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Display locks source locations in options locks list.
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parent
42360f50b0
commit
06eec51ed9
@ -723,6 +723,7 @@ bool View::DrawImpl()
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m_callstackTreeBuzzAnim.Update( io.DeltaTime );
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m_callstackTreeBuzzAnim.Update( io.DeltaTime );
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m_zoneinfoBuzzAnim.Update( io.DeltaTime );
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m_zoneinfoBuzzAnim.Update( io.DeltaTime );
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m_findZoneBuzzAnim.Update( io.DeltaTime );
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m_findZoneBuzzAnim.Update( io.DeltaTime );
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m_optionsLockBuzzAnim.Update( io.DeltaTime );
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return keepOpen;
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return keepOpen;
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}
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}
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@ -4260,11 +4261,34 @@ void View::DrawOptions()
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{
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{
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if( l.second.valid )
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if( l.second.valid )
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{
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{
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auto& sl = m_worker.GetSourceLocation( l.second.srcloc );
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auto fileName = m_worker.GetString( sl.file );
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char buf[1024];
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char buf[1024];
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sprintf( buf, "%" PRIu32 ": %s", l.first, m_worker.GetString( m_worker.GetSourceLocation( l.second.srcloc ).function ) );
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sprintf( buf, "%" PRIu32 ": %s", l.first, m_worker.GetString( m_worker.GetSourceLocation( l.second.srcloc ).function ) );
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ImGui::Checkbox( buf, &Visible( &l.second ) );
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ImGui::Checkbox( buf, &Visible( &l.second ) );
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if( m_optionsLockBuzzAnim.Match( l.second.srcloc ) )
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{
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const auto time = m_optionsLockBuzzAnim.Time();
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const auto indentVal = sin( time * 60.f ) * 10.f * time;
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ImGui::SameLine( 0, ImGui::GetStyle().ItemSpacing.x + indentVal );
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}
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else
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{
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::TextDisabled( "%s events", RealToString( l.second.timeline.size(), true ) );
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}
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ImGui::TextDisabled( "(%s) %s:%i", RealToString( l.second.timeline.size(), true ), fileName, sl.line );
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if( ImGui::IsItemClicked( 1 ) )
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{
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if( FileExists( fileName ) )
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{
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SetTextEditorFile( fileName, sl.line );
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}
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else
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{
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m_optionsLockBuzzAnim.Enable( l.second.srcloc, 0.5f );
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}
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}
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}
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}
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}
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}
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ImGui::TreePop();
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ImGui::TreePop();
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@ -253,6 +253,7 @@ private:
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BuzzAnim<int> m_callstackTreeBuzzAnim;
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BuzzAnim<int> m_callstackTreeBuzzAnim;
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BuzzAnim<const void*> m_zoneinfoBuzzAnim;
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BuzzAnim<const void*> m_zoneinfoBuzzAnim;
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BuzzAnim<int> m_findZoneBuzzAnim;
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BuzzAnim<int> m_findZoneBuzzAnim;
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BuzzAnim<uint32_t> m_optionsLockBuzzAnim;
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Vector<const ZoneEvent*> m_zoneInfoStack;
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Vector<const ZoneEvent*> m_zoneInfoStack;
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Vector<const GpuEvent*> m_gpuInfoStack;
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Vector<const GpuEvent*> m_gpuInfoStack;
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