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// dear imgui, v1.90.8
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// (tables and columns code)
/*
Index of this file :
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// [SECTION] Commentary
// [SECTION] Header mess
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// [SECTION] Tables: Main code
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// [SECTION] Tables: Simple accessors
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// [SECTION] Tables: Row changes
// [SECTION] Tables: Columns changes
// [SECTION] Tables: Columns width management
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// [SECTION] Tables: Drawing
// [SECTION] Tables: Sorting
// [SECTION] Tables: Headers
// [SECTION] Tables: Context Menu
// [SECTION] Tables: Settings (.ini data)
// [SECTION] Tables: Garbage Collection
// [SECTION] Tables: Debugging
// [SECTION] Columns, BeginColumns, EndColumns, etc.
*/
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// Navigating this file:
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// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
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//-----------------------------------------------------------------------------
// [SECTION] Commentary
//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
// Typical tables call flow: (root level is generally public API):
//-----------------------------------------------------------------------------
// - BeginTable() user begin into a table
// | BeginChild() - (if ScrollX/ScrollY is set)
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// | TableBeginInitMemory() - first time table is used
// | TableResetSettings() - on settings reset
// | TableLoadSettings() - on settings load
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// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests
// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
// - TableSetupColumn() user submit columns details (optional)
// - TableSetupScrollFreeze() user submit scroll freeze information (optional)
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//-----------------------------------------------------------------------------
// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
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// | TableSetupDrawChannels() - setup ImDrawList channels
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// | TableBeginContextMenuPopup()
// | - TableDrawDefaultContextMenu() - draw right-click context menu contents
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//-----------------------------------------------------------------------------
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow())
// | TableEndRow() - finish existing row
// | TableBeginRow() - add a new row
// - TableSetColumnIndex() / TableNextColumn() user begin into a cell
// | TableEndCell() - close existing column/cell
// | TableBeginCell() - enter into current column/cell
// - [...] user emit contents
//-----------------------------------------------------------------------------
// - EndTable() user ends the table
// | TableDrawBorders() - draw outer borders, inner vertical borders
// | TableMergeDrawChannels() - merge draw channels if clipping isn't required
// | EndChild() - (if ScrollX/ScrollY is set)
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// TABLE SIZING
//-----------------------------------------------------------------------------
// (Read carefully because this is subtle but it does make sense!)
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//-----------------------------------------------------------------------------
// About 'outer_size':
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// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags.
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// Default value is ImVec2(0.0f, 0.0f).
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// X
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// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
// - outer_size.x > 0.0f -> Set Fixed width.
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// Y with ScrollX/ScrollY disabled: we output table directly in current window
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// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
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// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
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// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtendY is set)
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// Y with ScrollX/ScrollY enabled: using a child window for scrolling
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// - outer_size.y < 0.0f -> Bottom-align. Not meaningful if parent window can vertically scroll.
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// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis.
//-----------------------------------------------------------------------------
// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
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// Important to note how the two flags have slightly different behaviors!
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// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
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// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
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// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
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// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not useful and not easily noticeable).
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//-----------------------------------------------------------------------------
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// About 'inner_width':
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// With ScrollX disabled:
// - inner_width -> *ignored*
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// With ScrollX enabled:
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// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird
// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns.
// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space!
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//-----------------------------------------------------------------------------
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// Details:
// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept
// of "available space" doesn't make sense.
// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding
// of what the value does.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
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// COLUMNS SIZING POLICIES
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// (Reference: ImGuiTableFlags_SizingXXX flags and ImGuiTableColumnFlags_WidthXXX flags)
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//-----------------------------------------------------------------------------
// About overriding column sizing policy and width/weight with TableSetupColumn():
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// We use a default parameter of -1 for 'init_width'/'init_weight'.
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// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic
// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom
// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f
// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom
// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f)
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// and you can fit a 100.0f wide item in it without clipping and with padding honored.
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//-----------------------------------------------------------------------------
// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
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// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width
// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width
// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f
// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents
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// Default Width and default Weight can be overridden when calling TableSetupColumn().
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//-----------------------------------------------------------------------------
// About mixing Fixed/Auto and Stretch columns together:
// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns.
// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
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// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
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// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
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// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weights/widths.
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//-----------------------------------------------------------------------------
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// About using column width:
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// If a column is manually resizable or has a width specified with TableSetupColumn():
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// - you may use GetContentRegionAvail().x to query the width available in a given column.
// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
// If the column is not resizable and has no width specified with TableSetupColumn():
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// - its width will be automatic and be set to the max of items submitted.
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// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN).
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// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
// TABLES CLIPPING/CULLING
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//-----------------------------------------------------------------------------
// About clipping/culling of Rows in Tables:
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// - For large numbers of rows, it is recommended you use ImGuiListClipper to submit only visible rows.
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// ImGuiListClipper is reliant on the fact that rows are of equal height.
// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper.
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// - Note that auto-resizing columns don't play well with using the clipper.
// By default a table with _ScrollX but without _Resizable will have column auto-resize.
// So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed.
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//-----------------------------------------------------------------------------
// About clipping/culling of Columns in Tables:
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// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing
// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know
// it is not going to contribute to row height.
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// In many situations, you may skip submitting contents for every column but one (e.g. the first one).
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// - Case A: column is not hidden by user, and at least partially in sight (most common case).
// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
//
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// [A] [B] [C]
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// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() returns false, user can skip submitting items but only if the column doesn't contribute to row height.
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// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
//
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// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
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// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer.
//-----------------------------------------------------------------------------
// About clipping/culling of whole Tables:
// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false.
//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
// [SECTION] Header mess
//-----------------------------------------------------------------------------
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# if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
# define _CRT_SECURE_NO_WARNINGS
# endif
# ifndef IMGUI_DEFINE_MATH_OPERATORS
# define IMGUI_DEFINE_MATH_OPERATORS
# endif
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# include "imgui.h"
# ifndef IMGUI_DISABLE
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# include "imgui_internal.h"
// System includes
# include <stdint.h> // intptr_t
// Visual Studio warnings
# ifdef _MSC_VER
# pragma warning (disable: 4127) // condition expression is constant
# pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
# if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
# pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
# endif
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# pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
# pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
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# endif
// Clang/GCC warnings with -Weverything
# if defined(__clang__)
# if __has_warning("-Wunknown-warning-option")
# pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
# endif
# pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
# pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
# pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
# pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
# pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
# pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
# pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
# pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
# pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
# pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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# pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
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# elif defined(__GNUC__)
# pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
# pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
# pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
# endif
//-----------------------------------------------------------------------------
// [SECTION] Tables: Main code
//-----------------------------------------------------------------------------
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// - TableFixFlags() [Internal]
// - TableFindByID() [Internal]
// - BeginTable()
// - BeginTableEx() [Internal]
// - TableBeginInitMemory() [Internal]
// - TableBeginApplyRequests() [Internal]
// - TableSetupColumnFlags() [Internal]
// - TableUpdateLayout() [Internal]
// - TableUpdateBorders() [Internal]
// - EndTable()
// - TableSetupColumn()
// - TableSetupScrollFreeze()
//-----------------------------------------------------------------------------
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// Configuration
static const int TABLE_DRAW_CHANNEL_BG0 = 0 ;
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static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1 ;
static const int TABLE_DRAW_CHANNEL_NOCLIP = 2 ; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel)
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static const float TABLE_BORDER_SIZE = 1.0f ; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f ; // Extend outside inner borders.
static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f ; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
// Helper
inline ImGuiTableFlags TableFixFlags ( ImGuiTableFlags flags , ImGuiWindow * outer_window )
{
// Adjust flags: set default sizing policy
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if ( ( flags & ImGuiTableFlags_SizingMask_ ) = = 0 )
flags | = ( ( flags & ImGuiTableFlags_ScrollX ) | | ( outer_window - > Flags & ImGuiWindowFlags_AlwaysAutoResize ) ) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame ;
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// Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame
if ( ( flags & ImGuiTableFlags_SizingMask_ ) = = ImGuiTableFlags_SizingFixedSame )
flags | = ImGuiTableFlags_NoKeepColumnsVisible ;
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// Adjust flags: enforce borders when resizable
if ( flags & ImGuiTableFlags_Resizable )
flags | = ImGuiTableFlags_BordersInnerV ;
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// Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on
if ( flags & ( ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY ) )
flags & = ~ ( ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY ) ;
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// Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody
if ( flags & ImGuiTableFlags_NoBordersInBodyUntilResize )
flags & = ~ ImGuiTableFlags_NoBordersInBody ;
// Adjust flags: disable saved settings if there's nothing to save
if ( ( flags & ( ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable ) ) = = 0 )
flags | = ImGuiTableFlags_NoSavedSettings ;
// Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
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if ( outer_window - > RootWindow - > Flags & ImGuiWindowFlags_NoSavedSettings )
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flags | = ImGuiTableFlags_NoSavedSettings ;
return flags ;
}
ImGuiTable * ImGui : : TableFindByID ( ImGuiID id )
{
ImGuiContext & g = * GImGui ;
return g . Tables . GetByKey ( id ) ;
}
// Read about "TABLE SIZING" at the top of this file.
bool ImGui : : BeginTable ( const char * str_id , int columns_count , ImGuiTableFlags flags , const ImVec2 & outer_size , float inner_width )
{
ImGuiID id = GetID ( str_id ) ;
return BeginTableEx ( str_id , id , columns_count , flags , outer_size , inner_width ) ;
}
bool ImGui : : BeginTableEx ( const char * name , ImGuiID id , int columns_count , ImGuiTableFlags flags , const ImVec2 & outer_size , float inner_width )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * outer_window = GetCurrentWindow ( ) ;
if ( outer_window - > SkipItems ) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
return false ;
// Sanity checks
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IM_ASSERT ( columns_count > 0 & & columns_count < IMGUI_TABLE_MAX_COLUMNS ) ;
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if ( flags & ImGuiTableFlags_ScrollX )
IM_ASSERT ( inner_width > = 0.0f ) ;
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// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
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// FIXME: coarse clipping because access to table data causes two issues:
// - instance numbers varying/unstable. may not be a direct problem for users, but could make outside access broken or confusing, e.g. TestEngine.
// - can't implement support for ImGuiChildFlags_ResizeY as we need to somehow pull the height data from somewhere. this also needs stable instance numbers.
// The side-effects of accessing table data on coarse clip would be:
// - always reserving the pooled ImGuiTable data ahead for a fully clipped table (minor IMHO). Also the 'outer_window_is_measuring_size' criteria may already be defeating this in some situations.
// - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
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const bool use_child_window = ( flags & ( ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY ) ) ! = 0 ;
const ImVec2 avail_size = GetContentRegionAvail ( ) ;
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const ImVec2 actual_outer_size = CalcItemSize ( outer_size , ImMax ( avail_size . x , 1.0f ) , use_child_window ? ImMax ( avail_size . y , 1.0f ) : 0.0f ) ;
const ImRect outer_rect ( outer_window - > DC . CursorPos , outer_window - > DC . CursorPos + actual_outer_size ) ;
const bool outer_window_is_measuring_size = ( outer_window - > AutoFitFramesX > 0 ) | | ( outer_window - > AutoFitFramesY > 0 ) ; // Doesn't apply to AlwaysAutoResize windows!
if ( use_child_window & & IsClippedEx ( outer_rect , 0 ) & & ! outer_window_is_measuring_size )
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{
ItemSize ( outer_rect ) ;
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ItemAdd ( outer_rect , id ) ;
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return false ;
}
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// [DEBUG] Debug break requested by user
if ( g . DebugBreakInTable = = id )
IM_DEBUG_BREAK ( ) ;
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// Acquire storage for the table
ImGuiTable * table = g . Tables . GetOrAddByKey ( id ) ;
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// Acquire temporary buffers
const int table_idx = g . Tables . GetIndex ( table ) ;
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if ( + + g . TablesTempDataStacked > g . TablesTempData . Size )
g . TablesTempData . resize ( g . TablesTempDataStacked , ImGuiTableTempData ( ) ) ;
ImGuiTableTempData * temp_data = table - > TempData = & g . TablesTempData [ g . TablesTempDataStacked - 1 ] ;
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temp_data - > TableIndex = table_idx ;
table - > DrawSplitter = & table - > TempData - > DrawSplitter ;
table - > DrawSplitter - > Clear ( ) ;
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// Fix flags
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table - > IsDefaultSizingPolicy = ( flags & ImGuiTableFlags_SizingMask_ ) = = 0 ;
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flags = TableFixFlags ( flags , outer_window ) ;
// Initialize
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const int previous_frame_active = table - > LastFrameActive ;
const int instance_no = ( previous_frame_active ! = g . FrameCount ) ? 0 : table - > InstanceCurrent + 1 ;
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const ImGuiTableFlags previous_flags = table - > Flags ;
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table - > ID = id ;
table - > Flags = flags ;
table - > LastFrameActive = g . FrameCount ;
table - > OuterWindow = table - > InnerWindow = outer_window ;
table - > ColumnsCount = columns_count ;
table - > IsLayoutLocked = false ;
table - > InnerWidth = inner_width ;
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temp_data - > UserOuterSize = outer_size ;
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// Instance data (for instance 0, TableID == TableInstanceID)
ImGuiID instance_id ;
table - > InstanceCurrent = ( ImS16 ) instance_no ;
if ( instance_no > 0 )
{
IM_ASSERT ( table - > ColumnsCount = = columns_count & & " BeginTable(): Cannot change columns count mid-frame while preserving same ID " ) ;
if ( table - > InstanceDataExtra . Size < instance_no )
table - > InstanceDataExtra . push_back ( ImGuiTableInstanceData ( ) ) ;
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instance_id = GetIDWithSeed ( instance_no , GetIDWithSeed ( " ##Instances " , NULL , id ) ) ; // Push "##Instances" followed by (int)instance_no in ID stack.
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}
else
{
instance_id = id ;
}
ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table - > InstanceCurrent ) ;
table_instance - > TableInstanceID = instance_id ;
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// When not using a child window, WorkRect.Max will grow as we append contents.
if ( use_child_window )
{
// Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent
// (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing)
ImVec2 override_content_size ( FLT_MAX , FLT_MAX ) ;
if ( ( flags & ImGuiTableFlags_ScrollX ) & & ! ( flags & ImGuiTableFlags_ScrollY ) )
override_content_size . y = FLT_MIN ;
// Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and
// never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align
// based on the right side of the child window work rect, which would require knowing ahead if we are going to
// have decoration taking horizontal spaces (typically a vertical scrollbar).
if ( ( flags & ImGuiTableFlags_ScrollX ) & & inner_width > 0.0f )
override_content_size . x = inner_width ;
if ( override_content_size . x ! = FLT_MAX | | override_content_size . y ! = FLT_MAX )
SetNextWindowContentSize ( ImVec2 ( override_content_size . x ! = FLT_MAX ? override_content_size . x : 0.0f , override_content_size . y ! = FLT_MAX ? override_content_size . y : 0.0f ) ) ;
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// Reset scroll if we are reactivating it
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if ( ( previous_flags & ( ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY ) ) = = 0 )
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SetNextWindowScroll ( ImVec2 ( 0.0f , 0.0f ) ) ;
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// Create scrolling region (without border and zero window padding)
ImGuiWindowFlags child_flags = ( flags & ImGuiTableFlags_ScrollX ) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None ;
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BeginChildEx ( name , instance_id , outer_rect . GetSize ( ) , false , child_flags ) ;
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table - > InnerWindow = g . CurrentWindow ;
table - > WorkRect = table - > InnerWindow - > WorkRect ;
table - > OuterRect = table - > InnerWindow - > Rect ( ) ;
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table - > InnerRect = table - > InnerWindow - > InnerRect ;
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IM_ASSERT ( table - > InnerWindow - > WindowPadding . x = = 0.0f & & table - > InnerWindow - > WindowPadding . y = = 0.0f & & table - > InnerWindow - > WindowBorderSize = = 0.0f ) ;
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// Allow submitting when host is measuring
if ( table - > InnerWindow - > SkipItems & & outer_window_is_measuring_size )
table - > InnerWindow - > SkipItems = false ;
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// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
if ( instance_no = = 0 )
{
table - > HasScrollbarYPrev = table - > HasScrollbarYCurr ;
table - > HasScrollbarYCurr = false ;
}
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table - > HasScrollbarYCurr | = table - > InnerWindow - > ScrollbarY ;
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}
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else
{
// For non-scrolling tables, WorkRect == OuterRect == InnerRect.
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
table - > WorkRect = table - > OuterRect = table - > InnerRect = outer_rect ;
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table - > HasScrollbarYPrev = table - > HasScrollbarYCurr = false ;
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}
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// Push a standardized ID for both child-using and not-child-using tables
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PushOverrideID ( id ) ;
if ( instance_no > 0 )
PushOverrideID ( instance_id ) ; // FIXME: Somehow this is not resolved by stack-tool, even tho GetIDWithSeed() submitted the symbol.
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// Backup a copy of host window members we will modify
ImGuiWindow * inner_window = table - > InnerWindow ;
table - > HostIndentX = inner_window - > DC . Indent . x ;
table - > HostClipRect = inner_window - > ClipRect ;
table - > HostSkipItems = inner_window - > SkipItems ;
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temp_data - > HostBackupWorkRect = inner_window - > WorkRect ;
temp_data - > HostBackupParentWorkRect = inner_window - > ParentWorkRect ;
temp_data - > HostBackupColumnsOffset = outer_window - > DC . ColumnsOffset ;
temp_data - > HostBackupPrevLineSize = inner_window - > DC . PrevLineSize ;
temp_data - > HostBackupCurrLineSize = inner_window - > DC . CurrLineSize ;
temp_data - > HostBackupCursorMaxPos = inner_window - > DC . CursorMaxPos ;
temp_data - > HostBackupItemWidth = outer_window - > DC . ItemWidth ;
temp_data - > HostBackupItemWidthStackSize = outer_window - > DC . ItemWidthStack . Size ;
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inner_window - > DC . PrevLineSize = inner_window - > DC . CurrLineSize = ImVec2 ( 0.0f , 0.0f ) ;
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// Make left and top borders not overlap our contents by offsetting HostClipRect (#6765)
// (we normally shouldn't alter HostClipRect as we rely on TableMergeDrawChannels() expanding non-clipped column toward the
// limits of that rectangle, in order for ImDrawListSplitter::Merge() to merge the draw commands. However since the overlap
// problem only affect scrolling tables in this case we can get away with doing it without extra cost).
if ( inner_window ! = outer_window )
{
if ( flags & ImGuiTableFlags_BordersOuterV )
table - > HostClipRect . Min . x = ImMin ( table - > HostClipRect . Min . x + TABLE_BORDER_SIZE , table - > HostClipRect . Max . x ) ;
if ( flags & ImGuiTableFlags_BordersOuterH )
table - > HostClipRect . Min . y = ImMin ( table - > HostClipRect . Min . y + TABLE_BORDER_SIZE , table - > HostClipRect . Max . y ) ;
}
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// Padding and Spacing
// - None ........Content..... Pad .....Content........
// - PadOuter | Pad ..Content..... Pad .....Content.. Pad |
// - PadInner ........Content.. Pad | Pad ..Content........
// - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad |
const bool pad_outer_x = ( flags & ImGuiTableFlags_NoPadOuterX ) ? false : ( flags & ImGuiTableFlags_PadOuterX ) ? true : ( flags & ImGuiTableFlags_BordersOuterV ) ! = 0 ;
const bool pad_inner_x = ( flags & ImGuiTableFlags_NoPadInnerX ) ? false : true ;
const float inner_spacing_for_border = ( flags & ImGuiTableFlags_BordersInnerV ) ? TABLE_BORDER_SIZE : 0.0f ;
const float inner_spacing_explicit = ( pad_inner_x & & ( flags & ImGuiTableFlags_BordersInnerV ) = = 0 ) ? g . Style . CellPadding . x : 0.0f ;
const float inner_padding_explicit = ( pad_inner_x & & ( flags & ImGuiTableFlags_BordersInnerV ) ! = 0 ) ? g . Style . CellPadding . x : 0.0f ;
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table - > CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border ;
table - > CellSpacingX2 = inner_spacing_explicit ;
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table - > CellPaddingX = inner_padding_explicit ;
const float outer_padding_for_border = ( flags & ImGuiTableFlags_BordersOuterV ) ? TABLE_BORDER_SIZE : 0.0f ;
const float outer_padding_explicit = pad_outer_x ? g . Style . CellPadding . x : 0.0f ;
table - > OuterPaddingX = ( outer_padding_for_border + outer_padding_explicit ) - table - > CellPaddingX ;
table - > CurrentColumn = - 1 ;
table - > CurrentRow = - 1 ;
table - > RowBgColorCounter = 0 ;
table - > LastRowFlags = ImGuiTableRowFlags_None ;
table - > InnerClipRect = ( inner_window = = outer_window ) ? table - > WorkRect : inner_window - > ClipRect ;
table - > InnerClipRect . ClipWith ( table - > WorkRect ) ; // We need this to honor inner_width
table - > InnerClipRect . ClipWithFull ( table - > HostClipRect ) ;
table - > InnerClipRect . Max . y = ( flags & ImGuiTableFlags_NoHostExtendY ) ? ImMin ( table - > InnerClipRect . Max . y , inner_window - > WorkRect . Max . y ) : inner_window - > ClipRect . Max . y ;
table - > RowPosY1 = table - > RowPosY2 = table - > WorkRect . Min . y ; // This is needed somehow
table - > RowTextBaseline = 0.0f ; // This will be cleared again by TableBeginRow()
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table - > RowCellPaddingY = 0.0f ;
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table - > FreezeRowsRequest = table - > FreezeRowsCount = 0 ; // This will be setup by TableSetupScrollFreeze(), if any
table - > FreezeColumnsRequest = table - > FreezeColumnsCount = 0 ;
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table - > IsUnfrozenRows = true ;
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table - > DeclColumnsCount = table - > AngledHeadersCount = 0 ;
if ( previous_frame_active + 1 < g . FrameCount )
table - > IsActiveIdInTable = false ;
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table - > AngledHeadersHeight = 0.0f ;
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temp_data - > AngledHeadersExtraWidth = 0.0f ;
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// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
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table - > BorderColorStrong = GetColorU32 ( ImGuiCol_TableBorderStrong ) ;
table - > BorderColorLight = GetColorU32 ( ImGuiCol_TableBorderLight ) ;
// Make table current
g . CurrentTable = table ;
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outer_window - > DC . NavIsScrollPushableX = false ; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
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outer_window - > DC . CurrentTableIdx = table_idx ;
if ( inner_window ! = outer_window ) // So EndChild() within the inner window can restore the table properly.
inner_window - > DC . CurrentTableIdx = table_idx ;
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if ( ( previous_flags & ImGuiTableFlags_Reorderable ) & & ( flags & ImGuiTableFlags_Reorderable ) = = 0 )
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table - > IsResetDisplayOrderRequest = true ;
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// Mark as used to avoid GC
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if ( table_idx > = g . TablesLastTimeActive . Size )
g . TablesLastTimeActive . resize ( table_idx + 1 , - 1.0f ) ;
g . TablesLastTimeActive [ table_idx ] = ( float ) g . Time ;
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temp_data - > LastTimeActive = ( float ) g . Time ;
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table - > MemoryCompacted = false ;
// Setup memory buffer (clear data if columns count changed)
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ImGuiTableColumn * old_columns_to_preserve = NULL ;
void * old_columns_raw_data = NULL ;
const int old_columns_count = table - > Columns . size ( ) ;
if ( old_columns_count ! = 0 & & old_columns_count ! = columns_count )
{
// Attempt to preserve width on column count change (#4046)
old_columns_to_preserve = table - > Columns . Data ;
old_columns_raw_data = table - > RawData ;
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table - > RawData = NULL ;
}
if ( table - > RawData = = NULL )
{
TableBeginInitMemory ( table , columns_count ) ;
table - > IsInitializing = table - > IsSettingsRequestLoad = true ;
}
if ( table - > IsResetAllRequest )
TableResetSettings ( table ) ;
if ( table - > IsInitializing )
{
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// Initialize
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table - > SettingsOffset = - 1 ;
table - > IsSortSpecsDirty = true ;
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table - > InstanceInteracted = - 1 ;
table - > ContextPopupColumn = - 1 ;
table - > ReorderColumn = table - > ResizedColumn = table - > LastResizedColumn = - 1 ;
table - > AutoFitSingleColumn = - 1 ;
table - > HoveredColumnBody = table - > HoveredColumnBorder = - 1 ;
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for ( int n = 0 ; n < columns_count ; n + + )
{
ImGuiTableColumn * column = & table - > Columns [ n ] ;
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if ( old_columns_to_preserve & & n < old_columns_count )
{
// FIXME: We don't attempt to preserve column order in this path.
* column = old_columns_to_preserve [ n ] ;
}
else
{
float width_auto = column - > WidthAuto ;
* column = ImGuiTableColumn ( ) ;
column - > WidthAuto = width_auto ;
column - > IsPreserveWidthAuto = true ; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
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column - > IsEnabled = column - > IsUserEnabled = column - > IsUserEnabledNextFrame = true ;
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}
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column - > DisplayOrder = table - > DisplayOrderToIndex [ n ] = ( ImGuiTableColumnIdx ) n ;
}
}
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if ( old_columns_raw_data )
IM_FREE ( old_columns_raw_data ) ;
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// Load settings
if ( table - > IsSettingsRequestLoad )
TableLoadSettings ( table ) ;
// Handle DPI/font resize
// This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well.
// It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition.
// FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory.
// This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path.
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const float new_ref_scale_unit = g . FontSize ; // g.Font->GetCharAdvance('A') ?
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if ( table - > RefScale ! = 0.0f & & table - > RefScale ! = new_ref_scale_unit )
{
const float scale_factor = new_ref_scale_unit / table - > RefScale ;
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//IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
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for ( int n = 0 ; n < columns_count ; n + + )
table - > Columns [ n ] . WidthRequest = table - > Columns [ n ] . WidthRequest * scale_factor ;
}
table - > RefScale = new_ref_scale_unit ;
// Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call..
// This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user.
// Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
inner_window - > SkipItems = true ;
// Clear names
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// At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
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if ( table - > ColumnsNames . Buf . Size > 0 )
table - > ColumnsNames . Buf . resize ( 0 ) ;
// Apply queued resizing/reordering/hiding requests
TableBeginApplyRequests ( table ) ;
return true ;
}
// For reference, the average total _allocation count_ for a table is:
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// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables[])
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// + 1 (for table->RawData allocated below)
// + 1 (for table->ColumnsNames, if names are used)
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// Shared allocations for the maximum number of simultaneously nested tables (generally a very small number)
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// + 1 (for table->Splitter._Channels)
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
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// Where active_channels_count is variable but often == columns_count or == columns_count + 1, see TableSetupDrawChannels() for details.
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// Unused channels don't perform their +2 allocations.
void ImGui : : TableBeginInitMemory ( ImGuiTable * table , int columns_count )
{
// Allocate single buffer for our arrays
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const int columns_bit_array_size = ( int ) ImBitArrayGetStorageSizeInBytes ( columns_count ) ;
ImSpanAllocator < 6 > span_allocator ;
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span_allocator . Reserve ( 0 , columns_count * sizeof ( ImGuiTableColumn ) ) ;
span_allocator . Reserve ( 1 , columns_count * sizeof ( ImGuiTableColumnIdx ) ) ;
span_allocator . Reserve ( 2 , columns_count * sizeof ( ImGuiTableCellData ) , 4 ) ;
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for ( int n = 3 ; n < 6 ; n + + )
span_allocator . Reserve ( n , columns_bit_array_size ) ;
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table - > RawData = IM_ALLOC ( span_allocator . GetArenaSizeInBytes ( ) ) ;
memset ( table - > RawData , 0 , span_allocator . GetArenaSizeInBytes ( ) ) ;
span_allocator . SetArenaBasePtr ( table - > RawData ) ;
span_allocator . GetSpan ( 0 , & table - > Columns ) ;
span_allocator . GetSpan ( 1 , & table - > DisplayOrderToIndex ) ;
span_allocator . GetSpan ( 2 , & table - > RowCellData ) ;
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table - > EnabledMaskByDisplayOrder = ( ImU32 * ) span_allocator . GetSpanPtrBegin ( 3 ) ;
table - > EnabledMaskByIndex = ( ImU32 * ) span_allocator . GetSpanPtrBegin ( 4 ) ;
table - > VisibleMaskByIndex = ( ImU32 * ) span_allocator . GetSpanPtrBegin ( 5 ) ;
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}
// Apply queued resizing/reordering/hiding requests
void ImGui : : TableBeginApplyRequests ( ImGuiTable * table )
{
// Handle resizing request
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// (We process this in the TableBegin() of the first instance of each table)
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// FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling?
