tracy/standalone/src/main.cpp

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#include <imgui.h>
#include "imgui_impl_glfw_gl3.h"
#include <stdio.h>
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#include <GL/gl3w.h>
#include <GLFW/glfw3.h>
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#include <memory>
#include "../../server/TracyView.hpp"
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error %d: %s\n", error, description);
}
int main(int, char**)
{
// Setup window
glfwSetErrorCallback(error_callback);
if (!glfwInit())
return 1;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
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GLFWwindow* window = glfwCreateWindow(1650, 960, "Tracy server", NULL, NULL);
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
gl3wInit();
// Setup ImGui binding
ImGui_ImplGlfwGL3_Init(window, true);
// Load Fonts
// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
//ImGuiIO& io = ImGui::GetIO();
//io.Fonts->AddFontDefault();
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
ImVec4 clear_color = ImColor(114, 144, 154);
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char addr[1024] = { "127.0.0.1" };
std::unique_ptr<tracy::View> view;
// Main loop
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
ImGui_ImplGlfwGL3_NewFrame();
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if( !view )
{
ImGui::Begin( "Connect to...", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_ShowBorders );
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ImGui::InputText( "Address", addr, 1024 );
if( ImGui::Button( "Connect" ) && *addr )
{
view = std::make_unique<tracy::View>( addr );
}
ImGui::End();
}
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else
{
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view->Draw();
}
// Rendering
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::Render();
glfwSwapBuffers(window);
}
// Cleanup
ImGui_ImplGlfwGL3_Shutdown();
glfwTerminate();
return 0;
}
#ifdef _WIN32
#include <stdlib.h>
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmd, int nCmd )
{
return main( __argc, __argv );
}
#endif