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<li class="navelem"><a class="el" href="dir_934f46a345653ef2b3014a1b37a162c1.html">G:</a></li><li class="navelem"><a class="el" href="dir_98f7f9d41f9d3029bd68cf237526a774.html">Source</a></li><li class="navelem"><a class="el" href="dir_9344afb825aed5e2f5be1d2015dde43c.html">G-Truc</a></li><li class="navelem"><a class="el" href="dir_45973f864e07b2505003ae343b7c8af7.html">glm</a></li><li class="navelem"><a class="el" href="dir_304be5dfae1339a7705426c0b536faf2.html">glm</a></li><li class="navelem"><a class="el" href="dir_7997edb062bdde9a99cb6835d42b0d9d.html">gtc</a></li> </ul>
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<div class="title">matrix_transform.hpp</div> </div>
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<div class="contents">
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<a href="a00067.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// Dependencies</span></div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "../mat4x4.hpp"</span></div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "../vec2.hpp"</span></div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "../vec3.hpp"</span></div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "../vec4.hpp"</span></div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "../gtc/constants.hpp"</span></div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)</span></div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor"># pragma message("GLM: GLM_GTC_matrix_transform extension included")</span></div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="a00138.html">glm</a></div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00163.html#ga1a4ecc4ad82652b8fb14dcb087879284">translate</a>(</div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& m, vec<3, T, Q> <span class="keyword">const</span>& v);</div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div>
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<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00163.html#gaee9e865eaa9776370996da2940873fd4">rotate</a>(</div>
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<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& m, T <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>, vec<3, T, Q> <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaf2707d3081789ce097daaa6e54d5287">axis</a>);</div>
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<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div>
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<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00163.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a>(</div>
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<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& m, vec<3, T, Q> <span class="keyword">const</span>& v);</div>
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div>
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<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga6615d8a9d39432e279c4575313ecb456">ortho</a>(</div>
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<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  T left, T right, T bottom, T top);</div>
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<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div>
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<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gab37ac3eec8d61f22fceda7775e836afa">orthoLH_ZO</a>(</div>
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<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  T left, T right, T bottom, T top, T zNear, T zFar);</div>
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<div class="line"><a name="l00108"></a><span class="lineno"> 108</span> </div>
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<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga526416735ea7c5c5cd255bf99d051bd8">orthoLH_NO</a>(</div>
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<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  T left, T right, T bottom, T top, T zNear, T zFar);</div>
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<div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div>
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<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga9aea2e515b08fd7dce47b7b6ec34d588">orthoRH_ZO</a>(</div>
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<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  T left, T right, T bottom, T top, T zNear, T zFar);</div>
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<div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div>
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<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaa2f7a1373170bf0a4a2ddef9b0706780">orthoRH_NO</a>(</div>
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<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  T left, T right, T bottom, T top, T zNear, T zFar);</div>
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<div class="line"><a name="l00138"></a><span class="lineno"> 138</span> </div>
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<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaea11a70817af2c0801c869dea0b7a5bc">orthoZO</a>(</div>
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<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  T left, T right, T bottom, T top, T zNear, T zFar);</div>
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<div class="line"><a name="l00148"></a><span class="lineno"> 148</span> </div>
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<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gab219d28a8f178d4517448fcd6395a073">orthoNO</a>(</div>
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<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  T left, T right, T bottom, T top, T zNear, T zFar);</div>
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<div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div>