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if ( table - > InstanceCurrent = = 0 )
{
if ( table - > ResizedColumn ! = - 1 & & table - > ResizedColumnNextWidth ! = FLT_MAX )
TableSetColumnWidth ( table - > ResizedColumn , table - > ResizedColumnNextWidth ) ;
table - > LastResizedColumn = table - > ResizedColumn ;
table - > ResizedColumnNextWidth = FLT_MAX ;
table - > ResizedColumn = - 1 ;
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// Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy.
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// FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings.
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if ( table - > AutoFitSingleColumn ! = - 1 )
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{
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TableSetColumnWidth ( table - > AutoFitSingleColumn , table - > Columns [ table - > AutoFitSingleColumn ] . WidthAuto ) ;
table - > AutoFitSingleColumn = - 1 ;
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}
}
// Handle reordering request
// Note: we don't clear ReorderColumn after handling the request.
if ( table - > InstanceCurrent = = 0 )
{
if ( table - > HeldHeaderColumn = = - 1 & & table - > ReorderColumn ! = - 1 )
table - > ReorderColumn = - 1 ;
table - > HeldHeaderColumn = - 1 ;
if ( table - > ReorderColumn ! = - 1 & & table - > ReorderColumnDir ! = 0 )
{
// We need to handle reordering across hidden columns.
// In the configuration below, moving C to the right of E will lead to:
// ... C [D] E ---> ... [D] E C (Column name/index)
// ... 2 3 4 ... 2 3 4 (Display order)
const int reorder_dir = table - > ReorderColumnDir ;
IM_ASSERT ( reorder_dir = = - 1 | | reorder_dir = = + 1 ) ;
IM_ASSERT ( table - > Flags & ImGuiTableFlags_Reorderable ) ;
ImGuiTableColumn * src_column = & table - > Columns [ table - > ReorderColumn ] ;
ImGuiTableColumn * dst_column = & table - > Columns [ ( reorder_dir = = - 1 ) ? src_column - > PrevEnabledColumn : src_column - > NextEnabledColumn ] ;
IM_UNUSED ( dst_column ) ;
const int src_order = src_column - > DisplayOrder ;
const int dst_order = dst_column - > DisplayOrder ;
src_column - > DisplayOrder = ( ImGuiTableColumnIdx ) dst_order ;
for ( int order_n = src_order + reorder_dir ; order_n ! = dst_order + reorder_dir ; order_n + = reorder_dir )
table - > Columns [ table - > DisplayOrderToIndex [ order_n ] ] . DisplayOrder - = ( ImGuiTableColumnIdx ) reorder_dir ;
IM_ASSERT ( dst_column - > DisplayOrder = = dst_order - reorder_dir ) ;
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// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
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for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
table - > DisplayOrderToIndex [ table - > Columns [ column_n ] . DisplayOrder ] = ( ImGuiTableColumnIdx ) column_n ;
table - > ReorderColumnDir = 0 ;
table - > IsSettingsDirty = true ;
}
}
// Handle display order reset request
if ( table - > IsResetDisplayOrderRequest )
{
for ( int n = 0 ; n < table - > ColumnsCount ; n + + )
table - > DisplayOrderToIndex [ n ] = table - > Columns [ n ] . DisplayOrder = ( ImGuiTableColumnIdx ) n ;
table - > IsResetDisplayOrderRequest = false ;
table - > IsSettingsDirty = true ;
}
}
// Adjust flags: default width mode + stretch columns are not allowed when auto extending
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static void TableSetupColumnFlags ( ImGuiTable * table , ImGuiTableColumn * column , ImGuiTableColumnFlags flags_in )
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{
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ImGuiTableColumnFlags flags = flags_in ;
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// Sizing Policy
if ( ( flags & ImGuiTableColumnFlags_WidthMask_ ) = = 0 )
{
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const ImGuiTableFlags table_sizing_policy = ( table - > Flags & ImGuiTableFlags_SizingMask_ ) ;
if ( table_sizing_policy = = ImGuiTableFlags_SizingFixedFit | | table_sizing_policy = = ImGuiTableFlags_SizingFixedSame )
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flags | = ImGuiTableColumnFlags_WidthFixed ;
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else
flags | = ImGuiTableColumnFlags_WidthStretch ;
}
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else
{
IM_ASSERT ( ImIsPowerOfTwo ( flags & ImGuiTableColumnFlags_WidthMask_ ) ) ; // Check that only 1 of each set is used.
}
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// Resize
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if ( ( table - > Flags & ImGuiTableFlags_Resizable ) = = 0 )
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flags | = ImGuiTableColumnFlags_NoResize ;
// Sorting
if ( ( flags & ImGuiTableColumnFlags_NoSortAscending ) & & ( flags & ImGuiTableColumnFlags_NoSortDescending ) )
flags | = ImGuiTableColumnFlags_NoSort ;
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// Indentation
if ( ( flags & ImGuiTableColumnFlags_IndentMask_ ) = = 0 )
flags | = ( table - > Columns . index_from_ptr ( column ) = = 0 ) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable ;
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// Alignment
//if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0)
// flags |= ImGuiTableColumnFlags_AlignCenter;
//IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used.
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// Preserve status flags
column - > Flags = flags | ( column - > Flags & ImGuiTableColumnFlags_StatusMask_ ) ;
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// Build an ordered list of available sort directions
column - > SortDirectionsAvailCount = column - > SortDirectionsAvailMask = column - > SortDirectionsAvailList = 0 ;
if ( table - > Flags & ImGuiTableFlags_Sortable )
{
int count = 0 , mask = 0 , list = 0 ;
if ( ( flags & ImGuiTableColumnFlags_PreferSortAscending ) ! = 0 & & ( flags & ImGuiTableColumnFlags_NoSortAscending ) = = 0 ) { mask | = 1 < < ImGuiSortDirection_Ascending ; list | = ImGuiSortDirection_Ascending < < ( count < < 1 ) ; count + + ; }
if ( ( flags & ImGuiTableColumnFlags_PreferSortDescending ) ! = 0 & & ( flags & ImGuiTableColumnFlags_NoSortDescending ) = = 0 ) { mask | = 1 < < ImGuiSortDirection_Descending ; list | = ImGuiSortDirection_Descending < < ( count < < 1 ) ; count + + ; }
if ( ( flags & ImGuiTableColumnFlags_PreferSortAscending ) = = 0 & & ( flags & ImGuiTableColumnFlags_NoSortAscending ) = = 0 ) { mask | = 1 < < ImGuiSortDirection_Ascending ; list | = ImGuiSortDirection_Ascending < < ( count < < 1 ) ; count + + ; }
if ( ( flags & ImGuiTableColumnFlags_PreferSortDescending ) = = 0 & & ( flags & ImGuiTableColumnFlags_NoSortDescending ) = = 0 ) { mask | = 1 < < ImGuiSortDirection_Descending ; list | = ImGuiSortDirection_Descending < < ( count < < 1 ) ; count + + ; }
if ( ( table - > Flags & ImGuiTableFlags_SortTristate ) | | count = = 0 ) { mask | = 1 < < ImGuiSortDirection_None ; count + + ; }
column - > SortDirectionsAvailList = ( ImU8 ) list ;
column - > SortDirectionsAvailMask = ( ImU8 ) mask ;
column - > SortDirectionsAvailCount = ( ImU8 ) count ;
ImGui : : TableFixColumnSortDirection ( table , column ) ;
}
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}
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// Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function.
// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first.
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// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns.
// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns?
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void ImGui : : TableUpdateLayout ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
IM_ASSERT ( table - > IsLayoutLocked = = false ) ;
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const ImGuiTableFlags table_sizing_policy = ( table - > Flags & ImGuiTableFlags_SizingMask_ ) ;
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table - > IsDefaultDisplayOrder = true ;
table - > ColumnsEnabledCount = 0 ;
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ImBitArrayClearAllBits ( table - > EnabledMaskByIndex , table - > ColumnsCount ) ;
ImBitArrayClearAllBits ( table - > EnabledMaskByDisplayOrder , table - > ColumnsCount ) ;
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table - > LeftMostEnabledColumn = - 1 ;
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table - > MinColumnWidth = ImMax ( 1.0f , g . Style . FramePadding . x * 1.0f ) ; // g.Style.ColumnsMinSpacing; // FIXME-TABLE
// [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
// Process columns in their visible orders as we are building the Prev/Next indices.
int count_fixed = 0 ; // Number of columns that have fixed sizing policies
int count_stretch = 0 ; // Number of columns that have stretch sizing policies
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int prev_visible_column_idx = - 1 ;
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bool has_auto_fit_request = false ;
bool has_resizable = false ;
float stretch_sum_width_auto = 0.0f ;
float fixed_max_width_auto = 0.0f ;
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for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
if ( column_n ! = order_n )
table - > IsDefaultDisplayOrder = false ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
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// Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
// It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway.
// We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect.
if ( table - > DeclColumnsCount < = column_n )
{
TableSetupColumnFlags ( table , column , ImGuiTableColumnFlags_None ) ;
column - > NameOffset = - 1 ;
column - > UserID = 0 ;
column - > InitStretchWeightOrWidth = - 1.0f ;
}
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// Update Enabled state, mark settings and sort specs dirty
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if ( ! ( table - > Flags & ImGuiTableFlags_Hideable ) | | ( column - > Flags & ImGuiTableColumnFlags_NoHide ) )
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column - > IsUserEnabledNextFrame = true ;
if ( column - > IsUserEnabled ! = column - > IsUserEnabledNextFrame )
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{
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column - > IsUserEnabled = column - > IsUserEnabledNextFrame ;
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table - > IsSettingsDirty = true ;
}
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column - > IsEnabled = column - > IsUserEnabled & & ( column - > Flags & ImGuiTableColumnFlags_Disabled ) = = 0 ;
if ( column - > SortOrder ! = - 1 & & ! column - > IsEnabled )
table - > IsSortSpecsDirty = true ;
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if ( column - > SortOrder > 0 & & ! ( table - > Flags & ImGuiTableFlags_SortMulti ) )
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table - > IsSortSpecsDirty = true ;
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// Auto-fit unsized columns
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const bool start_auto_fit = ( column - > Flags & ImGuiTableColumnFlags_WidthFixed ) ? ( column - > WidthRequest < 0.0f ) : ( column - > StretchWeight < 0.0f ) ;
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if ( start_auto_fit )
column - > AutoFitQueue = column - > CannotSkipItemsQueue = ( 1 < < 3 ) - 1 ; // Fit for three frames
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if ( ! column - > IsEnabled )
{
column - > IndexWithinEnabledSet = - 1 ;
continue ;
}
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// Mark as enabled and link to previous/next enabled column
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column - > PrevEnabledColumn = ( ImGuiTableColumnIdx ) prev_visible_column_idx ;
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column - > NextEnabledColumn = - 1 ;
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if ( prev_visible_column_idx ! = - 1 )
table - > Columns [ prev_visible_column_idx ] . NextEnabledColumn = ( ImGuiTableColumnIdx ) column_n ;
else
table - > LeftMostEnabledColumn = ( ImGuiTableColumnIdx ) column_n ;
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column - > IndexWithinEnabledSet = table - > ColumnsEnabledCount + + ;
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ImBitArraySetBit ( table - > EnabledMaskByIndex , column_n ) ;
ImBitArraySetBit ( table - > EnabledMaskByDisplayOrder , column - > DisplayOrder ) ;
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prev_visible_column_idx = column_n ;
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IM_ASSERT ( column - > IndexWithinEnabledSet < = column - > DisplayOrder ) ;
// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
// Combine width from regular rows + width from headers unless requested not to.
if ( ! column - > IsPreserveWidthAuto )
column - > WidthAuto = TableGetColumnWidthAuto ( table , column ) ;
// Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto)
const bool column_is_resizable = ( column - > Flags & ImGuiTableColumnFlags_NoResize ) = = 0 ;
if ( column_is_resizable )
has_resizable = true ;
if ( ( column - > Flags & ImGuiTableColumnFlags_WidthFixed ) & & column - > InitStretchWeightOrWidth > 0.0f & & ! column_is_resizable )
column - > WidthAuto = column - > InitStretchWeightOrWidth ;
if ( column - > AutoFitQueue ! = 0x00 )
has_auto_fit_request = true ;
if ( column - > Flags & ImGuiTableColumnFlags_WidthStretch )
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{
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stretch_sum_width_auto + = column - > WidthAuto ;
count_stretch + + ;
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}
else
{
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fixed_max_width_auto = ImMax ( fixed_max_width_auto , column - > WidthAuto ) ;
count_fixed + + ;
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}
}
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if ( ( table - > Flags & ImGuiTableFlags_Sortable ) & & table - > SortSpecsCount = = 0 & & ! ( table - > Flags & ImGuiTableFlags_SortTristate ) )
table - > IsSortSpecsDirty = true ;
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table - > RightMostEnabledColumn = ( ImGuiTableColumnIdx ) prev_visible_column_idx ;
IM_ASSERT ( table - > LeftMostEnabledColumn > = 0 & & table - > RightMostEnabledColumn > = 0 ) ;
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// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
// the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). Also see #6510.
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// FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
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if ( has_auto_fit_request & & table - > OuterWindow ! = table - > InnerWindow )
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table - > InnerWindow - > SkipItems = false ;
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if ( has_auto_fit_request )
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table - > IsSettingsDirty = true ;
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// [Part 3] Fix column flags and record a few extra information.
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float sum_width_requests = 0.0f ; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
float stretch_sum_weights = 0.0f ; // Sum of all weights for stretch columns.
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table - > LeftMostStretchedColumn = table - > RightMostStretchedColumn = - 1 ;
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for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
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if ( ! IM_BITARRAY_TESTBIT ( table - > EnabledMaskByIndex , column_n ) )
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continue ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
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const bool column_is_resizable = ( column - > Flags & ImGuiTableColumnFlags_NoResize ) = = 0 ;
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if ( column - > Flags & ImGuiTableColumnFlags_WidthFixed )
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{
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// Apply same widths policy
float width_auto = column - > WidthAuto ;
if ( table_sizing_policy = = ImGuiTableFlags_SizingFixedSame & & ( column - > AutoFitQueue ! = 0x00 | | ! column_is_resizable ) )
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width_auto = fixed_max_width_auto ;
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// Apply automatic width
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// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
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if ( column - > AutoFitQueue ! = 0x00 )
column - > WidthRequest = width_auto ;
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else if ( ( column - > Flags & ImGuiTableColumnFlags_WidthFixed ) & & ! column_is_resizable & & column - > IsRequestOutput )
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column - > WidthRequest = width_auto ;
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// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
// large height (= first frame scrollbar display very off + clipper would skip lots of items).
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
// FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
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// FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller.
if ( column - > AutoFitQueue > 0x01 & & table - > IsInitializing & & ! column - > IsPreserveWidthAuto )
column - > WidthRequest = ImMax ( column - > WidthRequest , table - > MinColumnWidth * 4.0f ) ; // FIXME-TABLE: Another constant/scale?
sum_width_requests + = column - > WidthRequest ;
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}
else
{
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// Initialize stretch weight
if ( column - > AutoFitQueue ! = 0x00 | | column - > StretchWeight < 0.0f | | ! column_is_resizable )
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{
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if ( column - > InitStretchWeightOrWidth > 0.0f )
column - > StretchWeight = column - > InitStretchWeightOrWidth ;
else if ( table_sizing_policy = = ImGuiTableFlags_SizingStretchProp )
column - > StretchWeight = ( column - > WidthAuto / stretch_sum_width_auto ) * count_stretch ;
else
column - > StretchWeight = 1.0f ;
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}
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stretch_sum_weights + = column - > StretchWeight ;
if ( table - > LeftMostStretchedColumn = = - 1 | | table - > Columns [ table - > LeftMostStretchedColumn ] . DisplayOrder > column - > DisplayOrder )
table - > LeftMostStretchedColumn = ( ImGuiTableColumnIdx ) column_n ;
if ( table - > RightMostStretchedColumn = = - 1 | | table - > Columns [ table - > RightMostStretchedColumn ] . DisplayOrder < column - > DisplayOrder )
table - > RightMostStretchedColumn = ( ImGuiTableColumnIdx ) column_n ;
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}
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column - > IsPreserveWidthAuto = false ;
sum_width_requests + = table - > CellPaddingX * 2.0f ;
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}
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table - > ColumnsEnabledFixedCount = ( ImGuiTableColumnIdx ) count_fixed ;
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table - > ColumnsStretchSumWeights = stretch_sum_weights ;
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// [Part 4] Apply final widths based on requested widths
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const ImRect work_rect = table - > WorkRect ;
const float width_spacings = ( table - > OuterPaddingX * 2.0f ) + ( table - > CellSpacingX1 + table - > CellSpacingX2 ) * ( table - > ColumnsEnabledCount - 1 ) ;
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const float width_removed = ( table - > HasScrollbarYPrev & & ! table - > InnerWindow - > ScrollbarY ) ? g . Style . ScrollbarSize : 0.0f ; // To synchronize decoration width of synched tables with mismatching scrollbar state (#5920)
const float width_avail = ImMax ( 1.0f , ( ( ( table - > Flags & ImGuiTableFlags_ScrollX ) & & table - > InnerWidth = = 0.0f ) ? table - > InnerClipRect . GetWidth ( ) : work_rect . GetWidth ( ) ) - width_removed ) ;
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const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests ;
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float width_remaining_for_stretched_columns = width_avail_for_stretched_columns ;
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table - > ColumnsGivenWidth = width_spacings + ( table - > CellPaddingX * 2.0f ) * table - > ColumnsEnabledCount ;
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for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
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if ( ! IM_BITARRAY_TESTBIT ( table - > EnabledMaskByIndex , column_n ) )
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continue ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
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// Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest)
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if ( column - > Flags & ImGuiTableColumnFlags_WidthStretch )
{
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float weight_ratio = column - > StretchWeight / stretch_sum_weights ;
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column - > WidthRequest = IM_TRUNC ( ImMax ( width_avail_for_stretched_columns * weight_ratio , table - > MinColumnWidth ) + 0.01f ) ;
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width_remaining_for_stretched_columns - = column - > WidthRequest ;
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}
// [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column
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// See additional comments in TableSetColumnWidth().
if ( column - > NextEnabledColumn = = - 1 & & table - > LeftMostStretchedColumn ! = - 1 )
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column - > Flags | = ImGuiTableColumnFlags_NoDirectResize_ ;
// Assign final width, record width in case we will need to shrink
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column - > WidthGiven = ImTrunc ( ImMax ( column - > WidthRequest , table - > MinColumnWidth ) ) ;
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table - > ColumnsGivenWidth + = column - > WidthGiven ;
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}
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// [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column).
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// Using right-to-left distribution (more likely to match resizing cursor).
if ( width_remaining_for_stretched_columns > = 1.0f & & ! ( table - > Flags & ImGuiTableFlags_PreciseWidths ) )
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for ( int order_n = table - > ColumnsCount - 1 ; stretch_sum_weights > 0.0f & & width_remaining_for_stretched_columns > = 1.0f & & order_n > = 0 ; order_n - - )
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{
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if ( ! IM_BITARRAY_TESTBIT ( table - > EnabledMaskByDisplayOrder , order_n ) )
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continue ;
ImGuiTableColumn * column = & table - > Columns [ table - > DisplayOrderToIndex [ order_n ] ] ;
if ( ! ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) )
continue ;
column - > WidthRequest + = 1.0f ;
column - > WidthGiven + = 1.0f ;
width_remaining_for_stretched_columns - = 1.0f ;
}
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// Determine if table is hovered which will be used to flag columns as hovered.
// - In principle we'd like to use the equivalent of IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
// but because our item is partially submitted at this point we use ItemHoverable() and a workaround (temporarily
// clear ActiveId, which is equivalent to the change provided by _AllowWhenBLockedByActiveItem).
// - This allows columns to be marked as hovered when e.g. clicking a button inside the column, or using drag and drop.
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ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table - > InstanceCurrent ) ;
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table_instance - > HoveredRowLast = table_instance - > HoveredRowNext ;
table_instance - > HoveredRowNext = - 1 ;
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table - > HoveredColumnBody = table - > HoveredColumnBorder = - 1 ;
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const ImRect mouse_hit_rect ( table - > OuterRect . Min . x , table - > OuterRect . Min . y , table - > OuterRect . Max . x , ImMax ( table - > OuterRect . Max . y , table - > OuterRect . Min . y + table_instance - > LastOuterHeight ) ) ;
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const ImGuiID backup_active_id = g . ActiveId ;
g . ActiveId = 0 ;
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const bool is_hovering_table = ItemHoverable ( mouse_hit_rect , 0 , ImGuiItemFlags_None ) ;
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g . ActiveId = backup_active_id ;
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// Determine skewed MousePos.x to support angled headers.
float mouse_skewed_x = g . IO . MousePos . x ;
if ( table - > AngledHeadersHeight > 0.0f )
if ( g . IO . MousePos . y > = table - > OuterRect . Min . y & & g . IO . MousePos . y < = table - > OuterRect . Min . y + table - > AngledHeadersHeight )
mouse_skewed_x + = ImTrunc ( ( table - > OuterRect . Min . y + table - > AngledHeadersHeight - g . IO . MousePos . y ) * table - > AngledHeadersSlope ) ;
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// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
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// Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
int visible_n = 0 ;
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bool has_at_least_one_column_requesting_output = false ;
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bool offset_x_frozen = ( table - > FreezeColumnsCount > 0 ) ;
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float offset_x = ( ( table - > FreezeColumnsCount > 0 ) ? table - > OuterRect . Min . x : work_rect . Min . x ) + table - > OuterPaddingX - table - > CellSpacingX1 ;
ImRect host_clip_rect = table - > InnerClipRect ;
//host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
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ImBitArrayClearAllBits ( table - > VisibleMaskByIndex , table - > ColumnsCount ) ;
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for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
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column - > NavLayerCurrent = ( ImS8 ) ( table - > FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main ) ; // Use Count NOT request so Header line changes layer when frozen
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if ( offset_x_frozen & & table - > FreezeColumnsCount = = visible_n )
{
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offset_x + = work_rect . Min . x - table - > OuterRect . Min . x ;
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offset_x_frozen = false ;
}
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// Clear status flags
column - > Flags & = ~ ImGuiTableColumnFlags_StatusMask_ ;
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if ( ! IM_BITARRAY_TESTBIT ( table - > EnabledMaskByDisplayOrder , order_n ) )
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{
// Hidden column: clear a few fields and we are done with it for the remainder of the function.
// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
column - > MinX = column - > MaxX = column - > WorkMinX = column - > ClipRect . Min . x = column - > ClipRect . Max . x = offset_x ;
column - > WidthGiven = 0.0f ;
column - > ClipRect . Min . y = work_rect . Min . y ;
column - > ClipRect . Max . y = FLT_MAX ;
column - > ClipRect . ClipWithFull ( host_clip_rect ) ;
column - > IsVisibleX = column - > IsVisibleY = column - > IsRequestOutput = false ;
column - > IsSkipItems = true ;
column - > ItemWidth = 1.0f ;
continue ;
}
// Detect hovered column
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if ( is_hovering_table & & mouse_skewed_x > = column - > ClipRect . Min . x & & mouse_skewed_x < column - > ClipRect . Max . x )
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table - > HoveredColumnBody = ( ImGuiTableColumnIdx ) column_n ;
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// Lock start position
column - > MinX = offset_x ;
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// Lock width based on start position and minimum/maximum width for this position
float max_width = TableGetMaxColumnWidth ( table , column_n ) ;
column - > WidthGiven = ImMin ( column - > WidthGiven , max_width ) ;
column - > WidthGiven = ImMax ( column - > WidthGiven , ImMin ( column - > WidthRequest , table - > MinColumnWidth ) ) ;
column - > MaxX = offset_x + column - > WidthGiven + table - > CellSpacingX1 + table - > CellSpacingX2 + table - > CellPaddingX * 2.0f ;
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// Lock other positions
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// - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging.
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// - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column.
// - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow.
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// - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
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const float previous_instance_work_min_x = column - > WorkMinX ;
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column - > WorkMinX = column - > MinX + table - > CellPaddingX + table - > CellSpacingX1 ;
column - > WorkMaxX = column - > MaxX - table - > CellPaddingX - table - > CellSpacingX2 ; // Expected max
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column - > ItemWidth = ImTrunc ( column - > WidthGiven * 0.65f ) ;
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column - > ClipRect . Min . x = column - > MinX ;
column - > ClipRect . Min . y = work_rect . Min . y ;
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column - > ClipRect . Max . x = column - > MaxX ; //column->WorkMaxX;
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column - > ClipRect . Max . y = FLT_MAX ;
column - > ClipRect . ClipWithFull ( host_clip_rect ) ;
// Mark column as Clipped (not in sight)
// Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables.
// FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY.
// Taking advantage of LastOuterHeight would yield good results there...
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// FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x,
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// and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else).
// Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small.
column - > IsVisibleX = ( column - > ClipRect . Max . x > column - > ClipRect . Min . x ) ;
column - > IsVisibleY = true ; // (column->ClipRect.Max.y > column->ClipRect.Min.y);
const bool is_visible = column - > IsVisibleX ; //&& column->IsVisibleY;
if ( is_visible )
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ImBitArraySetBit ( table - > VisibleMaskByIndex , column_n ) ;
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// Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output.
column - > IsRequestOutput = is_visible | | column - > AutoFitQueue ! = 0 | | column - > CannotSkipItemsQueue ! = 0 ;
// Mark column as SkipItems (ignoring all items/layout)
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// (table->HostSkipItems is a copy of inner_window->SkipItems before we cleared it above in Part 2)
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column - > IsSkipItems = ! column - > IsEnabled | | table - > HostSkipItems ;
if ( column - > IsSkipItems )
IM_ASSERT ( ! is_visible ) ;
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if ( column - > IsRequestOutput & & ! column - > IsSkipItems )
has_at_least_one_column_requesting_output = true ;
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// Update status flags
column - > Flags | = ImGuiTableColumnFlags_IsEnabled ;
if ( is_visible )
column - > Flags | = ImGuiTableColumnFlags_IsVisible ;
if ( column - > SortOrder ! = - 1 )
column - > Flags | = ImGuiTableColumnFlags_IsSorted ;
if ( table - > HoveredColumnBody = = column_n )
column - > Flags | = ImGuiTableColumnFlags_IsHovered ;
// Alignment
// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
// many cases (to be able to honor this we might be able to store a log of cells width, per row, for
// visible rows, but nav/programmatic scroll would have visible artifacts.)
