tracy/server/TracyView_Utility.cpp

809 lines
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#include "TracyColor.hpp"
2022-07-02 11:49:43 +00:00
#include "TracyPrint.hpp"
#include "TracyView.hpp"
namespace tracy
{
uint32_t View::GetThreadColor( uint64_t thread, int depth )
{
if( m_vd.dynamicColors == 0 ) return 0xFFCC5555;
return GetHsvColor( thread, depth );
}
uint32_t View::GetRawSrcLocColor( const SourceLocation& srcloc, int depth )
{
auto namehash = srcloc.namehash;
if( namehash == 0 && srcloc.function.active )
{
const auto f = m_worker.GetString( srcloc.function );
namehash = charutil::hash( f );
if( namehash == 0 ) namehash++;
srcloc.namehash = namehash;
}
if( namehash == 0 )
{
return GetHsvColor( uint64_t( &srcloc ), depth );
}
else
{
return GetHsvColor( namehash, depth );
}
}
uint32_t View::GetSrcLocColor( const SourceLocation& srcloc, int depth )
{
const auto color = srcloc.color;
if( color != 0 && !m_vd.forceColors ) return color | 0xFF000000;
if( m_vd.dynamicColors == 0 ) return 0xFFCC5555;
return GetRawSrcLocColor( srcloc, depth );
}
uint32_t View::GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth )
{
const auto sl = ev.SrcLoc();
const auto& srcloc = m_worker.GetSourceLocation( sl );
if( !m_vd.forceColors )
{
if( m_worker.HasZoneExtra( ev ) )
{
const auto custom_color = m_worker.GetZoneExtra( ev ).color.Val();
if( custom_color != 0 ) return custom_color | 0xFF000000;
}
const auto color = srcloc.color;
if( color != 0 ) return color | 0xFF000000;
}
switch( m_vd.dynamicColors )
{
case 0:
return 0xFFCC5555;
case 1:
return GetHsvColor( thread, depth );
case 2:
return GetRawSrcLocColor( srcloc, depth );
default:
assert( false );
return 0;
}
}
uint32_t View::GetZoneColor( const GpuEvent& ev )
{
const auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
const auto color = srcloc.color;
return color != 0 ? ( color | 0xFF000000 ) : 0xFF222288;
}
View::ZoneColorData View::GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth )
{
ZoneColorData ret;
const auto& srcloc = ev.SrcLoc();
if( m_zoneInfoWindow == &ev )
{
ret.color = GetZoneColor( ev, thread, depth );
ret.accentColor = 0xFF44DD44;
ret.thickness = 3.f;
ret.highlight = true;
}
else if( m_zoneHighlight == &ev )
{
ret.color = GetZoneColor( ev, thread, depth );
ret.accentColor = 0xFF4444FF;
ret.thickness = 3.f;
ret.highlight = true;
}
else if( m_zoneSrcLocHighlight == srcloc )
{
ret.color = GetZoneColor( ev, thread, depth );
ret.accentColor = 0xFFEEEEEE;
ret.thickness = 1.f;
ret.highlight = true;
}
else if( m_findZone.show && !m_findZone.match.empty() && m_findZone.match[m_findZone.selMatch] == srcloc )
{
uint32_t color = 0xFF229999;
if( m_findZone.highlight.active )
{
const auto zt = m_worker.GetZoneEnd( ev ) - ev.Start();
if( zt >= m_findZone.highlight.start && zt <= m_findZone.highlight.end )
{
color = 0xFFFFCC66;
}
}
ret.color = color;
ret.accentColor = HighlightColor( color );
ret.thickness = 3.f;
ret.highlight = true;
}
else
{
const auto color = GetZoneColor( ev, thread, depth );
ret.color = color;
ret.accentColor = HighlightColor( color );
ret.thickness = 1.f;
ret.highlight = false;
}
return ret;
}
View::ZoneColorData View::GetZoneColorData( const GpuEvent& ev )
{
ZoneColorData ret;
const auto color = GetZoneColor( ev );
ret.color = color;
if( m_gpuInfoWindow == &ev )
{
ret.accentColor = 0xFF44DD44;
ret.thickness = 3.f;
ret.highlight = true;
}
else if( m_gpuHighlight == &ev )
{
ret.accentColor = 0xFF4444FF;
ret.thickness = 3.f;