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<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gad122a79aadaa5529cec4ac197203db7f">orthoLH</a>(</div>
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<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  T left, T right, T bottom, T top, T zNear, T zFar);</div>
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<div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div>
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<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga16264c9b838edeb9dd1de7a1010a13a4">orthoRH</a>(</div>
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<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  T left, T right, T bottom, T top, T zNear, T zFar);</div>
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<div class="line"><a name="l00180"></a><span class="lineno"> 180</span> </div>
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<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga6615d8a9d39432e279c4575313ecb456">ortho</a>(</div>
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<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  T left, T right, T bottom, T top, T zNear, T zFar);</div>
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<div class="line"><a name="l00191"></a><span class="lineno"> 191</span> </div>
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<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga94218b094862d17798370242680b9030">frustumLH_ZO</a>(</div>
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<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  T left, T right, T bottom, T top, T near, T far);</div>
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<div class="line"><a name="l00200"></a><span class="lineno"> 200</span> </div>
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<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga259520cad03b3f8bca9417920035ed01">frustumLH_NO</a>(</div>
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<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  T left, T right, T bottom, T top, T near, T far);</div>
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<div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div>
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<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga7654a9227f14d5382786b9fc0eb5692d">frustumRH_ZO</a>(</div>
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<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  T left, T right, T bottom, T top, T near, T far);</div>
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<div class="line"><a name="l00218"></a><span class="lineno"> 218</span> </div>
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<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga9236c8439f21be186b79c97b588836b9">frustumRH_NO</a>(</div>
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<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  T left, T right, T bottom, T top, T near, T far);</div>
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<div class="line"><a name="l00227"></a><span class="lineno"> 227</span> </div>
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<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaa73322e152edf50cf30a6edac342a757">frustumZO</a>(</div>
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<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  T left, T right, T bottom, T top, T near, T far);</div>
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<div class="line"><a name="l00236"></a><span class="lineno"> 236</span> </div>
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<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gae34ec664ad44860bf4b5ba631f0e0e90">frustumNO</a>(</div>
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<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  T left, T right, T bottom, T top, T near, T far);</div>
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<div class="line"><a name="l00245"></a><span class="lineno"> 245</span> </div>
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<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gae4277c37f61d81da01bc9db14ea90296">frustumLH</a>(</div>
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<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>  T left, T right, T bottom, T top, T near, T far);</div>
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<div class="line"><a name="l00255"></a><span class="lineno"> 255</span> </div>
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<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga4366ab45880c6c5f8b3e8c371ca4b136">frustumRH</a>(</div>
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<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>  T left, T right, T bottom, T top, T near, T far);</div>
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<div class="line"><a name="l00265"></a><span class="lineno"> 265</span> </div>
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<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">frustum</a>(</div>
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<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  T left, T right, T bottom, T top, T near, T far);</div>
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<div class="line"><a name="l00275"></a><span class="lineno"> 275</span> </div>
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<div class="line"><a name="l00276"></a><span class="lineno"> 276</span> </div>
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<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a">perspectiveRH_ZO</a>(</div>
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<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>  T fovy, T aspect, T near, T far);</div>
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<div class="line"><a name="l00289"></a><span class="lineno"> 289</span> </div>
|
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<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gad1526cb2cbe796095284e8f34b01c582">perspectiveRH_NO</a>(</div>
