glm/test/gtx/gtx_io.cpp
2013-12-16 23:59:20 +01:00

141 lines
6.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-11-22
// Updated : 2013-11-22
// Licence : This source is under MIT licence
// File : test/gtx/io.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/io.hpp>
#include <iostream>
#include <typeinfo>
namespace {
template <typename CTy, typename CTr>
std::basic_ostream<CTy,CTr>&
operator<<(std::basic_ostream<CTy,CTr>& os, glm::precision const& a)
{
typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
if (cerberus) {
switch (a) {
case glm::highp: os << "hi"; break;
case glm::mediump: os << "md"; break;
case glm::lowp: os << "lo"; break;
}
}
return os;
}
} // namespace {
template <typename T, glm::precision P, typename OS>
int test_io_vec(OS& os)
{
os << '\n'
<< typeid(OS).name()
<< '\n';
glm::detail::tvec2<T,P> const v2(0, 1);
glm::detail::tvec3<T,P> const v3(2, 3, 4);
glm::detail::tvec4<T,P> const v4(5, 6, 7, 8);
os << "vec2<" << typeid(T).name() << ',' << P << ">: " << v2 << '\n'
<< "vec3<" << typeid(T).name() << ',' << P << ">: " << v3 << '\n'
<< "vec4<" << typeid(T).name() << ',' << P << ">: " << v4 << '\n';
glm::io::precision_guard const iopg;
glm::io::precision() = 2;
glm::io::value_width() = 1 + 2 + 1 + glm::io::precision();
os << "vec2<" << typeid(T).name() << ',' << P << ">: " << v2 << '\n'
<< "vec3<" << typeid(T).name() << ',' << P << ">: " << v3 << '\n'
<< "vec4<" << typeid(T).name() << ',' << P << ">: " << v4 << '\n';
return 0;
}
template <typename T, glm::precision P, typename OS>
int test_io_mat(OS& os)
{
os << '\n'
<< typeid(OS).name()
<< '\n';
glm::detail::tvec2<T,P> const v2_1( 0, 1);
glm::detail::tvec2<T,P> const v2_2( 2, 3);
glm::detail::tvec2<T,P> const v2_3( 4, 5);
glm::detail::tvec2<T,P> const v2_4( 6, 7);
glm::detail::tvec3<T,P> const v3_1( 8, 9, 10);
glm::detail::tvec3<T,P> const v3_2(11, 12, 13);
glm::detail::tvec3<T,P> const v3_3(14, 15, 16);
glm::detail::tvec3<T,P> const v3_4(17, 18, 19);
glm::detail::tvec4<T,P> const v4_1(20, 21, 22, 23);
glm::detail::tvec4<T,P> const v4_2(24, 25, 26, 27);
glm::detail::tvec4<T,P> const v4_3(28, 29, 30, 31);
glm::detail::tvec4<T,P> const v4_4(32, 33, 34, 35);
#if 0
os << "mat2x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x2<T,P>(v2_1, v2_2) << '\n'
<< "mat2x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x3<T,P>(v3_1, v3_2) << '\n'
<< "mat2x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x4<T,P>(v4_1, v4_2) << '\n'
<< "mat3x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x2<T,P>(v2_1, v2_2, v2_3) << '\n'
<< "mat3x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x3<T,P>(v3_1, v3_2, v3_3) << '\n'
<< "mat3x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x4<T,P>(v4_1, v4_2, v4_3) << '\n'
<< "mat4x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x2<T,P>(v2_1, v2_2, v2_3, v2_4) << '\n'
<< "mat4x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x3<T,P>(v3_1, v3_2, v3_3, v3_4) << '\n'
<< "mat4x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x4<T,P>(v4_1, v4_2, v4_3, v4_4) << '\n';
#endif
glm::io::precision_guard const iopg;
glm::io::precision() = 2;
glm::io::value_width() = 1 + 2 + 1 + glm::io::precision();
os << "mat2x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x2<T,P>(v2_1, v2_2) << '\n'
<< "mat2x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x3<T,P>(v3_1, v3_2) << '\n'
<< "mat2x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x4<T,P>(v4_1, v4_2) << '\n'
<< "mat3x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x2<T,P>(v2_1, v2_2, v2_3) << '\n'
<< "mat3x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x3<T,P>(v3_1, v3_2, v3_3) << '\n'
<< "mat3x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x4<T,P>(v4_1, v4_2, v4_3) << '\n'
<< "mat4x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x2<T,P>(v2_1, v2_2, v2_3, v2_4) << '\n'
<< "mat4x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x3<T,P>(v3_1, v3_2, v3_3, v3_4) << '\n'
<< "mat4x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x4<T,P>(v4_1, v4_2, v4_3, v4_4) << '\n';
os << glm::io::column_major
<< "mat2x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x2<T,P>(v2_1, v2_2) << '\n'
<< "mat2x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x3<T,P>(v3_1, v3_2) << '\n'
<< "mat2x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x4<T,P>(v4_1, v4_2) << '\n'
<< "mat3x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x2<T,P>(v2_1, v2_2, v2_3) << '\n'
<< "mat3x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x3<T,P>(v3_1, v3_2, v3_3) << '\n'
<< "mat3x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x4<T,P>(v4_1, v4_2, v4_3) << '\n'
<< "mat4x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x2<T,P>(v2_1, v2_2, v2_3, v2_4) << '\n'
<< "mat4x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x3<T,P>(v3_1, v3_2, v3_3, v3_4) << '\n'
<< "mat4x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x4<T,P>(v4_1, v4_2, v4_3, v4_4) << '\n';
return 0;
}
int main()
{
int Error(0);
Error += test_io_vec<float, glm::highp>(std::cout);
Error += test_io_vec<float, glm::highp>(std::wcout);
Error += test_io_vec<int, glm::mediump>(std::cout);
Error += test_io_vec<int, glm::mediump>(std::wcout);
Error += test_io_vec<glm::uint, glm::lowp>(std::cout);
Error += test_io_vec<glm::uint, glm::lowp>(std::wcout);
Error += test_io_mat<float, glm::highp>(std::cout);
Error += test_io_mat<float, glm::lowp>(std::wcout);
return Error;
}