ret.highlight = true;
}
else
{
ret.accentColor = HighlightColor( color );
ret.thickness = 1.f;
ret.highlight = false;
}
return ret;
}
const ZoneEvent* View::FindZoneAtTime( uint64_t thread, int64_t time ) const
{
// TODO add thread rev-map
ThreadData* td = nullptr;
for( const auto& t : m_worker.GetThreadData() )
{
if( t->id == thread )
{
td = t;
break;
}
}
if( !td ) return nullptr;
const Vector<short_ptr<ZoneEvent>>* timeline = &td->timeline;
if( timeline->empty() ) return nullptr;
const ZoneEvent* ret = nullptr;
for(;;)
{
if( timeline->is_magic() )
{
auto vec = (Vector<ZoneEvent>*)timeline;
auto it = std::upper_bound( vec->begin(), vec->end(), time, [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
if( it != vec->begin() ) --it;
if( it->Start() > time || ( it->IsEndValid() && it->End() < time ) ) return ret;
ret = it;
if( !it->HasChildren() ) return ret;
timeline = &m_worker.GetZoneChildren( it->Child() );
}
else
{
auto it = std::upper_bound( timeline->begin(), timeline->end(), time, [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
if( it != timeline->begin() ) --it;
if( (*it)->Start() > time || ( (*it)->IsEndValid() && (*it)->End() < time ) ) return ret;
ret = *it;
if( !(*it)->HasChildren() ) return ret;
timeline = &m_worker.GetZoneChildren( (*it)->Child() );
}
}
}
const ZoneEvent* View::GetZoneParent( const ZoneEvent& zone ) const
{
#ifndef TRACY_NO_STATISTICS
if( m_worker.AreSourceLocationZonesReady() )
{
auto& slz = m_worker.GetZonesForSourceLocation( zone.SrcLoc() );
if( !slz.zones.empty() && slz.zones.is_sorted() )
{
auto it = std::lower_bound( slz.zones.begin(), slz.zones.end(), zone.Start(), [] ( const auto& lhs, const auto& rhs ) { return lhs.Zone()->Start() < rhs; } );
if( it != slz.zones.end() && it->Zone() == &zone )
{
return GetZoneParent( zone, m_worker.DecompressThread( it->Thread() ) );
}
}
}
#endif
for( const auto& thread : m_worker.GetThreadData() )
{
const ZoneEvent* parent = nullptr;
const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
if( timeline->empty() ) continue;
for(;;)
{
if( timeline->is_magic() )
{
auto vec = (Vector<ZoneEvent>*)timeline;
auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
if( it != vec->begin() ) --it;
if( zone.IsEndValid() && it->Start() > zone.End() ) break;
if( it == &zone ) return parent;
if( !it->HasChildren() ) break;
parent = it;
timeline = &m_worker.GetZoneChildren( parent->Child() );
}
else
{
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
if( it != timeline->begin() ) --it;
if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
if( *it == &zone ) return parent;
if( !(*it)->HasChildren() ) break;
parent = *it;
timeline = &m_worker.GetZoneChildren( parent->Child() );
}
}
}
return nullptr;
}
const ZoneEvent* View::GetZoneParent( const ZoneEvent& zone, uint64_t tid ) const
{
const auto thread = m_worker.GetThreadData( tid );
const ZoneEvent* parent = nullptr;
const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
if( timeline->empty() ) return nullptr;
for(;;)
{
if( timeline->is_magic() )
{
auto vec = (Vector<ZoneEvent>*)timeline;
auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
if( it != vec->begin() ) --it;
if( zone.IsEndValid() && it->Start() > zone.End() ) break;
if( it == &zone ) return parent;
if( !it->HasChildren() ) break;
parent = it;
timeline = &m_worker.GetZoneChildren( parent->Child() );
}
else
{
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
if( it != timeline->begin() ) --it;
if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