//if (column->Flags & ImGuiTableColumnFlags_AlignRight)
// column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen);
//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
// column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
// Reset content width variables
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if ( table - > InstanceCurrent = = 0 )
{
column - > ContentMaxXFrozen = column - > WorkMinX ;
column - > ContentMaxXUnfrozen = column - > WorkMinX ;
column - > ContentMaxXHeadersUsed = column - > WorkMinX ;
column - > ContentMaxXHeadersIdeal = column - > WorkMinX ;
}
else
{
// As we store an absolute value to make per-cell updates faster, we need to offset values used for width computation.
const float offset_from_previous_instance = column - > WorkMinX - previous_instance_work_min_x ;
column - > ContentMaxXFrozen + = offset_from_previous_instance ;
column - > ContentMaxXUnfrozen + = offset_from_previous_instance ;
column - > ContentMaxXHeadersUsed + = offset_from_previous_instance ;
column - > ContentMaxXHeadersIdeal + = offset_from_previous_instance ;
}
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// Don't decrement auto-fit counters until container window got a chance to submit its items
if ( table - > HostSkipItems = = false )
{
column - > AutoFitQueue > > = 1 ;
column - > CannotSkipItemsQueue > > = 1 ;
}
if ( visible_n < table - > FreezeColumnsCount )
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host_clip_rect . Min . x = ImClamp ( column - > MaxX + TABLE_BORDER_SIZE , host_clip_rect . Min . x , host_clip_rect . Max . x ) ;
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offset_x + = column - > WidthGiven + table - > CellSpacingX1 + table - > CellSpacingX2 + table - > CellPaddingX * 2.0f ;
visible_n + + ;
}
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// In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
// Else if give no chance to a clipper-savy user to submit rows and therefore total contents height used by scrollbar.
if ( has_at_least_one_column_requesting_output = = false )
{
table - > Columns [ table - > LeftMostEnabledColumn ] . IsRequestOutput = true ;
table - > Columns [ table - > LeftMostEnabledColumn ] . IsSkipItems = false ;
}
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// [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it)
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// Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either
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// because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu.
const float unused_x1 = ImMax ( table - > WorkRect . Min . x , table - > Columns [ table - > RightMostEnabledColumn ] . ClipRect . Max . x ) ;
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if ( is_hovering_table & & table - > HoveredColumnBody = = - 1 )
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if ( mouse_skewed_x > = unused_x1 )
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table - > HoveredColumnBody = ( ImGuiTableColumnIdx ) table - > ColumnsCount ;
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if ( has_resizable = = false & & ( table - > Flags & ImGuiTableFlags_Resizable ) )
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table - > Flags & = ~ ImGuiTableFlags_Resizable ;
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table - > IsActiveIdAliveBeforeTable = ( g . ActiveIdIsAlive ! = 0 ) ;
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// [Part 8] Lock actual OuterRect/WorkRect right-most position.
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// This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
// Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
if ( table - > RightMostStretchedColumn ! = - 1 )
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table - > Flags & = ~ ImGuiTableFlags_NoHostExtendX ;
if ( table - > Flags & ImGuiTableFlags_NoHostExtendX )
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{
table - > OuterRect . Max . x = table - > WorkRect . Max . x = unused_x1 ;
table - > InnerClipRect . Max . x = ImMin ( table - > InnerClipRect . Max . x , unused_x1 ) ;
}
table - > InnerWindow - > ParentWorkRect = table - > WorkRect ;
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table - > BorderX1 = table - > InnerClipRect . Min . x ;
table - > BorderX2 = table - > InnerClipRect . Max . x ;
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// Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call.
float window_content_max_y ;
if ( table - > Flags & ImGuiTableFlags_NoHostExtendY )
window_content_max_y = table - > OuterRect . Max . y ;
else
window_content_max_y = ImMax ( table - > InnerWindow - > ContentRegionRect . Max . y , ( table - > Flags & ImGuiTableFlags_ScrollY ) ? 0.0f : table - > OuterRect . Max . y ) ;
table - > InnerWindow - > WorkRect . Max . y = ImClamp ( window_content_max_y - g . Style . CellPadding . y , table - > InnerWindow - > WorkRect . Min . y , table - > InnerWindow - > WorkRect . Max . y ) ;
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// [Part 9] Allocate draw channels and setup background cliprect
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TableSetupDrawChannels ( table ) ;
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// [Part 10] Hit testing on borders
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if ( table - > Flags & ImGuiTableFlags_Resizable )
TableUpdateBorders ( table ) ;
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table_instance - > LastTopHeadersRowHeight = 0.0f ;
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table - > IsLayoutLocked = true ;
table - > IsUsingHeaders = false ;
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// Highlight header
table - > HighlightColumnHeader = - 1 ;
if ( table - > IsContextPopupOpen & & table - > ContextPopupColumn ! = - 1 & & table - > InstanceInteracted = = table - > InstanceCurrent )
table - > HighlightColumnHeader = table - > ContextPopupColumn ;
else if ( ( table - > Flags & ImGuiTableFlags_HighlightHoveredColumn ) & & table - > HoveredColumnBody ! = - 1 & & table - > HoveredColumnBody ! = table - > ColumnsCount & & table - > HoveredColumnBorder = = - 1 )
if ( g . ActiveId = = 0 | | ( table - > IsActiveIdInTable | | g . DragDropActive ) )
table - > HighlightColumnHeader = table - > HoveredColumnBody ;
// [Part 11] Default context menu
// - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
// - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
// - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
// e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
if ( table - > DisableDefaultContextMenu = = false & & TableBeginContextMenuPopup ( table ) )
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{
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TableDrawDefaultContextMenu ( table , table - > Flags ) ;
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EndPopup ( ) ;
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}
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// [Part 12] Sanitize and build sort specs before we have a chance to use them for display.
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// This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
if ( table - > IsSortSpecsDirty & & ( table - > Flags & ImGuiTableFlags_Sortable ) )
TableSortSpecsBuild ( table ) ;
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// [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
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if ( table - > FreezeColumnsRequest > 0 )
table - > InnerWindow - > DecoInnerSizeX1 = table - > Columns [ table - > DisplayOrderToIndex [ table - > FreezeColumnsRequest - 1 ] ] . MaxX - table - > OuterRect . Min . x ;
if ( table - > FreezeRowsRequest > 0 )
table - > InnerWindow - > DecoInnerSizeY1 = table_instance - > LastFrozenHeight ;
table_instance - > LastFrozenHeight = 0.0f ;
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// Initial state
ImGuiWindow * inner_window = table - > InnerWindow ;
if ( table - > Flags & ImGuiTableFlags_NoClip )
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table - > DrawSplitter - > SetCurrentChannel ( inner_window - > DrawList , TABLE_DRAW_CHANNEL_NOCLIP ) ;
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else
inner_window - > DrawList - > PushClipRect ( inner_window - > ClipRect . Min , inner_window - > ClipRect . Max , false ) ;
}
// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
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// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
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void ImGui : : TableUpdateBorders ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
IM_ASSERT ( table - > Flags & ImGuiTableFlags_Resizable ) ;
// At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and
// use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not
// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
// Actual columns highlight/render will be performed in EndTable() and not be affected.
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ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table - > InstanceCurrent ) ;
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const float hit_half_width = ImTrunc ( TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g . CurrentDpiScale ) ;
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const float hit_y1 = ( table - > FreezeRowsCount > = 1 ? table - > OuterRect . Min . y : table - > WorkRect . Min . y ) + table - > AngledHeadersHeight ;
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const float hit_y2_body = ImMax ( table - > OuterRect . Max . y , hit_y1 + table_instance - > LastOuterHeight - table - > AngledHeadersHeight ) ;
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const float hit_y2_head = hit_y1 + table_instance - > LastTopHeadersRowHeight ;
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for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
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if ( ! IM_BITARRAY_TESTBIT ( table - > EnabledMaskByDisplayOrder , order_n ) )
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continue ;
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > Flags & ( ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_ ) )
continue ;
// ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders()
const float border_y2_hit = ( table - > Flags & ImGuiTableFlags_NoBordersInBody ) ? hit_y2_head : hit_y2_body ;
if ( ( table - > Flags & ImGuiTableFlags_NoBordersInBody ) & & table - > IsUsingHeaders = = false )
continue ;
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if ( ! column - > IsVisibleX & & table - > LastResizedColumn ! = column_n )
continue ;
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ImGuiID column_id = TableGetColumnResizeID ( table , column_n , table - > InstanceCurrent ) ;
ImRect hit_rect ( column - > MaxX - hit_half_width , hit_y1 , column - > MaxX + hit_half_width , border_y2_hit ) ;
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ItemAdd ( hit_rect , column_id , NULL , ImGuiItemFlags_NoNav ) ;
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//GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100));
bool hovered = false , held = false ;
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bool pressed = ButtonBehavior ( hit_rect , column_id , & hovered , & held , ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus ) ;
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if ( pressed & & IsMouseDoubleClicked ( 0 ) )
{
TableSetColumnWidthAutoSingle ( table , column_n ) ;
ClearActiveID ( ) ;
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held = false ;
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}
if ( held )
{
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if ( table - > LastResizedColumn = = - 1 )
table - > ResizeLockMinContentsX2 = table - > RightMostEnabledColumn ! = - 1 ? table - > Columns [ table - > RightMostEnabledColumn ] . MaxX : - FLT_MAX ;
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table - > ResizedColumn = ( ImGuiTableColumnIdx ) column_n ;
table - > InstanceInteracted = table - > InstanceCurrent ;
}
if ( ( hovered & & g . HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER ) | | held )
{
table - > HoveredColumnBorder = ( ImGuiTableColumnIdx ) column_n ;
SetMouseCursor ( ImGuiMouseCursor_ResizeEW ) ;
}
}
}
void ImGui : : EndTable ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Only call EndTable() if BeginTable() returns true! " ) ;
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
// cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
//IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?");
// If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our
// code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc.
if ( ! table - > IsLayoutLocked )
TableUpdateLayout ( table ) ;
const ImGuiTableFlags flags = table - > Flags ;
ImGuiWindow * inner_window = table - > InnerWindow ;
ImGuiWindow * outer_window = table - > OuterWindow ;
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ImGuiTableTempData * temp_data = table - > TempData ;
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IM_ASSERT ( inner_window = = g . CurrentWindow ) ;
IM_ASSERT ( outer_window = = inner_window | | outer_window = = inner_window - > ParentWindow ) ;
if ( table - > IsInsideRow )
TableEndRow ( table ) ;
// Context menu in columns body
if ( flags & ImGuiTableFlags_ContextMenuInBody )
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if ( table - > HoveredColumnBody ! = - 1 & & ! IsAnyItemHovered ( ) & & IsMouseReleased ( ImGuiMouseButton_Right ) )
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TableOpenContextMenu ( ( int ) table - > HoveredColumnBody ) ;
// Finalize table height
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ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table - > InstanceCurrent ) ;
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inner_window - > DC . PrevLineSize = temp_data - > HostBackupPrevLineSize ;
inner_window - > DC . CurrLineSize = temp_data - > HostBackupCurrLineSize ;
inner_window - > DC . CursorMaxPos = temp_data - > HostBackupCursorMaxPos ;
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const float inner_content_max_y = table - > RowPosY2 ;
IM_ASSERT ( table - > RowPosY2 = = inner_window - > DC . CursorPos . y ) ;
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if ( inner_window ! = outer_window )
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inner_window - > DC . CursorMaxPos . y = inner_content_max_y ;
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else if ( ! ( flags & ImGuiTableFlags_NoHostExtendY ) )
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table - > OuterRect . Max . y = table - > InnerRect . Max . y = ImMax ( table - > OuterRect . Max . y , inner_content_max_y ) ; // Patch OuterRect/InnerRect height
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table - > WorkRect . Max . y = ImMax ( table - > WorkRect . Max . y , table - > OuterRect . Max . y ) ;
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table_instance - > LastOuterHeight = table - > OuterRect . GetHeight ( ) ;
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// Setup inner scrolling range
// FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
// but since the later is likely to be impossible to do we'd rather update both axises together.
if ( table - > Flags & ImGuiTableFlags_ScrollX )
{
const float outer_padding_for_border = ( table - > Flags & ImGuiTableFlags_BordersOuterV ) ? TABLE_BORDER_SIZE : 0.0f ;
float max_pos_x = table - > InnerWindow - > DC . CursorMaxPos . x ;
if ( table - > RightMostEnabledColumn ! = - 1 )
max_pos_x = ImMax ( max_pos_x , table - > Columns [ table - > RightMostEnabledColumn ] . WorkMaxX + table - > CellPaddingX + table - > OuterPaddingX - outer_padding_for_border ) ;
if ( table - > ResizedColumn ! = - 1 )
max_pos_x = ImMax ( max_pos_x , table - > ResizeLockMinContentsX2 ) ;
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table - > InnerWindow - > DC . CursorMaxPos . x = max_pos_x + table - > TempData - > AngledHeadersExtraWidth ;
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}
// Pop clipping rect
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if ( ! ( flags & ImGuiTableFlags_NoClip ) )
inner_window - > DrawList - > PopClipRect ( ) ;
inner_window - > ClipRect = inner_window - > DrawList - > _ClipRectStack . back ( ) ;
// Draw borders
if ( ( flags & ImGuiTableFlags_Borders ) ! = 0 )
TableDrawBorders ( table ) ;
#if 0
// Strip out dummy channel draw calls
// We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out)
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// Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway.
// Cons: making it harder for users watching metrics/debugger to spot the wasted vertices.
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if ( table - > DummyDrawChannel ! = ( ImGuiTableColumnIdx ) - 1 )
{
ImDrawChannel * dummy_channel = & table - > DrawSplitter . _Channels [ table - > DummyDrawChannel ] ;
dummy_channel - > _CmdBuffer . resize ( 0 ) ;
dummy_channel - > _IdxBuffer . resize ( 0 ) ;
}
# endif
// Flatten channels and merge draw calls
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ImDrawListSplitter * splitter = table - > DrawSplitter ;
splitter - > SetCurrentChannel ( inner_window - > DrawList , 0 ) ;
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if ( ( table - > Flags & ImGuiTableFlags_NoClip ) = = 0 )
TableMergeDrawChannels ( table ) ;
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splitter - > Merge ( inner_window - > DrawList ) ;
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// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
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float auto_fit_width_for_fixed = 0.0f ;
float auto_fit_width_for_stretched = 0.0f ;
float auto_fit_width_for_stretched_min = 0.0f ;
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for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
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if ( IM_BITARRAY_TESTBIT ( table - > EnabledMaskByIndex , column_n ) )
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{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
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float column_width_request = ( ( column - > Flags & ImGuiTableColumnFlags_WidthFixed ) & & ! ( column - > Flags & ImGuiTableColumnFlags_NoResize ) ) ? column - > WidthRequest : TableGetColumnWidthAuto ( table , column ) ;
if ( column - > Flags & ImGuiTableColumnFlags_WidthFixed )
auto_fit_width_for_fixed + = column_width_request ;
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else
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auto_fit_width_for_stretched + = column_width_request ;
if ( ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) & & ( column - > Flags & ImGuiTableColumnFlags_NoResize ) ! = 0 )
auto_fit_width_for_stretched_min = ImMax ( auto_fit_width_for_stretched_min , column_width_request / ( column - > StretchWeight / table - > ColumnsStretchSumWeights ) ) ;
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}
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const float width_spacings = ( table - > OuterPaddingX * 2.0f ) + ( table - > CellSpacingX1 + table - > CellSpacingX2 ) * ( table - > ColumnsEnabledCount - 1 ) ;
table - > ColumnsAutoFitWidth = width_spacings + ( table - > CellPaddingX * 2.0f ) * table - > ColumnsEnabledCount + auto_fit_width_for_fixed + ImMax ( auto_fit_width_for_stretched , auto_fit_width_for_stretched_min ) ;
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// Update scroll
if ( ( table - > Flags & ImGuiTableFlags_ScrollX ) = = 0 & & inner_window ! = outer_window )
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{
inner_window - > Scroll . x = 0.0f ;
}
else if ( table - > LastResizedColumn ! = - 1 & & table - > ResizedColumn = = - 1 & & inner_window - > ScrollbarX & & table - > InstanceInteracted = = table - > InstanceCurrent )
{
// When releasing a column being resized, scroll to keep the resulting column in sight
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const float neighbor_width_to_keep_visible = table - > MinColumnWidth + table - > CellPaddingX * 2.0f ;
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ImGuiTableColumn * column = & table - > Columns [ table - > LastResizedColumn ] ;
if ( column - > MaxX < table - > InnerClipRect . Min . x )
SetScrollFromPosX ( inner_window , column - > MaxX - inner_window - > Pos . x - neighbor_width_to_keep_visible , 1.0f ) ;
else if ( column - > MaxX > table - > InnerClipRect . Max . x )
SetScrollFromPosX ( inner_window , column - > MaxX - inner_window - > Pos . x + neighbor_width_to_keep_visible , 1.0f ) ;
}
// Apply resizing/dragging at the end of the frame
if ( table - > ResizedColumn ! = - 1 & & table - > InstanceCurrent = = table - > InstanceInteracted )
{
ImGuiTableColumn * column = & table - > Columns [ table - > ResizedColumn ] ;
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const float new_x2 = ( g . IO . MousePos . x - g . ActiveIdClickOffset . x + ImTrunc ( TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g . CurrentDpiScale ) ) ;
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const float new_width = ImTrunc ( new_x2 - column - > MinX - table - > CellSpacingX1 - table - > CellPaddingX * 2.0f ) ;
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table - > ResizedColumnNextWidth = new_width ;
}
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table - > IsActiveIdInTable = ( g . ActiveIdIsAlive ! = 0 & & table - > IsActiveIdAliveBeforeTable = = false ) ;
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// Pop from id stack
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IM_ASSERT_USER_ERROR ( inner_window - > IDStack . back ( ) = = table_instance - > TableInstanceID , " Mismatching PushID/PopID! " ) ;
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IM_ASSERT_USER_ERROR ( outer_window - > DC . ItemWidthStack . Size > = temp_data - > HostBackupItemWidthStackSize , " Too many PopItemWidth! " ) ;
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if ( table - > InstanceCurrent > 0 )
PopID ( ) ;
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PopID ( ) ;
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// Restore window data that we modified
const ImVec2 backup_outer_max_pos = outer_window - > DC . CursorMaxPos ;
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inner_window - > WorkRect = temp_data - > HostBackupWorkRect ;
inner_window - > ParentWorkRect = temp_data - > HostBackupParentWorkRect ;
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inner_window - > SkipItems = table - > HostSkipItems ;
outer_window - > DC . CursorPos = table - > OuterRect . Min ;
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outer_window - > DC . ItemWidth = temp_data - > HostBackupItemWidth ;
outer_window - > DC . ItemWidthStack . Size = temp_data - > HostBackupItemWidthStackSize ;
outer_window - > DC . ColumnsOffset = temp_data - > HostBackupColumnsOffset ;
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// Layout in outer window
// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
// CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
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if ( inner_window ! = outer_window )
{
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short backup_nav_layers_active_mask = inner_window - > DC . NavLayersActiveMask ;
inner_window - > DC . NavLayersActiveMask | = 1 < < ImGuiNavLayer_Main ; // So empty table don't appear to navigate differently.
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EndChild ( ) ;
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inner_window - > DC . NavLayersActiveMask = backup_nav_layers_active_mask ;
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}
else
{
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ItemSize ( table - > OuterRect . GetSize ( ) ) ;
ItemAdd ( table - > OuterRect , 0 ) ;
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}
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// Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar
if ( table - > Flags & ImGuiTableFlags_NoHostExtendX )
{
// FIXME-TABLE: Could we remove this section?
// ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents
IM_ASSERT ( ( table - > Flags & ImGuiTableFlags_ScrollX ) = = 0 ) ;
outer_window - > DC . CursorMaxPos . x = ImMax ( backup_outer_max_pos . x , table - > OuterRect . Min . x + table - > ColumnsAutoFitWidth ) ;
}
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else if ( temp_data - > UserOuterSize . x < = 0.0f )
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{
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// Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block
// - Checking for ImGuiTableFlags_ScrollX/ScrollY flag makes us a frame ahead when disabling those flags.
// - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback.
const float inner_content_max_x = table - > OuterRect . Min . x + table - > ColumnsAutoFitWidth ; // Slightly misleading name but used for code symmetry with inner_content_max_y
const float decoration_size = table - > TempData - > AngledHeadersExtraWidth + ( ( table - > Flags & ImGuiTableFlags_ScrollY ) ? inner_window - > ScrollbarSizes . x : 0.0f ) ;
outer_window - > DC . IdealMaxPos . x = ImMax ( outer_window - > DC . IdealMaxPos . x , inner_content_max_x + decoration_size - temp_data - > UserOuterSize . x ) ;
outer_window - > DC . CursorMaxPos . x = ImMax ( backup_outer_max_pos . x , ImMin ( table - > OuterRect . Max . x , inner_content_max_x + decoration_size ) ) ;
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}
else
{
outer_window - > DC . CursorMaxPos . x = ImMax ( backup_outer_max_pos . x , table - > OuterRect . Max . x ) ;
}
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if ( temp_data - > UserOuterSize . y < = 0.0f )
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{
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const float decoration_size = ( table - > Flags & ImGuiTableFlags_ScrollX ) ? inner_window - > ScrollbarSizes . y : 0.0f ;
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outer_window - > DC . IdealMaxPos . y = ImMax ( outer_window - > DC . IdealMaxPos . y , inner_content_max_y + decoration_size - temp_data - > UserOuterSize . y ) ;
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outer_window - > DC . CursorMaxPos . y = ImMax ( backup_outer_max_pos . y , ImMin ( table - > OuterRect . Max . y , inner_content_max_y + decoration_size ) ) ;
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}
else
{
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// OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set)
outer_window - > DC . CursorMaxPos . y = ImMax ( backup_outer_max_pos . y , table - > OuterRect . Max . y ) ;
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}
// Save settings
if ( table - > IsSettingsDirty )
TableSaveSettings ( table ) ;
table - > IsInitializing = false ;
// Clear or restore current table, if any
IM_ASSERT ( g . CurrentWindow = = outer_window & & g . CurrentTable = = table ) ;
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IM_ASSERT ( g . TablesTempDataStacked > 0 ) ;
temp_data = ( - - g . TablesTempDataStacked > 0 ) ? & g . TablesTempData [ g . TablesTempDataStacked - 1 ] : NULL ;
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g . CurrentTable = temp_data ? g . Tables . GetByIndex ( temp_data - > TableIndex ) : NULL ;
if ( g . CurrentTable )
{
g . CurrentTable - > TempData = temp_data ;
g . CurrentTable - > DrawSplitter = & temp_data - > DrawSplitter ;
}
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outer_window - > DC . CurrentTableIdx = g . CurrentTable ? g . Tables . GetIndex ( g . CurrentTable ) : - 1 ;
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NavUpdateCurrentWindowIsScrollPushableX ( ) ;
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}
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// See "COLUMNS SIZING POLICIES" comments at the top of this file
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// If (init_width_or_weight <= 0.0f) it is ignored
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void ImGui : : TableSetupColumn ( const char * label , ImGuiTableColumnFlags flags , float init_width_or_weight , ImGuiID user_id )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Need to call TableSetupColumn() after BeginTable()! " ) ;
IM_ASSERT ( table - > IsLayoutLocked = = false & & " Need to call call TableSetupColumn() before first row! " ) ;
IM_ASSERT ( ( flags & ImGuiTableColumnFlags_StatusMask_ ) = = 0 & & " Illegal to pass StatusMask values to TableSetupColumn() " ) ;
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if ( table - > DeclColumnsCount > = table - > ColumnsCount )
{
IM_ASSERT_USER_ERROR ( table - > DeclColumnsCount < table - > ColumnsCount , " Called TableSetupColumn() too many times! " ) ;
return ;
}
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ImGuiTableColumn * column = & table - > Columns [ table - > DeclColumnsCount ] ;
table - > DeclColumnsCount + + ;
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// Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
// Give a grace to users of ImGuiTableFlags_ScrollX.
if ( table - > IsDefaultSizingPolicy & & ( flags & ImGuiTableColumnFlags_WidthMask_ ) = = 0 & & ( flags & ImGuiTableFlags_ScrollX ) = = 0 )
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IM_ASSERT ( init_width_or_weight < = 0.0f & & " Can only specify width/weight if sizing policy is set explicitly in either Table or Column. " ) ;
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// When passing a width automatically enforce WidthFixed policy
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// (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
if ( ( flags & ImGuiTableColumnFlags_WidthMask_ ) = = 0 & & init_width_or_weight > 0.0f )
if ( ( table - > Flags & ImGuiTableFlags_SizingMask_ ) = = ImGuiTableFlags_SizingFixedFit | | ( table - > Flags & ImGuiTableFlags_SizingMask_ ) = = ImGuiTableFlags_SizingFixedSame )
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flags | = ImGuiTableColumnFlags_WidthFixed ;
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if ( flags & ImGuiTableColumnFlags_AngledHeader )
{
flags | = ImGuiTableColumnFlags_NoHeaderLabel ;
table - > AngledHeadersCount + + ;
}
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TableSetupColumnFlags ( table , column , flags ) ;
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column - > UserID = user_id ;
flags = column - > Flags ;
// Initialize defaults
column - > InitStretchWeightOrWidth = init_width_or_weight ;
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if ( table - > IsInitializing )
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{
// Init width or weight
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if ( column - > WidthRequest < 0.0f & & column - > StretchWeight < 0.0f )
{
if ( ( flags & ImGuiTableColumnFlags_WidthFixed ) & & init_width_or_weight > 0.0f )
column - > WidthRequest = init_width_or_weight ;
if ( flags & ImGuiTableColumnFlags_WidthStretch )
column - > StretchWeight = ( init_width_or_weight > 0.0f ) ? init_width_or_weight : - 1.0f ;
// Disable auto-fit if an explicit width/weight has been specified
if ( init_width_or_weight > 0.0f )
column - > AutoFitQueue = 0x00 ;
}
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// Init default visibility/sort state
if ( ( flags & ImGuiTableColumnFlags_DefaultHide ) & & ( table - > SettingsLoadedFlags & ImGuiTableFlags_Hideable ) = = 0 )
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column - > IsUserEnabled = column - > IsUserEnabledNextFrame = false ;
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if ( flags & ImGuiTableColumnFlags_DefaultSort & & ( table - > SettingsLoadedFlags & ImGuiTableFlags_Sortable ) = = 0 )
{
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column - > SortOrder = 0 ; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
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column - > SortDirection = ( column - > Flags & ImGuiTableColumnFlags_PreferSortDescending ) ? ( ImS8 ) ImGuiSortDirection_Descending : ( ImU8 ) ( ImGuiSortDirection_Ascending ) ;
}
}
// Store name (append with zero-terminator in contiguous buffer)
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// FIXME: If we recorded the number of \n in names we could compute header row height
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column - > NameOffset = - 1 ;
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if ( label ! = NULL & & label [ 0 ] ! = 0 )
{
column - > NameOffset = ( ImS16 ) table - > ColumnsNames . size ( ) ;
table - > ColumnsNames . append ( label , label + strlen ( label ) + 1 ) ;
}
}
// [Public]
void ImGui : : TableSetupScrollFreeze ( int columns , int rows )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Need to call TableSetupColumn() after BeginTable()! " ) ;
IM_ASSERT ( table - > IsLayoutLocked = = false & & " Need to call TableSetupColumn() before first row! " ) ;
IM_ASSERT ( columns > = 0 & & columns < IMGUI_TABLE_MAX_COLUMNS ) ;
IM_ASSERT ( rows > = 0 & & rows < 128 ) ; // Arbitrary limit
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table - > FreezeColumnsRequest = ( table - > Flags & ImGuiTableFlags_ScrollX ) ? ( ImGuiTableColumnIdx ) ImMin ( columns , table - > ColumnsCount ) : 0 ;
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table - > FreezeColumnsCount = ( table - > InnerWindow - > Scroll . x ! = 0.0f ) ? table - > FreezeColumnsRequest : 0 ;
table - > FreezeRowsRequest = ( table - > Flags & ImGuiTableFlags_ScrollY ) ? ( ImGuiTableColumnIdx ) rows : 0 ;
table - > FreezeRowsCount = ( table - > InnerWindow - > Scroll . y ! = 0.0f ) ? table - > FreezeRowsRequest : 0 ;
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table - > IsUnfrozenRows = ( table - > FreezeRowsCount = = 0 ) ; // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
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// Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered.
