tracy/common/TracyQueue.hpp

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#ifndef __TRACYQUEUE_HPP__
#define __TRACYQUEUE_HPP__
#include <stdint.h>
namespace tracy
{
enum class QueueType : uint8_t
{
ZoneText,
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ZoneName,
Message,
ZoneBeginAllocSrcLoc,
CallstackMemory,
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Callstack,
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Terminate,
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KeepAlive,
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ZoneBegin,
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ZoneBeginCallstack,
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ZoneEnd,
FrameMarkMsg,
SourceLocation,
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LockAnnounce,
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LockWait,
LockObtain,
LockRelease,
LockSharedWait,
LockSharedObtain,
LockSharedRelease,
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LockMark,
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PlotData,
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MessageLiteral,
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GpuNewContext,
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GpuZoneBegin,
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GpuZoneBeginCallstack,
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GpuZoneEnd,
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GpuTime,
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MemAlloc,
MemFree,
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MemAllocCallstack,
MemFreeCallstack,
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CallstackFrame,
StringData,
ThreadName,
CustomStringData,
PlotName,
SourceLocationPayload,
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CallstackPayload,
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NUM_TYPES
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};
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#pragma pack( 1 )
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struct QueueZoneBegin
{
int64_t time;
uint64_t thread;
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uint64_t srcloc; // ptr
uint32_t cpu;
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};
struct QueueZoneEnd
{
int64_t time;
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uint64_t thread;
uint32_t cpu;
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};
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struct QueueStringTransfer
{
uint64_t ptr;
};
struct QueueFrameMark
{
int64_t time;
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uint64_t name; // ptr
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};
struct QueueSourceLocation
{
uint64_t name;
uint64_t function; // ptr
uint64_t file; // ptr
uint32_t line;
uint8_t r;
uint8_t g;
uint8_t b;
};
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struct QueueZoneText
{
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uint64_t thread;
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uint64_t text; // ptr
};
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enum class LockType : uint8_t
{
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Lockable,
SharedLockable
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};
struct QueueLockAnnounce
{
uint32_t id;
uint64_t lckloc; // ptr
LockType type;
};
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struct QueueLockWait
{
uint32_t id;
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int64_t time;
uint64_t thread;
LockType type;
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};
struct QueueLockObtain
{
uint32_t id;
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int64_t time;
uint64_t thread;
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};
struct QueueLockRelease
{
uint32_t id;
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int64_t time;
uint64_t thread;
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};
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struct QueueLockMark
{
uint32_t id;
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uint64_t thread;
uint64_t srcloc; // ptr
};
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enum class PlotDataType : uint8_t
{
Float,
Double,
Int
};
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struct QueuePlotData
{
uint64_t name; // ptr
int64_t time;
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PlotDataType type;
union
{
double d;
float f;
int64_t i;
} data;
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};
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struct QueueMessage
{
int64_t time;
uint64_t thread;
uint64_t text; // ptr
};
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struct QueueGpuNewContext
{
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int64_t cpuTime;
int64_t gpuTime;
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uint64_t thread;
float period;
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uint8_t context;
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uint8_t accuracyBits;
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};
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struct QueueGpuZoneBegin
{
int64_t cpuTime;
uint64_t srcloc;
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uint64_t thread;
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uint16_t queryId;
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uint8_t context;
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};
struct QueueGpuZoneEnd
{
int64_t cpuTime;
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uint16_t queryId;
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uint8_t context;
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};
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struct QueueGpuTime
{
int64_t gpuTime;
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uint16_t queryId;
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uint8_t context;
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};
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struct QueueMemAlloc
{
int64_t time;
uint64_t thread;
uint64_t ptr;
