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https://github.com/wolfpld/tracy.git
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177 lines
6.6 KiB
C
177 lines
6.6 KiB
C
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// Copyright (c) 2013 Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgement in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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#pragma once
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#include <stdint.h>
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#include "Threads.h"
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namespace enki
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{
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struct TaskSetPartition
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{
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uint32_t start;
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uint32_t end;
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};
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class TaskScheduler;
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class TaskPipe;
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struct ThreadArgs;
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struct SubTaskSet;
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// Subclass ITaskSet to create tasks.
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// TaskSets can be re-used, but check
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class ITaskSet
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{
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public:
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ITaskSet()
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: m_SetSize(1)
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, m_MinRange(1)
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, m_RunningCount(0)
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, m_RangeToRun(1)
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{}
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ITaskSet( uint32_t setSize_ )
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: m_SetSize( setSize_ )
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, m_MinRange(1)
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, m_RunningCount(0)
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, m_RangeToRun(1)
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{}
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ITaskSet( uint32_t setSize_, uint32_t minRange_ )
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: m_SetSize( setSize_ )
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, m_MinRange( minRange_ )
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, m_RunningCount(0)
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, m_RangeToRun(minRange_)
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{}
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// Execute range should be overloaded to process tasks. It will be called with a
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// range_ where range.start >= 0; range.start < range.end; and range.end < m_SetSize;
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// The range values should be mapped so that linearly processing them in order is cache friendly
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// i.e. neighbouring values should be close together.
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// threadnum should not be used for changing processing of data, it's intended purpose
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// is to allow per-thread data buckets for output.
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virtual void ExecuteRange( TaskSetPartition range, uint32_t threadnum ) = 0;
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// Size of set - usually the number of data items to be processed, see ExecuteRange. Defaults to 1
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uint32_t m_SetSize;
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// Minimum size of of TaskSetPartition range when splitting a task set into partitions.
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// This should be set to a value which results in computation effort of at least 10k
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// clock cycles to minimize tast scheduler overhead.
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// NOTE: The last partition will be smaller than m_MinRange if m_SetSize is not a multiple
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// of m_MinRange.
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// Also known as grain size in literature.
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uint32_t m_MinRange;
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bool GetIsComplete()
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{
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return 0 == m_RunningCount;
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}
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private:
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friend class TaskScheduler;
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volatile int32_t m_RunningCount;
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uint32_t m_RangeToRun;
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};
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// TaskScheduler implements several callbacks intended for profilers
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typedef void (*ProfilerCallbackFunc)( uint32_t threadnum_ );
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struct ProfilerCallbacks
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{
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ProfilerCallbackFunc threadStart;
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ProfilerCallbackFunc threadStop;
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ProfilerCallbackFunc waitStart;
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ProfilerCallbackFunc waitStop;
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};
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class TaskScheduler
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{
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public:
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TaskScheduler();
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~TaskScheduler();
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// Call either Initialize() or Initialize( numThreads_ ) before adding tasks.
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// Initialize() will create GetNumHardwareThreads()-1 threads, which is
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// sufficient to fill the system when including the main thread.
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// Initialize can be called multiple times - it will wait for completion
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// before re-initializing.
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void Initialize();
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// Initialize( numThreads_ ) - numThreads_ (must be > 0)
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// will create numThreads_-1 threads, as thread 0 is
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// the thread on which the initialize was called.
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void Initialize( uint32_t numThreads_ );
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// Adds the TaskSet to pipe and returns if the pipe is not full.
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// If the pipe is full, pTaskSet is run.
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// should only be called from main thread, or within a task
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void AddTaskSetToPipe( ITaskSet* pTaskSet );
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// Runs the TaskSets in pipe until true == pTaskSet->GetIsComplete();
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// should only be called from thread which created the taskscheduler , or within a task
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// if called with 0 it will try to run tasks, and return if none available.
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void WaitforTaskSet( const ITaskSet* pTaskSet );
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// Waits for all task sets to complete - not guaranteed to work unless we know we
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// are in a situation where tasks aren't being continuosly added.
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void WaitforAll();
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// Waits for all task sets to complete and shutdown threads - not guaranteed to work unless we know we
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// are in a situation where tasks aren't being continuosly added.
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void WaitforAllAndShutdown();
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// Returns the number of threads created for running tasks + 1
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// to account for the main thread.
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uint32_t GetNumTaskThreads() const;
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// Returns the ProfilerCallbacks structure so that it can be modified to
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// set the callbacks.
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ProfilerCallbacks* GetProfilerCallbacks();
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private:
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static THREADFUNC_DECL TaskingThreadFunction( void* pArgs );
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void WaitForTasks( uint32_t threadNum );
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bool TryRunTask( uint32_t threadNum, uint32_t& hintPipeToCheck_io_ );
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void StartThreads();
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void StopThreads( bool bWait_ );
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void SplitAndAddTask( uint32_t threadNum_, SubTaskSet subTask_,
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uint32_t rangeToSplit_, int32_t runningCountOffset_ );
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void WakeThreads();
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TaskPipe* m_pPipesPerThread;
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uint32_t m_NumThreads;
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ThreadArgs* m_pThreadNumStore;
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threadid_t* m_pThreadIDs;
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volatile bool m_bRunning;
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volatile int32_t m_NumThreadsRunning;
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volatile int32_t m_NumThreadsWaiting;
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uint32_t m_NumPartitions;
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uint32_t m_NumInitialPartitions;
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semaphoreid_t m_NewTaskSemaphore;
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bool m_bHaveThreads;
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ProfilerCallbacks m_ProfilerCallbacks;
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TaskScheduler( const TaskScheduler& nocopy );
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TaskScheduler& operator=( const TaskScheduler& nocopy );
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};
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}
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