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<div class="line"><a name="l00301"></a><span class="lineno"> 301</span>  T fovy, T aspect, T near, T far);</div>
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<div class="line"><a name="l00302"></a><span class="lineno"> 302</span> </div>
|
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<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaca32af88c2719005c02817ad1142986c">perspectiveLH_ZO</a>(</div>
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<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>  T fovy, T aspect, T near, T far);</div>
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<div class="line"><a name="l00315"></a><span class="lineno"> 315</span> </div>
|
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<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaead4d049d1feab463b700b5641aa590e">perspectiveLH_NO</a>(</div>
|
|
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  T fovy, T aspect, T near, T far);</div>
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<div class="line"><a name="l00328"></a><span class="lineno"> 328</span> </div>
|
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<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaa9dfba5c2322da54f72b1eb7c7c11b47">perspectiveZO</a>(</div>
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<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  T fovy, T aspect, T near, T far);</div>
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<div class="line"><a name="l00341"></a><span class="lineno"> 341</span> </div>
|
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<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaf497e6bca61e7c87088370b126a93758">perspectiveNO</a>(</div>
|
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<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>  T fovy, T aspect, T near, T far);</div>
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<div class="line"><a name="l00354"></a><span class="lineno"> 354</span> </div>
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<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00366"></a><span class="lineno"> 366</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga26b88757fbd90601b80768a7e1ad3aa1">perspectiveRH</a>(</div>
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<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>  T fovy, T aspect, T near, T far);</div>
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<div class="line"><a name="l00368"></a><span class="lineno"> 368</span> </div>
|
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<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">perspectiveLH</a>(</div>
|
|
<div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  T fovy, T aspect, T near, T far);</div>
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<div class="line"><a name="l00382"></a><span class="lineno"> 382</span> </div>
|
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<div class="line"><a name="l00393"></a><span class="lineno"> 393</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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|
<div class="line"><a name="l00394"></a><span class="lineno"> 394</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga747c8cf99458663dd7ad1bb3a2f07787">perspective</a>(</div>
|
|
<div class="line"><a name="l00395"></a><span class="lineno"> 395</span>  T fovy, T aspect, T near, T far);</div>
|
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<div class="line"><a name="l00396"></a><span class="lineno"> 396</span> </div>
|
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<div class="line"><a name="l00407"></a><span class="lineno"> 407</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga7dcbb25331676f5b0795aced1a905c44">perspectiveFovRH_ZO</a>(</div>
|
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<div class="line"><a name="l00409"></a><span class="lineno"> 409</span>  T fov, T width, T height, T near, T far);</div>
|
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<div class="line"><a name="l00410"></a><span class="lineno"> 410</span> </div>
|
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<div class="line"><a name="l00421"></a><span class="lineno"> 421</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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|
<div class="line"><a name="l00422"></a><span class="lineno"> 422</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga257b733ff883c9a065801023cf243eb2">perspectiveFovRH_NO</a>(</div>
|
|
<div class="line"><a name="l00423"></a><span class="lineno"> 423</span>  T fov, T width, T height, T near, T far);</div>
|
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<div class="line"><a name="l00424"></a><span class="lineno"> 424</span> </div>
|
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<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00436"></a><span class="lineno"> 436</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gabdd37014f529e25b2fa1b3ba06c10d5c">perspectiveFovLH_ZO</a>(</div>
|
|
<div class="line"><a name="l00437"></a><span class="lineno"> 437</span>  T fov, T width, T height, T near, T far);</div>
|
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<div class="line"><a name="l00438"></a><span class="lineno"> 438</span> </div>
|
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<div class="line"><a name="l00449"></a><span class="lineno"> 449</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00450"></a><span class="lineno"> 450</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gad18a4495b77530317327e8d466488c1a">perspectiveFovLH_NO</a>(</div>
|
|
<div class="line"><a name="l00451"></a><span class="lineno"> 451</span>  T fov, T width, T height, T near, T far);</div>
|
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<div class="line"><a name="l00452"></a><span class="lineno"> 452</span> </div>
|
