tracy/common/TracySocket.hpp

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#ifndef __TRACYSOCKET_HPP__
#define __TRACYSOCKET_HPP__
#include <functional>
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namespace tracy
{
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#ifdef _WIN32
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void InitWinSock();
#endif
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class Socket
{
enum { BufSize = 128 * 1024 };
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public:
Socket();
Socket( int sock );
~Socket();
bool Connect( const char* addr, const char* port );
void Close();
int Send( const void* buf, int len );
int GetSendBufSize();
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bool Read( void* buf, int len, int timeout, std::function<bool()> exitCb );
bool ReadRaw( void* buf, int len, int timeout );
bool HasData();
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Socket( const Socket& ) = delete;
Socket( Socket&& ) = delete;
Socket& operator=( const Socket& ) = delete;
Socket& operator=( Socket&& ) = delete;
private:
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int RecvBuffered( void* buf, int len, int timeout );
int Recv( void* buf, int len, int timeout );
char* m_buf;
char* m_bufPtr;
int m_sock;
int m_bufLeft;
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};
class ListenSocket
{
public:
ListenSocket();
~ListenSocket();
bool Listen( const char* port, int backlog );
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Socket* Accept();
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void Close();
ListenSocket( const ListenSocket& ) = delete;
ListenSocket( ListenSocket&& ) = delete;
ListenSocket& operator=( const ListenSocket& ) = delete;
ListenSocket& operator=( ListenSocket&& ) = delete;
private:
int m_sock;
};
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class UdpBroadcast
{
public:
UdpBroadcast();
~UdpBroadcast();
bool Open( const char* addr, const char* port );
void Close();
int Send( const void* data, int len );
UdpBroadcast( const UdpBroadcast& ) = delete;
UdpBroadcast( UdpBroadcast&& ) = delete;
UdpBroadcast& operator=( const UdpBroadcast& ) = delete;
UdpBroadcast& operator=( UdpBroadcast&& ) = delete;
private:
int m_sock;
};
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}
#endif