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// FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section)
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for ( int column_n = 0 ; column_n < table - > FreezeColumnsRequest ; column_n + + )
{
int order_n = table - > DisplayOrderToIndex [ column_n ] ;
if ( order_n ! = column_n & & order_n > = table - > FreezeColumnsRequest )
{
ImSwap ( table - > Columns [ table - > DisplayOrderToIndex [ order_n ] ] . DisplayOrder , table - > Columns [ table - > DisplayOrderToIndex [ column_n ] ] . DisplayOrder ) ;
ImSwap ( table - > DisplayOrderToIndex [ order_n ] , table - > DisplayOrderToIndex [ column_n ] ) ;
}
}
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}
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//-----------------------------------------------------------------------------
// [SECTION] Tables: Simple accessors
//-----------------------------------------------------------------------------
// - TableGetColumnCount()
// - TableGetColumnName()
// - TableGetColumnName() [Internal]
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// - TableSetColumnEnabled()
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// - TableGetColumnFlags()
// - TableGetCellBgRect() [Internal]
// - TableGetColumnResizeID() [Internal]
// - TableGetHoveredColumn() [Internal]
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// - TableGetHoveredRow() [Internal]
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// - TableSetBgColor()
//-----------------------------------------------------------------------------
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int ImGui : : TableGetColumnCount ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
return table ? table - > ColumnsCount : 0 ;
}
const char * ImGui : : TableGetColumnName ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return NULL ;
if ( column_n < 0 )
column_n = table - > CurrentColumn ;
return TableGetColumnName ( table , column_n ) ;
}
const char * ImGui : : TableGetColumnName ( const ImGuiTable * table , int column_n )
{
if ( table - > IsLayoutLocked = = false & & column_n > = table - > DeclColumnsCount )
return " " ; // NameOffset is invalid at this point
const ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > NameOffset = = - 1 )
return " " ;
return & table - > ColumnsNames . Buf [ column - > NameOffset ] ;
}
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// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
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// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
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// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu.
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void ImGui : : TableSetColumnEnabled ( int column_n , bool enabled )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL ) ;
if ( ! table )
return ;
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IM_ASSERT ( table - > Flags & ImGuiTableFlags_Hideable ) ; // See comments above
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if ( column_n < 0 )
column_n = table - > CurrentColumn ;
IM_ASSERT ( column_n > = 0 & & column_n < table - > ColumnsCount ) ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
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column - > IsUserEnabledNextFrame = enabled ;
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}
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// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
ImGuiTableColumnFlags ImGui : : TableGetColumnFlags ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return ImGuiTableColumnFlags_None ;
if ( column_n < 0 )
column_n = table - > CurrentColumn ;
if ( column_n = = table - > ColumnsCount )
return ( table - > HoveredColumnBody = = column_n ) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None ;
return table - > Columns [ column_n ] . Flags ;
}
// Return the cell rectangle based on currently known height.
// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
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// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height.
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// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right
// columns report a small offset so their CellBgRect can extend up to the outer border.
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// FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling.
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ImRect ImGui : : TableGetCellBgRect ( const ImGuiTable * table , int column_n )
{
const ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
float x1 = column - > MinX ;
float x2 = column - > MaxX ;
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//if (column->PrevEnabledColumn == -1)
// x1 -= table->OuterPaddingX;
//if (column->NextEnabledColumn == -1)
// x2 += table->OuterPaddingX;
x1 = ImMax ( x1 , table - > WorkRect . Min . x ) ;
x2 = ImMin ( x2 , table - > WorkRect . Max . x ) ;
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return ImRect ( x1 , table - > RowPosY1 , x2 , table - > RowPosY2 ) ;
}
// Return the resizing ID for the right-side of the given column.
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ImGuiID ImGui : : TableGetColumnResizeID ( ImGuiTable * table , int column_n , int instance_no )
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{
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IM_ASSERT ( column_n > = 0 & & column_n < table - > ColumnsCount ) ;
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ImGuiID instance_id = TableGetInstanceID ( table , instance_no ) ;
return instance_id + 1 + column_n ; // FIXME: #6140: still not ideal
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}
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// Return -1 when table is not hovered. return columns_count if hovering the unused space at the right of the right-most visible column.
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int ImGui : : TableGetHoveredColumn ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return - 1 ;
return ( int ) table - > HoveredColumnBody ;
}
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// Return -1 when table is not hovered. Return maxrow+1 if in table but below last submitted row.
// *IMPORTANT* Unlike TableGetHoveredColumn(), this has a one frame latency in updating the value.
// This difference with is the reason why this is not public yet.
int ImGui : : TableGetHoveredRow ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return - 1 ;
ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table - > InstanceCurrent ) ;
return ( int ) table_instance - > HoveredRowLast ;
}
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void ImGui : : TableSetBgColor ( ImGuiTableBgTarget target , ImU32 color , int column_n )
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{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
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IM_ASSERT ( target ! = ImGuiTableBgTarget_None ) ;
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if ( color = = IM_COL32_DISABLE )
color = 0 ;
// We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time.
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switch ( target )
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{
case ImGuiTableBgTarget_CellBg :
{
if ( table - > RowPosY1 > table - > InnerClipRect . Max . y ) // Discard
return ;
if ( column_n = = - 1 )
column_n = table - > CurrentColumn ;
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if ( ! IM_BITARRAY_TESTBIT ( table - > VisibleMaskByIndex , column_n ) )
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return ;
if ( table - > RowCellDataCurrent < 0 | | table - > RowCellData [ table - > RowCellDataCurrent ] . Column ! = column_n )
table - > RowCellDataCurrent + + ;
ImGuiTableCellData * cell_data = & table - > RowCellData [ table - > RowCellDataCurrent ] ;
cell_data - > BgColor = color ;
cell_data - > Column = ( ImGuiTableColumnIdx ) column_n ;
break ;
}
case ImGuiTableBgTarget_RowBg0 :
case ImGuiTableBgTarget_RowBg1 :
{
if ( table - > RowPosY1 > table - > InnerClipRect . Max . y ) // Discard
return ;
IM_ASSERT ( column_n = = - 1 ) ;
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int bg_idx = ( target = = ImGuiTableBgTarget_RowBg1 ) ? 1 : 0 ;
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table - > RowBgColor [ bg_idx ] = color ;
break ;
}
default :
IM_ASSERT ( 0 ) ;
}
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Row changes
//-------------------------------------------------------------------------
// - TableGetRowIndex()
// - TableNextRow()
// - TableBeginRow() [Internal]
// - TableEndRow() [Internal]
//-------------------------------------------------------------------------
// [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows
int ImGui : : TableGetRowIndex ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return 0 ;
return table - > CurrentRow ;
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}
// [Public] Starts into the first cell of a new row
void ImGui : : TableNextRow ( ImGuiTableRowFlags row_flags , float row_min_height )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table - > IsLayoutLocked )
TableUpdateLayout ( table ) ;
if ( table - > IsInsideRow )
TableEndRow ( table ) ;
table - > LastRowFlags = table - > RowFlags ;
table - > RowFlags = row_flags ;
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table - > RowCellPaddingY = g . Style . CellPadding . y ;
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table - > RowMinHeight = row_min_height ;
TableBeginRow ( table ) ;
// We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
// because that would essentially require a unique clipping rectangle per-cell.
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table - > RowPosY2 + = table - > RowCellPaddingY * 2.0f ;
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table - > RowPosY2 = ImMax ( table - > RowPosY2 , table - > RowPosY1 + row_min_height ) ;
// Disable output until user calls TableNextColumn()
table - > InnerWindow - > SkipItems = true ;
}
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// [Internal] Only called by TableNextRow()
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void ImGui : : TableBeginRow ( ImGuiTable * table )
{
ImGuiWindow * window = table - > InnerWindow ;
IM_ASSERT ( ! table - > IsInsideRow ) ;
// New row
table - > CurrentRow + + ;
table - > CurrentColumn = - 1 ;
table - > RowBgColor [ 0 ] = table - > RowBgColor [ 1 ] = IM_COL32_DISABLE ;
table - > RowCellDataCurrent = - 1 ;
table - > IsInsideRow = true ;
// Begin frozen rows
float next_y1 = table - > RowPosY2 ;
if ( table - > CurrentRow = = 0 & & table - > FreezeRowsCount > 0 )
next_y1 = window - > DC . CursorPos . y = table - > OuterRect . Min . y ;
table - > RowPosY1 = table - > RowPosY2 = next_y1 ;
table - > RowTextBaseline = 0.0f ;
table - > RowIndentOffsetX = window - > DC . Indent . x - table - > HostIndentX ; // Lock indent
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window - > DC . PrevLineTextBaseOffset = 0.0f ;
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window - > DC . CursorPosPrevLine = ImVec2 ( window - > DC . CursorPos . x , window - > DC . CursorPos . y + table - > RowCellPaddingY ) ; // This allows users to call SameLine() to share LineSize between columns.
window - > DC . PrevLineSize = window - > DC . CurrLineSize = ImVec2 ( 0.0f , 0.0f ) ; // This allows users to call SameLine() to share LineSize between columns, and to call it from first column too.
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window - > DC . IsSameLine = window - > DC . IsSetPos = false ;
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window - > DC . CursorMaxPos . y = next_y1 ;
// Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
if ( table - > RowFlags & ImGuiTableRowFlags_Headers )
{
TableSetBgColor ( ImGuiTableBgTarget_RowBg0 , GetColorU32 ( ImGuiCol_TableHeaderBg ) ) ;
if ( table - > CurrentRow = = 0 )
table - > IsUsingHeaders = true ;
}
}
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// [Internal] Called by TableNextRow()
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void ImGui : : TableEndRow ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
IM_ASSERT ( window = = table - > InnerWindow ) ;
IM_ASSERT ( table - > IsInsideRow ) ;
if ( table - > CurrentColumn ! = - 1 )
TableEndCell ( table ) ;
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// Logging
if ( g . LogEnabled )
LogRenderedText ( NULL , " | " ) ;
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// Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is
// likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
window - > DC . CursorPos . y = table - > RowPosY2 ;
// Row background fill
const float bg_y1 = table - > RowPosY1 ;
const float bg_y2 = table - > RowPosY2 ;
const bool unfreeze_rows_actual = ( table - > CurrentRow + 1 = = table - > FreezeRowsCount ) ;
const bool unfreeze_rows_request = ( table - > CurrentRow + 1 = = table - > FreezeRowsRequest ) ;
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ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table - > InstanceCurrent ) ;
if ( ( table - > RowFlags & ImGuiTableRowFlags_Headers ) & & ( table - > CurrentRow = = 0 | | ( table - > LastRowFlags & ImGuiTableRowFlags_Headers ) ) )
table_instance - > LastTopHeadersRowHeight + = bg_y2 - bg_y1 ;
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const bool is_visible = ( bg_y2 > = table - > InnerClipRect . Min . y & & bg_y1 < = table - > InnerClipRect . Max . y ) ;
if ( is_visible )
{
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// Update data for TableGetHoveredRow()
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if ( table - > HoveredColumnBody ! = - 1 & & g . IO . MousePos . y > = bg_y1 & & g . IO . MousePos . y < bg_y2 & & table_instance - > HoveredRowNext < 0 )
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table_instance - > HoveredRowNext = table - > CurrentRow ;
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// Decide of background color for the row
ImU32 bg_col0 = 0 ;
ImU32 bg_col1 = 0 ;
if ( table - > RowBgColor [ 0 ] ! = IM_COL32_DISABLE )
bg_col0 = table - > RowBgColor [ 0 ] ;
else if ( table - > Flags & ImGuiTableFlags_RowBg )
bg_col0 = GetColorU32 ( ( table - > RowBgColorCounter & 1 ) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg ) ;
if ( table - > RowBgColor [ 1 ] ! = IM_COL32_DISABLE )
bg_col1 = table - > RowBgColor [ 1 ] ;
// Decide of top border color
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ImU32 top_border_col = 0 ;
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const float border_size = TABLE_BORDER_SIZE ;
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if ( table - > CurrentRow > 0 & & ( table - > Flags & ImGuiTableFlags_BordersInnerH ) )
top_border_col = ( table - > LastRowFlags & ImGuiTableRowFlags_Headers ) ? table - > BorderColorStrong : table - > BorderColorLight ;
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const bool draw_cell_bg_color = table - > RowCellDataCurrent > = 0 ;
const bool draw_strong_bottom_border = unfreeze_rows_actual ;
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if ( ( bg_col0 | bg_col1 | top_border_col ) ! = 0 | | draw_strong_bottom_border | | draw_cell_bg_color )
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{
// In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is
// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
if ( ( table - > Flags & ImGuiTableFlags_NoClip ) = = 0 )
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window - > DrawList - > _CmdHeader . ClipRect = table - > Bg0ClipRectForDrawCmd . ToVec4 ( ) ;
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table - > DrawSplitter - > SetCurrentChannel ( window - > DrawList , TABLE_DRAW_CHANNEL_BG0 ) ;
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}
// Draw row background
// We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle
if ( bg_col0 | | bg_col1 )
{
ImRect row_rect ( table - > WorkRect . Min . x , bg_y1 , table - > WorkRect . Max . x , bg_y2 ) ;
row_rect . ClipWith ( table - > BgClipRect ) ;
if ( bg_col0 ! = 0 & & row_rect . Min . y < row_rect . Max . y )
window - > DrawList - > AddRectFilled ( row_rect . Min , row_rect . Max , bg_col0 ) ;
if ( bg_col1 ! = 0 & & row_rect . Min . y < row_rect . Max . y )
window - > DrawList - > AddRectFilled ( row_rect . Min , row_rect . Max , bg_col1 ) ;
}
// Draw cell background color
if ( draw_cell_bg_color )
{
ImGuiTableCellData * cell_data_end = & table - > RowCellData [ table - > RowCellDataCurrent ] ;
for ( ImGuiTableCellData * cell_data = & table - > RowCellData [ 0 ] ; cell_data < = cell_data_end ; cell_data + + )
{
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// As we render the BG here we need to clip things (for layout we would not)
// FIXME: This cancels the OuterPadding addition done by TableGetCellBgRect(), need to keep it while rendering correctly while scrolling.
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const ImGuiTableColumn * column = & table - > Columns [ cell_data - > Column ] ;
ImRect cell_bg_rect = TableGetCellBgRect ( table , cell_data - > Column ) ;
cell_bg_rect . ClipWith ( table - > BgClipRect ) ;
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cell_bg_rect . Min . x = ImMax ( cell_bg_rect . Min . x , column - > ClipRect . Min . x ) ; // So that first column after frozen one gets clipped when scrolling
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cell_bg_rect . Max . x = ImMin ( cell_bg_rect . Max . x , column - > MaxX ) ;
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if ( cell_bg_rect . Min . y < cell_bg_rect . Max . y )
window - > DrawList - > AddRectFilled ( cell_bg_rect . Min , cell_bg_rect . Max , cell_data - > BgColor ) ;
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}
}
// Draw top border
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if ( top_border_col & & bg_y1 > = table - > BgClipRect . Min . y & & bg_y1 < table - > BgClipRect . Max . y )
window - > DrawList - > AddLine ( ImVec2 ( table - > BorderX1 , bg_y1 ) , ImVec2 ( table - > BorderX2 , bg_y1 ) , top_border_col , border_size ) ;
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// Draw bottom border at the row unfreezing mark (always strong)
if ( draw_strong_bottom_border & & bg_y2 > = table - > BgClipRect . Min . y & & bg_y2 < table - > BgClipRect . Max . y )
window - > DrawList - > AddLine ( ImVec2 ( table - > BorderX1 , bg_y2 ) , ImVec2 ( table - > BorderX2 , bg_y2 ) , table - > BorderColorStrong , border_size ) ;
}
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
// get the new cursor position.
if ( unfreeze_rows_request )
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
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table - > Columns [ column_n ] . NavLayerCurrent = ImGuiNavLayer_Main ;
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if ( unfreeze_rows_actual )
{
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IM_ASSERT ( table - > IsUnfrozenRows = = false ) ;
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const float y0 = ImMax ( table - > RowPosY2 + 1 , window - > InnerClipRect . Min . y ) ;
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table - > IsUnfrozenRows = true ;
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table_instance - > LastFrozenHeight = y0 - table - > OuterRect . Min . y ;
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// BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
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table - > BgClipRect . Min . y = table - > Bg2ClipRectForDrawCmd . Min . y = ImMin ( y0 , window - > InnerClipRect . Max . y ) ;
table - > BgClipRect . Max . y = table - > Bg2ClipRectForDrawCmd . Max . y = window - > InnerClipRect . Max . y ;
table - > Bg2DrawChannelCurrent = table - > Bg2DrawChannelUnfrozen ;
IM_ASSERT ( table - > Bg2ClipRectForDrawCmd . Min . y < = table - > Bg2ClipRectForDrawCmd . Max . y ) ;
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float row_height = table - > RowPosY2 - table - > RowPosY1 ;
table - > RowPosY2 = window - > DC . CursorPos . y = table - > WorkRect . Min . y + table - > RowPosY2 - table - > OuterRect . Min . y ;
table - > RowPosY1 = table - > RowPosY2 - row_height ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
column - > DrawChannelCurrent = column - > DrawChannelUnfrozen ;
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column - > ClipRect . Min . y = table - > Bg2ClipRectForDrawCmd . Min . y ;
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}
// Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
SetWindowClipRectBeforeSetChannel ( window , table - > Columns [ 0 ] . ClipRect ) ;
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table - > DrawSplitter - > SetCurrentChannel ( window - > DrawList , table - > Columns [ 0 ] . DrawChannelCurrent ) ;
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}
if ( ! ( table - > RowFlags & ImGuiTableRowFlags_Headers ) )
table - > RowBgColorCounter + + ;
table - > IsInsideRow = false ;
}
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//-------------------------------------------------------------------------
// [SECTION] Tables: Columns changes
//-------------------------------------------------------------------------
// - TableGetColumnIndex()
// - TableSetColumnIndex()
// - TableNextColumn()
// - TableBeginCell() [Internal]
// - TableEndCell() [Internal]
//-------------------------------------------------------------------------
int ImGui : : TableGetColumnIndex ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return 0 ;
return table - > CurrentColumn ;
}
// [Public] Append into a specific column
bool ImGui : : TableSetColumnIndex ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return false ;
if ( table - > CurrentColumn ! = column_n )
{
if ( table - > CurrentColumn ! = - 1 )
TableEndCell ( table ) ;
IM_ASSERT ( column_n > = 0 & & table - > ColumnsCount ) ;
TableBeginCell ( table , column_n ) ;
}
// Return whether the column is visible. User may choose to skip submitting items based on this return value,
// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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return table - > Columns [ column_n ] . IsRequestOutput ;
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}
// [Public] Append into the next column, wrap and create a new row when already on last column
bool ImGui : : TableNextColumn ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return false ;
if ( table - > IsInsideRow & & table - > CurrentColumn + 1 < table - > ColumnsCount )
{
if ( table - > CurrentColumn ! = - 1 )
TableEndCell ( table ) ;
TableBeginCell ( table , table - > CurrentColumn + 1 ) ;
}
else
{
TableNextRow ( ) ;
TableBeginCell ( table , 0 ) ;
}
// Return whether the column is visible. User may choose to skip submitting items based on this return value,
// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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return table - > Columns [ table - > CurrentColumn ] . IsRequestOutput ;
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}
// [Internal] Called by TableSetColumnIndex()/TableNextColumn()
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// This is called very frequently, so we need to be mindful of unnecessary overhead.
// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
void ImGui : : TableBeginCell ( ImGuiTable * table , int column_n )
{
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ImGuiContext & g = * GImGui ;
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ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
ImGuiWindow * window = table - > InnerWindow ;
table - > CurrentColumn = column_n ;
// Start position is roughly ~~ CellRect.Min + CellPadding + Indent
float start_x = column - > WorkMinX ;
if ( column - > Flags & ImGuiTableColumnFlags_IndentEnable )
start_x + = table - > RowIndentOffsetX ; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
window - > DC . CursorPos . x = start_x ;
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window - > DC . CursorPos . y = table - > RowPosY1 + table - > RowCellPaddingY ;
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window - > DC . CursorMaxPos . x = window - > DC . CursorPos . x ;
window - > DC . ColumnsOffset . x = start_x - window - > Pos . x - window - > DC . Indent . x ; // FIXME-WORKRECT
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window - > DC . CursorPosPrevLine . x = window - > DC . CursorPos . x ; // PrevLine.y is preserved. This allows users to call SameLine() to share LineSize between columns.
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window - > DC . CurrLineTextBaseOffset = table - > RowTextBaseline ;
window - > DC . NavLayerCurrent = ( ImGuiNavLayer ) column - > NavLayerCurrent ;
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// Note how WorkRect.Max.y is only set once during layout
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window - > WorkRect . Min . y = window - > DC . CursorPos . y ;
window - > WorkRect . Min . x = column - > WorkMinX ;
window - > WorkRect . Max . x = column - > WorkMaxX ;
window - > DC . ItemWidth = column - > ItemWidth ;
window - > SkipItems = column - > IsSkipItems ;
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if ( column - > IsSkipItems )
{
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g . LastItemData . ID = 0 ;
g . LastItemData . StatusFlags = 0 ;
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}
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if ( table - > Flags & ImGuiTableFlags_NoClip )
{
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
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table - > DrawSplitter - > SetCurrentChannel ( window - > DrawList , TABLE_DRAW_CHANNEL_NOCLIP ) ;
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//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
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}
else
{
// FIXME-TABLE: Could avoid this if draw channel is dummy channel?
SetWindowClipRectBeforeSetChannel ( window , column - > ClipRect ) ;
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table - > DrawSplitter - > SetCurrentChannel ( window - > DrawList , column - > DrawChannelCurrent ) ;
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}
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// Logging
if ( g . LogEnabled & & ! column - > IsSkipItems )
{
LogRenderedText ( & window - > DC . CursorPos , " | " ) ;
g . LogLinePosY = FLT_MAX ;
}
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}
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// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
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void ImGui : : TableEndCell ( ImGuiTable * table )
{
ImGuiTableColumn * column = & table - > Columns [ table - > CurrentColumn ] ;
ImGuiWindow * window = table - > InnerWindow ;
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if ( window - > DC . IsSetPos )
ErrorCheckUsingSetCursorPosToExtendParentBoundaries ( ) ;
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// Report maximum position so we can infer content size per column.
float * p_max_pos_x ;
if ( table - > RowFlags & ImGuiTableRowFlags_Headers )
p_max_pos_x = & column - > ContentMaxXHeadersUsed ; // Useful in case user submit contents in header row that is not a TableHeader() call
else
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p_max_pos_x = table - > IsUnfrozenRows ? & column - > ContentMaxXUnfrozen : & column - > ContentMaxXFrozen ;
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* p_max_pos_x = ImMax ( * p_max_pos_x , window - > DC . CursorMaxPos . x ) ;
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if ( column - > IsEnabled )
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table - > RowPosY2 = ImMax ( table - > RowPosY2 , window - > DC . CursorMaxPos . y + table - > RowCellPaddingY ) ;
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column - > ItemWidth = window - > DC . ItemWidth ;
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// Propagate text baseline for the entire row
// FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one.
table - > RowTextBaseline = ImMax ( table - > RowTextBaseline , window - > DC . PrevLineTextBaseOffset ) ;
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}
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//-------------------------------------------------------------------------
// [SECTION] Tables: Columns width management
//-------------------------------------------------------------------------
// - TableGetMaxColumnWidth() [Internal]
// - TableGetColumnWidthAuto() [Internal]
// - TableSetColumnWidth()
// - TableSetColumnWidthAutoSingle() [Internal]
// - TableSetColumnWidthAutoAll() [Internal]
// - TableUpdateColumnsWeightFromWidth() [Internal]
//-------------------------------------------------------------------------
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// Note that actual columns widths are computed in TableUpdateLayout().
//-------------------------------------------------------------------------
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// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
float ImGui : : TableGetMaxColumnWidth ( const ImGuiTable * table , int column_n )
{
const ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
float max_width = FLT_MAX ;
const float min_column_distance = table - > MinColumnWidth + table - > CellPaddingX * 2.0f + table - > CellSpacingX1 + table - > CellSpacingX2 ;
if ( table - > Flags & ImGuiTableFlags_ScrollX )
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{
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// Frozen columns can't reach beyond visible width else scrolling will naturally break.
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// (we use DisplayOrder as within a set of multiple frozen column reordering is possible)
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if ( column - > DisplayOrder < table - > FreezeColumnsRequest )
{
max_width = ( table - > InnerClipRect . Max . x - ( table - > FreezeColumnsRequest - column - > DisplayOrder ) * min_column_distance ) - column - > MinX ;
max_width = max_width - table - > OuterPaddingX - table - > CellPaddingX - table - > CellSpacingX2 ;
}
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}
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else if ( ( table - > Flags & ImGuiTableFlags_NoKeepColumnsVisible ) = = 0 )
{
// If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make
// sure they are all visible. Because of this we also know that all of the columns will always fit in
// table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
// FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match.
// See "table_width_distrib" and "table_width_keep_visible" tests
max_width = table - > WorkRect . Max . x - ( table - > ColumnsEnabledCount - column - > IndexWithinEnabledSet - 1 ) * min_column_distance - column - > MinX ;
//max_width -= table->CellSpacingX1;
max_width - = table - > CellSpacingX2 ;
max_width - = table - > CellPaddingX * 2.0f ;
max_width - = table - > OuterPaddingX ;
}
return max_width ;
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}
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// Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field
float ImGui : : TableGetColumnWidthAuto ( ImGuiTable * table , ImGuiTableColumn * column )
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{
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const float content_width_body = ImMax ( column - > ContentMaxXFrozen , column - > ContentMaxXUnfrozen ) - column - > WorkMinX ;
const float content_width_headers = column - > ContentMaxXHeadersIdeal - column - > WorkMinX ;
float width_auto = content_width_body ;
if ( ! ( column - > Flags & ImGuiTableColumnFlags_NoHeaderWidth ) )
width_auto = ImMax ( width_auto , content_width_headers ) ;
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// Non-resizable fixed columns preserve their requested width
if ( ( column - > Flags & ImGuiTableColumnFlags_WidthFixed ) & & column - > InitStretchWeightOrWidth > 0.0f )
if ( ! ( table - > Flags & ImGuiTableFlags_Resizable ) | | ( column - > Flags & ImGuiTableColumnFlags_NoResize ) )
width_auto = column - > InitStretchWeightOrWidth ;
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return ImMax ( width_auto , table - > MinColumnWidth ) ;
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}
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// 'width' = inner column width, without padding
void ImGui : : TableSetColumnWidth ( int column_n , float width )
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{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & table - > IsLayoutLocked = = false ) ;
IM_ASSERT ( column_n > = 0 & & column_n < table - > ColumnsCount ) ;
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ImGuiTableColumn * column_0 = & table - > Columns [ column_n ] ;
float column_0_width = width ;
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// Apply constraints early
// Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
IM_ASSERT ( table - > MinColumnWidth > 0.0f ) ;
const float min_width = table - > MinColumnWidth ;
const float max_width = ImMax ( min_width , TableGetMaxColumnWidth ( table , column_n ) ) ;
column_0_width = ImClamp ( column_0_width , min_width , max_width ) ;
if ( column_0 - > WidthGiven = = column_0_width | | column_0 - > WidthRequest = = column_0_width )
return ;
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//IMGUI_DEBUG_PRINT("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width);
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ImGuiTableColumn * column_1 = ( column_0 - > NextEnabledColumn ! = - 1 ) ? & table - > Columns [ column_0 - > NextEnabledColumn ] : NULL ;
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// In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns.
// - All fixed: easy.
// - All stretch: easy.
// - One or more fixed + one stretch: easy.
// - One or more fixed + more than one stretch: tricky.
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// Qt when manual resize is enabled only supports a single _trailing_ stretch column, we support more cases here.
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// When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
// FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user.
// Scenarios:
// - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset.
// - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered.
// - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size.
// - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
// - W1 W2 W3 resize from W1| or W2| --> ok
// - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
// - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1)
// - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1)
// - W1 W2 F3 resize from W1| or W2| --> ok
// - W1 F2 W3 resize from W1| or F2| --> ok
// - F1 W2 F3 resize from W2| --> ok
// - F1 W3 F2 resize from W3| --> ok
// - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move.
// - W1 F2 F3 resize from F2| --> ok
// All resizes from a Wx columns are locking other columns.
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// Possible improvements:
// - W1 W2 W3 resize W1| --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns.
// - W3 F1 F2 resize W3| --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix.
// [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
// If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize.
// This is the preferred resize path
if ( column_0 - > Flags & ImGuiTableColumnFlags_WidthFixed )
if ( ! column_1 | | table - > LeftMostStretchedColumn = = - 1 | | table - > Columns [ table - > LeftMostStretchedColumn ] . DisplayOrder > = column_0 - > DisplayOrder )
{
column_0 - > WidthRequest = column_0_width ;
table - > IsSettingsDirty = true ;
return ;
}
// We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column)
if ( column_1 = = NULL )
column_1 = ( column_0 - > PrevEnabledColumn ! = - 1 ) ? & table - > Columns [ column_0 - > PrevEnabledColumn ] : NULL ;
if ( column_1 = = NULL )
return ;
// Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column.
// (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
float column_1_width = ImMax ( column_1 - > WidthRequest - ( column_0_width - column_0 - > WidthRequest ) , min_width ) ;
column_0_width = column_0 - > WidthRequest + column_1 - > WidthRequest - column_1_width ;
IM_ASSERT ( column_0_width > 0.0f & & column_1_width > 0.0f ) ;
column_0 - > WidthRequest = column_0_width ;
column_1 - > WidthRequest = column_1_width ;
if ( ( column_0 - > Flags | column_1 - > Flags ) & ImGuiTableColumnFlags_WidthStretch )
TableUpdateColumnsWeightFromWidth ( table ) ;
table - > IsSettingsDirty = true ;
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}
// Disable clipping then auto-fit, will take 2 frames
// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns)
void ImGui : : TableSetColumnWidthAutoSingle ( ImGuiTable * table , int column_n )
{
// Single auto width uses auto-fit
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( ! column - > IsEnabled )
return ;
column - > CannotSkipItemsQueue = ( 1 < < 0 ) ;
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table - > AutoFitSingleColumn = ( ImGuiTableColumnIdx ) column_n ;
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}
void ImGui : : TableSetColumnWidthAutoAll ( ImGuiTable * table )
{
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
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if ( ! column - > IsEnabled & & ! ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) ) // Cannot reset weight of hidden stretch column
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continue ;
column - > CannotSkipItemsQueue = ( 1 < < 0 ) ;
column - > AutoFitQueue = ( 1 < < 1 ) ;
}
}
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void ImGui : : TableUpdateColumnsWeightFromWidth ( ImGuiTable * table )
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{
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IM_ASSERT ( table - > LeftMostStretchedColumn ! = - 1 & & table - > RightMostStretchedColumn ! = - 1 ) ;
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// Measure existing quantities
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float visible_weight = 0.0f ;
float visible_width = 0.0f ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
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{
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ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( ! column - > IsEnabled | | ! ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) )
continue ;
IM_ASSERT ( column - > StretchWeight > 0.0f ) ;
visible_weight + = column - > StretchWeight ;
visible_width + = column - > WidthRequest ;
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}
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IM_ASSERT ( visible_weight > 0.0f & & visible_width > 0.0f ) ;
// Apply new weights
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
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{
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ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( ! column - > IsEnabled | | ! ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) )
continue ;
column - > StretchWeight = ( column - > WidthRequest / visible_width ) * visible_weight ;
IM_ASSERT ( column - > StretchWeight > 0.0f ) ;
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}
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Drawing
//-------------------------------------------------------------------------
// - TablePushBackgroundChannel() [Internal]
// - TablePopBackgroundChannel() [Internal]
// - TableSetupDrawChannels() [Internal]
// - TableMergeDrawChannels() [Internal]
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// - TableGetColumnBorderCol() [Internal]
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// - TableDrawBorders() [Internal]
//-------------------------------------------------------------------------
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// Bg2 is used by Selectable (and possibly other widgets) to render to the background.
// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
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void ImGui : : TablePushBackgroundChannel ( )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiTable * table = g . CurrentTable ;
// Optimization: avoid SetCurrentChannel() + PushClipRect()
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table - > HostBackupInnerClipRect = window - > ClipRect ;
SetWindowClipRectBeforeSetChannel ( window , table - > Bg2ClipRectForDrawCmd ) ;
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table - > DrawSplitter - > SetCurrentChannel ( window - > DrawList , table - > Bg2DrawChannelCurrent ) ;
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}
void ImGui : : TablePopBackgroundChannel ( )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiTable * table = g . CurrentTable ;
ImGuiTableColumn * column = & table - > Columns [ table - > CurrentColumn ] ;
// Optimization: avoid PopClipRect() + SetCurrentChannel()
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SetWindowClipRectBeforeSetChannel ( window , table - > HostBackupInnerClipRect ) ;
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table - > DrawSplitter - > SetCurrentChannel ( window - > DrawList , column - > DrawChannelCurrent ) ;
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}
// Allocate draw channels. Called by TableUpdateLayout()
// - We allocate them following storage order instead of display order so reordering columns won't needlessly
// increase overall dormant memory cost.
// - We isolate headers draw commands in their own channels instead of just altering clip rects.
// This is in order to facilitate merging of draw commands.
// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels.
// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other
// channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged.
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// - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for
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// horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4).
// Draw channel allocation (before merging):
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// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call)
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// - Clip --> 2+D+N channels
// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero)
// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero)
// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0.
void ImGui : : TableSetupDrawChannels ( ImGuiTable * table )
{
const int freeze_row_multiplier = ( table - > FreezeRowsCount > 0 ) ? 2 : 1 ;
const int channels_for_row = ( table - > Flags & ImGuiTableFlags_NoClip ) ? 1 : table - > ColumnsEnabledCount ;
const int channels_for_bg = 1 + 1 * freeze_row_multiplier ;
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const int channels_for_dummy = ( table - > ColumnsEnabledCount < table - > ColumnsCount | | ( memcmp ( table - > VisibleMaskByIndex , table - > EnabledMaskByIndex , ImBitArrayGetStorageSizeInBytes ( table - > ColumnsCount ) ) ! = 0 ) ) ? + 1 : 0 ;
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const int channels_total = channels_for_bg + ( channels_for_row * freeze_row_multiplier ) + channels_for_dummy ;
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table - > DrawSplitter - > Split ( table - > InnerWindow - > DrawList , channels_total ) ;
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table - > DummyDrawChannel = ( ImGuiTableDrawChannelIdx ) ( ( channels_for_dummy > 0 ) ? channels_total - 1 : - 1 ) ;
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table - > Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN ;
table - > Bg2DrawChannelUnfrozen = ( ImGuiTableDrawChannelIdx ) ( ( table - > FreezeRowsCount > 0 ) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN ) ;
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int draw_channel_current = 2 ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > IsVisibleX & & column - > IsVisibleY )
{
column - > DrawChannelFrozen = ( ImGuiTableDrawChannelIdx ) ( draw_channel_current ) ;
column - > DrawChannelUnfrozen = ( ImGuiTableDrawChannelIdx ) ( draw_channel_current + ( table - > FreezeRowsCount > 0 ? channels_for_row + 1 : 0 ) ) ;
if ( ! ( table - > Flags & ImGuiTableFlags_NoClip ) )
draw_channel_current + + ;
}
else
{
column - > DrawChannelFrozen = column - > DrawChannelUnfrozen = table - > DummyDrawChannel ;
}
column - > DrawChannelCurrent = column - > DrawChannelFrozen ;
}
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// Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default.
// All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect.
// (This technically isn't part of setting up draw channels, but is reasonably related to be done here)
table - > BgClipRect = table - > InnerClipRect ;
table - > Bg0ClipRectForDrawCmd = table - > OuterWindow - > ClipRect ;
table - > Bg2ClipRectForDrawCmd = table - > HostClipRect ;
IM_ASSERT ( table - > BgClipRect . Min . y < = table - > BgClipRect . Max . y ) ;
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}
// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable().
// For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect,
// actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels().
//
// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve
// this we merge their clip rect and make them contiguous in the channel list, so they can be merged
// by the call to DrawSplitter.Merge() following to the call to this function.
// We reorder draw commands by arranging them into a maximum of 4 distinct groups:
//
// 1 group: 2 groups: 2 groups: 4 groups:
// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze
// [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll
//
// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled).
// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group
// based on its position (within frozen rows/columns groups or not).
// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect.
// This function assume that each column are pointing to a distinct draw channel,
// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask.
//
// Column channels will not be merged into one of the 1-4 groups in the following cases:
// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value).
// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds
// matches, by e.g. calling SetCursorScreenPos().
// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here..
// we could do better but it's going to be rare and probably not worth the hassle.
// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd.
//
// This function is particularly tricky to understand.. take a breath.
void ImGui : : TableMergeDrawChannels ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
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ImDrawListSplitter * splitter = table - > DrawSplitter ;
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const bool has_freeze_v = ( table - > FreezeRowsCount > 0 ) ;
const bool has_freeze_h = ( table - > FreezeColumnsCount > 0 ) ;
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IM_ASSERT ( splitter - > _Current = = 0 ) ;
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// Track which groups we are going to attempt to merge, and which channels goes into each group.
struct MergeGroup
{
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ImRect ClipRect ;
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int ChannelsCount = 0 ;
ImBitArrayPtr ChannelsMask = NULL ;
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} ;
int merge_group_mask = 0x00 ;
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MergeGroup merge_groups [ 4 ] ;
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// Use a reusable temp buffer for the merge masks as they are dynamically sized.
const int max_draw_channels = ( 4 + table - > ColumnsCount * 2 ) ;
const int size_for_masks_bitarrays_one = ( int ) ImBitArrayGetStorageSizeInBytes ( max_draw_channels ) ;
g . TempBuffer . reserve ( size_for_masks_bitarrays_one * 5 ) ;
memset ( g . TempBuffer . Data , 0 , size_for_masks_bitarrays_one * 5 ) ;
for ( int n = 0 ; n < IM_ARRAYSIZE ( merge_groups ) ; n + + )
merge_groups [ n ] . ChannelsMask = ( ImBitArrayPtr ) ( void * ) ( g . TempBuffer . Data + ( size_for_masks_bitarrays_one * n ) ) ;
ImBitArrayPtr remaining_mask = ( ImBitArrayPtr ) ( void * ) ( g . TempBuffer . Data + ( size_for_masks_bitarrays_one * 4 ) ) ;
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// 1. Scan channels and take note of those which can be merged
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
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if ( ! IM_BITARRAY_TESTBIT ( table - > VisibleMaskByIndex , column_n ) )
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continue ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
const int merge_group_sub_count = has_freeze_v ? 2 : 1 ;
for ( int merge_group_sub_n = 0 ; merge_group_sub_n < merge_group_sub_count ; merge_group_sub_n + + )
{
const int channel_no = ( merge_group_sub_n = = 0 ) ? column - > DrawChannelFrozen : column - > DrawChannelUnfrozen ;
// Don't attempt to merge if there are multiple draw calls within the column
ImDrawChannel * src_channel = & splitter - > _Channels [ channel_no ] ;
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if ( src_channel - > _CmdBuffer . Size > 0 & & src_channel - > _CmdBuffer . back ( ) . ElemCount = = 0 & & src_channel - > _CmdBuffer . back ( ) . UserCallback = = NULL ) // Equivalent of PopUnusedDrawCmd()
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src_channel - > _CmdBuffer . pop_back ( ) ;
if ( src_channel - > _CmdBuffer . Size ! = 1 )
continue ;
// Find out the width of this merge group and check if it will fit in our column
// (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it)
if ( ! ( column - > Flags & ImGuiTableColumnFlags_NoClip ) )
{
float content_max_x ;
if ( ! has_freeze_v )
content_max_x = ImMax ( column - > ContentMaxXUnfrozen , column - > ContentMaxXHeadersUsed ) ; // No row freeze
else if ( merge_group_sub_n = = 0 )
content_max_x = ImMax ( column - > ContentMaxXFrozen , column - > ContentMaxXHeadersUsed ) ; // Row freeze: use width before freeze
else
content_max_x = column - > ContentMaxXUnfrozen ; // Row freeze: use width after freeze
if ( content_max_x > column - > ClipRect . Max . x )
continue ;
}
const int merge_group_n = ( has_freeze_h & & column_n < table - > FreezeColumnsCount ? 0 : 1 ) + ( has_freeze_v & & merge_group_sub_n = = 0 ? 0 : 2 ) ;
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IM_ASSERT ( channel_no < max_draw_channels ) ;
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MergeGroup * merge_group = & merge_groups [ merge_group_n ] ;
if ( merge_group - > ChannelsCount = = 0 )
merge_group - > ClipRect = ImRect ( + FLT_MAX , + FLT_MAX , - FLT_MAX , - FLT_MAX ) ;
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ImBitArraySetBit ( merge_group - > ChannelsMask , channel_no ) ;
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merge_group - > ChannelsCount + + ;
merge_group - > ClipRect . Add ( src_channel - > _CmdBuffer [ 0 ] . ClipRect ) ;
merge_group_mask | = ( 1 < < merge_group_n ) ;
}
// Invalidate current draw channel
// (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data)
column - > DrawChannelCurrent = ( ImGuiTableDrawChannelIdx ) - 1 ;
}
// [DEBUG] Display merge groups
#if 0
if ( g . IO . KeyShift )
for ( int merge_group_n = 0 ; merge_group_n < IM_ARRAYSIZE ( merge_groups ) ; merge_group_n + + )
{
MergeGroup * merge_group = & merge_groups [ merge_group_n ] ;
if ( merge_group - > ChannelsCount = = 0 )
continue ;
char buf [ 32 ] ;
ImFormatString ( buf , 32 , " MG%d:%d " , merge_group_n , merge_group - > ChannelsCount ) ;
ImVec2 text_pos = merge_group - > ClipRect . Min + ImVec2 ( 4 , 4 ) ;
ImVec2 text_size = CalcTextSize ( buf , NULL ) ;
GetForegroundDrawList ( ) - > AddRectFilled ( text_pos , text_pos + text_size , IM_COL32 ( 0 , 0 , 0 , 255 ) ) ;
GetForegroundDrawList ( ) - > AddText ( text_pos , IM_COL32 ( 255 , 255 , 0 , 255 ) , buf , NULL ) ;
GetForegroundDrawList ( ) - > AddRect ( merge_group - > ClipRect . Min , merge_group - > ClipRect . Max , IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;
}
# endif
// 2. Rewrite channel list in our preferred order
if ( merge_group_mask ! = 0 )
{
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// We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels().
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const int LEADING_DRAW_CHANNELS = 2 ;
g . DrawChannelsTempMergeBuffer . resize ( splitter - > _Count - LEADING_DRAW_CHANNELS ) ; // Use shared temporary storage so the allocation gets amortized
ImDrawChannel * dst_tmp = g . DrawChannelsTempMergeBuffer . Data ;
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ImBitArraySetBitRange ( remaining_mask , LEADING_DRAW_CHANNELS , splitter - > _Count ) ;
ImBitArrayClearBit ( remaining_mask , table - > Bg2DrawChannelUnfrozen ) ;
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IM_ASSERT ( has_freeze_v = = false | | table - > Bg2DrawChannelUnfrozen ! = TABLE_DRAW_CHANNEL_BG2_FROZEN ) ;
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int remaining_count = splitter - > _Count - ( has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS ) ;
//ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect;
ImRect host_rect = table - > HostClipRect ;
for ( int merge_group_n = 0 ; merge_group_n < IM_ARRAYSIZE ( merge_groups ) ; merge_group_n + + )
{
if ( int merge_channels_count = merge_groups [ merge_group_n ] . ChannelsCount )
{
MergeGroup * merge_group = & merge_groups [ merge_group_n ] ;
ImRect merge_clip_rect = merge_group - > ClipRect ;
// Extend outer-most clip limits to match those of host, so draw calls can be merged even if
// outer-most columns have some outer padding offsetting them from their parent ClipRect.
// The principal cases this is dealing with are:
// - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge
// - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge
// FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit
// within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect.
if ( ( merge_group_n & 1 ) = = 0 | | ! has_freeze_h )
merge_clip_rect . Min . x = ImMin ( merge_clip_rect . Min . x , host_rect . Min . x ) ;
if ( ( merge_group_n & 2 ) = = 0 | | ! has_freeze_v )
merge_clip_rect . Min . y = ImMin ( merge_clip_rect . Min . y , host_rect . Min . y ) ;
if ( ( merge_group_n & 1 ) ! = 0 )
merge_clip_rect . Max . x = ImMax ( merge_clip_rect . Max . x , host_rect . Max . x ) ;
if ( ( merge_group_n & 2 ) ! = 0 & & ( table - > Flags & ImGuiTableFlags_NoHostExtendY ) = = 0 )
merge_clip_rect . Max . y = ImMax ( merge_clip_rect . Max . y , host_rect . Max . y ) ;
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//GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); // [DEBUG]
//GetForegroundDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
//GetForegroundDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
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remaining_count - = merge_group - > ChannelsCount ;
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for ( int n = 0 ; n < ( size_for_masks_bitarrays_one > > 2 ) ; n + + )
remaining_mask [ n ] & = ~ merge_group - > ChannelsMask [ n ] ;
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for ( int n = 0 ; n < splitter - > _Count & & merge_channels_count ! = 0 ; n + + )
{
// Copy + overwrite new clip rect
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if ( ! IM_BITARRAY_TESTBIT ( merge_group - > ChannelsMask , n ) )
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continue ;
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IM_BITARRAY_CLEARBIT ( merge_group - > ChannelsMask , n ) ;
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merge_channels_count - - ;
ImDrawChannel * channel = & splitter - > _Channels [ n ] ;
IM_ASSERT ( channel - > _CmdBuffer . Size = = 1 & & merge_clip_rect . Contains ( ImRect ( channel - > _CmdBuffer [ 0 ] . ClipRect ) ) ) ;
channel - > _CmdBuffer [ 0 ] . ClipRect = merge_clip_rect . ToVec4 ( ) ;
memcpy ( dst_tmp + + , channel , sizeof ( ImDrawChannel ) ) ;
}
}
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// Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1)
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if ( merge_group_n = = 1 & & has_freeze_v )
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memcpy ( dst_tmp + + , & splitter - > _Channels [ table - > Bg2DrawChannelUnfrozen ] , sizeof ( ImDrawChannel ) ) ;
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}
// Append unmergeable channels that we didn't reorder at the end of the list
for ( int n = 0 ; n < splitter - > _Count & & remaining_count ! = 0 ; n + + )
{
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if ( ! IM_BITARRAY_TESTBIT ( remaining_mask , n ) )
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continue ;
ImDrawChannel * channel = & splitter - > _Channels [ n ] ;
memcpy ( dst_tmp + + , channel , sizeof ( ImDrawChannel ) ) ;
remaining_count - - ;
}
IM_ASSERT ( dst_tmp = = g . DrawChannelsTempMergeBuffer . Data + g . DrawChannelsTempMergeBuffer . Size ) ;
memcpy ( splitter - > _Channels . Data + LEADING_DRAW_CHANNELS , g . DrawChannelsTempMergeBuffer . Data , ( splitter - > _Count - LEADING_DRAW_CHANNELS ) * sizeof ( ImDrawChannel ) ) ;
}
}
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static ImU32 TableGetColumnBorderCol ( ImGuiTable * table , int order_n , int column_n )
{
const bool is_hovered = ( table - > HoveredColumnBorder = = column_n ) ;
const bool is_resized = ( table - > ResizedColumn = = column_n ) & & ( table - > InstanceInteracted = = table - > InstanceCurrent ) ;
const bool is_frozen_separator = ( table - > FreezeColumnsCount = = order_n + 1 ) ;
if ( is_resized | | is_hovered )
return ImGui : : GetColorU32 ( is_resized ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered ) ;
if ( is_frozen_separator | | ( table - > Flags & ( ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize ) ) )
return table - > BorderColorStrong ;
return table - > BorderColorLight ;
}
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// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
void ImGui : : TableDrawBorders ( ImGuiTable * table )
{
ImGuiWindow * inner_window = table - > InnerWindow ;
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if ( ! table - > OuterWindow - > ClipRect . Overlaps ( table - > OuterRect ) )
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return ;
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ImDrawList * inner_drawlist = inner_window - > DrawList ;
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table - > DrawSplitter - > SetCurrentChannel ( inner_drawlist , TABLE_DRAW_CHANNEL_BG0 ) ;
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inner_drawlist - > PushClipRect ( table - > Bg0ClipRectForDrawCmd . Min , table - > Bg0ClipRectForDrawCmd . Max , false ) ;
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// Draw inner border and resizing feedback
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ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table - > InstanceCurrent ) ;
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const float border_size = TABLE_BORDER_SIZE ;
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const float draw_y1 = ImMax ( table - > InnerRect . Min . y , ( table - > FreezeRowsCount > = 1 ? table - > InnerRect . Min . y : table - > WorkRect . Min . y ) + table - > AngledHeadersHeight ) + ( ( table - > Flags & ImGuiTableFlags_BordersOuterH ) ? 1.0f : 0.0f ) ;
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const float draw_y2_body = table - > InnerRect . Max . y ;
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const float draw_y2_head = table - > IsUsingHeaders ? ImMin ( table - > InnerRect . Max . y , ( table - > FreezeRowsCount > = 1 ? table - > InnerRect . Min . y : table - > WorkRect . Min . y ) + table_instance - > LastTopHeadersRowHeight ) : draw_y1 ;
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if ( table - > Flags & ImGuiTableFlags_BordersInnerV )
{
for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
{
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if ( ! IM_BITARRAY_TESTBIT ( table - > EnabledMaskByDisplayOrder , order_n ) )
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continue ;
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
const bool is_hovered = ( table - > HoveredColumnBorder = = column_n ) ;
const bool is_resized = ( table - > ResizedColumn = = column_n ) & & ( table - > InstanceInteracted = = table - > InstanceCurrent ) ;
const bool is_resizable = ( column - > Flags & ( ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_ ) ) = = 0 ;
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const bool is_frozen_separator = ( table - > FreezeColumnsCount = = order_n + 1 ) ;
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if ( column - > MaxX > table - > InnerClipRect . Max . x & & ! is_resized )
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continue ;
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// Decide whether right-most column is visible
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if ( column - > NextEnabledColumn = = - 1 & & ! is_resizable )
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if ( ( table - > Flags & ImGuiTableFlags_SizingMask_ ) ! = ImGuiTableFlags_SizingFixedSame | | ( table - > Flags & ImGuiTableFlags_NoHostExtendX ) )
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continue ;
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if ( column - > MaxX < = column - > ClipRect . Min . x ) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
continue ;
// Draw in outer window so right-most column won't be clipped
// Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
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float draw_y2 = ( is_hovered | | is_resized | | is_frozen_separator | | ( table - > Flags & ( ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize ) ) = = 0 ) ? draw_y2_body : draw_y2_head ;
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if ( draw_y2 > draw_y1 )
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inner_drawlist - > AddLine ( ImVec2 ( column - > MaxX , draw_y1 ) , ImVec2 ( column - > MaxX , draw_y2 ) , TableGetColumnBorderCol ( table , order_n , column_n ) , border_size ) ;
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}
}
// Draw outer border
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// FIXME: could use AddRect or explicit VLine/HLine helper?
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if ( table - > Flags & ImGuiTableFlags_BordersOuter )
{
// Display outer border offset by 1 which is a simple way to display it without adding an extra draw call
// (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their
// parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part
// of it in inner window, and the part that's over scrollbars in the outer window..)
// Either solution currently won't allow us to use a larger border size: the border would clipped.
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const ImRect outer_border = table - > OuterRect ;
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const ImU32 outer_col = table - > BorderColorStrong ;
if ( ( table - > Flags & ImGuiTableFlags_BordersOuter ) = = ImGuiTableFlags_BordersOuter )
{
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inner_drawlist - > AddRect ( outer_border . Min , outer_border . Max + ImVec2 ( 1 , 1 ) , outer_col , 0.0f , 0 , border_size ) ;
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}
else if ( table - > Flags & ImGuiTableFlags_BordersOuterV )
{
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inner_drawlist - > AddLine ( outer_border . Min , ImVec2 ( outer_border . Min . x , outer_border . Max . y ) , outer_col , border_size ) ;
inner_drawlist - > AddLine ( ImVec2 ( outer_border . Max . x , outer_border . Min . y ) , outer_border . Max , outer_col , border_size ) ;
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}
else if ( table - > Flags & ImGuiTableFlags_BordersOuterH )
{
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inner_drawlist - > AddLine ( outer_border . Min , ImVec2 ( outer_border . Max . x , outer_border . Min . y ) , outer_col , border_size ) ;
inner_drawlist - > AddLine ( ImVec2 ( outer_border . Min . x , outer_border . Max . y ) , outer_border . Max , outer_col , border_size ) ;
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}
}
if ( ( table - > Flags & ImGuiTableFlags_BordersInnerH ) & & table - > RowPosY2 < table - > OuterRect . Max . y )
{
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// Draw bottom-most row border between it is above outer border.
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const float border_y = table - > RowPosY2 ;
if ( border_y > = table - > BgClipRect . Min . y & & border_y < table - > BgClipRect . Max . y )
inner_drawlist - > AddLine ( ImVec2 ( table - > BorderX1 , border_y ) , ImVec2 ( table - > BorderX2 , border_y ) , table - > BorderColorLight , border_size ) ;
}
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inner_drawlist - > PopClipRect ( ) ;
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}
//-------------------------------------------------------------------------
// [SECTION] Tables: Sorting
//-------------------------------------------------------------------------
// - TableGetSortSpecs()
// - TableFixColumnSortDirection() [Internal]
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// - TableGetColumnNextSortDirection() [Internal]
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// - TableSetColumnSortDirection() [Internal]
// - TableSortSpecsSanitize() [Internal]
// - TableSortSpecsBuild() [Internal]
//-------------------------------------------------------------------------
// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
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// When 'sort_specs->SpecsDirty == true' you should sort your data. It will be true when sorting specs have
// changed since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting,
// else you may wastefully sort your data every frame!
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// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
ImGuiTableSortSpecs * ImGui : : TableGetSortSpecs ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL ) ;
if ( ! ( table - > Flags & ImGuiTableFlags_Sortable ) )
return NULL ;
// Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
if ( ! table - > IsLayoutLocked )
TableUpdateLayout ( table ) ;
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TableSortSpecsBuild ( table ) ;
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return & table - > SortSpecs ;
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}
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static inline ImGuiSortDirection TableGetColumnAvailSortDirection ( ImGuiTableColumn * column , int n )
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{
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IM_ASSERT ( n < column - > SortDirectionsAvailCount ) ;
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return ( ImGuiSortDirection ) ( ( column - > SortDirectionsAvailList > > ( n < < 1 ) ) & 0x03 ) ;
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}
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// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending)
void ImGui : : TableFixColumnSortDirection ( ImGuiTable * table , ImGuiTableColumn * column )
{
if ( column - > SortOrder = = - 1 | | ( column - > SortDirectionsAvailMask & ( 1 < < column - > SortDirection ) ) ! = 0 )
return ;
column - > SortDirection = ( ImU8 ) TableGetColumnAvailSortDirection ( column , 0 ) ;
table - > IsSortSpecsDirty = true ;
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}
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// Calculate next sort direction that would be set after clicking the column
// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click.
// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op.