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<div class="line"><a name="l00463"></a><span class="lineno"> 463</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00464"></a><span class="lineno"> 464</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga4bc69fa1d1f95128430aa3d2a712390b">perspectiveFovZO</a>(</div>
|
|
<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>  T fov, T width, T height, T near, T far);</div>
|
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<div class="line"><a name="l00466"></a><span class="lineno"> 466</span> </div>
|
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<div class="line"><a name="l00477"></a><span class="lineno"> 477</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaf30e7bd3b1387a6776433dd5383e6633">perspectiveFovNO</a>(</div>
|
|
<div class="line"><a name="l00479"></a><span class="lineno"> 479</span>  T fov, T width, T height, T near, T far);</div>
|
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<div class="line"><a name="l00480"></a><span class="lineno"> 480</span> </div>
|
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<div class="line"><a name="l00492"></a><span class="lineno"> 492</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00493"></a><span class="lineno"> 493</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaf32bf563f28379c68554a44ee60c6a85">perspectiveFovRH</a>(</div>
|
|
<div class="line"><a name="l00494"></a><span class="lineno"> 494</span>  T fov, T width, T height, T near, T far);</div>
|
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<div class="line"><a name="l00495"></a><span class="lineno"> 495</span> </div>
|
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<div class="line"><a name="l00507"></a><span class="lineno"> 507</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00508"></a><span class="lineno"> 508</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga6aebe16c164bd8e52554cbe0304ef4aa">perspectiveFovLH</a>(</div>
|
|
<div class="line"><a name="l00509"></a><span class="lineno"> 509</span>  T fov, T width, T height, T near, T far);</div>
|
|
<div class="line"><a name="l00510"></a><span class="lineno"> 510</span> </div>
|
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<div class="line"><a name="l00521"></a><span class="lineno"> 521</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00522"></a><span class="lineno"> 522</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaebd02240fd36e85ad754f02ddd9a560d">perspectiveFov</a>(</div>
|
|
<div class="line"><a name="l00523"></a><span class="lineno"> 523</span>  T fov, T width, T height, T near, T far);</div>
|
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<div class="line"><a name="l00524"></a><span class="lineno"> 524</span> </div>
|
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<div class="line"><a name="l00532"></a><span class="lineno"> 532</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00533"></a><span class="lineno"> 533</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga3201b30f5b3ea0f933246d87bfb992a9">infinitePerspectiveLH</a>(</div>
|
|
<div class="line"><a name="l00534"></a><span class="lineno"> 534</span>  T fovy, T aspect, T near);</div>
|
|
<div class="line"><a name="l00535"></a><span class="lineno"> 535</span> </div>
|
|
<div class="line"><a name="l00543"></a><span class="lineno"> 543</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00544"></a><span class="lineno"> 544</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga99672ffe5714ef478dab2437255fe7e1">infinitePerspectiveRH</a>(</div>
|
|
<div class="line"><a name="l00545"></a><span class="lineno"> 545</span>  T fovy, T aspect, T near);</div>
|
|
<div class="line"><a name="l00546"></a><span class="lineno"> 546</span> </div>
|
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<div class="line"><a name="l00554"></a><span class="lineno"> 554</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00555"></a><span class="lineno"> 555</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#ga44fa38a18349450325cae2661bb115ca">infinitePerspective</a>(</div>
|
|
<div class="line"><a name="l00556"></a><span class="lineno"> 556</span>  T fovy, T aspect, T near);</div>
|
|
<div class="line"><a name="l00557"></a><span class="lineno"> 557</span> </div>
|
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<div class="line"><a name="l00565"></a><span class="lineno"> 565</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00566"></a><span class="lineno"> 566</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
|
|
<div class="line"><a name="l00567"></a><span class="lineno"> 567</span>  T fovy, T aspect, T near);</div>
|
|
<div class="line"><a name="l00568"></a><span class="lineno"> 568</span> </div>
|
|
<div class="line"><a name="l00577"></a><span class="lineno"> 577</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
|
|
<div class="line"><a name="l00578"></a><span class="lineno"> 578</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00163.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
|
|
<div class="line"><a name="l00579"></a><span class="lineno"> 579</span>  T fovy, T aspect, T near, T ep);</div>
|
|
<div class="line"><a name="l00580"></a><span class="lineno"> 580</span> </div>
|
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<div class="line"><a name="l00593"></a><span class="lineno"> 593</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q></div>
|
|
<div class="line"><a name="l00594"></a><span class="lineno"> 594</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00163.html#ga77d157525063dec83a557186873ee080">projectZO</a>(</div>
|
|
<div class="line"><a name="l00595"></a><span class="lineno"> 595</span>  vec<3, T, Q> <span class="keyword">const</span>& obj, mat<4, 4, T, Q> <span class="keyword">const</span>& model, mat<4, 4, T, Q> <span class="keyword">const</span>& <a class="code" href="a00218.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>, vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
|
|
<div class="line"><a name="l00596"></a><span class="lineno"> 596</span> </div>
|
