2017-11-11 18:44:09 +00:00
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#ifndef __TRACYOPENGL_HPP__
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#define __TRACYOPENGL_HPP__
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2017-11-12 00:49:35 +00:00
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// Include this file after you include OpenGL 3.2 headers.
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2017-11-12 00:03:14 +00:00
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#ifndef TRACY_ENABLE
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#define TracyGpuZone(x,y)
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#define TracyGpuZoneC(x,y,z)
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namespace tracy
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{
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template<int>
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class GpuCtx
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{
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public:
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void Collect() {}
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};
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}
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#else
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2017-11-11 18:44:09 +00:00
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#include <atomic>
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2017-11-11 21:08:47 +00:00
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#include "Tracy.hpp"
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2017-11-11 18:44:09 +00:00
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#include "client/TracyProfiler.hpp"
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2017-11-11 20:09:48 +00:00
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#define TracyGpuZone( ctx, name ) static const tracy::SourceLocation __tracy_gpu_source_location { __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; auto ___tracy_gpu_zone = tracy::detail::__GpuHelper( ctx, name, &__tracy_gpu_source_location );
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#define TracyGpuZoneC( ctx, name, color ) static const tracy::SourceLocation __tracy_gpu_source_location { __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; auto ___tracy_gpu_zone = tracy::detail::__GpuHelper( ctx, name, &__tracy_gpu_source_location );
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2017-11-11 18:44:09 +00:00
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namespace tracy
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{
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extern std::atomic<uint16_t> s_gpuCtxCounter;
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2017-11-11 20:09:48 +00:00
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template<int Num> class GpuCtx;
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template<int Num>
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class __GpuCtxScope
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{
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public:
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tracy_force_inline __GpuCtxScope( GpuCtx<Num>& ctx, const char* name, const SourceLocation* srcloc )
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: m_ctx( ctx )
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{
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glQueryCounter( m_ctx.NextQueryId(), GL_TIMESTAMP );
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Magic magic;
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auto& token = s_token.ptr;
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin<moodycamel::CanAlloc>( magic );
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item->hdr.type = QueueType::GpuZoneBegin;
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item->gpuZoneBegin.cpuTime = Profiler::GetTime();
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item->gpuZoneBegin.name = (uint64_t)name;
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item->gpuZoneBegin.srcloc = (uint64_t)srcloc;
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item->gpuZoneBegin.context = m_ctx.GetId();
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tail.store( magic + 1, std::memory_order_release );
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}
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tracy_force_inline ~__GpuCtxScope()
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{
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glQueryCounter( m_ctx.NextQueryId(), GL_TIMESTAMP );
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Magic magic;
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auto& token = s_token.ptr;
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin<moodycamel::CanAlloc>( magic );
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item->hdr.type = QueueType::GpuZoneEnd;
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item->gpuZoneEnd.cpuTime = Profiler::GetTime();
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item->gpuZoneEnd.thread = GetThreadHandle();
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item->gpuZoneEnd.context = m_ctx.GetId();
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tail.store( magic + 1, std::memory_order_release );
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}
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private:
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GpuCtx<Num>& m_ctx;
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};
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namespace detail
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{
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template<int Num>
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static tracy_force_inline __GpuCtxScope<Num> __GpuHelper( GpuCtx<Num>* ctx, const char* name, const SourceLocation* srcloc )
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{
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return ctx->SpawnZone( name, srcloc );
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}
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}
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2017-11-11 18:44:09 +00:00
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template<int Num>
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class GpuCtx
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{
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2017-11-11 20:09:48 +00:00
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friend class __GpuCtxScope<Num>;
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friend __GpuCtxScope<Num> detail::__GpuHelper<Num>( GpuCtx<Num>* ctx, const char* name, const SourceLocation* srcloc );
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2017-11-11 18:44:09 +00:00
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public:
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GpuCtx()
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: m_context( s_gpuCtxCounter.fetch_add( 1, std::memory_order_relaxed ) )
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2017-11-11 20:09:48 +00:00
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, m_head( 0 )
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, m_tail( 0 )
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2017-11-11 18:44:09 +00:00
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{
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glGenQueries( Num, m_query );
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int64_t tgpu;
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glGetInteger64v( GL_TIMESTAMP, &tgpu );
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int64_t tcpu = Profiler::GetTime();
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Magic magic;
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auto& token = s_token.ptr;
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin<moodycamel::CanAlloc>( magic );
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item->hdr.type = QueueType::GpuNewContext;
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item->gpuNewContext.cputime = tcpu;
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item->gpuNewContext.gputime = tgpu;
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item->gpuNewContext.context = m_context;
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tail.store( magic + 1, std::memory_order_release );
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}
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2017-11-11 21:08:47 +00:00
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void Collect()
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{
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ZoneScopedC( 0x881111 );
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auto start = m_tail;
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auto end = m_head + Num;
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auto cnt = ( end - start ) % Num;
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while( cnt > 1 )
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{
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auto mid = start + cnt / 2;
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GLint available;
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glGetQueryObjectiv( m_query[mid % Num], GL_QUERY_RESULT_AVAILABLE, &available );
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if( available )
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{
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start = mid;
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}
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else
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{
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end = mid;
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}
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cnt = ( end - start ) % Num;
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}
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start %= Num;
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while( m_tail != start )
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{
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uint64_t time;
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glGetQueryObjectui64v( m_query[m_tail], GL_QUERY_RESULT, &time );
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Magic magic;
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auto& token = s_token.ptr;
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin<moodycamel::CanAlloc>( magic );
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item->hdr.type = QueueType::GpuTime;
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item->gpuTime.gpuTime = (int64_t)time;
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item->gpuTime.context = m_context;
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tail.store( magic + 1, std::memory_order_release );
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m_tail = ( m_tail + 1 ) % Num;
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}
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}
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2017-11-11 18:44:09 +00:00
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private:
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2017-11-11 20:09:48 +00:00
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tracy_force_inline __GpuCtxScope<Num> SpawnZone( const char* name, const SourceLocation* srcloc )
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{
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return __GpuCtxScope<Num>( *this, name, srcloc );
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}
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tracy_force_inline unsigned int NextQueryId()
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{
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const auto id = m_head;
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m_head = ( m_head + 1 ) % Num;
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2017-11-11 20:19:51 +00:00
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assert( m_head != m_tail );
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2017-11-11 20:09:48 +00:00
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return m_query[id];
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}
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tracy_force_inline uint16_t GetId() const
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{
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return m_context;
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}
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2017-11-11 18:44:09 +00:00
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unsigned int m_query[Num];
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uint16_t m_context;
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2017-11-11 20:09:48 +00:00
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unsigned int m_head;
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unsigned int m_tail;
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2017-11-11 18:44:09 +00:00
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};
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}
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#endif
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#endif
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