IM_STATIC_ASSERT ( ImGuiSortDirection_None = = 0 & & ImGuiSortDirection_Ascending = = 1 & & ImGuiSortDirection_Descending = = 2 ) ;
ImGuiSortDirection ImGui : : TableGetColumnNextSortDirection ( ImGuiTableColumn * column )
{
IM_ASSERT ( column - > SortDirectionsAvailCount > 0 ) ;
if ( column - > SortOrder = = - 1 )
return TableGetColumnAvailSortDirection ( column , 0 ) ;
for ( int n = 0 ; n < 3 ; n + + )
if ( column - > SortDirection = = TableGetColumnAvailSortDirection ( column , n ) )
return TableGetColumnAvailSortDirection ( column , ( n + 1 ) % column - > SortDirectionsAvailCount ) ;
IM_ASSERT ( 0 ) ;
return ImGuiSortDirection_None ;
}
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// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code.
void ImGui : : TableSetColumnSortDirection ( int column_n , ImGuiSortDirection sort_direction , bool append_to_sort_specs )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
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if ( ! ( table - > Flags & ImGuiTableFlags_SortMulti ) )
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append_to_sort_specs = false ;
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if ( ! ( table - > Flags & ImGuiTableFlags_SortTristate ) )
IM_ASSERT ( sort_direction ! = ImGuiSortDirection_None ) ;
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ImGuiTableColumnIdx sort_order_max = 0 ;
if ( append_to_sort_specs )
for ( int other_column_n = 0 ; other_column_n < table - > ColumnsCount ; other_column_n + + )
sort_order_max = ImMax ( sort_order_max , table - > Columns [ other_column_n ] . SortOrder ) ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
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column - > SortDirection = ( ImU8 ) sort_direction ;
if ( column - > SortDirection = = ImGuiSortDirection_None )
column - > SortOrder = - 1 ;
else if ( column - > SortOrder = = - 1 | | ! append_to_sort_specs )
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column - > SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0 ;
for ( int other_column_n = 0 ; other_column_n < table - > ColumnsCount ; other_column_n + + )
{
ImGuiTableColumn * other_column = & table - > Columns [ other_column_n ] ;
if ( other_column ! = column & & ! append_to_sort_specs )
other_column - > SortOrder = - 1 ;
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TableFixColumnSortDirection ( table , other_column ) ;
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}
table - > IsSettingsDirty = true ;
table - > IsSortSpecsDirty = true ;
}
void ImGui : : TableSortSpecsSanitize ( ImGuiTable * table )
{
IM_ASSERT ( table - > Flags & ImGuiTableFlags_Sortable ) ;
// Clear SortOrder from hidden column and verify that there's no gap or duplicate.
int sort_order_count = 0 ;
ImU64 sort_order_mask = 0x00 ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > SortOrder ! = - 1 & & ! column - > IsEnabled )
column - > SortOrder = - 1 ;
if ( column - > SortOrder = = - 1 )
continue ;
sort_order_count + + ;
sort_order_mask | = ( ( ImU64 ) 1 < < column - > SortOrder ) ;
IM_ASSERT ( sort_order_count < ( int ) sizeof ( sort_order_mask ) * 8 ) ;
}
const bool need_fix_linearize = ( ( ImU64 ) 1 < < sort_order_count ) ! = ( sort_order_mask + 1 ) ;
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const bool need_fix_single_sort_order = ( sort_order_count > 1 ) & & ! ( table - > Flags & ImGuiTableFlags_SortMulti ) ;
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if ( need_fix_linearize | | need_fix_single_sort_order )
{
ImU64 fixed_mask = 0x00 ;
for ( int sort_n = 0 ; sort_n < sort_order_count ; sort_n + + )
{
// Fix: Rewrite sort order fields if needed so they have no gap or duplicate.
// (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1)
int column_with_smallest_sort_order = - 1 ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
if ( ( fixed_mask & ( ( ImU64 ) 1 < < ( ImU64 ) column_n ) ) = = 0 & & table - > Columns [ column_n ] . SortOrder ! = - 1 )
if ( column_with_smallest_sort_order = = - 1 | | table - > Columns [ column_n ] . SortOrder < table - > Columns [ column_with_smallest_sort_order ] . SortOrder )
column_with_smallest_sort_order = column_n ;
IM_ASSERT ( column_with_smallest_sort_order ! = - 1 ) ;
fixed_mask | = ( ( ImU64 ) 1 < < column_with_smallest_sort_order ) ;
table - > Columns [ column_with_smallest_sort_order ] . SortOrder = ( ImGuiTableColumnIdx ) sort_n ;
// Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set.
if ( need_fix_single_sort_order )
{
sort_order_count = 1 ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
if ( column_n ! = column_with_smallest_sort_order )
table - > Columns [ column_n ] . SortOrder = - 1 ;
break ;
}
}
}
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// Fallback default sort order (if no column with the ImGuiTableColumnFlags_DefaultSort flag)
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if ( sort_order_count = = 0 & & ! ( table - > Flags & ImGuiTableFlags_SortTristate ) )
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for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > IsEnabled & & ! ( column - > Flags & ImGuiTableColumnFlags_NoSort ) )
{
sort_order_count = 1 ;
column - > SortOrder = 0 ;
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column - > SortDirection = ( ImU8 ) TableGetColumnAvailSortDirection ( column , 0 ) ;
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break ;
}
}
table - > SortSpecsCount = ( ImGuiTableColumnIdx ) sort_order_count ;
}
void ImGui : : TableSortSpecsBuild ( ImGuiTable * table )
{
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bool dirty = table - > IsSortSpecsDirty ;
if ( dirty )
{
TableSortSpecsSanitize ( table ) ;
table - > SortSpecsMulti . resize ( table - > SortSpecsCount < = 1 ? 0 : table - > SortSpecsCount ) ;
table - > SortSpecs . SpecsDirty = true ; // Mark as dirty for user
table - > IsSortSpecsDirty = false ; // Mark as not dirty for us
}
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// Write output
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// May be able to move all SortSpecs data from table (48 bytes) to ImGuiTableTempData if we decide to write it back on every BeginTable()
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ImGuiTableColumnSortSpecs * sort_specs = ( table - > SortSpecsCount = = 0 ) ? NULL : ( table - > SortSpecsCount = = 1 ) ? & table - > SortSpecsSingle : table - > SortSpecsMulti . Data ;
if ( dirty & & sort_specs ! = NULL )
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for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
{
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( column - > SortOrder = = - 1 )
continue ;
IM_ASSERT ( column - > SortOrder < table - > SortSpecsCount ) ;
ImGuiTableColumnSortSpecs * sort_spec = & sort_specs [ column - > SortOrder ] ;
sort_spec - > ColumnUserID = column - > UserID ;
sort_spec - > ColumnIndex = ( ImGuiTableColumnIdx ) column_n ;
sort_spec - > SortOrder = ( ImGuiTableColumnIdx ) column - > SortOrder ;
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sort_spec - > SortDirection = ( ImGuiSortDirection ) column - > SortDirection ;
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}
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table - > SortSpecs . Specs = sort_specs ;
table - > SortSpecs . SpecsCount = table - > SortSpecsCount ;
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Headers
//-------------------------------------------------------------------------
// - TableGetHeaderRowHeight() [Internal]
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// - TableGetHeaderAngledMaxLabelWidth() [Internal]
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// - TableHeadersRow()
// - TableHeader()
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// - TableAngledHeadersRow()
// - TableAngledHeadersRowEx() [Internal]
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//-------------------------------------------------------------------------
float ImGui : : TableGetHeaderRowHeight ( )
{
// Caring for a minor edge case:
// Calculate row height, for the unlikely case that some labels may be taller than others.
// If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height.
// In your custom header row you may omit this all together and just call TableNextRow() without a height...
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ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
float row_height = g . FontSize ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
if ( IM_BITARRAY_TESTBIT ( table - > EnabledMaskByIndex , column_n ) )
if ( ( table - > Columns [ column_n ] . Flags & ImGuiTableColumnFlags_NoHeaderLabel ) = = 0 )
row_height = ImMax ( row_height , CalcTextSize ( TableGetColumnName ( table , column_n ) ) . y ) ;
return row_height + g . Style . CellPadding . y * 2.0f ;
}
float ImGui : : TableGetHeaderAngledMaxLabelWidth ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
float width = 0.0f ;
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
if ( IM_BITARRAY_TESTBIT ( table - > EnabledMaskByIndex , column_n ) )
if ( table - > Columns [ column_n ] . Flags & ImGuiTableColumnFlags_AngledHeader )
width = ImMax ( width , CalcTextSize ( TableGetColumnName ( table , column_n ) , NULL , true ) . x ) ;
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return width + g . Style . CellPadding . y * 2.0f ; // Swap padding
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}
// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
// The intent is that advanced users willing to create customized headers would not need to use this helper
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// and can create their own! For example: TableHeader() may be preceded by Checkbox() or other custom widgets.
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// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this.
// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy.
// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public.
void ImGui : : TableHeadersRow ( )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Need to call TableHeadersRow() after BeginTable()! " ) ;
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// Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout)
if ( ! table - > IsLayoutLocked )
TableUpdateLayout ( table ) ;
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// Open row
const float row_height = TableGetHeaderRowHeight ( ) ;
TableNextRow ( ImGuiTableRowFlags_Headers , row_height ) ;
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const float row_y1 = GetCursorScreenPos ( ) . y ;
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if ( table - > HostSkipItems ) // Merely an optimization, you may skip in your own code.
return ;
const int columns_count = TableGetColumnCount ( ) ;
for ( int column_n = 0 ; column_n < columns_count ; column_n + + )
{
if ( ! TableSetColumnIndex ( column_n ) )
continue ;
// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
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// In your own code you may omit the PushID/PopID all-together, provided you know they won't collide.
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const char * name = ( TableGetColumnFlags ( column_n ) & ImGuiTableColumnFlags_NoHeaderLabel ) ? " " : TableGetColumnName ( column_n ) ;
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PushID ( column_n ) ;
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TableHeader ( name ) ;
PopID ( ) ;
}
// Allow opening popup from the right-most section after the last column.
ImVec2 mouse_pos = ImGui : : GetMousePos ( ) ;
if ( IsMouseReleased ( 1 ) & & TableGetHoveredColumn ( ) = = columns_count )
if ( mouse_pos . y > = row_y1 & & mouse_pos . y < row_y1 + row_height )
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TableOpenContextMenu ( columns_count ) ; // Will open a non-column-specific popup.
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}
// Emit a column header (text + optional sort order)
// We cpu-clip text here so that all columns headers can be merged into a same draw call.
// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader()
void ImGui : : TableHeader ( const char * label )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
if ( window - > SkipItems )
return ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Need to call TableHeader() after BeginTable()! " ) ;
IM_ASSERT ( table - > CurrentColumn ! = - 1 ) ;
const int column_n = table - > CurrentColumn ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
// Label
if ( label = = NULL )
label = " " ;
const char * label_end = FindRenderedTextEnd ( label ) ;
ImVec2 label_size = CalcTextSize ( label , label_end , true ) ;
ImVec2 label_pos = window - > DC . CursorPos ;
// If we already got a row height, there's use that.
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// FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect?
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ImRect cell_r = TableGetCellBgRect ( table , column_n ) ;
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float label_height = ImMax ( label_size . y , table - > RowMinHeight - table - > RowCellPaddingY * 2.0f ) ;
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// Calculate ideal size for sort order arrow
float w_arrow = 0.0f ;
float w_sort_text = 0.0f ;
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bool sort_arrow = false ;
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char sort_order_suf [ 4 ] = " " ;
const float ARROW_SCALE = 0.65f ;
if ( ( table - > Flags & ImGuiTableFlags_Sortable ) & & ! ( column - > Flags & ImGuiTableColumnFlags_NoSort ) )
{
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w_arrow = ImTrunc ( g . FontSize * ARROW_SCALE + g . Style . FramePadding . x ) ;
if ( column - > SortOrder ! = - 1 )
sort_arrow = true ;
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if ( column - > SortOrder > 0 )
{
ImFormatString ( sort_order_suf , IM_ARRAYSIZE ( sort_order_suf ) , " %d " , column - > SortOrder + 1 ) ;
w_sort_text = g . Style . ItemInnerSpacing . x + CalcTextSize ( sort_order_suf ) . x ;
}
}
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// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considered for merging.
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float max_pos_x = label_pos . x + label_size . x + w_sort_text + w_arrow ;
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column - > ContentMaxXHeadersUsed = ImMax ( column - > ContentMaxXHeadersUsed , sort_arrow ? cell_r . Max . x : ImMin ( max_pos_x , cell_r . Max . x ) ) ;
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column - > ContentMaxXHeadersIdeal = ImMax ( column - > ContentMaxXHeadersIdeal , max_pos_x ) ;
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// Keep header highlighted when context menu is open.
ImGuiID id = window - > GetID ( label ) ;
ImRect bb ( cell_r . Min . x , cell_r . Min . y , cell_r . Max . x , ImMax ( cell_r . Max . y , cell_r . Min . y + label_height + g . Style . CellPadding . y * 2.0f ) ) ;
ItemSize ( ImVec2 ( 0.0f , label_height ) ) ; // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
if ( ! ItemAdd ( bb , id ) )
return ;
//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
//GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
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// Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
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const bool highlight = ( table - > HighlightColumnHeader = = column_n ) ;
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bool hovered , held ;
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bool pressed = ButtonBehavior ( bb , id , & hovered , & held , ImGuiButtonFlags_AllowOverlap ) ;
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if ( held | | hovered | | highlight )
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{
const ImU32 col = GetColorU32 ( held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header ) ;
//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
TableSetBgColor ( ImGuiTableBgTarget_CellBg , col , table - > CurrentColumn ) ;
}
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else
{
// Submit single cell bg color in the case we didn't submit a full header row
if ( ( table - > RowFlags & ImGuiTableRowFlags_Headers ) = = 0 )
TableSetBgColor ( ImGuiTableBgTarget_CellBg , GetColorU32 ( ImGuiCol_TableHeaderBg ) , table - > CurrentColumn ) ;
}
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RenderNavHighlight ( bb , id , ImGuiNavHighlightFlags_Compact | ImGuiNavHighlightFlags_NoRounding ) ;
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if ( held )
table - > HeldHeaderColumn = ( ImGuiTableColumnIdx ) column_n ;
window - > DC . CursorPos . y - = g . Style . ItemSpacing . y * 0.5f ;
// Drag and drop to re-order columns.
// FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone.
if ( held & & ( table - > Flags & ImGuiTableFlags_Reorderable ) & & IsMouseDragging ( 0 ) & & ! g . DragDropActive )
{
// While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x
table - > ReorderColumn = ( ImGuiTableColumnIdx ) column_n ;
table - > InstanceInteracted = table - > InstanceCurrent ;
// We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder.
if ( g . IO . MouseDelta . x < 0.0f & & g . IO . MousePos . x < cell_r . Min . x )
if ( ImGuiTableColumn * prev_column = ( column - > PrevEnabledColumn ! = - 1 ) ? & table - > Columns [ column - > PrevEnabledColumn ] : NULL )
if ( ! ( ( column - > Flags | prev_column - > Flags ) & ImGuiTableColumnFlags_NoReorder ) )
if ( ( column - > IndexWithinEnabledSet < table - > FreezeColumnsRequest ) = = ( prev_column - > IndexWithinEnabledSet < table - > FreezeColumnsRequest ) )
table - > ReorderColumnDir = - 1 ;
if ( g . IO . MouseDelta . x > 0.0f & & g . IO . MousePos . x > cell_r . Max . x )
if ( ImGuiTableColumn * next_column = ( column - > NextEnabledColumn ! = - 1 ) ? & table - > Columns [ column - > NextEnabledColumn ] : NULL )
if ( ! ( ( column - > Flags | next_column - > Flags ) & ImGuiTableColumnFlags_NoReorder ) )
if ( ( column - > IndexWithinEnabledSet < table - > FreezeColumnsRequest ) = = ( next_column - > IndexWithinEnabledSet < table - > FreezeColumnsRequest ) )
table - > ReorderColumnDir = + 1 ;
}
// Sort order arrow
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const float ellipsis_max = ImMax ( cell_r . Max . x - w_arrow - w_sort_text , label_pos . x ) ;
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if ( ( table - > Flags & ImGuiTableFlags_Sortable ) & & ! ( column - > Flags & ImGuiTableColumnFlags_NoSort ) )
{
if ( column - > SortOrder ! = - 1 )
{
float x = ImMax ( cell_r . Min . x , cell_r . Max . x - w_arrow - w_sort_text ) ;
float y = label_pos . y ;
if ( column - > SortOrder > 0 )
{
PushStyleColor ( ImGuiCol_Text , GetColorU32 ( ImGuiCol_Text , 0.70f ) ) ;
RenderText ( ImVec2 ( x + g . Style . ItemInnerSpacing . x , y ) , sort_order_suf ) ;
PopStyleColor ( ) ;
x + = w_sort_text ;
}
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RenderArrow ( window - > DrawList , ImVec2 ( x , y ) , GetColorU32 ( ImGuiCol_Text ) , column - > SortDirection = = ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down , ARROW_SCALE ) ;
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}
// Handle clicking on column header to adjust Sort Order
if ( pressed & & table - > ReorderColumn ! = column_n )
{
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ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection ( column ) ;
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TableSetColumnSortDirection ( column_n , sort_direction , g . IO . KeyShift ) ;
}
}
// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
// be merged into a single draw call.
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
RenderTextEllipsis ( window - > DrawList , label_pos , ImVec2 ( ellipsis_max , label_pos . y + label_height + g . Style . FramePadding . y ) , ellipsis_max , ellipsis_max , label , label_end , & label_size ) ;
const bool text_clipped = label_size . x > ( ellipsis_max - label_pos . x ) ;
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if ( text_clipped & & hovered & & g . ActiveId = = 0 )
SetItemTooltip ( " %.*s " , ( int ) ( label_end - label ) , label ) ;
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// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
if ( IsMouseReleased ( 1 ) & & IsItemHovered ( ) )
TableOpenContextMenu ( column_n ) ;
}
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// Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
// FIXME: No hit-testing/button on the angled header.
void ImGui : : TableAngledHeadersRow ( )
{
ImGuiContext & g = * GImGui ;
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ImGuiTable * table = g . CurrentTable ;
ImGuiTableTempData * temp_data = table - > TempData ;
temp_data - > AngledHeadersRequests . resize ( 0 ) ;
temp_data - > AngledHeadersRequests . reserve ( table - > ColumnsEnabledCount ) ;
// Which column needs highlight?
const ImGuiID row_id = GetID ( " ##AngledHeaders " ) ;
ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table - > InstanceCurrent ) ;
int highlight_column_n = table - > HighlightColumnHeader ;
if ( highlight_column_n = = - 1 & & table - > HoveredColumnBody ! = - 1 )
if ( table_instance - > HoveredRowLast = = 0 & & table - > HoveredColumnBorder = = - 1 & & ( g . ActiveId = = 0 | | g . ActiveId = = row_id | | ( table - > IsActiveIdInTable | | g . DragDropActive ) ) )
highlight_column_n = table - > HoveredColumnBody ;
// Build up request
ImU32 col_header_bg = GetColorU32 ( ImGuiCol_TableHeaderBg ) ;
ImU32 col_text = GetColorU32 ( ImGuiCol_Text ) ;
for ( int order_n = 0 ; order_n < table - > ColumnsCount ; order_n + + )
if ( IM_BITARRAY_TESTBIT ( table - > EnabledMaskByDisplayOrder , order_n ) )
{
const int column_n = table - > DisplayOrderToIndex [ order_n ] ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( ( column - > Flags & ImGuiTableColumnFlags_AngledHeader ) = = 0 ) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
continue ;
ImGuiTableHeaderData request = { ( ImGuiTableColumnIdx ) column_n , col_text , col_header_bg , ( column_n = = highlight_column_n ) ? GetColorU32 ( ImGuiCol_Header ) : 0 } ;
temp_data - > AngledHeadersRequests . push_back ( request ) ;
}
// Render row
TableAngledHeadersRowEx ( row_id , g . Style . TableAngledHeadersAngle , 0.0f , temp_data - > AngledHeadersRequests . Data , temp_data - > AngledHeadersRequests . Size ) ;
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}
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// Important: data must be fed left to right
void ImGui : : TableAngledHeadersRowEx ( ImGuiID row_id , float angle , float max_label_width , const ImGuiTableHeaderData * data , int data_count )
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{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
ImGuiWindow * window = g . CurrentWindow ;
ImDrawList * draw_list = window - > DrawList ;
IM_ASSERT ( table ! = NULL & & " Need to call TableHeadersRow() after BeginTable()! " ) ;
IM_ASSERT ( table - > CurrentRow = = - 1 & & " Must be first row " ) ;
if ( max_label_width = = 0.0f )
max_label_width = TableGetHeaderAngledMaxLabelWidth ( ) ;
// Angle argument expressed in (-IM_PI/2 .. +IM_PI/2) as it is easier to think about for user.
const bool flip_label = ( angle < 0.0f ) ;
angle - = IM_PI * 0.5f ;
const float cos_a = ImCos ( angle ) ;
const float sin_a = ImSin ( angle ) ;
const float label_cos_a = flip_label ? ImCos ( angle + IM_PI ) : cos_a ;
const float label_sin_a = flip_label ? ImSin ( angle + IM_PI ) : sin_a ;
const ImVec2 unit_right = ImVec2 ( cos_a , sin_a ) ;
// Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
// FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
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const float header_height = g . FontSize + g . Style . CellPadding . x * 2.0f ;
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const float row_height = ImTrunc ( ImFabs ( ImRotate ( ImVec2 ( max_label_width , flip_label ? + header_height : - header_height ) , cos_a , sin_a ) . y ) ) ;
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table - > AngledHeadersHeight = row_height ;
table - > AngledHeadersSlope = ( sin_a ! = 0.0f ) ? ( cos_a / sin_a ) : 0.0f ;
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const ImVec2 header_angled_vector = unit_right * ( row_height / - sin_a ) ; // vector from bottom-left to top-left, and from bottom-right to top-right
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// Declare row, override and draw our own background
TableNextRow ( ImGuiTableRowFlags_Headers , row_height ) ;
TableNextColumn ( ) ;
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const ImRect row_r ( table - > WorkRect . Min . x , table - > BgClipRect . Min . y , table - > WorkRect . Max . x , table - > RowPosY2 ) ;
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table - > DrawSplitter - > SetCurrentChannel ( draw_list , TABLE_DRAW_CHANNEL_BG0 ) ;
float clip_rect_min_x = table - > BgClipRect . Min . x ;
if ( table - > FreezeColumnsCount > 0 )
clip_rect_min_x = ImMax ( clip_rect_min_x , table - > Columns [ table - > FreezeColumnsCount - 1 ] . MaxX ) ;
TableSetBgColor ( ImGuiTableBgTarget_RowBg0 , 0 ) ; // Cancel
PushClipRect ( table - > BgClipRect . Min , table - > BgClipRect . Max , false ) ; // Span all columns
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draw_list - > AddRectFilled ( ImVec2 ( table - > BgClipRect . Min . x , row_r . Min . y ) , ImVec2 ( table - > BgClipRect . Max . x , row_r . Max . y ) , GetColorU32 ( ImGuiCol_TableHeaderBg , 0.25f ) ) ; // FIXME-STYLE: Change row background with an arbitrary color.
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PushClipRect ( ImVec2 ( clip_rect_min_x , table - > BgClipRect . Min . y ) , table - > BgClipRect . Max , true ) ; // Span all columns
ButtonBehavior ( row_r , row_id , NULL , NULL ) ;
KeepAliveID ( row_id ) ;
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const float ascent_scaled = g . Font - > Ascent * ( g . FontSize / g . Font - > FontSize ) ; // FIXME: Standardize those scaling factors better
const float line_off_for_ascent_x = ( ImMax ( ( g . FontSize - ascent_scaled ) * 0.5f , 0.0f ) / - sin_a ) * ( flip_label ? - 1.0f : 1.0f ) ;
const ImVec2 padding = g . Style . CellPadding ; // We will always use swapped component
const ImVec2 align = g . Style . TableAngledHeadersTextAlign ;
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// Draw background and labels in first pass, then all borders.
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float max_x = 0.0f ;
for ( int pass = 0 ; pass < 2 ; pass + + )
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for ( int order_n = 0 ; order_n < data_count ; order_n + + )
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{
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const ImGuiTableHeaderData * request = & data [ order_n ] ;
const int column_n = request - > Index ;
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ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
ImVec2 bg_shape [ 4 ] ;
bg_shape [ 0 ] = ImVec2 ( column - > MaxX , row_r . Max . y ) ;
bg_shape [ 1 ] = ImVec2 ( column - > MinX , row_r . Max . y ) ;
bg_shape [ 2 ] = bg_shape [ 1 ] + header_angled_vector ;
bg_shape [ 3 ] = bg_shape [ 0 ] + header_angled_vector ;
if ( pass = = 0 )
{
// Draw shape
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draw_list - > AddQuadFilled ( bg_shape [ 0 ] , bg_shape [ 1 ] , bg_shape [ 2 ] , bg_shape [ 3 ] , request - > BgColor0 ) ;
draw_list - > AddQuadFilled ( bg_shape [ 0 ] , bg_shape [ 1 ] , bg_shape [ 2 ] , bg_shape [ 3 ] , request - > BgColor1 ) ; // Optional highlight
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max_x = ImMax ( max_x , bg_shape [ 3 ] . x ) ;
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// Draw label
// - First draw at an offset where RenderTextXXX() function won't meddle with applying current ClipRect, then transform to final offset.
// - Handle multiple lines manually, as we want each lines to follow on the horizontal border, rather than see a whole block rotated.
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const char * label_name = TableGetColumnName ( table , column_n ) ;
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const char * label_name_end = FindRenderedTextEnd ( label_name ) ;
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const float line_off_step_x = ( g . FontSize / - sin_a ) ;
const int label_lines = ImTextCountLines ( label_name , label_name_end ) ;
// Left<>Right alignment
float line_off_curr_x = flip_label ? ( label_lines - 1 ) * line_off_step_x : 0.0f ;
float line_off_for_align_x = ImMax ( ( ( ( column - > MaxX - column - > MinX ) - padding . x * 2.0f ) - ( label_lines * line_off_step_x ) ) , 0.0f ) * align . x ;
line_off_curr_x + = line_off_for_align_x - line_off_for_ascent_x ;
// Register header width
column - > ContentMaxXHeadersUsed = column - > ContentMaxXHeadersIdeal = column - > WorkMinX + ImCeil ( label_lines * line_off_step_x - line_off_for_align_x ) ;
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while ( label_name < label_name_end )
{
const char * label_name_eol = strchr ( label_name , ' \n ' ) ;
if ( label_name_eol = = NULL )
label_name_eol = label_name_end ;
// FIXME: Individual line clipping for right-most column is broken for negative angles.
ImVec2 label_size = CalcTextSize ( label_name , label_name_eol ) ;
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float clip_width = max_label_width - padding . y ; // Using padding.y*2.0f would be symmetrical but hide more text.
