Add serial queue interface.

This commit is contained in:
Bartosz Taudul 2019-08-12 13:27:15 +02:00
parent 760357d6ea
commit 0431c03556

View File

@ -152,6 +152,20 @@ public:
return m_zoneId.fetch_add( 1, std::memory_order_relaxed );
}
static tracy_force_inline QueueItem* QueueSerial()
{
auto& p = GetProfiler();
p.m_serialLock.lock();
return p.m_serialQueue.prepare_next();
}
static tracy_force_inline void QueueSerialFinish()
{
auto& p = GetProfiler();
p.m_serialQueue.commit_next();
p.m_serialLock.unlock();
}
static tracy_force_inline void SendFrameMark( const char* name )
{
if( !name ) GetProfiler().m_frameCount.fetch_add( 1, std::memory_order_relaxed );
@ -174,13 +188,11 @@ public:
#ifdef TRACY_ON_DEMAND
if( !GetProfiler().IsConnected() ) return;
#endif
GetProfiler().m_serialLock.lock();
auto item = GetProfiler().m_serialQueue.prepare_next();
auto item = QueueSerial();
MemWrite( &item->hdr.type, type );
MemWrite( &item->frameMark.time, GetTime() );
MemWrite( &item->frameMark.name, uint64_t( name ) );
GetProfiler().m_serialQueue.commit_next();
GetProfiler().m_serialLock.unlock();
QueueSerialFinish();
}
static tracy_force_inline void SendFrameImage( const void* image, uint16_t w, uint16_t h, uint8_t offset, bool flip )