tracy/server/TracyView_GpuTimeline.cpp

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#include "TracyColor.hpp"
#include "TracyImGui.hpp"
#include "TracyMouse.hpp"
#include "TracyPrint.hpp"
#include "TracyView.hpp"
namespace tracy
{
constexpr float MinVisSize = 3;
bool View::DrawGpu( const GpuCtxData& gpu, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax )
{
const auto w = ImGui::GetContentRegionAvail().x - 1;
const auto ty = ImGui::GetTextLineHeight();
const auto ostep = ty + 1;
const auto nspx = 1.0 / pxns;
auto draw = ImGui::GetWindowDrawList();
const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
ImGui::PushFont( m_smallFont );
const auto sty = ImGui::GetTextLineHeight();
const auto sstep = sty + 1;
ImGui::PopFont();
const auto singleThread = gpu.threadData.size() == 1;
int depth = 0;
for( auto& td : gpu.threadData )
{
auto& tl = td.second.timeline;
assert( !tl.empty() );
if( tl.is_magic() )
{
auto& tlm = *(Vector<GpuEvent>*)&tl;
if( tlm.front().GpuStart() >= 0 )
{
const auto begin = tlm.front().GpuStart();
const auto drift = GpuDrift( &gpu );
if( !singleThread ) offset += sstep;
const auto partDepth = DispatchGpuZoneLevel( tl, hover, pxns, int64_t( nspx ), wpos, offset, 0, gpu.thread, yMin, yMax, begin, drift );
if( partDepth != 0 )
{
if( !singleThread )
{
ImGui::PushFont( m_smallFont );
DrawTextContrast( draw, wpos + ImVec2( ty, offset-1-sstep ), 0xFFFFAAAA, m_worker.GetThreadName( td.first ) );
DrawLine( draw, dpos + ImVec2( 0, offset+sty-sstep ), dpos + ImVec2( w, offset+sty-sstep ), 0x22FFAAAA );
ImGui::PopFont();
}
offset += ostep * partDepth;
depth += partDepth;
}
else if( !singleThread )
{
offset -= sstep;
}
}
}
else
{
if( tl.front()->GpuStart() >= 0 )
{
const auto begin = tl.front()->GpuStart();
const auto drift = GpuDrift( &gpu );
if( !singleThread ) offset += sstep;
const auto partDepth = DispatchGpuZoneLevel( tl, hover, pxns, int64_t( nspx ), wpos, offset, 0, gpu.thread, yMin, yMax, begin, drift );
if( partDepth != 0 )
{
if( !singleThread )
{
ImGui::PushFont( m_smallFont );
DrawTextContrast( draw, wpos + ImVec2( ty, offset-1-sstep ), 0xFFFFAAAA, m_worker.GetThreadName( td.first ) );
DrawLine( draw, dpos + ImVec2( 0, offset+sty-sstep ), dpos + ImVec2( w, offset+sty-sstep ), 0x22FFAAAA );
ImGui::PopFont();
}
offset += ostep * partDepth;
depth += partDepth;
}
else if( !singleThread )
{
offset -= sstep;
}
}
}
}
return depth != 0;
}
int View::DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
{
const auto ty = ImGui::GetTextLineHeight();
const auto ostep = ty + 1;
const auto offset = _offset + ostep * depth;
const auto yPos = wpos.y + offset;
if( yPos + ostep >= yMin && yPos <= yMax )
{
if( vec.is_magic() )
{
return DrawGpuZoneLevel<VectorAdapterDirect<GpuEvent>>( *(Vector<GpuEvent>*)&vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
}
else
{
return DrawGpuZoneLevel<VectorAdapterPointer<GpuEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
}
}
else
{
if( vec.is_magic() )
{
return SkipGpuZoneLevel<VectorAdapterDirect<GpuEvent>>( *(Vector<GpuEvent>*)&vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
}
else
{
return SkipGpuZoneLevel<VectorAdapterPointer<GpuEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
}
}
}
template<typename Adapter, typename V>
int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
{
const auto delay = m_worker.GetDelay();
const auto resolution = m_worker.GetResolution();
// cast to uint64_t, so that unended zones (end = -1) are still drawn
auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
if( it == vec.end() ) return depth;
const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuStart(), begin, drift ) < (uint64_t)r; } );
if( it == zitend ) return depth;
const auto w = ImGui::GetContentRegionAvail().x - 1;
const auto ty = ImGui::GetTextLineHeight();
const auto ostep = ty + 1;
const auto offset = _offset + ostep * depth;
auto draw = ImGui::GetWindowDrawList();
const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
depth++;
int maxdepth = depth;
Adapter a;
while( it < zitend )
{
auto& ev = a(*it);
auto end = m_worker.GetZoneEnd( ev );
if( end == std::numeric_limits<int64_t>::max() ) break;
const auto start = AdjustGpuTime( ev.GpuStart(), begin, drift );
end = AdjustGpuTime( end, begin, drift );
const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
if( zsz < MinVisSize )
{
const auto color = GetZoneColor( ev );
const auto MinVisNs = MinVisSize * nspx;
int num = 0;
const auto px0 = ( start - m_vd.zvStart ) * pxns;
auto px1ns = end - m_vd.zvStart;
auto rend = end;
auto nextTime = end + MinVisNs;
for(;;)
{
const auto prevIt = it;
it = std::lower_bound( it, zitend, std::max<int64_t>( 0, nextTime ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
if( it == prevIt ) ++it;
num += std::distance( prevIt, it );
if( it == zitend ) break;
