tracy/TracyOpenGL.hpp

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#ifndef __TRACYOPENGL_HPP__
#define __TRACYOPENGL_HPP__
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// Include this file after you include OpenGL 3.2 headers.
#if !defined TRACY_ENABLE || defined __APPLE__
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#define TracyGpuContext
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#define TracyGpuNamedZone(x,y)
#define TracyGpuNamedZoneC(x,y,z)
#define TracyGpuZone(x)
#define TracyGpuZoneC(x,y)
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#define TracyGpuCollect
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#define TracyGpuNamedZoneS(x,y,z)
#define TracyGpuNamedZoneCS(x,y,z,w)
#define TracyGpuZoneS(x,y)
#define TracyGpuZoneCS(x,y,z)
namespace tracy
{
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struct SourceLocationData;
class GpuCtxScope
{
public:
GpuCtxScope( const SourceLocationData* ) {}
GpuCtxScope( const SourceLocationData*, int depth ) {}
};
}
#else
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#include <atomic>
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#include <assert.h>
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#include <stdlib.h>
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#include "Tracy.hpp"
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#include "client/TracyProfiler.hpp"
#include "client/TracyCallstack.hpp"
#include "common/TracyAlign.hpp"
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#include "common/TracyAlloc.hpp"
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#if !defined GL_TIMESTAMP && defined GL_TIMESTAMP_EXT
# define GL_TIMESTAMP GL_TIMESTAMP_EXT
# define GL_QUERY_COUNTER_BITS GL_QUERY_COUNTER_BITS_EXT
# define glGetQueryObjectiv glGetQueryObjectivEXT
# define glGetQueryObjectui64v glGetQueryObjectui64vEXT
# define glQueryCounter glQueryCounterEXT
#endif
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#define TracyGpuContext tracy::GetGpuCtx().ptr = (tracy::GpuCtx*)tracy::tracy_malloc( sizeof( tracy::GpuCtx ) ); new(tracy::GetGpuCtx().ptr) tracy::GpuCtx;
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#if defined TRACY_HAS_CALLSTACK && defined TRACY_CALLSTACK
# define TracyGpuNamedZone( varname, name ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK );
# define TracyGpuNamedZoneC( varname, name, color ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK );
# define TracyGpuZone( name ) TracyGpuNamedZoneS( ___tracy_gpu_zone, name, TRACY_CALLSTACK )
# define TracyGpuZoneC( name, color ) TracyGpuNamedZoneCS( ___tracy_gpu_zone, name, color, TRACY_CALLSTACK )
#else
# define TracyGpuNamedZone( varname, name ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__) );
# define TracyGpuNamedZoneC( varname, name, color ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__) );
# define TracyGpuZone( name ) TracyGpuNamedZone( ___tracy_gpu_zone, name )
# define TracyGpuZoneC( name, color ) TracyGpuNamedZoneC( ___tracy_gpu_zone, name, color )
#endif
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#define TracyGpuCollect tracy::GetGpuCtx().ptr->Collect();
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#ifdef TRACY_HAS_CALLSTACK
# define TracyGpuNamedZoneS( varname, name, depth ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), depth );
# define TracyGpuNamedZoneCS( varname, name, color, depth ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), depth );
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# define TracyGpuZoneS( name, depth ) TracyGpuNamedZoneS( ___tracy_gpu_zone, name, depth )
# define TracyGpuZoneCS( name, color, depth ) TracyGpuNamedZoneCS( ___tracy_gpu_zone, name, color, depth )
#else
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# define TracyGpuNamedZoneS( varname, name, depth ) TracyGpuNamedZone( varname, name )
# define TracyGpuNamedZoneCS( varname, name, color, depth ) TracyGpuNamedZoneC( varname, name, color )
# define TracyGpuZoneS( name, depth ) TracyGpuZone( name )
# define TracyGpuZoneCS( name, color, depth ) TracyGpuZoneC( name, color )
#endif
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namespace tracy
{
class GpuCtx
{
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friend class GpuCtxScope;
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enum { QueryCount = 64 * 1024 };
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public:
GpuCtx()
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: m_context( GetGpuCtxCounter().fetch_add( 1, std::memory_order_relaxed ) )
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, m_head( 0 )
, m_tail( 0 )
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{
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assert( m_context != 255 );
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glGenQueries( QueryCount, m_query );
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int64_t tgpu;
glGetInteger64v( GL_TIMESTAMP, &tgpu );
int64_t tcpu = Profiler::GetTime();
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GLint bits;
glGetQueryiv( GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &bits );
const float period = 1.f;
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Magic magic;
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const auto thread = GetThreadHandle();
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
MemWrite( &item->hdr.type, QueueType::GpuNewContext );
MemWrite( &item->gpuNewContext.cpuTime, tcpu );
MemWrite( &item->gpuNewContext.gpuTime, tgpu );
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MemWrite( &item->gpuNewContext.thread, thread );
MemWrite( &item->gpuNewContext.period, period );
MemWrite( &item->gpuNewContext.context, m_context );
MemWrite( &item->gpuNewContext.accuracyBits, (uint8_t)bits );
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem( *item );
#endif
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tail.store( magic + 1, std::memory_order_release );
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}
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void Collect()
{
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ZoneScopedC( Color::Red4 );
