shash/shash.lua

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--
-- shash.lua
--
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-- Copyright (c) 2017 rxi
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--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
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local floor = math.floor
local table_remove = table.remove
local table_insert = table.insert
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local shash = { _version = "0.1.2" }
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shash.__index = shash
function shash.new(cellsize)
local self = setmetatable({}, shash)
cellsize = cellsize or 64
self.cellsize = cellsize
self.tablepool = {}
self.cells = {}
self.entities = {}
return self
end
local function coord_to_key(x, y)
return x + y * 1e7
end
local function cell_position(cellsize, x, y)
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return floor(x / cellsize), floor(y / cellsize)
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end
local function each_overlapping_cell(self, e, fn, ...)
local cellsize = self.cellsize
local sx, sy = cell_position(cellsize, e[1], e[2])
local ex, ey = cell_position(cellsize, e[3], e[4])
for y = sy, ey do
for x = sx, ex do
local idx = coord_to_key(x, y)
fn(self, idx, ...)
end
end
end
local function add_entity_to_cell(self, idx, e)
if not self.cells[idx] then
self.cells[idx] = { e }
else
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table_insert(self.cells[idx], e)
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end
end
local function remove_entity_from_cell(self, idx, e)
local t = self.cells[idx]
local n = #t
-- Only one entity? Remove entity from cell and remove cell
if n == 1 then
self.cells[idx] = nil
return
end
-- Find and swap-remove entity
for i, v in ipairs(t) do
if v == e then
t[i] = t[n]
t[n] = nil
return
end
end
end
function shash:add(obj, x, y, w, h)
-- Create entity. The table is used as an array as this offers a noticable
-- performance increase on LuaJIT; the indices are as follows:
-- [1] = left, [2] = top, [3] = right, [4] = bottom, [5] = object
local e = { x, y, x + w, y + h, obj }
-- Add to main entities table
self.entities[obj] = e
-- Add to cells
each_overlapping_cell(self, e, add_entity_to_cell, e)
end
function shash:remove(obj)
-- Get entity of obj
local e = self.entities[obj]
-- Remove from main entities table
self.entities[obj] = nil
-- Remove from cells
each_overlapping_cell(self, e, remove_entity_from_cell, e)
end
local function remove_from_given_cells(self, e, x1, y1, x2, y2)
for y = y1, y2 do
for x = x1, x2 do
local idx = coord_to_key(x, y)
local t = self.cells[idx]
local n = #t
for k, v in ipairs(t) do
if v == e then
t[k] = t[n]
t[n] = nil
break
end
end
end
end
end
local function insert_into_given_cells(self, e, x1, y1, x2, y2)
for y = y1, y2 do
for x = x1, x2 do
local idx = coord_to_key(x, y)
if not self.cells[idx] then
self.cells[idx] = { }
end
self.cells[idx][#self.cells[idx] + 1] = e
end
end
end
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function shash:update(obj, x, y, w, h)
-- Get entity from obj
local e = self.entities[obj]
-- No width/height specified? Get width/height from existing bounding box
w = w or e[3] - e[1]
h = h or e[4] - e[2]
-- Check the entity has actually changed cell-position, if it hasn't we don't
-- need to touch the cells at all
local cellsize = self.cellsize
local ax1, ay1 = cell_position(cellsize, e[1], e[2])
local ax2, ay2 = cell_position(cellsize, e[3], e[4])
local bx1, by1 = cell_position(cellsize, x, y)
local bx2, by2 = cell_position(cellsize, x + w, y + h)
local dirty = ax1 ~= bx1 or ay1 ~= by1 or ax2 ~= bx2 or ay2 ~= by2
-- Remove from old cells
if dirty then
remove_from_given_cells(self, e, ax1, ay1, ax2, ay2)
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end
-- Update entity
e[1], e[2], e[3], e[4] = x, y, x + w, y + h
-- Add to new cells
if dirty then
insert_into_given_cells(self, e, bx1, by1, bx2, by2)
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end
end
function shash:clear()
-- Clear all cells and entities
for k in pairs(self.cells) do
self.cells[k] = nil
end
for k in pairs(self.entities) do
self.entities[k] = nil
end
end
local function overlaps(e1, e2)
return e1[3] > e2[1] and e1[1] < e2[3] and e1[4] > e2[2] and e1[2] < e2[4]
end
local function each_overlapping_in_cell(self, idx, e, set, fn, ...)
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local t = self.cells[idx]
if not t then
return
end
for i, v in ipairs(t) do
if e ~= v and overlaps(e, v) and not set[v] then
fn(v[5], ...)
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set[v] = true
end
end
end
local function each_overlapping_entity(self, e, fn, ...)
-- Init set for keeping track of which entities have already been handled
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local set = table_remove(self.tablepool) or {}
-- Do overlap checks
each_overlapping_cell(self, e, each_overlapping_in_cell, e, set, fn, ...)
-- Clear set and return to pool
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for v in pairs(set) do
set[v] = nil
end
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table_insert(self.tablepool, set)
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end
function shash:each(x, y, w, h, fn, ...)
local e = self.entities[x]
if e then
-- Got object, use its entity
each_overlapping_entity(self, e, y, w, h, fn, ...)
else
-- Got bounding box, make temporary entity
each_overlapping_entity(self, { x, y, x + w, y + h }, fn, ...)
end
end
function shash:info(opt, ...)
if opt == "cells" or opt == "entities" then
local n = 0
for k in pairs(self[opt]) do
n = n + 1
end
return n
end
if opt == "cell" then
local t = self.cells[ coord_to_key(...) ]
return t and #t or 0
end
error( string.format("invalid opt '%s'", opt) )
end
return shash