const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
const auto nsnext = nend - m_vd.zvStart;
if( nsnext < 0 || nsnext - px1ns >= MinVisNs * 2 ) break;
px1ns = nsnext;
rend = nend;
nextTime = nend + nspx;
}
const auto px1 = px1ns * pxns;
draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
{
if( num > 1 )
{
ImGui::BeginTooltip();
TextFocused( "Zones too small to display:", RealToString( num ) );
ImGui::Separator();
TextFocused( "Execution time:", TimeToString( rend - start ) );
ImGui::EndTooltip();
if( IsMouseClicked( 2 ) && rend - start > 0 )
{
ZoomToRange( start, rend );
}
}
else
{
const auto zoneThread = thread != 0 ? thread : m_worker.DecompressThread( ev.Thread() );
ZoneTooltip( ev );
if( IsMouseClicked( 2 ) && rend - start > 0 )
{
ZoomToZone( ev );
}
if( IsMouseClicked( 0 ) )
{
ShowZoneInfo( ev, zoneThread );
}
m_gpuThread = zoneThread;
m_gpuStart = ev.CpuStart();
m_gpuEnd = ev.CpuEnd();
}
}
const auto tmp = RealToString( num );
const auto tsz = ImGui::CalcTextSize( tmp );
if( tsz.x < px1 - px0 )
{
const auto x = px0 + ( px1 - px0 - tsz.x ) / 2;
DrawTextContrast( draw, wpos + ImVec2( x, offset ), 0xFF4488DD, tmp );
}
}
else
{
if( ev.Child() >= 0 )
{
const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
if( d > maxdepth ) maxdepth = d;
}
const char* zoneName = m_worker.GetZoneName( ev );
auto tsz = ImGui::CalcTextSize( zoneName );
const auto pr0 = ( start - m_vd.zvStart ) * pxns;
const auto pr1 = ( end - m_vd.zvStart ) * pxns;
const auto px0 = std::max( pr0, -10.0 );
const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
const auto zoneColor = GetZoneColorData( ev );
draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.color );
if( zoneColor.highlight )
{
draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
}
else
{
const auto darkColor = DarkenColor( zoneColor.color );
DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px0, offset ), dpos + ImVec2( px1-1, offset ), zoneColor.accentColor, zoneColor.thickness );
DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px1-1, offset + tsz.y ), dpos + ImVec2( px1-1, offset ), darkColor, zoneColor.thickness );
}
if( tsz.x < zsz )
{
const auto x = ( start - m_vd.zvStart ) * pxns + ( ( end - start ) * pxns - tsz.x ) / 2;
if( x < 0 || x > w - tsz.x )
{
ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
DrawTextContrast( draw, wpos + ImVec2( std::max( std::max( 0., px0 ), std::min( double( w - tsz.x ), x ) ), offset ), 0xFFFFFFFF, zoneName );
ImGui::PopClipRect();
}
else if( ev.GpuStart() == ev.GpuEnd() )
{
DrawTextContrast( draw, wpos + ImVec2( px0 + ( px1 - px0 - tsz.x ) * 0.5, offset ), 0xFFFFFFFF, zoneName );
}
else
{
DrawTextContrast( draw, wpos + ImVec2( x, offset ), 0xFFFFFFFF, zoneName );
}
}
else
{
ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
DrawTextContrast( draw, wpos + ImVec2( ( start - m_vd.zvStart ) * pxns, offset ), 0xFFFFFFFF, zoneName );
ImGui::PopClipRect();
}
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y + 1 ) ) )
{
const auto zoneThread = thread != 0 ? thread : m_worker.DecompressThread( ev.Thread() );
ZoneTooltip( ev );
if( !m_zoomAnim.active && IsMouseClicked( 2 ) )
{
ZoomToZone( ev );
}
if( IsMouseClicked( 0 ) )
{
ShowZoneInfo( ev, zoneThread );
}
m_gpuThread = zoneThread;
m_gpuStart = ev.CpuStart();
m_gpuEnd = ev.CpuEnd();
}
++it;
}
}
return maxdepth;
}
template<typename Adapter, typename V>
int View::SkipGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
{
const auto delay = m_worker.GetDelay();
const auto resolution = m_worker.GetResolution();
// cast to uint64_t, so that unended zones (end = -1) are still drawn
auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
if( it == vec.end() ) return depth;
const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuStart(), begin, drift ) < (uint64_t)r; } );
if( it == zitend ) return depth;
depth++;
int maxdepth = depth;
Adapter a;
while( it < zitend )
{
auto& ev = a(*it);
auto end = m_worker.GetZoneEnd( ev );
if( end == std::numeric_limits<int64_t>::max() ) break;
const auto start = AdjustGpuTime( ev.GpuStart(), begin, drift );
end = AdjustGpuTime( end, begin, drift );
const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
if( zsz < MinVisSize )
{
const auto MinVisNs = MinVisSize * nspx;
auto px1ns = end - m_vd.zvStart;
auto nextTime = end + MinVisNs;
for(;;)
{
const auto prevIt = it;
it = std::lower_bound( it, zitend, nextTime, [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
if( it == prevIt ) ++it;
if( it == zitend ) break;
const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
const auto nsnext = nend - m_vd.zvStart;
if( nsnext - px1ns >= MinVisNs * 2 ) break;
px1ns = nsnext;
nextTime = nend + nspx;
}
}
else
{
if( ev.Child() >= 0 )
{
const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
if( d > maxdepth ) maxdepth = d;
}
++it;
}
}
return maxdepth;
}
}