:ga0412a634d183587e6188e9b11869f8f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga0412a634d183587e6188e9b11869f8f4">More...</a><br /></td></tr>
<tr class="separator:ga0412a634d183587e6188e9b11869f8f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0f34486bb7fec8e5a5b3830b6a6cbeca"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga0f34486bb7fec8e5a5b3830b6a6cbeca">dmat4</a></td></tr>
<tr class="memdesc:ga0f34486bb7fec8e5a5b3830b6a6cbeca"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga0f34486bb7fec8e5a5b3830b6a6cbeca">More...</a><br /></td></tr>
<tr class="separator:ga0f34486bb7fec8e5a5b3830b6a6cbeca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9bc0b3ab8b6ba2cb6782e179ad7ad156"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 2, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga9bc0b3ab8b6ba2cb6782e179ad7ad156">dmat4x2</a></td></tr>
<tr class="memdesc:ga9bc0b3ab8b6ba2cb6782e179ad7ad156"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga9bc0b3ab8b6ba2cb6782e179ad7ad156">More...</a><br /></td></tr>
<tr class="separator:ga9bc0b3ab8b6ba2cb6782e179ad7ad156"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacd18864049f8c83799babe7e596ca05b"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 3, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gacd18864049f8c83799babe7e596ca05b">dmat4x3</a></td></tr>
<tr class="memdesc:gacd18864049f8c83799babe7e596ca05b"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of double-precision floating-point numbers. <a href="a00283.html#gacd18864049f8c83799babe7e596ca05b">More...</a><br /></td></tr>
<tr class="separator:gacd18864049f8c83799babe7e596ca05b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad5a6484b983b74f9d801cab8bc4e6a10"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gad5a6484b983b74f9d801cab8bc4e6a10">dmat4x4</a></td></tr>
<tr class="memdesc:gad5a6484b983b74f9d801cab8bc4e6a10"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of double-precision floating-point numbers. <a href="a00283.html#gad5a6484b983b74f9d801cab8bc4e6a10">More...</a><br /></td></tr>
<tr class="separator:gad5a6484b983b74f9d801cab8bc4e6a10"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8dd59e7fc6913ac5d61b86553e9148ba"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga8dd59e7fc6913ac5d61b86553e9148ba">mat2</a></td></tr>
<tr class="memdesc:ga8dd59e7fc6913ac5d61b86553e9148ba"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of single-precision floating-point numbers. <a href="a00283.html#ga8dd59e7fc6913ac5d61b86553e9148ba">More...</a><br /></td></tr>
<tr class="separator:ga8dd59e7fc6913ac5d61b86553e9148ba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaa17ef6bfa4e4f2692348b1460c8efcb"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gaaa17ef6bfa4e4f2692348b1460c8efcb">mat2x2</a></td></tr>
<tr class="memdesc:gaaa17ef6bfa4e4f2692348b1460c8efcb"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of single-precision floating-point numbers. <a href="a00283.html#gaaa17ef6bfa4e4f2692348b1460c8efcb">More...</a><br /></td></tr>
<tr class="separator:gaaa17ef6bfa4e4f2692348b1460c8efcb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga493ab21243abe564b3f7d381e677d29a"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 3, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga493ab21243abe564b3f7d381e677d29a">mat2x3</a></td></tr>
<tr class="memdesc:ga493ab21243abe564b3f7d381e677d29a"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of single-precision floating-point numbers. <a href="a00283.html#ga493ab21243abe564b3f7d381e677d29a">More...</a><br /></td></tr>
<tr class="separator:ga493ab21243abe564b3f7d381e677d29a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8e879b57ddd81e5bf5a88929844e8b40"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 4, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga8e879b57ddd81e5bf5a88929844e8b40">mat2x4</a></td></tr>
<tr class="memdesc:ga8e879b57ddd81e5bf5a88929844e8b40"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#ga8e879b57ddd81e5bf5a88929844e8b40">More...</a><br /></td></tr>
<tr class="separator:ga8e879b57ddd81e5bf5a88929844e8b40"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaefb0fc7a4960b782c18708bb6b655262"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gaefb0fc7a4960b782c18708bb6b655262">mat3</a></td></tr>
<tr class="memdesc:gaefb0fc7a4960b782c18708bb6b655262"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of single-precision floating-point numbers. <a href="a00283.html#gaefb0fc7a4960b782c18708bb6b655262">More...</a><br /></td></tr>
<tr class="separator:gaefb0fc7a4960b782c18708bb6b655262"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab91887d7565059dac640e3a1921c914a"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gab91887d7565059dac640e3a1921c914a">mat3x3</a></td></tr>
<tr class="memdesc:gab91887d7565059dac640e3a1921c914a"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of single-precision floating-point numbers. <a href="a00283.html#gab91887d7565059dac640e3a1921c914a">More...</a><br /></td></tr>
<tr class="separator:gab91887d7565059dac640e3a1921c914a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf991cad0b34f64e33af186326dbc4d66"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 4, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gaf991cad0b34f64e33af186326dbc4d66">mat3x4</a></td></tr>
<tr class="memdesc:gaf991cad0b34f64e33af186326dbc4d66"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#gaf991cad0b34f64e33af186326dbc4d66">More...</a><br /></td></tr>
<tr class="separator:gaf991cad0b34f64e33af186326dbc4d66"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad941c947ad6cdd117a0e8554a4754983"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 2, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gad941c947ad6cdd117a0e8554a4754983">mat4x2</a></td></tr>
<tr class="memdesc:gad941c947ad6cdd117a0e8554a4754983"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of single-precision floating-point numbers. <a href="a00283.html#gad941c947ad6cdd117a0e8554a4754983">More...</a><br /></td></tr>
<tr class="separator:gad941c947ad6cdd117a0e8554a4754983"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac7574544bb94777bdbd2eb224eb72fd0"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 3, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gac7574544bb94777bdbd2eb224eb72fd0">mat4x3</a></td></tr>
<tr class="memdesc:gac7574544bb94777bdbd2eb224eb72fd0"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of single-precision floating-point numbers. <a href="a00283.html#gac7574544bb94777bdbd2eb224eb72fd0">More...</a><br /></td></tr>
<tr class="separator:gac7574544bb94777bdbd2eb224eb72fd0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab2d35cc2655f44d60958d60a1de34e81"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gab2d35cc2655f44d60958d60a1de34e81">mat4x4</a></td></tr>
<tr class="memdesc:gab2d35cc2655f44d60958d60a1de34e81"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#gab2d35cc2655f44d60958d60a1de34e81">More...</a><br /></td></tr>