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<div class="line"><a name="l00609"></a><span class="lineno"> 609</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q></div>
|
|
<div class="line"><a name="l00610"></a><span class="lineno"> 610</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00163.html#ga05249751f48d14cb282e4979802b8111">projectNO</a>(</div>
|
|
<div class="line"><a name="l00611"></a><span class="lineno"> 611</span>  vec<3, T, Q> <span class="keyword">const</span>& obj, mat<4, 4, T, Q> <span class="keyword">const</span>& model, mat<4, 4, T, Q> <span class="keyword">const</span>& <a class="code" href="a00218.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>, vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
|
|
<div class="line"><a name="l00612"></a><span class="lineno"> 612</span> </div>
|
|
<div class="line"><a name="l00625"></a><span class="lineno"> 625</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q></div>
|
|
<div class="line"><a name="l00626"></a><span class="lineno"> 626</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00163.html#gaf36e96033f456659e6705472a06b6e11">project</a>(</div>
|
|
<div class="line"><a name="l00627"></a><span class="lineno"> 627</span>  vec<3, T, Q> <span class="keyword">const</span>& obj, mat<4, 4, T, Q> <span class="keyword">const</span>& model, mat<4, 4, T, Q> <span class="keyword">const</span>& <a class="code" href="a00218.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>, vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
|
|
<div class="line"><a name="l00628"></a><span class="lineno"> 628</span> </div>
|
|
<div class="line"><a name="l00641"></a><span class="lineno"> 641</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q></div>
|
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<div class="line"><a name="l00642"></a><span class="lineno"> 642</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00163.html#gade5136413ce530f8e606124d570fba32">unProjectZO</a>(</div>
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|
<div class="line"><a name="l00643"></a><span class="lineno"> 643</span>  vec<3, T, Q> <span class="keyword">const</span>& win, mat<4, 4, T, Q> <span class="keyword">const</span>& model, mat<4, 4, T, Q> <span class="keyword">const</span>& <a class="code" href="a00218.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>, vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
|
|
<div class="line"><a name="l00644"></a><span class="lineno"> 644</span> </div>
|
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<div class="line"><a name="l00657"></a><span class="lineno"> 657</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q></div>
|
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<div class="line"><a name="l00658"></a><span class="lineno"> 658</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00163.html#gae089ba9fc150ff69c252a20e508857b5">unProjectNO</a>(</div>
|
|
<div class="line"><a name="l00659"></a><span class="lineno"> 659</span>  vec<3, T, Q> <span class="keyword">const</span>& win, mat<4, 4, T, Q> <span class="keyword">const</span>& model, mat<4, 4, T, Q> <span class="keyword">const</span>& <a class="code" href="a00218.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>, vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
|
|
<div class="line"><a name="l00660"></a><span class="lineno"> 660</span> </div>
|
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<div class="line"><a name="l00673"></a><span class="lineno"> 673</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q></div>
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<div class="line"><a name="l00674"></a><span class="lineno"> 674</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00163.html#ga36641e5d60f994e01c3d8f56b10263d2">unProject</a>(</div>
|
|
<div class="line"><a name="l00675"></a><span class="lineno"> 675</span>  vec<3, T, Q> <span class="keyword">const</span>& win, mat<4, 4, T, Q> <span class="keyword">const</span>& model, mat<4, 4, T, Q> <span class="keyword">const</span>& <a class="code" href="a00218.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>, vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
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|
<div class="line"><a name="l00676"></a><span class="lineno"> 676</span> </div>
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<div class="line"><a name="l00686"></a><span class="lineno"> 686</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q, <span class="keyword">typename</span> U></div>
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<div class="line"><a name="l00687"></a><span class="lineno"> 687</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00163.html#gaf6b21eadb7ac2ecbbe258a9a233b4c82">pickMatrix</a>(</div>
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<div class="line"><a name="l00688"></a><span class="lineno"> 688</span>  vec<2, T, Q> <span class="keyword">const</span>& center, vec<2, T, Q> <span class="keyword">const</span>& delta, vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
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<div class="line"><a name="l00689"></a><span class="lineno"> 689</span> </div>
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<div class="line"><a name="l00697"></a><span class="lineno"> 697</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00698"></a><span class="lineno"> 698</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00163.html#gacfa12c8889c754846bc20c65d9b5c701">lookAtRH</a>(</div>
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<div class="line"><a name="l00699"></a><span class="lineno"> 699</span>  vec<3, T, Q> <span class="keyword">const</span>& eye, vec<3, T, Q> <span class="keyword">const</span>& center, vec<3, T, Q> <span class="keyword">const</span>& up);</div>
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<div class="line"><a name="l00700"></a><span class="lineno"> 700</span> </div>
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<div class="line"><a name="l00708"></a><span class="lineno"> 708</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00709"></a><span class="lineno"> 709</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00163.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">lookAtLH</a>(</div>