char size[6];
};
struct QueueMemFree
{
int64_t time;
uint64_t thread;
uint64_t ptr;
};
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struct QueueCallstackMemory
{
uint64_t ptr;
};
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struct QueueCallstack
{
uint64_t ptr;
uint64_t thread;
};
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struct QueueCallstackFrame
{
uint64_t ptr;
uint64_t name;
uint64_t file;
uint32_t line;
};
struct QueueHeader
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{
union
{
QueueType type;
uint8_t idx;
};
};
struct QueueItem
{
QueueHeader hdr;
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union
{
QueueZoneBegin zoneBegin;
QueueZoneEnd zoneEnd;
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QueueStringTransfer stringTransfer;
QueueFrameMark frameMark;
QueueSourceLocation srcloc;
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QueueZoneText zoneText;
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QueueLockAnnounce lockAnnounce;
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QueueLockWait lockWait;
QueueLockObtain lockObtain;
QueueLockRelease lockRelease;
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QueueLockMark lockMark;
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QueuePlotData plotData;
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QueueMessage message;
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QueueGpuNewContext gpuNewContext;
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QueueGpuZoneBegin gpuZoneBegin;
QueueGpuZoneEnd gpuZoneEnd;
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QueueGpuTime gpuTime;
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QueueMemAlloc memAlloc;
QueueMemFree memFree;
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QueueCallstackMemory callstackMemory;
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QueueCallstack callstack;
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QueueCallstackFrame callstackFrame;
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};
};
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#pragma pack()
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enum { QueueItemSize = sizeof( QueueItem ) };
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static const size_t QueueDataSize[] = {
sizeof( QueueHeader ) + sizeof( QueueZoneText ),
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sizeof( QueueHeader ) + sizeof( QueueZoneText ), // zone name
sizeof( QueueHeader ) + sizeof( QueueMessage ),
sizeof( QueueHeader ) + sizeof( QueueZoneBegin ), // allocated source location
sizeof( QueueHeader ) + sizeof( QueueCallstackMemory ),
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sizeof( QueueHeader ) + sizeof( QueueCallstack ),
// above items must be first
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sizeof( QueueHeader ), // terminate
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sizeof( QueueHeader ), // keep alive
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sizeof( QueueHeader ) + sizeof( QueueZoneBegin ),
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sizeof( QueueHeader ) + sizeof( QueueZoneBegin ), // callstack
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sizeof( QueueHeader ) + sizeof( QueueZoneEnd ),
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sizeof( QueueHeader ) + sizeof( QueueFrameMark ),
sizeof( QueueHeader ) + sizeof( QueueSourceLocation ),
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sizeof( QueueHeader ) + sizeof( QueueLockAnnounce ),
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sizeof( QueueHeader ) + sizeof( QueueLockWait ),
sizeof( QueueHeader ) + sizeof( QueueLockObtain ),
sizeof( QueueHeader ) + sizeof( QueueLockRelease ),
sizeof( QueueHeader ) + sizeof( QueueLockWait ),
sizeof( QueueHeader ) + sizeof( QueueLockObtain ),
sizeof( QueueHeader ) + sizeof( QueueLockRelease ),
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sizeof( QueueHeader ) + sizeof( QueueLockMark ),
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sizeof( QueueHeader ) + sizeof( QueuePlotData ),
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sizeof( QueueHeader ) + sizeof( QueueMessage ), // literal
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sizeof( QueueHeader ) + sizeof( QueueGpuNewContext ),
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sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ),
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sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ), // callstack
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sizeof( QueueHeader ) + sizeof( QueueGpuZoneEnd ),
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sizeof( QueueHeader ) + sizeof( QueueGpuTime ),
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sizeof( QueueHeader ) + sizeof( QueueMemAlloc ),
sizeof( QueueHeader ) + sizeof( QueueMemFree ),
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sizeof( QueueHeader ) + sizeof( QueueMemAlloc ), // callstack
sizeof( QueueHeader ) + sizeof( QueueMemFree ), // callstack
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sizeof( QueueHeader ) + sizeof( QueueCallstackFrame ),
// keep all QueueStringTransfer below
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // string data
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // thread name
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // custom string data
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // plot name
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // allocated source location payload
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // callstack payload
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};
static_assert( QueueItemSize == 32, "Queue item size not 32 bytes" );
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static_assert( sizeof( QueueDataSize ) / sizeof( size_t ) == (uint8_t)QueueType::NUM_TYPES, "QueueDataSize mismatch" );
static_assert( sizeof( void* ) <= sizeof( uint64_t ), "Pointer size > 8 bytes" );
static_assert( sizeof( void* ) == sizeof( uintptr_t ), "Pointer size != uintptr_t" );
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};
#endif