Fix texture completeness.

This commit is contained in:
Bartosz Taudul 2019-07-19 00:53:34 +02:00
parent 5da2076214
commit 06296283b7

View File

@ -521,8 +521,8 @@ glGenBuffers(4, m_fiPbo);
for(int i=0; i<4; i++)
{
glBindTexture(GL_TEXTURE_2D, m_fiTexture[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 320, 180, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindFramebuffer(GL_FRAMEBUFFER, m_fiFramebuffer[i]);