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<div class="line"><a name="l00710"></a><span class="lineno"> 710</span>  vec<3, T, Q> <span class="keyword">const</span>& eye, vec<3, T, Q> <span class="keyword">const</span>& center, vec<3, T, Q> <span class="keyword">const</span>& up);</div>
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<div class="line"><a name="l00711"></a><span class="lineno"> 711</span> </div>
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<div class="line"><a name="l00720"></a><span class="lineno"> 720</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00721"></a><span class="lineno"> 721</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00163.html#gaa64aa951a0e99136bba9008d2b59c78e">lookAt</a>(</div>
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<div class="line"><a name="l00722"></a><span class="lineno"> 722</span>  vec<3, T, Q> <span class="keyword">const</span>& eye, vec<3, T, Q> <span class="keyword">const</span>& center, vec<3, T, Q> <span class="keyword">const</span>& up);</div>
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<div class="line"><a name="l00723"></a><span class="lineno"> 723</span> </div>
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<div class="line"><a name="l00725"></a><span class="lineno"> 725</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00726"></a><span class="lineno"> 726</span> </div>
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<div class="line"><a name="l00727"></a><span class="lineno"> 727</span> <span class="preprocessor">#include "matrix_transform.inl"</span></div>
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<div class="ttc" id="a00163_html_ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a"><div class="ttname"><a href="a00163.html#ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a">glm::perspectiveRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00163_html_gaebd02240fd36e85ad754f02ddd9a560d"><div class="ttname"><a href="a00163.html#gaebd02240fd36e85ad754f02ddd9a560d">glm::perspectiveFov</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view and the default handedness and defaul...</div></div>
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<div class="ttc" id="a00163_html_ga0bcd4542e0affc63a0b8c08fcb839ea9"><div class="ttname"><a href="a00163.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">glm::frustum</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix with default handedness, using the default handedness and default near and f...</div></div>
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<div class="ttc" id="a00163_html_ga9236c8439f21be186b79c97b588836b9"><div class="ttname"><a href="a00163.html#ga9236c8439f21be186b79c97b588836b9">glm::frustumRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
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<div class="ttc" id="a00163_html_gab37ac3eec8d61f22fceda7775e836afa"><div class="ttname"><a href="a00163.html#gab37ac3eec8d61f22fceda7775e836afa">glm::orthoLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
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<div class="ttc" id="a00166_html_gaaee6c856cae3217d274a240238cb6373"><div class="ttname"><a href="a00166.html#gaaee6c856cae3217d274a240238cb6373">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat< T, Q > const &x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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<div class="ttc" id="a00163_html_gaca32af88c2719005c02817ad1142986c"><div class="ttname"><a href="a00163.html#gaca32af88c2719005c02817ad1142986c">glm::perspectiveLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00163_html_ga6aebe16c164bd8e52554cbe0304ef4aa"><div class="ttname"><a href="a00163.html#ga6aebe16c164bd8e52554cbe0304ef4aa">glm::perspectiveFovLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a left handed perspective projection matrix based on a field of view. </div></div>
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<div class="ttc" id="a00166_html_gaaf2707d3081789ce097daaa6e54d5287"><div class="ttname"><a href="a00166.html#gaaf2707d3081789ce097daaa6e54d5287">glm::axis</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > axis(tquat< T, Q > const &x)</div><div class="ttdoc">Returns the q rotation axis. </div></div>
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<div class="ttc" id="a00163_html_gae4277c37f61d81da01bc9db14ea90296"><div class="ttname"><a href="a00163.html#gae4277c37f61d81da01bc9db14ea90296">glm::frustumLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
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<div class="ttc" id="a00163_html_ga6615d8a9d39432e279c4575313ecb456"><div class="ttname"><a href="a00163.html#ga6615d8a9d39432e279c4575313ecb456">glm::ortho</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using the default handedness and defaul...</div></div>
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<div class="ttc" id="a00163_html_ga9bd34951dc7022ac256fcb51d7f6fc2f"><div class="ttname"><a href="a00163.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">glm::perspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00163_html_ga526416735ea7c5c5cd255bf99d051bd8"><div class="ttname"><a href="a00163.html#ga526416735ea7c5c5cd255bf99d051bd8">glm::orthoLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. </div></div>
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<div class="ttc" id="a00163_html_gae089ba9fc150ff69c252a20e508857b5"><div class="ttname"><a href="a00163.html#gae089ba9fc150ff69c252a20e508857b5">glm::unProjectNO</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > unProjectNO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </div></div>
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<div class="ttc" id="a00163_html_ga05249751f48d14cb282e4979802b8111"><div class="ttname"><a href="a00163.html#ga05249751f48d14cb282e4979802b8111">glm::projectNO</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > projectNO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </div></div>
