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https://github.com/wolfpld/tracy.git
synced 2024-11-30 09:14:36 +00:00
Pass nspx to zone drawing functions.
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parent
2931c83442
commit
02db5f52d1
@ -1891,7 +1891,7 @@ void View::DrawZones()
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{
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const auto begin = v->timeline.front()->gpuStart;
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const auto drift = GpuDrift( v );
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depth = DispatchGpuZoneLevel( v->timeline, hover, pxns, wpos, offset, 0, v->thread, yMin, yMax, begin, drift );
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depth = DispatchGpuZoneLevel( v->timeline, hover, pxns, int64_t( nspx ), wpos, offset, 0, v->thread, yMin, yMax, begin, drift );
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offset += ostep * depth;
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}
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offset += ostep * 0.2f;
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@ -2004,7 +2004,7 @@ void View::DrawZones()
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m_lastCpu = -1;
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if( m_drawZones )
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{
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depth = DispatchZoneLevel( v->timeline, hover, pxns, wpos, offset, 0, yMin, yMax );
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depth = DispatchZoneLevel( v->timeline, hover, pxns, int64_t( nspx ), wpos, offset, 0, yMin, yMax );
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offset += ostep * depth;
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}
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@ -2294,7 +2294,7 @@ void View::DrawZones()
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}
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}
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int View::DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax )
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int View::DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax )
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{
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const auto ty = ImGui::GetFontSize();
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const auto ostep = ty + 1;
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@ -2303,15 +2303,15 @@ int View::DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double p
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const auto yPos = wpos.y + offset;
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if( yPos + ostep >= yMin && yPos <= yMax )
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{
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return DrawZoneLevel( vec, hover, pxns, wpos, _offset, depth, yMin, yMax );
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return DrawZoneLevel( vec, hover, pxns, nspx, wpos, _offset, depth, yMin, yMax );
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}
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else
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{
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return SkipZoneLevel( vec, hover, pxns, wpos, _offset, depth, yMin, yMax );
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return SkipZoneLevel( vec, hover, pxns, nspx, wpos, _offset, depth, yMin, yMax );
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}
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}
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int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax )
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int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax )
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{
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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@ -2330,7 +2330,6 @@ int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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auto draw = ImGui::GetWindowDrawList();
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const auto dsz = delay * pxns;
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const auto rsz = resolution * pxns;
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const auto nspx = int64_t( 1.0 / pxns );
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depth++;
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int maxdepth = depth;
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@ -2419,7 +2418,7 @@ int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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if( ev.child >= 0 )
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{
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const auto d = DispatchZoneLevel( m_worker.GetZoneChildren( ev.child ), hover, pxns, wpos, _offset, depth, yMin, yMax );
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const auto d = DispatchZoneLevel( m_worker.GetZoneChildren( ev.child ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax );
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if( d > maxdepth ) maxdepth = d;
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}
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@ -2504,7 +2503,7 @@ int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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return maxdepth;
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}
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int View::SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax )
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int View::SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax )
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{
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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@ -2542,7 +2541,7 @@ int View::SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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if( ev.child >= 0 )
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{
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const auto d = DispatchZoneLevel( m_worker.GetZoneChildren( ev.child ), hover, pxns, wpos, _offset, depth, yMin, yMax );
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const auto d = DispatchZoneLevel( m_worker.GetZoneChildren( ev.child ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax );
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if( d > maxdepth ) maxdepth = d;
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}
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@ -2557,7 +2556,7 @@ int View::SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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return maxdepth;
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}
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int View::DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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int View::DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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const auto ty = ImGui::GetFontSize();
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const auto ostep = ty + 1;
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@ -2566,11 +2565,11 @@ int View::DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double
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const auto yPos = wpos.y + offset;
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if( yPos + ostep >= yMin && yPos <= yMax )
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{
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return DrawGpuZoneLevel( vec, hover, pxns, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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return DrawGpuZoneLevel( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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else
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{
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return SkipGpuZoneLevel( vec, hover, pxns, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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return SkipGpuZoneLevel( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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}
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@ -2580,7 +2579,7 @@ static int64_t AdjustGpuTime( int64_t time, int64_t begin, int drift )
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return time + t / 1000000000 * drift;
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}
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int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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@ -2676,7 +2675,7 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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{
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if( ev.child >= 0 )
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{
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const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.child ), hover, pxns, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.child ), hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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if( d > maxdepth ) maxdepth = d;
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}
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@ -2753,7 +2752,7 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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return maxdepth;
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}
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int View::SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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int View::SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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@ -2792,7 +2791,7 @@ int View::SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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{
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if( ev.child >= 0 )
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{
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const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.child ), hover, pxns, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.child ), hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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if( d > maxdepth ) maxdepth = d;
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}
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++it;
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@ -105,12 +105,12 @@ private:
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bool DrawZoneFramesHeader();
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bool DrawZoneFrames( const FrameData& frames );
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void DrawZones();
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int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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void DrawLockHeader( uint32_t id, const LockMap& lockmap, const SourceLocation& srcloc, bool hover, ImDrawList* draw, const ImVec2& wpos, float w, float ty, float offset, uint8_t tid );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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