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float clip_height = ImMin ( label_size . y , column - > ClipRect . Max . x - column - > WorkMinX - line_off_curr_x ) ;
ImRect clip_r ( window - > ClipRect . Min , window - > ClipRect . Min + ImVec2 ( clip_width , clip_height ) ) ;
int vtx_idx_begin = draw_list - > _VtxCurrentIdx ;
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PushStyleColor ( ImGuiCol_Text , request - > TextColor ) ;
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RenderTextEllipsis ( draw_list , clip_r . Min , clip_r . Max , clip_r . Max . x , clip_r . Max . x , label_name , label_name_eol , & label_size ) ;
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PopStyleColor ( ) ;
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int vtx_idx_end = draw_list - > _VtxCurrentIdx ;
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// Up<>Down alignment
const float available_space = ImMax ( clip_width - label_size . x + ImAbs ( padding . x * cos_a ) * 2.0f - ImAbs ( padding . y * sin_a ) * 2.0f , 0.0f ) ;
const float vertical_offset = available_space * align . y * ( flip_label ? - 1.0f : 1.0f ) ;
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// Rotate and offset label
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ImVec2 pivot_in = ImVec2 ( window - > ClipRect . Min . x - vertical_offset , window - > ClipRect . Min . y + label_size . y ) ;
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ImVec2 pivot_out = ImVec2 ( column - > WorkMinX , row_r . Max . y ) ;
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line_off_curr_x + = flip_label ? - line_off_step_x : line_off_step_x ;
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pivot_out + = unit_right * padding . y ;
if ( flip_label )
pivot_out + = unit_right * ( clip_width - ImMax ( 0.0f , clip_width - label_size . x ) ) ;
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pivot_out . x + = flip_label ? line_off_curr_x + line_off_step_x : line_off_curr_x ;
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ShadeVertsTransformPos ( draw_list , vtx_idx_begin , vtx_idx_end , pivot_in , label_cos_a , label_sin_a , pivot_out ) ; // Rotate and offset
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//if (g.IO.KeyShift) { ImDrawList* fg_dl = GetForegroundDrawList(); vtx_idx_begin = fg_dl->_VtxCurrentIdx; fg_dl->AddRect(clip_r.Min, clip_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 1.0f); ShadeVertsTransformPos(fg_dl, vtx_idx_begin, fg_dl->_VtxCurrentIdx, pivot_in, label_cos_a, label_sin_a, pivot_out); }
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label_name = label_name_eol + 1 ;
}
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}
if ( pass = = 1 )
{
// Draw border
draw_list - > AddLine ( bg_shape [ 0 ] , bg_shape [ 3 ] , TableGetColumnBorderCol ( table , order_n , column_n ) ) ;
}
}
PopClipRect ( ) ;
PopClipRect ( ) ;
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table - > TempData - > AngledHeadersExtraWidth = ImMax ( 0.0f , max_x - table - > Columns [ table - > RightMostEnabledColumn ] . MaxX ) ;
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}
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//-------------------------------------------------------------------------
// [SECTION] Tables: Context Menu
//-------------------------------------------------------------------------
// - TableOpenContextMenu() [Internal]
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// - TableBeginContextMenuPopup() [Internal]
// - TableDrawDefaultContextMenu() [Internal]
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//-------------------------------------------------------------------------
// Use -1 to open menu not specific to a given column.
void ImGui : : TableOpenContextMenu ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( column_n = = - 1 & & table - > CurrentColumn ! = - 1 ) // When called within a column automatically use this one (for consistency)
column_n = table - > CurrentColumn ;
if ( column_n = = table - > ColumnsCount ) // To facilitate using with TableGetHoveredColumn()
column_n = - 1 ;
IM_ASSERT ( column_n > = - 1 & & column_n < table - > ColumnsCount ) ;
if ( table - > Flags & ( ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable ) )
{
table - > IsContextPopupOpen = true ;
table - > ContextPopupColumn = ( ImGuiTableColumnIdx ) column_n ;
table - > InstanceInteracted = table - > InstanceCurrent ;
const ImGuiID context_menu_id = ImHashStr ( " ##ContextMenu " , 0 , table - > ID ) ;
OpenPopupEx ( context_menu_id , ImGuiPopupFlags_None ) ;
}
}
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bool ImGui : : TableBeginContextMenuPopup ( ImGuiTable * table )
{
if ( ! table - > IsContextPopupOpen | | table - > InstanceCurrent ! = table - > InstanceInteracted )
return false ;
const ImGuiID context_menu_id = ImHashStr ( " ##ContextMenu " , 0 , table - > ID ) ;
if ( BeginPopupEx ( context_menu_id , ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings ) )
return true ;
table - > IsContextPopupOpen = false ;
return false ;
}
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// Output context menu into current window (generally a popup)
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
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// Sections to display are pulled from 'flags_for_section_to_display', which is typically == table->Flags.
// - ImGuiTableFlags_Resizable -> display Sizing menu items
// - ImGuiTableFlags_Reorderable -> display "Reset Order"
////- ImGuiTableFlags_Sortable -> display sorting options (disabled)
// - ImGuiTableFlags_Hideable -> display columns visibility menu items
// It means if you have a custom context menus you can call this section and omit some sections, and add your own.
void ImGui : : TableDrawDefaultContextMenu ( ImGuiTable * table , ImGuiTableFlags flags_for_section_to_display )
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{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
if ( window - > SkipItems )
return ;
bool want_separator = false ;
const int column_n = ( table - > ContextPopupColumn > = 0 & & table - > ContextPopupColumn < table - > ColumnsCount ) ? table - > ContextPopupColumn : - 1 ;
ImGuiTableColumn * column = ( column_n ! = - 1 ) ? & table - > Columns [ column_n ] : NULL ;
// Sizing
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if ( flags_for_section_to_display & ImGuiTableFlags_Resizable )
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{
if ( column ! = NULL )
{
const bool can_resize = ! ( column - > Flags & ImGuiTableColumnFlags_NoResize ) & & column - > IsEnabled ;
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if ( MenuItem ( LocalizeGetMsg ( ImGuiLocKey_TableSizeOne ) , NULL , false , can_resize ) ) // "###SizeOne"
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TableSetColumnWidthAutoSingle ( table , column_n ) ;
}
const char * size_all_desc ;
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if ( table - > ColumnsEnabledFixedCount = = table - > ColumnsEnabledCount & & ( table - > Flags & ImGuiTableFlags_SizingMask_ ) ! = ImGuiTableFlags_SizingFixedSame )
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size_all_desc = LocalizeGetMsg ( ImGuiLocKey_TableSizeAllFit ) ; // "###SizeAll" All fixed
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else
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size_all_desc = LocalizeGetMsg ( ImGuiLocKey_TableSizeAllDefault ) ; // "###SizeAll" All stretch or mixed
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if ( MenuItem ( size_all_desc , NULL ) )
TableSetColumnWidthAutoAll ( table ) ;
want_separator = true ;
}
// Ordering
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if ( flags_for_section_to_display & ImGuiTableFlags_Reorderable )
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{
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if ( MenuItem ( LocalizeGetMsg ( ImGuiLocKey_TableResetOrder ) , NULL , false , ! table - > IsDefaultDisplayOrder ) )
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table - > IsResetDisplayOrderRequest = true ;
want_separator = true ;
}
// Reset all (should work but seems unnecessary/noisy to expose?)
//if (MenuItem("Reset all"))
// table->IsResetAllRequest = true;
// Sorting
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
#if 0
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if ( ( flags_for_section_to_display & ImGuiTableFlags_Sortable ) & & column ! = NULL & & ( column - > Flags & ImGuiTableColumnFlags_NoSort ) = = 0 )
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{
if ( want_separator )
Separator ( ) ;
want_separator = true ;
bool append_to_sort_specs = g . IO . KeyShift ;
if ( MenuItem ( " Sort in Ascending Order " , NULL , column - > SortOrder ! = - 1 & & column - > SortDirection = = ImGuiSortDirection_Ascending , ( column - > Flags & ImGuiTableColumnFlags_NoSortAscending ) = = 0 ) )
TableSetColumnSortDirection ( table , column_n , ImGuiSortDirection_Ascending , append_to_sort_specs ) ;
if ( MenuItem ( " Sort in Descending Order " , NULL , column - > SortOrder ! = - 1 & & column - > SortDirection = = ImGuiSortDirection_Descending , ( column - > Flags & ImGuiTableColumnFlags_NoSortDescending ) = = 0 ) )
TableSetColumnSortDirection ( table , column_n , ImGuiSortDirection_Descending , append_to_sort_specs ) ;
}
# endif
// Hiding / Visibility
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if ( flags_for_section_to_display & ImGuiTableFlags_Hideable )
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{
if ( want_separator )
Separator ( ) ;
want_separator = true ;
PushItemFlag ( ImGuiItemFlags_SelectableDontClosePopup , true ) ;
for ( int other_column_n = 0 ; other_column_n < table - > ColumnsCount ; other_column_n + + )
{
ImGuiTableColumn * other_column = & table - > Columns [ other_column_n ] ;
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if ( other_column - > Flags & ImGuiTableColumnFlags_Disabled )
continue ;
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const char * name = TableGetColumnName ( table , other_column_n ) ;
if ( name = = NULL | | name [ 0 ] = = 0 )
name = " <Unknown> " ;
// Make sure we can't hide the last active column
bool menu_item_active = ( other_column - > Flags & ImGuiTableColumnFlags_NoHide ) ? false : true ;
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if ( other_column - > IsUserEnabled & & table - > ColumnsEnabledCount < = 1 )
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menu_item_active = false ;
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if ( MenuItem ( name , NULL , other_column - > IsUserEnabled , menu_item_active ) )
other_column - > IsUserEnabledNextFrame = ! other_column - > IsUserEnabled ;
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}
PopItemFlag ( ) ;
}
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Settings (.ini data)
//-------------------------------------------------------------------------
// FIXME: The binding/finding/creating flow are too confusing.
//-------------------------------------------------------------------------
// - TableSettingsInit() [Internal]
// - TableSettingsCalcChunkSize() [Internal]
// - TableSettingsCreate() [Internal]
// - TableSettingsFindByID() [Internal]
// - TableGetBoundSettings() [Internal]
// - TableResetSettings()
// - TableSaveSettings() [Internal]
// - TableLoadSettings() [Internal]
// - TableSettingsHandler_ClearAll() [Internal]
// - TableSettingsHandler_ApplyAll() [Internal]
// - TableSettingsHandler_ReadOpen() [Internal]
// - TableSettingsHandler_ReadLine() [Internal]
// - TableSettingsHandler_WriteAll() [Internal]
// - TableSettingsInstallHandler() [Internal]
//-------------------------------------------------------------------------
// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings.
// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table.
// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty.
// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file.
//-------------------------------------------------------------------------
// Clear and initialize empty settings instance
static void TableSettingsInit ( ImGuiTableSettings * settings , ImGuiID id , int columns_count , int columns_count_max )
{
IM_PLACEMENT_NEW ( settings ) ImGuiTableSettings ( ) ;
ImGuiTableColumnSettings * settings_column = settings - > GetColumnSettings ( ) ;
for ( int n = 0 ; n < columns_count_max ; n + + , settings_column + + )
IM_PLACEMENT_NEW ( settings_column ) ImGuiTableColumnSettings ( ) ;
settings - > ID = id ;
settings - > ColumnsCount = ( ImGuiTableColumnIdx ) columns_count ;
settings - > ColumnsCountMax = ( ImGuiTableColumnIdx ) columns_count_max ;
settings - > WantApply = true ;
}
static size_t TableSettingsCalcChunkSize ( int columns_count )
{
return sizeof ( ImGuiTableSettings ) + ( size_t ) columns_count * sizeof ( ImGuiTableColumnSettings ) ;
}
ImGuiTableSettings * ImGui : : TableSettingsCreate ( ImGuiID id , int columns_count )
{
ImGuiContext & g = * GImGui ;
ImGuiTableSettings * settings = g . SettingsTables . alloc_chunk ( TableSettingsCalcChunkSize ( columns_count ) ) ;
TableSettingsInit ( settings , id , columns_count , columns_count ) ;
return settings ;
}
// Find existing settings
ImGuiTableSettings * ImGui : : TableSettingsFindByID ( ImGuiID id )
{
// FIXME-OPT: Might want to store a lookup map for this?
ImGuiContext & g = * GImGui ;
for ( ImGuiTableSettings * settings = g . SettingsTables . begin ( ) ; settings ! = NULL ; settings = g . SettingsTables . next_chunk ( settings ) )
if ( settings - > ID = = id )
return settings ;
return NULL ;
}
// Get settings for a given table, NULL if none
ImGuiTableSettings * ImGui : : TableGetBoundSettings ( ImGuiTable * table )
{
if ( table - > SettingsOffset ! = - 1 )
{
ImGuiContext & g = * GImGui ;
ImGuiTableSettings * settings = g . SettingsTables . ptr_from_offset ( table - > SettingsOffset ) ;
IM_ASSERT ( settings - > ID = = table - > ID ) ;
if ( settings - > ColumnsCountMax > = table - > ColumnsCount )
return settings ; // OK
settings - > ID = 0 ; // Invalidate storage, we won't fit because of a count change
}
return NULL ;
}
// Restore initial state of table (with or without saved settings)
void ImGui : : TableResetSettings ( ImGuiTable * table )
{
table - > IsInitializing = table - > IsSettingsDirty = true ;
table - > IsResetAllRequest = false ;
table - > IsSettingsRequestLoad = false ; // Don't reload from ini
table - > SettingsLoadedFlags = ImGuiTableFlags_None ; // Mark as nothing loaded so our initialized data becomes authoritative
}
void ImGui : : TableSaveSettings ( ImGuiTable * table )
{
table - > IsSettingsDirty = false ;
if ( table - > Flags & ImGuiTableFlags_NoSavedSettings )
return ;
// Bind or create settings data
ImGuiContext & g = * GImGui ;
ImGuiTableSettings * settings = TableGetBoundSettings ( table ) ;
if ( settings = = NULL )
{
settings = TableSettingsCreate ( table - > ID , table - > ColumnsCount ) ;
table - > SettingsOffset = g . SettingsTables . offset_from_ptr ( settings ) ;
}
settings - > ColumnsCount = ( ImGuiTableColumnIdx ) table - > ColumnsCount ;
// Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings
IM_ASSERT ( settings - > ID = = table - > ID ) ;
IM_ASSERT ( settings - > ColumnsCount = = table - > ColumnsCount & & settings - > ColumnsCountMax > = settings - > ColumnsCount ) ;
ImGuiTableColumn * column = table - > Columns . Data ;
ImGuiTableColumnSettings * column_settings = settings - > GetColumnSettings ( ) ;
bool save_ref_scale = false ;
settings - > SaveFlags = ImGuiTableFlags_None ;
for ( int n = 0 ; n < table - > ColumnsCount ; n + + , column + + , column_settings + + )
{
const float width_or_weight = ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) ? column - > StretchWeight : column - > WidthRequest ;
column_settings - > WidthOrWeight = width_or_weight ;
column_settings - > Index = ( ImGuiTableColumnIdx ) n ;
column_settings - > DisplayOrder = column - > DisplayOrder ;
column_settings - > SortOrder = column - > SortOrder ;
column_settings - > SortDirection = column - > SortDirection ;
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column_settings - > IsEnabled = column - > IsUserEnabled ;
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column_settings - > IsStretch = ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) ? 1 : 0 ;
if ( ( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) = = 0 )
save_ref_scale = true ;
// We skip saving some data in the .ini file when they are unnecessary to restore our state.
// Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f.
// FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present.
if ( width_or_weight ! = column - > InitStretchWeightOrWidth )
settings - > SaveFlags | = ImGuiTableFlags_Resizable ;
if ( column - > DisplayOrder ! = n )
settings - > SaveFlags | = ImGuiTableFlags_Reorderable ;
if ( column - > SortOrder ! = - 1 )
settings - > SaveFlags | = ImGuiTableFlags_Sortable ;
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if ( column - > IsUserEnabled ! = ( ( column - > Flags & ImGuiTableColumnFlags_DefaultHide ) = = 0 ) )
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settings - > SaveFlags | = ImGuiTableFlags_Hideable ;
}
settings - > SaveFlags & = table - > Flags ;
settings - > RefScale = save_ref_scale ? table - > RefScale : 0.0f ;
MarkIniSettingsDirty ( ) ;
}
void ImGui : : TableLoadSettings ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
table - > IsSettingsRequestLoad = false ;
if ( table - > Flags & ImGuiTableFlags_NoSavedSettings )
return ;
// Bind settings
ImGuiTableSettings * settings ;
if ( table - > SettingsOffset = = - 1 )
{
settings = TableSettingsFindByID ( table - > ID ) ;
if ( settings = = NULL )
return ;
if ( settings - > ColumnsCount ! = table - > ColumnsCount ) // Allow settings if columns count changed. We could otherwise decide to return...
table - > IsSettingsDirty = true ;
table - > SettingsOffset = g . SettingsTables . offset_from_ptr ( settings ) ;
}
else
{
settings = TableGetBoundSettings ( table ) ;
}
table - > SettingsLoadedFlags = settings - > SaveFlags ;
table - > RefScale = settings - > RefScale ;
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
ImGuiTableColumnSettings * column_settings = settings - > GetColumnSettings ( ) ;
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ImU64 display_order_mask = 0 ;
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for ( int data_n = 0 ; data_n < settings - > ColumnsCount ; data_n + + , column_settings + + )
{
int column_n = column_settings - > Index ;
if ( column_n < 0 | | column_n > = table - > ColumnsCount )
continue ;
ImGuiTableColumn * column = & table - > Columns [ column_n ] ;
if ( settings - > SaveFlags & ImGuiTableFlags_Resizable )
{
if ( column_settings - > IsStretch )
column - > StretchWeight = column_settings - > WidthOrWeight ;
else
column - > WidthRequest = column_settings - > WidthOrWeight ;
column - > AutoFitQueue = 0x00 ;
}
if ( settings - > SaveFlags & ImGuiTableFlags_Reorderable )
column - > DisplayOrder = column_settings - > DisplayOrder ;
else
column - > DisplayOrder = ( ImGuiTableColumnIdx ) column_n ;
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display_order_mask | = ( ImU64 ) 1 < < column - > DisplayOrder ;
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column - > IsUserEnabled = column - > IsUserEnabledNextFrame = column_settings - > IsEnabled ;
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column - > SortOrder = column_settings - > SortOrder ;
column - > SortDirection = column_settings - > SortDirection ;
}
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// Validate and fix invalid display order data
const ImU64 expected_display_order_mask = ( settings - > ColumnsCount = = 64 ) ? ~ 0 : ( ( ImU64 ) 1 < < settings - > ColumnsCount ) - 1 ;
if ( display_order_mask ! = expected_display_order_mask )
for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
table - > Columns [ column_n ] . DisplayOrder = ( ImGuiTableColumnIdx ) column_n ;
// Rebuild index
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for ( int column_n = 0 ; column_n < table - > ColumnsCount ; column_n + + )
table - > DisplayOrderToIndex [ table - > Columns [ column_n ] . DisplayOrder ] = ( ImGuiTableColumnIdx ) column_n ;
}
static void TableSettingsHandler_ClearAll ( ImGuiContext * ctx , ImGuiSettingsHandler * )
{
ImGuiContext & g = * ctx ;
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for ( int i = 0 ; i ! = g . Tables . GetMapSize ( ) ; i + + )
if ( ImGuiTable * table = g . Tables . TryGetMapData ( i ) )
table - > SettingsOffset = - 1 ;
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g . SettingsTables . clear ( ) ;
}
// Apply to existing windows (if any)
static void TableSettingsHandler_ApplyAll ( ImGuiContext * ctx , ImGuiSettingsHandler * )
{
ImGuiContext & g = * ctx ;
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for ( int i = 0 ; i ! = g . Tables . GetMapSize ( ) ; i + + )
if ( ImGuiTable * table = g . Tables . TryGetMapData ( i ) )
{
table - > IsSettingsRequestLoad = true ;
table - > SettingsOffset = - 1 ;
}
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}
static void * TableSettingsHandler_ReadOpen ( ImGuiContext * , ImGuiSettingsHandler * , const char * name )
{
ImGuiID id = 0 ;
int columns_count = 0 ;
if ( sscanf ( name , " 0x%08X,%d " , & id , & columns_count ) < 2 )
return NULL ;
if ( ImGuiTableSettings * settings = ImGui : : TableSettingsFindByID ( id ) )
{
if ( settings - > ColumnsCountMax > = columns_count )
{
TableSettingsInit ( settings , id , columns_count , settings - > ColumnsCountMax ) ; // Recycle
return settings ;
}
settings - > ID = 0 ; // Invalidate storage, we won't fit because of a count change
}
return ImGui : : TableSettingsCreate ( id , columns_count ) ;
}
static void TableSettingsHandler_ReadLine ( ImGuiContext * , ImGuiSettingsHandler * , void * entry , const char * line )
{
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
ImGuiTableSettings * settings = ( ImGuiTableSettings * ) entry ;
float f = 0.0f ;
int column_n = 0 , r = 0 , n = 0 ;
if ( sscanf ( line , " RefScale=%f " , & f ) = = 1 ) { settings - > RefScale = f ; return ; }
if ( sscanf ( line , " Column %d%n " , & column_n , & r ) = = 1 )
{
if ( column_n < 0 | | column_n > = settings - > ColumnsCount )
return ;
line = ImStrSkipBlank ( line + r ) ;
char c = 0 ;
ImGuiTableColumnSettings * column = settings - > GetColumnSettings ( ) + column_n ;
column - > Index = ( ImGuiTableColumnIdx ) column_n ;
if ( sscanf ( line , " UserID=0x%08X%n " , ( ImU32 * ) & n , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; column - > UserID = ( ImGuiID ) n ; }
if ( sscanf ( line , " Width=%d%n " , & n , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; column - > WidthOrWeight = ( float ) n ; column - > IsStretch = 0 ; settings - > SaveFlags | = ImGuiTableFlags_Resizable ; }
if ( sscanf ( line , " Weight=%f%n " , & f , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; column - > WidthOrWeight = f ; column - > IsStretch = 1 ; settings - > SaveFlags | = ImGuiTableFlags_Resizable ; }
if ( sscanf ( line , " Visible=%d%n " , & n , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; column - > IsEnabled = ( ImU8 ) n ; settings - > SaveFlags | = ImGuiTableFlags_Hideable ; }
if ( sscanf ( line , " Order=%d%n " , & n , & r ) = = 1 ) { line = ImStrSkipBlank ( line + r ) ; column - > DisplayOrder = ( ImGuiTableColumnIdx ) n ; settings - > SaveFlags | = ImGuiTableFlags_Reorderable ; }
if ( sscanf ( line , " Sort=%d%c%n " , & n , & c , & r ) = = 2 ) { line = ImStrSkipBlank ( line + r ) ; column - > SortOrder = ( ImGuiTableColumnIdx ) n ; column - > SortDirection = ( c = = ' ^ ' ) ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending ; settings - > SaveFlags | = ImGuiTableFlags_Sortable ; }
}
}
static void TableSettingsHandler_WriteAll ( ImGuiContext * ctx , ImGuiSettingsHandler * handler , ImGuiTextBuffer * buf )
{
ImGuiContext & g = * ctx ;
for ( ImGuiTableSettings * settings = g . SettingsTables . begin ( ) ; settings ! = NULL ; settings = g . SettingsTables . next_chunk ( settings ) )
{
if ( settings - > ID = = 0 ) // Skip ditched settings
continue ;
// TableSaveSettings() may clear some of those flags when we establish that the data can be stripped
// (e.g. Order was unchanged)
const bool save_size = ( settings - > SaveFlags & ImGuiTableFlags_Resizable ) ! = 0 ;
const bool save_visible = ( settings - > SaveFlags & ImGuiTableFlags_Hideable ) ! = 0 ;
const bool save_order = ( settings - > SaveFlags & ImGuiTableFlags_Reorderable ) ! = 0 ;
const bool save_sort = ( settings - > SaveFlags & ImGuiTableFlags_Sortable ) ! = 0 ;
if ( ! save_size & & ! save_visible & & ! save_order & & ! save_sort )
continue ;
buf - > reserve ( buf - > size ( ) + 30 + settings - > ColumnsCount * 50 ) ; // ballpark reserve
buf - > appendf ( " [%s][0x%08X,%d] \n " , handler - > TypeName , settings - > ID , settings - > ColumnsCount ) ;
if ( settings - > RefScale ! = 0.0f )
buf - > appendf ( " RefScale=%g \n " , settings - > RefScale ) ;
ImGuiTableColumnSettings * column = settings - > GetColumnSettings ( ) ;
for ( int column_n = 0 ; column_n < settings - > ColumnsCount ; column_n + + , column + + )
{
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
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bool save_column = column - > UserID ! = 0 | | save_size | | save_visible | | save_order | | ( save_sort & & column - > SortOrder ! = - 1 ) ;
if ( ! save_column )
continue ;
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buf - > appendf ( " Column %-2d " , column_n ) ;
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if ( column - > UserID ! = 0 ) { buf - > appendf ( " UserID=%08X " , column - > UserID ) ; }
if ( save_size & & column - > IsStretch ) { buf - > appendf ( " Weight=%.4f " , column - > WidthOrWeight ) ; }
if ( save_size & & ! column - > IsStretch ) { buf - > appendf ( " Width=%d " , ( int ) column - > WidthOrWeight ) ; }
if ( save_visible ) { buf - > appendf ( " Visible=%d " , column - > IsEnabled ) ; }
if ( save_order ) { buf - > appendf ( " Order=%d " , column - > DisplayOrder ) ; }
if ( save_sort & & column - > SortOrder ! = - 1 ) { buf - > appendf ( " Sort=%d%c " , column - > SortOrder , ( column - > SortDirection = = ImGuiSortDirection_Ascending ) ? ' v ' : ' ^ ' ) ; }
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buf - > append ( " \n " ) ;
}
buf - > append ( " \n " ) ;
}
}
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void ImGui : : TableSettingsAddSettingsHandler ( )
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{
ImGuiSettingsHandler ini_handler ;
ini_handler . TypeName = " Table " ;
ini_handler . TypeHash = ImHashStr ( " Table " ) ;
ini_handler . ClearAllFn = TableSettingsHandler_ClearAll ;
ini_handler . ReadOpenFn = TableSettingsHandler_ReadOpen ;
ini_handler . ReadLineFn = TableSettingsHandler_ReadLine ;
ini_handler . ApplyAllFn = TableSettingsHandler_ApplyAll ;
ini_handler . WriteAllFn = TableSettingsHandler_WriteAll ;
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AddSettingsHandler ( & ini_handler ) ;
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}
//-------------------------------------------------------------------------
// [SECTION] Tables: Garbage Collection
//-------------------------------------------------------------------------
// - TableRemove() [Internal]
// - TableGcCompactTransientBuffers() [Internal]
// - TableGcCompactSettings() [Internal]
//-------------------------------------------------------------------------
// Remove Table (currently only used by TestEngine)
void ImGui : : TableRemove ( ImGuiTable * table )
{
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//IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
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ImGuiContext & g = * GImGui ;
int table_idx = g . Tables . GetIndex ( table ) ;
//memset(table->RawData.Data, 0, table->RawData.size_in_bytes());
//memset(table, 0, sizeof(ImGuiTable));
g . Tables . Remove ( table - > ID , table ) ;
g . TablesLastTimeActive [ table_idx ] = - 1.0f ;
}
// Free up/compact internal Table buffers for when it gets unused
void ImGui : : TableGcCompactTransientBuffers ( ImGuiTable * table )
{
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//IMGUI_DEBUG_PRINT("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
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ImGuiContext & g = * GImGui ;
IM_ASSERT ( table - > MemoryCompacted = = false ) ;
table - > SortSpecs . Specs = NULL ;
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table - > SortSpecsMulti . clear ( ) ;
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table - > IsSortSpecsDirty = true ; // FIXME: In theory shouldn't have to leak into user performing a sort on resume.
