mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-25 23:44:35 +00:00
77 lines
4.0 KiB
Diff
77 lines
4.0 KiB
Diff
|
diff '--color=auto' -ruN e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui_impl_opengl3_loader.h new/backends/imgui_impl_opengl3_loader.h
|
||
|
--- e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui_impl_opengl3_loader.h 2024-09-27 15:28:48.719522293 +0200
|
||
|
+++ new/backends/imgui_impl_opengl3_loader.h 2024-09-27 15:49:51.695380147 +0200
|
||
|
@@ -10,7 +10,7 @@
|
||
|
// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
|
||
|
//
|
||
|
// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
|
||
|
-// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCLUDING 'imgui_impl_opengl3_loader.h'
|
||
|
+// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
|
||
|
// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
|
||
|
// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
|
||
|
// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
|
||
|
@@ -179,8 +179,12 @@
|
||
|
#define GL_VERSION 0x1F02
|
||
|
#define GL_EXTENSIONS 0x1F03
|
||
|
#define GL_LINEAR 0x2601
|
||
|
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||
|
+#define GL_TEXTURE_WRAP_S 0x2802
|
||
|
+#define GL_TEXTURE_WRAP_T 0x2803
|
||
|
+#define GL_REPEAT 0x2901
|
||
|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
|
||
|
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
||
|
@@ -231,12 +235,17 @@
|
||
|
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||
|
#endif
|
||
|
#endif /* GL_VERSION_1_1 */
|
||
|
+#ifndef GL_VERSION_1_2
|
||
|
+#define GL_CLAMP_TO_EDGE 0x812F
|
||
|
+#endif /* GL_VERSION_1_2 */
|
||
|
#ifndef GL_VERSION_1_3
|
||
|
#define GL_TEXTURE0 0x84C0
|
||
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
||
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||
|
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||
|
GLAPI void APIENTRY glActiveTexture (GLenum texture);
|
||
|
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||
|
#endif
|
||
|
#endif /* GL_VERSION_1_3 */
|
||
|
#ifndef GL_VERSION_1_4
|
||
|
@@ -472,7 +481,7 @@
|
||
|
|
||
|
/* gl3w internal state */
|
||
|
union ImGL3WProcs {
|
||
|
- GL3WglProc ptr[59];
|
||
|
+ GL3WglProc ptr[60];
|
||
|
struct {
|
||
|
PFNGLACTIVETEXTUREPROC ActiveTexture;
|
||
|
PFNGLATTACHSHADERPROC AttachShader;
|
||
|
@@ -488,6 +497,7 @@
|
||
|
PFNGLCLEARPROC Clear;
|
||
|
PFNGLCLEARCOLORPROC ClearColor;
|
||
|
PFNGLCOMPILESHADERPROC CompileShader;
|
||
|
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
|
||
|
PFNGLCREATEPROGRAMPROC CreateProgram;
|
||
|
PFNGLCREATESHADERPROC CreateShader;
|
||
|
PFNGLDELETEBUFFERSPROC DeleteBuffers;
|
||
|
@@ -553,6 +563,7 @@
|
||
|
#define glClear imgl3wProcs.gl.Clear
|
||
|
#define glClearColor imgl3wProcs.gl.ClearColor
|
||
|
#define glCompileShader imgl3wProcs.gl.CompileShader
|
||
|
+#define glCompressedTexImage2D imgl3wProcs.gl.CompressedTexImage2D
|
||
|
#define glCreateProgram imgl3wProcs.gl.CreateProgram
|
||
|
#define glCreateShader imgl3wProcs.gl.CreateShader
|
||
|
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
|
||
|
@@ -848,6 +859,7 @@
|
||
|
"glClear",
|
||
|
"glClearColor",
|
||
|
"glCompileShader",
|
||
|
+ "glCompressedTexImage2D",
|
||
|
"glCreateProgram",
|
||
|
"glCreateShader",
|
||
|
"glDeleteBuffers",
|