mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-22 22:44:34 +00:00
77 lines
4.0 KiB
Diff
77 lines
4.0 KiB
Diff
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diff '--color=auto' -ruN e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui_impl_opengl3_loader.h new/backends/imgui_impl_opengl3_loader.h
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--- e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui_impl_opengl3_loader.h 2024-09-27 15:28:48.719522293 +0200
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+++ new/backends/imgui_impl_opengl3_loader.h 2024-09-27 15:49:51.695380147 +0200
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@@ -10,7 +10,7 @@
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// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
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//
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// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
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-// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCLUDING 'imgui_impl_opengl3_loader.h'
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+// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
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// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
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// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
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// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
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@@ -179,8 +179,12 @@
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_LINEAR 0x2601
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+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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+#define GL_TEXTURE_WRAP_S 0x2802
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+#define GL_TEXTURE_WRAP_T 0x2803
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+#define GL_REPEAT 0x2901
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typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
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typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
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@@ -231,12 +235,17 @@
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GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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#endif
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#endif /* GL_VERSION_1_1 */
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+#ifndef GL_VERSION_1_2
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+#define GL_CLAMP_TO_EDGE 0x812F
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+#endif /* GL_VERSION_1_2 */
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#ifndef GL_VERSION_1_3
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#define GL_TEXTURE0 0x84C0
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#define GL_ACTIVE_TEXTURE 0x84E0
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glActiveTexture (GLenum texture);
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+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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#endif
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#endif /* GL_VERSION_1_3 */
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#ifndef GL_VERSION_1_4
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@@ -472,7 +481,7 @@
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/* gl3w internal state */
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union ImGL3WProcs {
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- GL3WglProc ptr[59];
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+ GL3WglProc ptr[60];
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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@@ -488,6 +497,7 @@
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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@@ -553,6 +563,7 @@
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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+#define glCompressedTexImage2D imgl3wProcs.gl.CompressedTexImage2D
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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@@ -848,6 +859,7 @@
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"glClear",
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"glClearColor",
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"glCompileShader",
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+ "glCompressedTexImage2D",
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"glCreateProgram",
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"glCreateShader",
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"glDeleteBuffers",
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