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Delay rounding h/2.
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@ -1801,14 +1801,13 @@ static uint32_t DarkenColor( uint32_t color )
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static void DrawZigZag( ImDrawList* draw, const ImVec2& wpos, double start, double end, double h, uint32_t color, float thickness = 1.f )
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{
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const auto spanSz = end - start;
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const auto h05 = round( h * 0.5 );
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if( spanSz <= h05 )
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if( spanSz <= h * 0.5 )
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{
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draw->AddLine( wpos + ImVec2( start, 0 ), wpos + ImVec2( start + spanSz, round( -spanSz ) ), color, thickness );
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return;
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}
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const auto h05 = round( h * 0.5 );
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draw->AddLine( wpos + ImVec2( start, 0 ), wpos + ImVec2( start + h05, -h05 ), color, thickness );
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start += h05;
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