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<div class="ttc" id="a00163_html_gade5136413ce530f8e606124d570fba32"><div class="ttname"><a href="a00163.html#gade5136413ce530f8e606124d570fba32">glm::unProjectZO</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > unProjectZO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </div></div>
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<div class="ttc" id="a00163_html_gaa2f7a1373170bf0a4a2ddef9b0706780"><div class="ttname"><a href="a00163.html#gaa2f7a1373170bf0a4a2ddef9b0706780">glm::orthoRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. </div></div>
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<div class="ttc" id="a00163_html_gaa73322e152edf50cf30a6edac342a757"><div class="ttname"><a href="a00163.html#gaa73322e152edf50cf30a6edac342a757">glm::frustumZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...</div></div>
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<div class="ttc" id="a00163_html_ga77d157525063dec83a557186873ee080"><div class="ttname"><a href="a00163.html#ga77d157525063dec83a557186873ee080">glm::projectZO</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > projectZO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </div></div>
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<div class="ttc" id="a00163_html_gae34ec664ad44860bf4b5ba631f0e0e90"><div class="ttname"><a href="a00163.html#gae34ec664ad44860bf4b5ba631f0e0e90">glm::frustumNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...</div></div>
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<div class="ttc" id="a00163_html_gaa64aa951a0e99136bba9008d2b59c78e"><div class="ttname"><a href="a00163.html#gaa64aa951a0e99136bba9008d2b59c78e">glm::lookAt</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)</div><div class="ttdoc">Build a look at view matrix based on the default handedness. </div></div>
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<div class="ttc" id="a00163_html_gad122a79aadaa5529cec4ac197203db7f"><div class="ttname"><a href="a00163.html#gad122a79aadaa5529cec4ac197203db7f">glm::orthoLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
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<div class="ttc" id="a00163_html_gaf6b21eadb7ac2ecbbe258a9a233b4c82"><div class="ttname"><a href="a00163.html#gaf6b21eadb7ac2ecbbe258a9a233b4c82">glm::pickMatrix</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Define a picking region. </div></div>
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<div class="ttc" id="a00163_html_gad18a4495b77530317327e8d466488c1a"><div class="ttname"><a href="a00163.html#gad18a4495b77530317327e8d466488c1a">glm::perspectiveFovLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates...</div></div>
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<div class="ttc" id="a00163_html_ga99672ffe5714ef478dab2437255fe7e1"><div class="ttname"><a href="a00163.html#ga99672ffe5714ef478dab2437255fe7e1">glm::infinitePerspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
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<div class="ttc" id="a00163_html_ga7dcbb25331676f5b0795aced1a905c44"><div class="ttname"><a href="a00163.html#ga7dcbb25331676f5b0795aced1a905c44">glm::perspectiveFovRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinates...</div></div>
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<div class="ttc" id="a00163_html_gab219d28a8f178d4517448fcd6395a073"><div class="ttname"><a href="a00163.html#gab219d28a8f178d4517448fcd6395a073">glm::orthoNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FO...</div></div>
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<div class="ttc" id="a00163_html_gaead4d049d1feab463b700b5641aa590e"><div class="ttname"><a href="a00163.html#gaead4d049d1feab463b700b5641aa590e">glm::perspectiveLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00163_html_gaea11a70817af2c0801c869dea0b7a5bc"><div class="ttname"><a href="a00163.html#gaea11a70817af2c0801c869dea0b7a5bc">glm::orthoZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
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<div class="ttc" id="a00138_html"><div class="ttname"><a href="a00138.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
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<div class="ttc" id="a00163_html_gad1526cb2cbe796095284e8f34b01c582"><div class="ttname"><a href="a00163.html#gad1526cb2cbe796095284e8f34b01c582">glm::perspectiveRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00218_html_ga58384b7170801dd513de46f87c7fb00e"><div class="ttname"><a href="a00218.html#ga58384b7170801dd513de46f87c7fb00e">glm::proj</a></div><div class="ttdeci">GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)</div><div class="ttdoc">Projects x on Normal. </div></div>
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<div class="ttc" id="a00163_html_ga257b733ff883c9a065801023cf243eb2"><div class="ttname"><a href="a00163.html#ga257b733ff883c9a065801023cf243eb2">glm::perspectiveFovRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinates...</div></div>
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<div class="ttc" id="a00163_html_ga3201b30f5b3ea0f933246d87bfb992a9"><div class="ttname"><a href="a00163.html#ga3201b30f5b3ea0f933246d87bfb992a9">glm::infinitePerspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
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<div class="ttc" id="a00163_html_ga9aea2e515b08fd7dce47b7b6ec34d588"><div class="ttname"><a href="a00163.html#ga9aea2e515b08fd7dce47b7b6ec34d588">glm::orthoRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
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<div class="ttc" id="a00163_html_gaf36e96033f456659e6705472a06b6e11"><div class="ttname"><a href="a00163.html#gaf36e96033f456659e6705472a06b6e11">glm::project</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > project(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near...</div></div>
