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<div class="title">matrix_decompose.hpp</div> </div>
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<a href="a00064.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../mat4x4.hpp&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../geometric.hpp&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../gtc/quaternion.hpp&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;../gtc/matrix_transform.hpp&quot;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_matrix_decompose is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_matrix_decompose extension included&quot;)</span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00140.html">glm</a></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;{</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, precision P&gt;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; GLM_FUNC_DECL <span class="keywordtype">bool</span> <a class="code" href="a00204.html#ga0f1245817507156b337798a253577c8b">decompose</a>(</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; tmat4x4&lt;T, P&gt; <span class="keyword">const</span> &amp; modelMatrix,</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; tvec3&lt;T, P&gt; &amp; <a class="code" href="a00169.html#ga8f062fcc07e2445500793f2803afebb0">scale</a>, tquat&lt;T, P&gt; &amp; <a class="code" href="a00224.html#ga49b4d082305cdfcfe0a5c184f684a902">orientation</a>, tvec3&lt;T, P&gt; &amp; translation, tvec3&lt;T, P&gt; &amp; skew, tvec4&lt;T, P&gt; &amp; <a class="code" href="a00169.html#gac3613dcb6c6916465ad5b7ad5a786175">perspective</a>);</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor">#include &quot;matrix_decompose.inl&quot;</span></div>
<div class="ttc" id="a00224_html_ga49b4d082305cdfcfe0a5c184f684a902"><div class="ttname"><a href="a00224.html#ga49b4d082305cdfcfe0a5c184f684a902">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; orientation(tvec3&lt; T, P &gt; const &amp;Normal, tvec3&lt; T, P &gt; const &amp;Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
<div class="ttc" id="a00169_html_ga8f062fcc07e2445500793f2803afebb0"><div class="ttname"><a href="a00169.html#ga8f062fcc07e2445500793f2803afebb0">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; scale(tmat4x4&lt; T, P &gt; const &amp;m, tvec3&lt; T, P &gt; const &amp;v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
<div class="ttc" id="a00140_html"><div class="ttname"><a href="a00140.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00011">_noise.hpp:11</a></div></div>
<div class="ttc" id="a00169_html_gac3613dcb6c6916465ad5b7ad5a786175"><div class="ttname"><a href="a00169.html#gac3613dcb6c6916465ad5b7ad5a786175">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness. </div></div>
<div class="ttc" id="a00204_html_ga0f1245817507156b337798a253577c8b"><div class="ttname"><a href="a00204.html#ga0f1245817507156b337798a253577c8b">glm::decompose</a></div><div class="ttdeci">GLM_FUNC_DECL bool decompose(tmat4x4&lt; T, P &gt; const &amp;modelMatrix, tvec3&lt; T, P &gt; &amp;scale, tquat&lt; T, P &gt; &amp;orientation, tvec3&lt; T, P &gt; &amp;translation, tvec3&lt; T, P &gt; &amp;skew, tvec4&lt; T, P &gt; &amp;perspective)</div><div class="ttdoc">Decomposes a model matrix to translations, rotation and scale components. </div></div>
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