if( *it == &zone ) return parent;
if( !(*it)->HasChildren() ) break;
parent = *it;
timeline = &m_worker.GetZoneChildren( parent->Child() );
}
}
return nullptr;
}
bool View::IsZoneReentry( const ZoneEvent& zone ) const
{
#ifndef TRACY_NO_STATISTICS
if( m_worker.AreSourceLocationZonesReady() )
{
auto& slz = m_worker.GetZonesForSourceLocation( zone.SrcLoc() );
if( !slz.zones.empty() && slz.zones.is_sorted() )
{
auto it = std::lower_bound( slz.zones.begin(), slz.zones.end(), zone.Start(), [] ( const auto& lhs, const auto& rhs ) { return lhs.Zone()->Start() < rhs; } );
if( it != slz.zones.end() && it->Zone() == &zone )
{
return IsZoneReentry( zone, m_worker.DecompressThread( it->Thread() ) );
}
}
}
#endif
for( const auto& thread : m_worker.GetThreadData() )
{
const ZoneEvent* parent = nullptr;
const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
if( timeline->empty() ) continue;
for(;;)
{
if( timeline->is_magic() )
{
auto vec = (Vector<ZoneEvent>*)timeline;
auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
if( it != vec->begin() ) --it;
if( zone.IsEndValid() && it->Start() > zone.End() ) break;
if( it == &zone ) return false;
if( !it->HasChildren() ) break;
parent = it;
if (parent->SrcLoc() == zone.SrcLoc() ) return true;
timeline = &m_worker.GetZoneChildren( parent->Child() );
}
else
{
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
if( it != timeline->begin() ) --it;
if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
if( *it == &zone ) return false;
if( !(*it)->HasChildren() ) break;
parent = *it;
if (parent->SrcLoc() == zone.SrcLoc() ) return true;
timeline = &m_worker.GetZoneChildren( parent->Child() );
}
}
}
return false;
}
bool View::IsZoneReentry( const ZoneEvent& zone, uint64_t tid ) const
{
const auto thread = m_worker.GetThreadData( tid );
const ZoneEvent* parent = nullptr;
const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
if( timeline->empty() ) return false;
for(;;)
{
if( timeline->is_magic() )
{
auto vec = (Vector<ZoneEvent>*)timeline;
auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
if( it != vec->begin() ) --it;
if( zone.IsEndValid() && it->Start() > zone.End() ) break;
if( it == &zone ) return false;
if( !it->HasChildren() ) break;
parent = it;
if (parent->SrcLoc() == zone.SrcLoc() ) return true;
timeline = &m_worker.GetZoneChildren( parent->Child() );
}
else
{
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
if( it != timeline->begin() ) --it;
if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
if( *it == &zone ) return false;
if( !(*it)->HasChildren() ) break;
parent = *it;
if (parent->SrcLoc() == zone.SrcLoc() ) return true;
timeline = &m_worker.GetZoneChildren( parent->Child() );
}
}
return false;
}
const GpuEvent* View::GetZoneParent( const GpuEvent& zone ) const
{
for( const auto& ctx : m_worker.GetGpuData() )
{
for( const auto& td : ctx->threadData )
{
const GpuEvent* parent = nullptr;
const Vector<short_ptr<GpuEvent>>* timeline = &td.second.timeline;
if( timeline->empty() ) continue;
for(;;)
{
if( timeline->is_magic() )
{
auto vec = (Vector<GpuEvent>*)timeline;
auto it = std::upper_bound( vec->begin(), vec->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r.GpuStart(); } );
if( it != vec->begin() ) --it;
if( zone.GpuEnd() >= 0 && it->GpuStart() > zone.GpuEnd() ) break;
if( it == &zone ) return parent;
if( it->Child() < 0 ) break;
parent = it;
timeline = &m_worker.GetGpuChildren( parent->Child() );
}
else
{