<tr class="separator:gab2d35cc2655f44d60958d60a1de34e81"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0db98d836c5549d31cf64ecd043b7af7"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga0db98d836c5549d31cf64ecd043b7af7">mat4</a></td></tr>
<tr class="memdesc:ga0db98d836c5549d31cf64ecd043b7af7"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#ga0db98d836c5549d31cf64ecd043b7af7">More...</a><br /></td></tr>
<tr class="separator:ga0db98d836c5549d31cf64ecd043b7af7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. </p>
<p>These types have exhaustive sets of operators. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">typedef mat&lt; 2, 2, f64, defaultp &gt; dmat2</td>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00063_source.html#l00020">20</a> of file <a class="el" href="a00063_source.html">matrix_double2x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 2, double, defaultp &gt; dmat2x2</td>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00063_source.html#l00015">15</a> of file <a class="el" href="a00063_source.html">matrix_double2x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 3, double, defaultp &gt; dmat2x3</td>
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<p>2 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00065_source.html#l00015">15</a> of file <a class="el" href="a00065_source.html">matrix_double2x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 4, double, defaultp &gt; dmat2x4</td>
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<p>2 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00067_source.html#l00015">15</a> of file <a class="el" href="a00067_source.html">matrix_double2x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 3, 3, f64, defaultp &gt; dmat3</td>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00071_source.html#l00020">20</a> of file <a class="el" href="a00071_source.html">matrix_double3x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 3, 2, double, defaultp &gt; dmat3x2</td>
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<p>3 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00069_source.html#l00015">15</a> of file <a class="el" href="a00069_source.html">matrix_double3x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 3, 3, double, defaultp &gt; dmat3x3</td>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00071_source.html#l00015">15</a> of file <a class="el" href="a00071_source.html">matrix_double3x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 3, 4, double, defaultp &gt; dmat3x4</td>
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<p>3 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00073_source.html#l00015">15</a> of file <a class="el" href="a00073_source.html">matrix_double3x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 4, f64, defaultp &gt; dmat4</td>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00079_source.html#l00020">20</a> of file <a class="el" href="a00079_source.html">matrix_double4x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 2, double, defaultp &gt; dmat4x2</td>
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<p>4 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00075_source.html#l00015">15</a> of file <a class="el" href="a00075_source.html">matrix_double4x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 3, double, defaultp &gt; dmat4x3</td>
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<p>4 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00077_source.html#l00015">15</a> of file <a class="el" href="a00077_source.html">matrix_double4x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 4, double, defaultp &gt; dmat4x4</td>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00079_source.html#l00015">15</a> of file <a class="el" href="a00079_source.html">matrix_double4x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 2, f32, defaultp &gt; mat2</td>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00082_source.html#l00020">20</a> of file <a class="el" href="a00082_source.html">matrix_float2x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 2, f32, defaultp &gt; mat2x2</td>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00082_source.html#l00015">15</a> of file <a class="el" href="a00082_source.html">matrix_float2x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 3, f32, defaultp &gt; mat2x3</td>
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<p>2 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00084_source.html#l00015">15</a> of file <a class="el" href="a00084_source.html">matrix_float2x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 4, f32, defaultp &gt; mat2x4</td>
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<p>2 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00086_source.html#l00015">15</a> of file <a class="el" href="a00086_source.html">matrix_float2x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 3, 3, f32, defaultp &gt; mat3</td>
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<p>3 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00090_source.html#l00020">20</a> of file <a class="el" href="a00090_source.html">matrix_float3x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 3, 3, f32, defaultp &gt; mat3x3</td>
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<p>3 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00090_source.html#l00015">15</a> of file <a class="el" href="a00090_source.html">matrix_float3x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 3, 4, f32, defaultp &gt; mat3x4</td>
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<p>3 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00092_source.html#l00015">15</a> of file <a class="el" href="a00092_source.html">matrix_float3x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 4, f32, defaultp &gt; mat4</td>
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<p>4 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00098_source.html#l00020">20</a> of file <a class="el" href="a00098_source.html">matrix_float4x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 2, f32, defaultp &gt; mat4x2</td>
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<p>4 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00094_source.html#l00015">15</a> of file <a class="el" href="a00094_source.html">matrix_float4x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 3, f32, defaultp &gt; mat4x3</td>
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<p>4 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00096_source.html#l00015">15</a> of file <a class="el" href="a00096_source.html">matrix_float4x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 4, f32, defaultp &gt; mat4x4</td>
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<p>4 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00098_source.html#l00015">15</a> of file <a class="el" href="a00098_source.html">matrix_float4x4.hpp</a>.</p>
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