tracy/examples/ToyPathTracer/Windows/PixelShader.hlsl

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float3 LinearToSRGB(float3 rgb)
{
rgb = max(rgb, float3(0, 0, 0));
return max(1.055 * pow(rgb, 0.416666667) - 0.055, 0.0);
}
Texture2D tex : register(t0);
SamplerState smp : register(s0);
float4 main(float2 uv : TEXCOORD0) : SV_Target
{
float3 col = tex.Sample(smp, uv).rgb;
col = LinearToSRGB(col);
return float4(col, 1.0f);
}