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r->GpuStart(); } );
if( it != timeline->begin() ) --it;
if( zone.GpuEnd() >= 0 && (*it)->GpuStart() > zone.GpuEnd() ) break;
if( *it == &zone ) return parent;
if( (*it)->Child() < 0 ) break;
parent = *it;
timeline = &m_worker.GetGpuChildren( parent->Child() );
}
}
}
}
return nullptr;
}
const ThreadData* View::GetZoneThreadData( const ZoneEvent& zone ) const
{
#ifndef TRACY_NO_STATISTICS
if( m_worker.AreSourceLocationZonesReady() )
{
auto& slz = m_worker.GetZonesForSourceLocation( zone.SrcLoc() );
if( !slz.zones.empty() && slz.zones.is_sorted() )
{
auto it = std::lower_bound( slz.zones.begin(), slz.zones.end(), zone.Start(), [] ( const auto& lhs, const auto& rhs ) { return lhs.Zone()->Start() < rhs; } );
if( it != slz.zones.end() && it->Zone() == &zone )
{
return m_worker.GetThreadData( m_worker.DecompressThread( it->Thread() ) );
}
}
}
#endif
for( const auto& thread : m_worker.GetThreadData() )
{
const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
if( timeline->empty() ) continue;
for(;;)
{
if( timeline->is_magic() )
{
auto vec = (Vector<ZoneEvent>*)timeline;
auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
if( it != vec->begin() ) --it;
if( zone.IsEndValid() && it->Start() > zone.End() ) break;
if( it == &zone ) return thread;
if( !it->HasChildren() ) break;
timeline = &m_worker.GetZoneChildren( it->Child() );
}
else
{
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
if( it != timeline->begin() ) --it;
if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
if( *it == &zone ) return thread;
if( !(*it)->HasChildren() ) break;
timeline = &m_worker.GetZoneChildren( (*it)->Child() );
}
}
}
return nullptr;
}
uint64_t View::GetZoneThread( const ZoneEvent& zone ) const
{
auto threadData = GetZoneThreadData( zone );
return threadData ? threadData->id : 0;
}
uint64_t View::GetZoneThread( const GpuEvent& zone ) const
{
if( zone.Thread() == 0 )
{
for( const auto& ctx : m_worker.GetGpuData() )
{
if ( ctx->threadData.size() != 1 ) continue;
const Vector<short_ptr<GpuEvent>>* timeline = &ctx->threadData.begin()->second.timeline;
if( timeline->empty() ) continue;
for(;;)
{
if( timeline->is_magic() )
{
auto vec = (Vector<GpuEvent>*)timeline;
auto it = std::upper_bound( vec->begin(), vec->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r.GpuStart(); } );
if( it != vec->begin() ) --it;
if( zone.GpuEnd() >= 0 && it->GpuStart() > zone.GpuEnd() ) break;
if( it == &zone ) return ctx->thread;
if( it->Child() < 0 ) break;
timeline = &m_worker.GetGpuChildren( it->Child() );
}
else
{
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r->GpuStart(); } );
if( it != timeline->begin() ) --it;
if( zone.GpuEnd() >= 0 && (*it)->GpuStart() > zone.GpuEnd() ) break;
if( *it == &zone ) return ctx->thread;
if( (*it)->Child() < 0 ) break;
timeline = &m_worker.GetGpuChildren( (*it)->Child() );
}
}
}
return 0;
}
else
{
return m_worker.DecompressThread( zone.Thread() );
}
}
const GpuCtxData* View::GetZoneCtx( const GpuEvent& zone ) const
{
for( const auto& ctx : m_worker.GetGpuData() )
{
for( const auto& td : ctx->threadData )
{
const Vector<short_ptr<GpuEvent>>* timeline = &td.second.timeline;
if( timeline->empty() ) continue;
for(;;)
{
if( timeline->is_magic() )
{
auto vec = (Vector<GpuEvent>*)timeline;
auto it = std::upper_bound( vec->begin(), vec->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r.GpuStart(); } );
if( it != vec->begin() ) --it;
if( zone.GpuEnd() >= 0 && it->GpuStart() > zone.GpuEnd() ) break;