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table - > ColumnsNames . clear ( ) ;
table - > MemoryCompacted = true ;
for ( int n = 0 ; n < table - > ColumnsCount ; n + + )
table - > Columns [ n ] . NameOffset = - 1 ;
g . TablesLastTimeActive [ g . Tables . GetIndex ( table ) ] = - 1.0f ;
}
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void ImGui : : TableGcCompactTransientBuffers ( ImGuiTableTempData * temp_data )
{
temp_data - > DrawSplitter . ClearFreeMemory ( ) ;
temp_data - > LastTimeActive = - 1.0f ;
}
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// Compact and remove unused settings data (currently only used by TestEngine)
void ImGui : : TableGcCompactSettings ( )
{
ImGuiContext & g = * GImGui ;
int required_memory = 0 ;
for ( ImGuiTableSettings * settings = g . SettingsTables . begin ( ) ; settings ! = NULL ; settings = g . SettingsTables . next_chunk ( settings ) )
if ( settings - > ID ! = 0 )
required_memory + = ( int ) TableSettingsCalcChunkSize ( settings - > ColumnsCount ) ;
if ( required_memory = = g . SettingsTables . Buf . Size )
return ;
ImChunkStream < ImGuiTableSettings > new_chunk_stream ;
new_chunk_stream . Buf . reserve ( required_memory ) ;
for ( ImGuiTableSettings * settings = g . SettingsTables . begin ( ) ; settings ! = NULL ; settings = g . SettingsTables . next_chunk ( settings ) )
if ( settings - > ID ! = 0 )
memcpy ( new_chunk_stream . alloc_chunk ( TableSettingsCalcChunkSize ( settings - > ColumnsCount ) ) , settings , TableSettingsCalcChunkSize ( settings - > ColumnsCount ) ) ;
g . SettingsTables . swap ( new_chunk_stream ) ;
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Debugging
//-------------------------------------------------------------------------
// - DebugNodeTable() [Internal]
//-------------------------------------------------------------------------
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# ifndef IMGUI_DISABLE_DEBUG_TOOLS
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static const char * DebugNodeTableGetSizingPolicyDesc ( ImGuiTableFlags sizing_policy )
{
sizing_policy & = ImGuiTableFlags_SizingMask_ ;
if ( sizing_policy = = ImGuiTableFlags_SizingFixedFit ) { return " FixedFit " ; }
if ( sizing_policy = = ImGuiTableFlags_SizingFixedSame ) { return " FixedSame " ; }
if ( sizing_policy = = ImGuiTableFlags_SizingStretchProp ) { return " StretchProp " ; }
if ( sizing_policy = = ImGuiTableFlags_SizingStretchSame ) { return " StretchSame " ; }
return " N/A " ;
}
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void ImGui : : DebugNodeTable ( ImGuiTable * table )
{
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ImGuiContext & g = * GImGui ;
const bool is_active = ( table - > LastFrameActive > = g . FrameCount - 2 ) ; // Note that fully clipped early out scrolling tables will appear as inactive here.
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if ( ! is_active ) { PushStyleColor ( ImGuiCol_Text , GetStyleColorVec4 ( ImGuiCol_TextDisabled ) ) ; }
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bool open = TreeNode ( table , " Table 0x%08X (%d columns, in '%s')%s " , table - > ID , table - > ColumnsCount , table - > OuterWindow - > Name , is_active ? " " : " *Inactive* " ) ;
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if ( ! is_active ) { PopStyleColor ( ) ; }
if ( IsItemHovered ( ) )
GetForegroundDrawList ( ) - > AddRect ( table - > OuterRect . Min , table - > OuterRect . Max , IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;
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if ( IsItemVisible ( ) & & table - > HoveredColumnBody ! = - 1 )
GetForegroundDrawList ( ) - > AddRect ( GetItemRectMin ( ) , GetItemRectMax ( ) , IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;
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if ( ! open )
return ;
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if ( table - > InstanceCurrent > 0 )
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Text ( " ** %d instances of same table! Some data below will refer to last instance. " , table - > InstanceCurrent + 1 ) ;
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if ( g . IO . ConfigDebugIsDebuggerPresent )
{
if ( DebugBreakButton ( " **DebugBreak** " , " in BeginTable() " ) )
g . DebugBreakInTable = table - > ID ;
SameLine ( ) ;
}
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bool clear_settings = SmallButton ( " Clear settings " ) ;
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BulletText ( " OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s' " , table - > OuterRect . Min . x , table - > OuterRect . Min . y , table - > OuterRect . GetWidth ( ) , table - > OuterRect . GetHeight ( ) , DebugNodeTableGetSizingPolicyDesc ( table - > Flags ) ) ;
BulletText ( " ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s " , table - > ColumnsGivenWidth , table - > ColumnsAutoFitWidth , table - > InnerWidth , table - > InnerWidth = = 0.0f ? " (auto) " : " " ) ;
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BulletText ( " CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f " , table - > CellPaddingX , table - > CellSpacingX1 , table - > CellSpacingX2 , table - > OuterPaddingX ) ;
BulletText ( " HoveredColumnBody: %d, HoveredColumnBorder: %d " , table - > HoveredColumnBody , table - > HoveredColumnBorder ) ;
BulletText ( " ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d " , table - > ResizedColumn , table - > ReorderColumn , table - > HeldHeaderColumn ) ;
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for ( int n = 0 ; n < table - > InstanceCurrent + 1 ; n + + )
{
ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , n ) ;
BulletText ( " Instance %d: HoveredRow: %d, LastOuterHeight: %.2f " , n , table_instance - > HoveredRowLast , table_instance - > LastOuterHeight ) ;
}
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//BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen);
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float sum_weights = 0.0f ;
for ( int n = 0 ; n < table - > ColumnsCount ; n + + )
if ( table - > Columns [ n ] . Flags & ImGuiTableColumnFlags_WidthStretch )
sum_weights + = table - > Columns [ n ] . StretchWeight ;
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for ( int n = 0 ; n < table - > ColumnsCount ; n + + )
{
ImGuiTableColumn * column = & table - > Columns [ n ] ;
const char * name = TableGetColumnName ( table , n ) ;
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char buf [ 512 ] ;
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ImFormatString ( buf , IM_ARRAYSIZE ( buf ) ,
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" Column %d order %d '%s': offset %+.2f to %+.2f%s \n "
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" Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d \n "
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" WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%) \n "
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" MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f) \n "
" ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f \n "
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" Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s.. " ,
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n , column - > DisplayOrder , name , column - > MinX - table - > WorkRect . Min . x , column - > MaxX - table - > WorkRect . Min . x , ( n < table - > FreezeColumnsRequest ) ? " (Frozen) " : " " ,
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column - > IsEnabled , column - > IsVisibleX , column - > IsVisibleY , column - > IsRequestOutput , column - > IsSkipItems , column - > DrawChannelFrozen , column - > DrawChannelUnfrozen ,
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column - > WidthGiven , column - > WidthRequest , column - > WidthAuto , column - > StretchWeight , column - > StretchWeight > 0.0f ? ( column - > StretchWeight / sum_weights ) * 100.0f : 0.0f ,
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column - > MinX , column - > MaxX , column - > MaxX - column - > MinX , column - > ClipRect . Min . x , column - > ClipRect . Max . x , column - > ClipRect . Max . x - column - > ClipRect . Min . x ,
column - > ContentMaxXFrozen - column - > WorkMinX , column - > ContentMaxXUnfrozen - column - > WorkMinX , column - > ContentMaxXHeadersUsed - column - > WorkMinX , column - > ContentMaxXHeadersIdeal - column - > WorkMinX ,
column - > SortOrder , ( column - > SortDirection = = ImGuiSortDirection_Ascending ) ? " (Asc) " : ( column - > SortDirection = = ImGuiSortDirection_Descending ) ? " (Des) " : " " , column - > UserID , column - > Flags ,
( column - > Flags & ImGuiTableColumnFlags_WidthStretch ) ? " WidthStretch " : " " ,
( column - > Flags & ImGuiTableColumnFlags_WidthFixed ) ? " WidthFixed " : " " ,
( column - > Flags & ImGuiTableColumnFlags_NoResize ) ? " NoResize " : " " ) ;
Bullet ( ) ;
Selectable ( buf ) ;
if ( IsItemHovered ( ) )
{
ImRect r ( column - > MinX , table - > OuterRect . Min . y , column - > MaxX , table - > OuterRect . Max . y ) ;
GetForegroundDrawList ( ) - > AddRect ( r . Min , r . Max , IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;
}
}
if ( ImGuiTableSettings * settings = TableGetBoundSettings ( table ) )
DebugNodeTableSettings ( settings ) ;
if ( clear_settings )
table - > IsResetAllRequest = true ;
TreePop ( ) ;
}
void ImGui : : DebugNodeTableSettings ( ImGuiTableSettings * settings )
{
if ( ! TreeNode ( ( void * ) ( intptr_t ) settings - > ID , " Settings 0x%08X (%d columns) " , settings - > ID , settings - > ColumnsCount ) )
return ;
BulletText ( " SaveFlags: 0x%08X " , settings - > SaveFlags ) ;
BulletText ( " ColumnsCount: %d (max %d) " , settings - > ColumnsCount , settings - > ColumnsCountMax ) ;
for ( int n = 0 ; n < settings - > ColumnsCount ; n + + )
{
ImGuiTableColumnSettings * column_settings = & settings - > GetColumnSettings ( ) [ n ] ;
ImGuiSortDirection sort_dir = ( column_settings - > SortOrder ! = - 1 ) ? ( ImGuiSortDirection ) column_settings - > SortDirection : ImGuiSortDirection_None ;
BulletText ( " Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X " ,
n , column_settings - > DisplayOrder , column_settings - > SortOrder ,
( sort_dir = = ImGuiSortDirection_Ascending ) ? " Asc " : ( sort_dir = = ImGuiSortDirection_Descending ) ? " Des " : " --- " ,
column_settings - > IsEnabled , column_settings - > IsStretch ? " Weight " : " Width " , column_settings - > WidthOrWeight , column_settings - > UserID ) ;
}
TreePop ( ) ;
}
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# else // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
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void ImGui : : DebugNodeTable ( ImGuiTable * ) { }
void ImGui : : DebugNodeTableSettings ( ImGuiTableSettings * ) { }
# endif
//-------------------------------------------------------------------------
// [SECTION] Columns, BeginColumns, EndColumns, etc.
// (This is a legacy API, prefer using BeginTable/EndTable!)
//-------------------------------------------------------------------------
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// FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.)
//-------------------------------------------------------------------------
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// - SetWindowClipRectBeforeSetChannel() [Internal]
// - GetColumnIndex()
// - GetColumnsCount()
// - GetColumnOffset()
// - GetColumnWidth()
// - SetColumnOffset()
// - SetColumnWidth()
// - PushColumnClipRect() [Internal]
// - PushColumnsBackground() [Internal]
// - PopColumnsBackground() [Internal]
// - FindOrCreateColumns() [Internal]
// - GetColumnsID() [Internal]
// - BeginColumns()
// - NextColumn()
// - EndColumns()
// - Columns()
//-------------------------------------------------------------------------
// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences,
// they would meddle many times with the underlying ImDrawCmd.
// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let
// the subsequent single call to SetCurrentChannel() does it things once.
void ImGui : : SetWindowClipRectBeforeSetChannel ( ImGuiWindow * window , const ImRect & clip_rect )
{
ImVec4 clip_rect_vec4 = clip_rect . ToVec4 ( ) ;
window - > ClipRect = clip_rect ;
window - > DrawList - > _CmdHeader . ClipRect = clip_rect_vec4 ;
window - > DrawList - > _ClipRectStack . Data [ window - > DrawList - > _ClipRectStack . Size - 1 ] = clip_rect_vec4 ;
}
int ImGui : : GetColumnIndex ( )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
return window - > DC . CurrentColumns ? window - > DC . CurrentColumns - > Current : 0 ;
}
int ImGui : : GetColumnsCount ( )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
return window - > DC . CurrentColumns ? window - > DC . CurrentColumns - > Count : 1 ;
}
float ImGui : : GetColumnOffsetFromNorm ( const ImGuiOldColumns * columns , float offset_norm )
{
return offset_norm * ( columns - > OffMaxX - columns - > OffMinX ) ;
}
float ImGui : : GetColumnNormFromOffset ( const ImGuiOldColumns * columns , float offset )
{
return offset / ( columns - > OffMaxX - columns - > OffMinX ) ;
}
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static const float COLUMNS_HIT_RECT_HALF_THICKNESS = 4.0f ;
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static float GetDraggedColumnOffset ( ImGuiOldColumns * columns , int column_index )
{
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
// window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
IM_ASSERT ( column_index > 0 ) ; // We are not supposed to drag column 0.
IM_ASSERT ( g . ActiveId = = columns - > ID + ImGuiID ( column_index ) ) ;
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float x = g . IO . MousePos . x - g . ActiveIdClickOffset . x + ImTrunc ( COLUMNS_HIT_RECT_HALF_THICKNESS * g . CurrentDpiScale ) - window - > Pos . x ;
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x = ImMax ( x , ImGui : : GetColumnOffset ( column_index - 1 ) + g . Style . ColumnsMinSpacing ) ;
if ( ( columns - > Flags & ImGuiOldColumnFlags_NoPreserveWidths ) )
x = ImMin ( x , ImGui : : GetColumnOffset ( column_index + 1 ) - g . Style . ColumnsMinSpacing ) ;
return x ;
}
float ImGui : : GetColumnOffset ( int column_index )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns = = NULL )
return 0.0f ;
if ( column_index < 0 )
column_index = columns - > Current ;
IM_ASSERT ( column_index < columns - > Columns . Size ) ;
const float t = columns - > Columns [ column_index ] . OffsetNorm ;
const float x_offset = ImLerp ( columns - > OffMinX , columns - > OffMaxX , t ) ;
return x_offset ;
}
static float GetColumnWidthEx ( ImGuiOldColumns * columns , int column_index , bool before_resize = false )
{
if ( column_index < 0 )
column_index = columns - > Current ;
float offset_norm ;
if ( before_resize )
offset_norm = columns - > Columns [ column_index + 1 ] . OffsetNormBeforeResize - columns - > Columns [ column_index ] . OffsetNormBeforeResize ;
else
offset_norm = columns - > Columns [ column_index + 1 ] . OffsetNorm - columns - > Columns [ column_index ] . OffsetNorm ;
return ImGui : : GetColumnOffsetFromNorm ( columns , offset_norm ) ;
}
float ImGui : : GetColumnWidth ( int column_index )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns = = NULL )
return GetContentRegionAvail ( ) . x ;
if ( column_index < 0 )
column_index = columns - > Current ;
return GetColumnOffsetFromNorm ( columns , columns - > Columns [ column_index + 1 ] . OffsetNorm - columns - > Columns [ column_index ] . OffsetNorm ) ;
}
void ImGui : : SetColumnOffset ( int column_index , float offset )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
IM_ASSERT ( columns ! = NULL ) ;
if ( column_index < 0 )
column_index = columns - > Current ;
IM_ASSERT ( column_index < columns - > Columns . Size ) ;
const bool preserve_width = ! ( columns - > Flags & ImGuiOldColumnFlags_NoPreserveWidths ) & & ( column_index < columns - > Count - 1 ) ;
const float width = preserve_width ? GetColumnWidthEx ( columns , column_index , columns - > IsBeingResized ) : 0.0f ;
if ( ! ( columns - > Flags & ImGuiOldColumnFlags_NoForceWithinWindow ) )
offset = ImMin ( offset , columns - > OffMaxX - g . Style . ColumnsMinSpacing * ( columns - > Count - column_index ) ) ;
columns - > Columns [ column_index ] . OffsetNorm = GetColumnNormFromOffset ( columns , offset - columns - > OffMinX ) ;
if ( preserve_width )
SetColumnOffset ( column_index + 1 , offset + ImMax ( g . Style . ColumnsMinSpacing , width ) ) ;
}
void ImGui : : SetColumnWidth ( int column_index , float width )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
IM_ASSERT ( columns ! = NULL ) ;
if ( column_index < 0 )
column_index = columns - > Current ;
SetColumnOffset ( column_index + 1 , GetColumnOffset ( column_index ) + width ) ;
}
void ImGui : : PushColumnClipRect ( int column_index )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( column_index < 0 )
column_index = columns - > Current ;
ImGuiOldColumnData * column = & columns - > Columns [ column_index ] ;
PushClipRect ( column - > ClipRect . Min , column - > ClipRect . Max , false ) ;
}
// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
void ImGui : : PushColumnsBackground ( )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns - > Count = = 1 )
return ;
// Optimization: avoid SetCurrentChannel() + PushClipRect()
columns - > HostBackupClipRect = window - > ClipRect ;
SetWindowClipRectBeforeSetChannel ( window , columns - > HostInitialClipRect ) ;
columns - > Splitter . SetCurrentChannel ( window - > DrawList , 0 ) ;
}
void ImGui : : PopColumnsBackground ( )
{
ImGuiWindow * window = GetCurrentWindowRead ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns - > Count = = 1 )
return ;
// Optimization: avoid PopClipRect() + SetCurrentChannel()
SetWindowClipRectBeforeSetChannel ( window , columns - > HostBackupClipRect ) ;
columns - > Splitter . SetCurrentChannel ( window - > DrawList , columns - > Current + 1 ) ;
}
ImGuiOldColumns * ImGui : : FindOrCreateColumns ( ImGuiWindow * window , ImGuiID id )
{
// We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
for ( int n = 0 ; n < window - > ColumnsStorage . Size ; n + + )
if ( window - > ColumnsStorage [ n ] . ID = = id )
return & window - > ColumnsStorage [ n ] ;
window - > ColumnsStorage . push_back ( ImGuiOldColumns ( ) ) ;
ImGuiOldColumns * columns = & window - > ColumnsStorage . back ( ) ;
columns - > ID = id ;
return columns ;
}
ImGuiID ImGui : : GetColumnsID ( const char * str_id , int columns_count )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
// Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
// In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
PushID ( 0x11223347 + ( str_id ? 0 : columns_count ) ) ;
ImGuiID id = window - > GetID ( str_id ? str_id : " columns " ) ;
PopID ( ) ;
return id ;
}
void ImGui : : BeginColumns ( const char * str_id , int columns_count , ImGuiOldColumnFlags flags )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = GetCurrentWindow ( ) ;
IM_ASSERT ( columns_count > = 1 ) ;
IM_ASSERT ( window - > DC . CurrentColumns = = NULL ) ; // Nested columns are currently not supported
// Acquire storage for the columns set
ImGuiID id = GetColumnsID ( str_id , columns_count ) ;
ImGuiOldColumns * columns = FindOrCreateColumns ( window , id ) ;
IM_ASSERT ( columns - > ID = = id ) ;
columns - > Current = 0 ;
columns - > Count = columns_count ;
columns - > Flags = flags ;
window - > DC . CurrentColumns = columns ;
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window - > DC . NavIsScrollPushableX = false ; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
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columns - > HostCursorPosY = window - > DC . CursorPos . y ;
columns - > HostCursorMaxPosX = window - > DC . CursorMaxPos . x ;
columns - > HostInitialClipRect = window - > ClipRect ;
columns - > HostBackupParentWorkRect = window - > ParentWorkRect ;
window - > ParentWorkRect = window - > WorkRect ;
// Set state for first column
// We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
const float column_padding = g . Style . ItemSpacing . x ;
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const float half_clip_extend_x = ImTrunc ( ImMax ( window - > WindowPadding . x * 0.5f , window - > WindowBorderSize ) ) ;
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const float max_1 = window - > WorkRect . Max . x + column_padding - ImMax ( column_padding - window - > WindowPadding . x , 0.0f ) ;
const float max_2 = window - > WorkRect . Max . x + half_clip_extend_x ;
columns - > OffMinX = window - > DC . Indent . x - column_padding + ImMax ( column_padding - window - > WindowPadding . x , 0.0f ) ;
columns - > OffMaxX = ImMax ( ImMin ( max_1 , max_2 ) - window - > Pos . x , columns - > OffMinX + 1.0f ) ;
columns - > LineMinY = columns - > LineMaxY = window - > DC . CursorPos . y ;
// Clear data if columns count changed
if ( columns - > Columns . Size ! = 0 & & columns - > Columns . Size ! = columns_count + 1 )
columns - > Columns . resize ( 0 ) ;
// Initialize default widths
columns - > IsFirstFrame = ( columns - > Columns . Size = = 0 ) ;
if ( columns - > Columns . Size = = 0 )
{
columns - > Columns . reserve ( columns_count + 1 ) ;
for ( int n = 0 ; n < columns_count + 1 ; n + + )
{
ImGuiOldColumnData column ;
column . OffsetNorm = n / ( float ) columns_count ;
columns - > Columns . push_back ( column ) ;
}
}
for ( int n = 0 ; n < columns_count ; n + + )
{
// Compute clipping rectangle
ImGuiOldColumnData * column = & columns - > Columns [ n ] ;
float clip_x1 = IM_ROUND ( window - > Pos . x + GetColumnOffset ( n ) ) ;
float clip_x2 = IM_ROUND ( window - > Pos . x + GetColumnOffset ( n + 1 ) - 1.0f ) ;
column - > ClipRect = ImRect ( clip_x1 , - FLT_MAX , clip_x2 , + FLT_MAX ) ;
column - > ClipRect . ClipWithFull ( window - > ClipRect ) ;
}
if ( columns - > Count > 1 )
{
columns - > Splitter . Split ( window - > DrawList , 1 + columns - > Count ) ;
columns - > Splitter . SetCurrentChannel ( window - > DrawList , 1 ) ;
PushColumnClipRect ( 0 ) ;
}
// We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
float offset_0 = GetColumnOffset ( columns - > Current ) ;
float offset_1 = GetColumnOffset ( columns - > Current + 1 ) ;
float width = offset_1 - offset_0 ;
PushItemWidth ( width * 0.65f ) ;
window - > DC . ColumnsOffset . x = ImMax ( column_padding - window - > WindowPadding . x , 0.0f ) ;
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window - > DC . CursorPos . x = IM_TRUNC ( window - > Pos . x + window - > DC . Indent . x + window - > DC . ColumnsOffset . x ) ;
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window - > WorkRect . Max . x = window - > Pos . x + offset_1 - column_padding ;
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window - > WorkRect . Max . y = window - > ContentRegionRect . Max . y ;
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}
void ImGui : : NextColumn ( )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
if ( window - > SkipItems | | window - > DC . CurrentColumns = = NULL )
return ;
ImGuiContext & g = * GImGui ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns - > Count = = 1 )
{
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window - > DC . CursorPos . x = IM_TRUNC ( window - > Pos . x + window - > DC . Indent . x + window - > DC . ColumnsOffset . x ) ;
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IM_ASSERT ( columns - > Current = = 0 ) ;
return ;
}
// Next column
if ( + + columns - > Current = = columns - > Count )
columns - > Current = 0 ;
PopItemWidth ( ) ;
// Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect()
// (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them),
ImGuiOldColumnData * column = & columns - > Columns [ columns - > Current ] ;
SetWindowClipRectBeforeSetChannel ( window , column - > ClipRect ) ;
columns - > Splitter . SetCurrentChannel ( window - > DrawList , columns - > Current + 1 ) ;
const float column_padding = g . Style . ItemSpacing . x ;
columns - > LineMaxY = ImMax ( columns - > LineMaxY , window - > DC . CursorPos . y ) ;
if ( columns - > Current > 0 )
{
// Columns 1+ ignore IndentX (by canceling it out)
// FIXME-COLUMNS: Unnecessary, could be locked?
window - > DC . ColumnsOffset . x = GetColumnOffset ( columns - > Current ) - window - > DC . Indent . x + column_padding ;
}
else
{
// New row/line: column 0 honor IndentX.
window - > DC . ColumnsOffset . x = ImMax ( column_padding - window - > WindowPadding . x , 0.0f ) ;
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window - > DC . IsSameLine = false ;
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columns - > LineMinY = columns - > LineMaxY ;
}
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window - > DC . CursorPos . x = IM_TRUNC ( window - > Pos . x + window - > DC . Indent . x + window - > DC . ColumnsOffset . x ) ;
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window - > DC . CursorPos . y = columns - > LineMinY ;
window - > DC . CurrLineSize = ImVec2 ( 0.0f , 0.0f ) ;
window - > DC . CurrLineTextBaseOffset = 0.0f ;
// FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
float offset_0 = GetColumnOffset ( columns - > Current ) ;
float offset_1 = GetColumnOffset ( columns - > Current + 1 ) ;
float width = offset_1 - offset_0 ;
PushItemWidth ( width * 0.65f ) ;
window - > WorkRect . Max . x = window - > Pos . x + offset_1 - column_padding ;
}
void ImGui : : EndColumns ( )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = GetCurrentWindow ( ) ;
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
IM_ASSERT ( columns ! = NULL ) ;
PopItemWidth ( ) ;
if ( columns - > Count > 1 )
{
PopClipRect ( ) ;
columns - > Splitter . Merge ( window - > DrawList ) ;
}
const ImGuiOldColumnFlags flags = columns - > Flags ;
columns - > LineMaxY = ImMax ( columns - > LineMaxY , window - > DC . CursorPos . y ) ;
window - > DC . CursorPos . y = columns - > LineMaxY ;
if ( ! ( flags & ImGuiOldColumnFlags_GrowParentContentsSize ) )
window - > DC . CursorMaxPos . x = columns - > HostCursorMaxPosX ; // Restore cursor max pos, as columns don't grow parent
// Draw columns borders and handle resize
// The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
bool is_being_resized = false ;
if ( ! ( flags & ImGuiOldColumnFlags_NoBorder ) & & ! window - > SkipItems )
{
// We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
const float y1 = ImMax ( columns - > HostCursorPosY , window - > ClipRect . Min . y ) ;
const float y2 = ImMin ( window - > DC . CursorPos . y , window - > ClipRect . Max . y ) ;
int dragging_column = - 1 ;
for ( int n = 1 ; n < columns - > Count ; n + + )
{
ImGuiOldColumnData * column = & columns - > Columns [ n ] ;
float x = window - > Pos . x + GetColumnOffset ( n ) ;
const ImGuiID column_id = columns - > ID + ImGuiID ( n ) ;
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const float column_hit_hw = ImTrunc ( COLUMNS_HIT_RECT_HALF_THICKNESS * g . CurrentDpiScale ) ;
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const ImRect column_hit_rect ( ImVec2 ( x - column_hit_hw , y1 ) , ImVec2 ( x + column_hit_hw , y2 ) ) ;
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if ( ! ItemAdd ( column_hit_rect , column_id , NULL , ImGuiItemFlags_NoNav ) )
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continue ;
bool hovered = false , held = false ;
if ( ! ( flags & ImGuiOldColumnFlags_NoResize ) )
{
ButtonBehavior ( column_hit_rect , column_id , & hovered , & held ) ;
if ( hovered | | held )
g . MouseCursor = ImGuiMouseCursor_ResizeEW ;
if ( held & & ! ( column - > Flags & ImGuiOldColumnFlags_NoResize ) )
dragging_column = n ;
}
// Draw column
const ImU32 col = GetColorU32 ( held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator ) ;
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const float xi = IM_TRUNC ( x ) ;
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window - > DrawList - > AddLine ( ImVec2 ( xi , y1 + 1.0f ) , ImVec2 ( xi , y2 ) , col ) ;
}
// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
if ( dragging_column ! = - 1 )
{
if ( ! columns - > IsBeingResized )
for ( int n = 0 ; n < columns - > Count + 1 ; n + + )
columns - > Columns [ n ] . OffsetNormBeforeResize = columns - > Columns [ n ] . OffsetNorm ;
columns - > IsBeingResized = is_being_resized = true ;
float x = GetDraggedColumnOffset ( columns , dragging_column ) ;
SetColumnOffset ( dragging_column , x ) ;
}
}
columns - > IsBeingResized = is_being_resized ;
window - > WorkRect = window - > ParentWorkRect ;
window - > ParentWorkRect = columns - > HostBackupParentWorkRect ;
window - > DC . CurrentColumns = NULL ;
window - > DC . ColumnsOffset . x = 0.0f ;
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window - > DC . CursorPos . x = IM_TRUNC ( window - > Pos . x + window - > DC . Indent . x + window - > DC . ColumnsOffset . x ) ;
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NavUpdateCurrentWindowIsScrollPushableX ( ) ;
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}
void ImGui : : Columns ( int columns_count , const char * id , bool border )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
IM_ASSERT ( columns_count > = 1 ) ;
ImGuiOldColumnFlags flags = ( border ? 0 : ImGuiOldColumnFlags_NoBorder ) ;
//flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
ImGuiOldColumns * columns = window - > DC . CurrentColumns ;
if ( columns ! = NULL & & columns - > Count = = columns_count & & columns - > Flags = = flags )
return ;
if ( columns ! = NULL )
EndColumns ( ) ;
if ( columns_count ! = 1 )
BeginColumns ( id , columns_count , flags ) ;
}
//-------------------------------------------------------------------------
# endif // #ifndef IMGUI_DISABLE