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<div class="ttc" id="a00163_html_ga1a4ecc4ad82652b8fb14dcb087879284"><div class="ttname"><a href="a00163.html#ga1a4ecc4ad82652b8fb14dcb087879284">glm::translate</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)</div><div class="ttdoc">Builds a translation 4 * 4 matrix created from a vector of 3 components. </div></div>
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<div class="ttc" id="a00163_html_gaee9e865eaa9776370996da2940873fd4"><div class="ttname"><a href="a00163.html#gaee9e865eaa9776370996da2940873fd4">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)</div><div class="ttdoc">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </div></div>
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<div class="ttc" id="a00163_html_ga4bc69fa1d1f95128430aa3d2a712390b"><div class="ttname"><a href="a00163.html#ga4bc69fa1d1f95128430aa3d2a712390b">glm::perspectiveFovZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...</div></div>
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<div class="ttc" id="a00163_html_gaf497e6bca61e7c87088370b126a93758"><div class="ttname"><a href="a00163.html#gaf497e6bca61e7c87088370b126a93758">glm::perspectiveNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...</div></div>
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<div class="ttc" id="a00163_html_ga94218b094862d17798370242680b9030"><div class="ttname"><a href="a00163.html#ga94218b094862d17798370242680b9030">glm::frustumLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
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<div class="ttc" id="a00163_html_ga4366ab45880c6c5f8b3e8c371ca4b136"><div class="ttname"><a href="a00163.html#ga4366ab45880c6c5f8b3e8c371ca4b136">glm::frustumRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
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<div class="ttc" id="a00163_html_ga05051adbee603fb3c5095d8cf5cc229b"><div class="ttname"><a href="a00163.html#ga05051adbee603fb3c5095d8cf5cc229b">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
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<div class="ttc" id="a00163_html_ga16264c9b838edeb9dd1de7a1010a13a4"><div class="ttname"><a href="a00163.html#ga16264c9b838edeb9dd1de7a1010a13a4">glm::orthoRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. </div></div>
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<div class="ttc" id="a00163_html_ga26b88757fbd90601b80768a7e1ad3aa1"><div class="ttname"><a href="a00163.html#ga26b88757fbd90601b80768a7e1ad3aa1">glm::perspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00163_html_gaf5b3c85ff6737030a1d2214474ffa7a8"><div class="ttname"><a href="a00163.html#gaf5b3c85ff6737030a1d2214474ffa7a8">glm::tweakedInfinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...</div></div>
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<div class="ttc" id="a00163_html_ga36641e5d60f994e01c3d8f56b10263d2"><div class="ttname"><a href="a00163.html#ga36641e5d60f994e01c3d8f56b10263d2">glm::unProject</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near...</div></div>
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<div class="ttc" id="a00163_html_gaa9dfba5c2322da54f72b1eb7c7c11b47"><div class="ttname"><a href="a00163.html#gaa9dfba5c2322da54f72b1eb7c7c11b47">glm::perspectiveZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...</div></div>
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<div class="ttc" id="a00163_html_gacfa12c8889c754846bc20c65d9b5c701"><div class="ttname"><a href="a00163.html#gacfa12c8889c754846bc20c65d9b5c701">glm::lookAtRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)</div><div class="ttdoc">Build a right handed look at view matrix. </div></div>
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<div class="ttc" id="a00163_html_gabdd37014f529e25b2fa1b3ba06c10d5c"><div class="ttname"><a href="a00163.html#gabdd37014f529e25b2fa1b3ba06c10d5c">glm::perspectiveFovLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates...</div></div>
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<div class="ttc" id="a00163_html_ga7654a9227f14d5382786b9fc0eb5692d"><div class="ttname"><a href="a00163.html#ga7654a9227f14d5382786b9fc0eb5692d">glm::frustumRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
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<div class="ttc" id="a00163_html_gab2c09e25b0a16d3a9d89cc85bbae41b0"><div class="ttname"><a href="a00163.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">glm::lookAtLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)</div><div class="ttdoc">Build a left handed look at view matrix. </div></div>
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<div class="ttc" id="a00163_html_ga259520cad03b3f8bca9417920035ed01"><div class="ttname"><a href="a00163.html#ga259520cad03b3f8bca9417920035ed01">glm::frustumLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
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<div class="ttc" id="a00163_html_ga44fa38a18349450325cae2661bb115ca"><div class="ttname"><a href="a00163.html#ga44fa38a18349450325cae2661bb115ca">glm::infinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...</div></div>
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<div class="ttc" id="a00163_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00163.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...</div></div>
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<div class="ttc" id="a00163_html_gaf30e7bd3b1387a6776433dd5383e6633"><div class="ttname"><a href="a00163.html#gaf30e7bd3b1387a6776433dd5383e6633">glm::perspectiveFovNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...</div></div>
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<div class="ttc" id="a00163_html_gaf32bf563f28379c68554a44ee60c6a85"><div class="ttname"><a href="a00163.html#gaf32bf563f28379c68554a44ee60c6a85">glm::perspectiveFovRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a right handed perspective projection matrix based on a field of view. </div></div>
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