if( it == &zone ) return ctx;
if( it->Child() < 0 ) break;
timeline = &m_worker.GetGpuChildren( it->Child() );
}
else
{
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r->GpuStart(); } );
if( it != timeline->begin() ) --it;
if( zone.GpuEnd() >= 0 && (*it)->GpuStart() > zone.GpuEnd() ) break;
if( *it == &zone ) return ctx;
if( (*it)->Child() < 0 ) break;
timeline = &m_worker.GetGpuChildren( (*it)->Child() );
}
}
}
}
return nullptr;
}
int64_t View::GetZoneChildTime( const ZoneEvent& zone )
{
int64_t time = 0;
if( zone.HasChildren() )
{
auto& children = m_worker.GetZoneChildren( zone.Child() );
if( children.is_magic() )
{
auto& vec = *(Vector<ZoneEvent>*)&children;
for( auto& v : vec )
{
const auto childSpan = std::max( int64_t( 0 ), v.End() - v.Start() );
time += childSpan;
}
}
else
{
for( auto& v : children )
{
const auto childSpan = std::max( int64_t( 0 ), v->End() - v->Start() );
time += childSpan;
}
}
}
return time;
}
int64_t View::GetZoneChildTime( const GpuEvent& zone )
{
int64_t time = 0;
if( zone.Child() >= 0 )
{
auto& children = m_worker.GetGpuChildren( zone.Child() );
if( children.is_magic() )
{
auto& vec = *(Vector<GpuEvent>*)&children;
for( auto& v : vec )
{
const auto childSpan = std::max( int64_t( 0 ), v.GpuEnd() - v.GpuStart() );
time += childSpan;
}
}
else
{
for( auto& v : children )
{
const auto childSpan = std::max( int64_t( 0 ), v->GpuEnd() - v->GpuStart() );
time += childSpan;
}
}
}
return time;
}
int64_t View::GetZoneChildTimeFast( const ZoneEvent& zone )
{
int64_t time = 0;
if( zone.HasChildren() )
{
auto& children = m_worker.GetZoneChildren( zone.Child() );
if( children.is_magic() )
{
auto& vec = *(Vector<ZoneEvent>*)&children;
for( auto& v : vec )
{
assert( v.IsEndValid() );
time += v.End() - v.Start();
}
}
else
{
for( auto& v : children )
{
assert( v->IsEndValid() );
time += v->End() - v->Start();
}
}
}
return time;
}
int64_t View::GetZoneChildTimeFastClamped( const ZoneEvent& zone, int64_t t0, int64_t t1 )
{
int64_t time = 0;
if( zone.HasChildren() )
{
auto& children = m_worker.GetZoneChildren( zone.Child() );
if( children.is_magic() )
{
auto& vec = *(Vector<ZoneEvent>*)&children;
auto it = std::lower_bound( vec.begin(), vec.end(), t0, [] ( const auto& l, const auto& r ) { return (uint64_t)l.End() < (uint64_t)r; } );
if( it == vec.end() ) return 0;
const auto zitend = std::lower_bound( it, vec.end(), t1, [] ( const auto& l, const auto& r ) { return l.Start() < r; } );
if( it == zitend ) return 0;
while( it < zitend )
{
const auto c0 = std::max<int64_t>( it->Start(), t0 );
const auto c1 = std::min<int64_t>( it->End(), t1 );
time += c1 - c0;
++it;
}
}
else
{
auto it = std::lower_bound( children.begin(), children.end(), t0, [] ( const auto& l, const auto& r ) { return (uint64_t)l->End() < (uint64_t)r; } );
if( it == children.end() ) return 0;
const auto zitend = std::lower_bound( it, children.end(), t1, [] ( const auto& l, const auto& r ) { return l->Start() < r; } );
if( it == zitend ) return 0;
while( it < zitend )
{
const auto c0 = std::max<int64_t>( (*it)->Start(), t0 );
const auto c1 = std::min<int64_t>( (*it)->End(), t1 );
time += c1 - c0;
++it;
}
}
}
return time;
}
int64_t View::GetZoneSelfTime( const ZoneEvent& zone )
{
if( m_cache.zoneSelfTime.first == &zone ) return m_cache.zoneSelfTime.second;
if( m_cache.zoneSelfTime2.first == &zone ) return m_cache.zoneSelfTime2.second;
const auto ztime = m_worker.GetZoneEnd( zone ) - zone.Start();
const auto selftime = ztime - GetZoneChildTime( zone );
