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<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTX_rotate_normalized_axis<div class="ingroups"><a class="el" href="a00164.html">GTC Extensions (Stable)</a></div></div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga05f9b087d45a649cc221926415b0b2f9"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga05f9b087d45a649cc221926415b0b2f9"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#ga05f9b087d45a649cc221926415b0b2f9">rotateNormalizedAxis</a> (detail::tmat4x4&lt; T, P &gt; const &amp;m, T const &amp;angle, detail::tvec3&lt; T, P &gt; const &amp;axis)</td></tr>
<tr class="separator:ga05f9b087d45a649cc221926415b0b2f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac3db905172fad6f7999b7ece62d2fc2f"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:gac3db905172fad6f7999b7ece62d2fc2f"><td class="memTemplItemLeft" align="right" valign="top">detail::tquat&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#gac3db905172fad6f7999b7ece62d2fc2f">rotateNormalizedAxis</a> (detail::tquat&lt; T, P &gt; const &amp;q, typename detail::tquat&lt; T, P &gt;::T const &amp;angle, detail::tvec3&lt; T, P &gt; const &amp;axis)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Quaternions and matrices rotations around normalized axis. </p>
<p>&lt;<a class="el" href="a00105.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtx/rotate_normalized_axis.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">detail::tmat4x4&lt;T, P&gt; glm::rotateNormalizedAxis </td>
<td>(</td>
<td class="paramtype">detail::tmat4x4&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>m</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">detail::tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>axis</em>&#160;</td>
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<td>)</td>
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<p>Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">m</td><td>Input matrix multiplied by this rotation matrix. </td></tr>
<tr><td class="paramname">angle</td><td>Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
<tr><td class="paramname">axis</td><td>Rotation axis, must be normalized. </td></tr>
</table>
</dd>
</dl>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double.</td></tr>
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</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00224.html" title="Quaternions and matrices rotations around normalized axis. ">GLM_GTX_rotate_normalized_axis</a> </dd>
<dd>
- rotate(T angle, T x, T y, T z) </dd>
<dd>
- rotate(detail::tmat4x4&lt;T, P&gt; const &amp; m, T angle, T x, T y, T z) </dd>
<dd>
- <a class="el" href="a00231.html#ga115fb8c9ef8a665bed518d979211e863" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...">rotate(T angle, detail::tvec3&lt;T, P&gt; const &amp; v)</a> </dd></dl>
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<td class="memname">detail::tquat&lt;T, P&gt; glm::rotateNormalizedAxis </td>
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<td class="paramtype">detail::tquat&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>q</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">typename detail::tquat&lt; T, P &gt;::T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">detail::tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>axis</em>&#160;</td>
</tr>
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<td></td>
<td>)</td>
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<p>Rotates a quaternion from a vector of 3 components normalized axis and an angle. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">q</td><td>Source orientation </td></tr>
<tr><td class="paramname">angle</td><td>Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
<tr><td class="paramname">axis</td><td>Normalized axis of the rotation, must be normalized.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00224.html" title="Quaternions and matrices rotations around normalized axis. ">GLM_GTX_rotate_normalized_axis</a> </dd></dl>
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