tracy/server/TracyTextureCompression.hpp

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#ifndef __TRACY__TEXTURECOMPRESSION_HPP__
#define __TRACY__TEXTURECOMPRESSION_HPP__
#include <stdint.h>
#include <stdlib.h>
#include "TracySlab.hpp"
struct ZSTD_CCtx_s;
struct ZSTD_DCtx_s;
namespace tracy
{
struct FrameImage;
class TextureCompression
{
public:
TextureCompression();
~TextureCompression();
uint32_t Pack( struct ZSTD_CCtx_s* ctx, char*& buf, size_t& bufsz, const char* image, uint32_t inBytes ) const;
template<size_t Size>
const char* Pack( const char* image, uint32_t inBytes, uint32_t& csz, Slab<Size>& slab )
{
const auto outsz = Pack( m_cctx, m_buf, m_bufSize, image, inBytes );
auto ptr = (char*)slab.AllocBig( outsz );
memcpy( ptr, m_buf, outsz );
csz = outsz;
return ptr;
}
const char* Unpack( const FrameImage& image );
private:
char* m_buf;
size_t m_bufSize;
struct ZSTD_CCtx_s* m_cctx;
struct ZSTD_DCtx_s* m_dctx;
};
}
#endif