if( zone.IsEndValid() )
{
m_cache.zoneSelfTime2 = m_cache.zoneSelfTime;
m_cache.zoneSelfTime = std::make_pair( &zone, selftime );
}
return selftime;
}
int64_t View::GetZoneSelfTime( const GpuEvent& zone )
{
if( m_cache.gpuSelfTime.first == &zone ) return m_cache.gpuSelfTime.second;
if( m_cache.gpuSelfTime2.first == &zone ) return m_cache.gpuSelfTime2.second;
const auto ztime = m_worker.GetZoneEnd( zone ) - zone.GpuStart();
const auto selftime = ztime - GetZoneChildTime( zone );
if( zone.GpuEnd() >= 0 )
{
m_cache.gpuSelfTime2 = m_cache.gpuSelfTime;
m_cache.gpuSelfTime = std::make_pair( &zone, selftime );
}
return selftime;
}
bool View::GetZoneRunningTime( const ContextSwitch* ctx, const ZoneEvent& ev, int64_t& time, uint64_t& cnt )
{
auto it = std::lower_bound( ctx->v.begin(), ctx->v.end(), ev.Start(), [] ( const auto& l, const auto& r ) { return (uint64_t)l.End() < (uint64_t)r; } );
if( it == ctx->v.end() ) return false;
const auto end = m_worker.GetZoneEnd( ev );
const auto eit = std::upper_bound( it, ctx->v.end(), end, [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
if( eit == ctx->v.end() ) return false;
cnt = std::distance( it, eit );
if( cnt == 0 ) return false;
if( cnt == 1 )
{
time = end - ev.Start();
}
else
{
int64_t running = it->End() - ev.Start();
++it;
for( uint64_t i=0; i<cnt-2; i++ )
{
running += it->End() - it->Start();
++it;
}
running += end - it->Start();
time = running;
}
return true;
}
const char* View::SourceSubstitution( const char* srcFile ) const
{
if( !m_sourceRegexValid || m_sourceSubstitutions.empty() ) return srcFile;
static std::string res, tmp;
res.assign( srcFile );
for( auto& v : m_sourceSubstitutions )
{
tmp = std::regex_replace( res, v.regex, v.target );
std::swap( tmp, res );
}
return res.c_str();
}
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int64_t View::AdjustGpuTime( int64_t time, int64_t begin, int drift )
{
if( time < 0 ) return time;
const auto t = time - begin;
return time + t / 1000000000 * drift;
}
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uint64_t View::GetFrameNumber( const FrameData& fd, int i, uint64_t offset ) const
{
if( fd.name == 0 )
{
if( offset == 0 )
{
return i;
}
else
{
return i + offset - 1;
}
}
else
{
return i + 1;
}
}
const char* View::GetFrameText( const FrameData& fd, int i, uint64_t ftime, uint64_t offset ) const
{
const auto fnum = GetFrameNumber( fd, i, offset );
static char buf[1024];
if( fd.name == 0 )
{
if( i == 0 )
{
sprintf( buf, "Tracy init (%s)", TimeToString( ftime ) );
}
else if( offset == 0 )
{
sprintf( buf, "Frame %s (%s)", RealToString( fnum ), TimeToString( ftime ) );
}
else if( i == 1 )
{
sprintf( buf, "Missed frames (%s)", TimeToString( ftime ) );
}
else
{
sprintf( buf, "Frame %s (%s)", RealToString( fnum ), TimeToString( ftime ) );
}
}
else
{
sprintf( buf, "%s %s (%s)", m_worker.GetString( fd.name ), RealToString( fnum ), TimeToString( ftime ) );
}
return buf;
}
const char* View::ShortenNamespace( const char* name ) const
{
if( m_namespace == Namespace::Full ) return name;
if( m_namespace == Namespace::Short )
{
auto ptr = name;
while( *ptr != '\0' ) ptr++;
while( ptr > name && *ptr != ':' ) ptr--;
if( *ptr == ':' ) ptr++;
return ptr;
}
static char buf[1024];
auto dst = buf;
auto ptr = name;
for(;;)
{
auto start = ptr;
while( *ptr != '\0' && *ptr != ':' ) ptr++;
if( *ptr == '\0' )
{
memcpy( dst, start, ptr - start + 1 );
return buf;
}
*dst++ = *start;
*dst++ = ':';
while( *ptr == ':' ) ptr++;
}
}
}