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if( m_tail == m_head ) return;
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#ifdef TRACY_ON_DEMAND
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if( !GetProfiler().IsConnected() )
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{
m_head = m_tail = 0;
return;
}
#endif
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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while( m_tail != m_head )
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{
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GLint available;
glGetQueryObjectiv( m_query[m_tail], GL_QUERY_RESULT_AVAILABLE, &available );
if( !available ) return;
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uint64_t time;
glGetQueryObjectui64v( m_query[m_tail], GL_QUERY_RESULT, &time );
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auto item = token->enqueue_begin( magic );
MemWrite( &item->hdr.type, QueueType::GpuTime );
MemWrite( &item->gpuTime.gpuTime, (int64_t)time );
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MemWrite( &item->gpuTime.queryId, (uint16_t)m_tail );
MemWrite( &item->gpuTime.context, m_context );
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tail.store( magic + 1, std::memory_order_release );
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m_tail = ( m_tail + 1 ) % QueryCount;
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}
}
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private:
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tracy_force_inline unsigned int NextQueryId()
{
const auto id = m_head;
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m_head = ( m_head + 1 ) % QueryCount;
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assert( m_head != m_tail );
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return id;
}
tracy_force_inline unsigned int TranslateOpenGlQueryId( unsigned int id )
{
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return m_query[id];
}
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tracy_force_inline uint8_t GetId() const
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{
return m_context;
}
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unsigned int m_query[QueryCount];
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uint8_t m_context;
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unsigned int m_head;
unsigned int m_tail;
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};
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class GpuCtxScope
{
public:
tracy_force_inline GpuCtxScope( const SourceLocationData* srcloc )
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#ifdef TRACY_ON_DEMAND
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: m_active( GetProfiler().IsConnected() )
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#endif
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{
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#ifdef TRACY_ON_DEMAND
if( !m_active ) return;
#endif
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const auto queryId = GetGpuCtx().ptr->NextQueryId();
glQueryCounter( GetGpuCtx().ptr->TranslateOpenGlQueryId( queryId ), GL_TIMESTAMP );
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
MemWrite( &item->hdr.type, QueueType::GpuZoneBegin );
MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
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memset( &item->gpuZoneBegin.thread, 0, sizeof( item->gpuZoneBegin.thread ) );
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MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneBegin.context, GetGpuCtx().ptr->GetId() );
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tail.store( magic + 1, std::memory_order_release );
}
tracy_force_inline GpuCtxScope( const SourceLocationData* srcloc, int depth )
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#ifdef TRACY_ON_DEMAND
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: m_active( GetProfiler().IsConnected() )
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#endif
{
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#ifdef TRACY_ON_DEMAND
if( !m_active ) return;
#endif
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const auto queryId = GetGpuCtx().ptr->NextQueryId();
glQueryCounter( GetGpuCtx().ptr->TranslateOpenGlQueryId( queryId ), GL_TIMESTAMP );
Magic magic;
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const auto thread = GetThreadHandle();
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auto token = GetToken();
auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
MemWrite( &item->hdr.type, QueueType::GpuZoneBeginCallstack );
MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
MemWrite( &item->gpuZoneBegin.thread, thread );
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MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneBegin.context, GetGpuCtx().ptr->GetId() );
tail.store( magic + 1, std::memory_order_release );
GetProfiler().SendCallstack( depth );
}
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tracy_force_inline ~GpuCtxScope()
{
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#ifdef TRACY_ON_DEMAND
if( !m_active ) return;
#endif
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const auto queryId = GetGpuCtx().ptr->NextQueryId();
glQueryCounter( GetGpuCtx().ptr->TranslateOpenGlQueryId( queryId ), GL_TIMESTAMP );
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
MemWrite( &item->hdr.type, QueueType::GpuZoneEnd );
MemWrite( &item->gpuZoneEnd.cpuTime, Profiler::GetTime() );
memset( &item->gpuZoneEnd.thread, 0, sizeof( item->gpuZoneEnd.thread ) );
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MemWrite( &item->gpuZoneEnd.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneEnd.context, GetGpuCtx().ptr->GetId() );
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tail.store( magic + 1, std::memory_order_release );
}
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private:
#ifdef TRACY_ON_DEMAND
const bool m_active;
#endif
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};
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}
#endif
#endif